Digra 09 Call For Papers

Breaking New Ground: Innovation in Games, Play, Practice and Theory

(edit) This time it is only across the pond so to speak so no excuse! (edit)

Brunel University, West London, United Kingdom, Tuesday 1st September — Friday 4th September 2009

The South of Britain Consortium are pleased to announce the first Call for Papers for the Digital Games Research Association 2009.

DiGRA is an organisation that embraces all aspects of game studies, and the conference aims to provide a diverse platform for discussion, and a lively forum for debate. We therefore welcome papers from any discipline focused on any aspect of games, play, game culture and the games industry.

The conference will be the fourth DiGRA conference, following Utrecht, Vancouver and Tokyo, and welcomes contributions from scholars working in any area of interest to the association.

The Conference invites the following proposals for consideration:

Individual or Collaborative Papers

Panels

Workshops

Posters

Graduate Student Roundtable Papers

Initial selection will be through the peer review of abstracts of 500-700 words in all categories. Panel and Workshop proposals should include abstracts for the contributions of all participants.

Individual or collaborative papers – addressing topics relevant to the wide remit of DiGRA (including therefore industry, education, political, social, theoretical concerns appropriate to the association). Presentations should be limited to 15-20 mins.

Panel proposals – 3 – 4 papers which address a common theme, a common research method, a shared conceptual issue etc.

Workshops – proposals are invited for 2 – 3 hour workshops that address a range of themes relevant to the aims of the association. Workshops that are particularly targeted at a wide audience are most welcome.

Poster sessions – presentations of work in progress in the format are most welcome and will be showcased throughout the event.

The conference committee are also interested in including featured symposia/colloquia to address particular ‘late-breaking’ research projects or issue-based topics (an example might be a colloquia based around Wii research or a symposium based around Women in Games). Please contact a member of the conference organising committee with any expressions of interest.

Graduate student participation

In order to support graduate students and early career researchers the conference will focus on graduate student issues on its opening day, 1st September 2009. We therefore ask for volunteers for mentoring sessions from established academics. For those graduate students whose research is at an early stage, and who wish to work with mentors, we invite work in progress proposals for presentations at mentor roundtables. Such roundtable participation, however, should in no way be seen as preventing graduate students putting in abstracts for other forms of participation.

Strands

Please also indicate your preference for consideration in one of the following broad strands:

Games Culture

Games and Commerce

Games Aesthetics

Games Technology

Games Education

Games Design

Games and Public Policy

Games and Theory

Key Dates

Deadline for all abstracts and workshop/panel/symposia proposals: Friday 17 April 5pm GMT

Deadline for full papers for inclusion in digital proceedings: Friday 26 June 2009 5pm GMT

Notification of abstract acceptance: June 1 2009

Conference Dates: 1-4th September 2009

Abstracts should be of 500-700 words and include an additional indicative bibliography. Full paper submissions may be of up to 6,000 words. Full details of the submissions procedure, including the method of electronic submission, will be published here and on other forums as soon as possible.

All contributions must be original, unpublished work. The conference language is English, and papers, abstracts and other proposals should be written in English.

Delegates are also advised that individuals will be limited to one paper presentation and one other form of presentation to allow space and time for the largest number of participants.

About the Conference Location

Brunel University is located conveniently near Heathrow Airport and is on the London Tube system. A range of affordable accommodation is available on campus, including 1500 en suite rooms all on one campus, 400 standard bedrooms, 8 holiday flats (5-7 persons per flat), 51 specially adapted rooms for people with disabilities, plus hotel standard rooms in the Lancaster Suite.

There are also a range of restaurants, cinemas and shopping in Uxbridge town.

The Conference Organisers

The conference is being hosted by a consortium consisting of Brunel University, University of the West of England, and the University of Wales, Newport.

Tanya Krzywinska, Professor of Screen Media, Brunel University. Tanya.Krzywinska@brunel.ac.uk

Helen Kennedy, Chair of the Play Research Group, University of the West of England. helen.kennedy@uwe.ac.uk

Barry Atkins, University of Wales Reader in Computer Games Design, University of Wales, Newport. barry.atkins@newport.ac.uk

Goa Announce 400 Jobs

In a significant announcement that made prime time television news on Irish terrestrial television Goa has announced it is to create 400 jobs in Dublin wih the support of the IDA.

Goa Games Services Ltd. is the online games division of French telecommunications company Orange and is owned by France Telecom. Their Dublin office is based in the Digital Hub and is already involved in localisation. This expansion will see the company moving into ‘customer and operations support for European countries in five different languages.’

Goa was mentioned in our ‘local heroes’ feature here on gd.ie back in 2007 when we noted that they were involved in localising titles such as Warhammer: Age of Reckoning, from Dublin.

Other products include Dark Age of Camelot and a new portal http://www.goa.com/

We wish them well with this expansion and hopefully other good things will come from this development.

If you are interested in the jobs there is a link on one of their websites already so you know where to go to keep an eye on developments – http://www.war-europe.com/#/job/?lang=en

Third Annual Game Design Workshops

Ernest is back!

The School of Computing in DIT has announced that the third annual one day workshops on computer game design for second level students will take place on Saturday 22th November and Saturday 6th December.

The workshops which are sponsored by the DIT, The Irish Computer Society and Microsoft Ireland is hosted by games industry guru Ernest Adams.

Ernest Adams is a veteran freelance game designer, writer, and teacher, working with the International Hobo Design Group. He has been in the game industry since 1989, and is the author of three books. Ernest is also the founder and first chairman of the International Game Developers’ Association. These workshops are free but space is limited.

For more information and online booking see:

http://www.comp.dit.ie/

Games Fleadh 09 Update

Phil Bourke is busy planning another year of events for secondary school and third level students. He has provided the following information to update us on planning for 09 events in Tipperary Institute.

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Key dates are as follows;

11th March 2009; Games Fleadh – GamesPro presentations in games design, audio, art and programming presented by games industry specialists. Games music performance followed by a traditional music night. Games tournaments.

12th March 2009; XNA Ireland Challenge, Robocode Ireland, SchoolBots Challenge and Xbox Live Games tournament.

If you missed Games Fleadh 2008, have a look at the following YouTube videos and photos.

TV3 : http://ie.youtube.com/watch?v=2-MytS2Uzg0

Opening ceremony 2008
http://ie.youtube.com/watch?v=1s2Es5VWQOg

Sample event photos
www.flickr.com/photos/23796858@N03/page2/

Dr. Liam Noonan will be the coordinator of the Robocode Ireland Challenge and SchoolBots Challenge 09. Please contact Dr. Noonan if you would like to assist on the Robocode Ireland committee.

Phil Bourke will be focusing on the XNA Ireland Challenge, and Games Fleadh events. The starter kit is almost ready and the theme will be announced shortly. We’re seeking permission to distribute, subject to licence, this years winning XNA Ireland Challenge game on XNA Community. If your interested in becoming involved in the XNA Ireland Challenge committee contact him at pbourke at tippsoc dot ie

Please visit www.gamesfleadh.ie (under construction), www.robocode.ie, www.schoolbots.ie and www.xna.ie for details of fleadh events.

Win Access Keys For Cod Beta

We are pleased to announce the launch of the Xbox360 Multipayer Beta of Call of Duty: World at War today.

Demonware, who are based in Dublin, Ireland, worked closely with Treyarch throughout the development of Call of Duty: World at War, extensively overhauling the COD 4 networking layer and developing dozens of new features for the online portion of the game. Demonware also worked on the PS3, PC & Wii versions of the game.

Since we have some links with the folks in Demonware and we want you to experience the latest multiplayer networking technology we have ten access keys to the closed beta on Xbox 360 to give away free to the first ten people to e-mail aphra at gamedevelopers dot ie and provide me with your real and forum name and your age. (These are in addition to the five we gave away earlier in the week!)

See the forums for terms and conditions at http://www.gamedevelopers.ie/forums/viewtopic.php?t=5196

Demonware have been busy working on other titles too. Keep an eye out for their influence on Guitar Hero: World Tour (PS3, X360, Wii, PC & Mac) as well as the new Bond game, Quantum of Solace (PS3 & Wii).

Thanks to the guys in Demonware for this great prize.