Animation Conference – Dub

Gamedevelopers.ie is happy to support the second Irish School of Animation (ISA) Convention, an animation and games event for students and industry professionals.

This year it will take place at the Anna Brett Hall, Media Building, in Ballyfermot College of Further Education on Thurs the 6th and 7th of January, 2010 with an evening event on the 6th of January in the Sugar Club, 8 Lower Leeson Street, Dublin.

Here is your chance to improve your animation skills by listening to talks by industry experts and participating in workshops.

Speakers this year include Adam Burke from Pixar Studios, Marec Fritzinger previously of Disney and now Universal Studios and of interest to gd.ie readers Graham Gallagher, previously of Disney but now working in the games industry and our own Thom Moore from Cartoon Saloon in Kilkenny.

Workshops include 3D animation, storytelling and the business of animation.

Tickets costs €25 for the day and evening event combined, €20 for the day events and €15 for the evening event.

However, gd.ie has a few tickets available, for free, to the evening event. See Aphra at the Christmas drinks event on Thurs the 16th of Dec. if you are interested.

For more contact Gareth Lee at glee at bcfe.net

For posters and more info on speakers see

High Resolution PDF
http://www.isa-bcfe.ie/isacon2011highres.pdf

Low Resolution PDF
http://www.isa-bcfe.ie/isacon2011lowres.pdf

High Resolution JPG
http://www.isa-bcfe.ie/isacon2011highres.jpg

Spread the word.

Siggraph Cfp

SIGGRAPH 2010 GAME PAPERS SUBMISSION CLOSES JANUARY 4.

SIGGRAPH is an industry and academic conference so it should be of interest to all on this website.

Aphra

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Visit http://www.siggraph.org/s2010/for_submitters/game_papers for details.

Game Papers have only been included at SIGGRAPH for the past couple years. Papers are peer reviewed and published in Sandbox 2010: ACM SIGGRAPH Video Game Proceedings. Papers are presented at SIGGRAPH2010 in Los Angeles, July 26-30, 2010.

“The focus of SIGGRAPH 2010 Game Papers is: ‘Addressing and Solving Practical Problems in Game Design and the Game-Play Experience.’

Papers will be chosen for their degree of contribution to and advancement of the field of videogame design and development, the player experience, games research, and learning from games.

Both industry and academic papers are encouraged, as are theoretical and applied topics, and other areas that inform and advance the game-design and/or game-play experience.

Papers must include some form of data (qualitative, quantitative, ethnographic, case study, experimental, etc.) and data analyses (see Frequently Asked Questions for more about data and analyses).”

Innovate Media 09 – Iadt

Media Cube and IADT are hosting the Innovate Media ’09
conference on the morning of Wednesday, 16th December 2009 at the Carriglea Buildings in IADT, Kill Avenue, Dún Laoghaire.

The conference examines the current position of the digital media and creative industries in Ireland and whether the much talked about role of the sector in the so-called “smart economy” is deserved.

Speakers include Sarah Newman of Dragons’ Den, Paul Rellis, MD of Microsoft Ireland, David Harvey, Founder of Digital Channel, Martin Curley, Director of Intel Labs Europe and Joan Mulvihill, CEO of the Internet Association of Ireland.

Workshops will also address the questions of commercialization and early stage finance, next stage funding in a difficult economic climate and intellectual property and copyright.

Admission is free and you can register and view the programme at
www.mediacube.ie/innovatemedia

Innovation Interface Talk

The 3rd Innovation Interface

Liam Bannon – An UnHoly Trinity? The Role of Design, Science & Social Science in Interaction Design in Ireland

Tuesday 8 November 18:30-20:30
TCD Science Gallery

In this talk, Liam Bannon will outline some of the difficulties and successes of a collaborative approach to working across disciplinary boundaries, briefly discuss some examples of IDC work, and present his ideas on how we might move towards a more holistic, integrated, and humane framework for understanding human action in the world, and the role of technology in our daily lives.

Despite the recent emphasis on globalization and anytime/anywhere connectivity, a social science engagement implies arguing for the continuing importance of place, and the local, in making sense of our world. This has particular implications in an Irish context – for education, research and innovation.

Professor Liam Bannon is Director of the interdisciplinary Interaction Design Centre (IDC) at the University of Limerick, and a long-standing international expert in the fields of Human-Computer Interaction (HCI), Computer-Supported
Cooperative Work (CSCW), and has been involved in on-going debates as to the role of ethnography in design.

The Centre attempts to create a setting or arena for collaboration across a wide variety of disciplines and practices –
engineering, psychology, sociology, media studies, architecture, fine arts, and product design. The Centre has been involved in a number of research projects and exercises in such fields as participative design, interaction design, and
ubiquitous computing, as well as HCI and CSCW.

Location:
Paccar Theatre
Admission:
€4
BOOK NOW at www.sciencegallery.com

http://www.sciencegallery.com/events/2009/12/innovation-interface-series-liam-bannon-intel-corporation

About INNOVATION INTERFACE: Many of the world’s leading technology companies and science institutions have already discovered the way forward for innovation as much to do with the intangibles of the human experience as it does with
algorithms, chips and design.

Using both sociologists and anthropologists, corporations are increasingly turning to designers who combine the insights of social scientists with scientific knowledge to transform creativity and research into innovation. Will emo-engineers and anthro-technologists be the buzzwords of the twenty-first century?

The INNOVATION INTERFACE series invites the public to join the debate and listen as this line-up of world leading thinkers and practitioners discuss their international experiences and practices of innovation, design and social science.



Throughout the year, the INNOVATION INTERFACE series aims to gather academics, policy makers, entrepreneurs and business people to kickstart the debate between social
science and innovation and to forge alliances leading to action.