Games Ireland Gathering – Gig 2012

On the 15th of February, the IGAI are organizing a games industry event at the Gibson hotel (opposite the 02) in Dublin.

The event will build upon a high level global game executives and politicians meeting held in Dublin last Sept. and provide more details on the development of an incentive package for the games industry in Ireland following the launch of the Forfás action plan for the Games Sector in Ireland (2011).

Speakers from the main game companies operating in Ireland will join government officials, agencies and affiliate partners as decisions are made on the final format of the package. There will also be over 350 jobs on offer from the existing startups and incumbent game development companies.

Keynote speakers on the day include Phil Campbell (Phil Campbell Design, San Francisco, CA). As Creative Director for Electronic Arts (ERTS) from 2001 to 2006, Phil led the design for the James Bond franchise, with two successful projects – ‘Agent Under Fire’ and ‘Everything or Nothing’ – shipping worldwide on multiple platforms. He was also Creative Director on EA’s ‘The Godfather ‘.

Also keynoting on the day is Dylan Collins – MD ‘Fight my Monster’ and formerly of Jolt and Demonware, who needs no introduction to an Irish games audience!.

There will be a panel on “The Future of Games Development in Ireland” involving Paschal Donohoe T.D., Hugh MacAtamney, Dublin Institute of Technology, Jessica Sachs, Director of Developer Relations, BigFish Games, Aphra Kerr, NUI Maynooth and Barry O’Neill, Chairman, Games Ireland.

The day will also have a panel on cloud computing and on social/mobile/locational games involving Steve Collins, MD, SWRVE, Ian Hurlock-Jones CTO BigFish Games, Greg Ward, Microsoft, Paul Breslin, MD Europe, PopCap, Barry Kehoe, Director, Activision Blizzard.

“Ireland already is an online hub for European games development but we need to get that message out around the world and deliver a single statement about all that is happening here and what is on offer”, said David Sweeney, CEO Games Ireland.

The IGAI event is aimed at those currently working in the games industry in Ireland, at all levels. Attendance at the event is free.

Please register in advance at http://gig2012.eventbrite.co.uk/

Format

2.30 pm Panel 1 – “The Future of Games Development in Ireland”
Paschal Donohoe, T.D.
Hugh Mac Atamney, Dublin Institute of Technology
Aphra Kerr, NUI Maynooth and gd.ie
Jessica Sachs, Director of Developer Relations, BigFish Games
Barry O’Neill, Chairman, Games Ireland

3pm Keynote 1
Dylan Collins MD ‘Fight my Monster’ – User Acquisition Strategies

3.30 – Panel 2 – ‘The Cloud’
Speaker from EMC
Steve Collins, MD, SWRVE
Ian Hurlock-Jones CTO BigFish Games
Greg Ward, Microsoft

4.15 pm Panel 3 – The opportunities in SOLOMO – social, locational and mobile
Paul Breslin, MD Europe, PopCap,
Barry Kehoe, Director, Activision Blizzard

Break

4.45 Keynote 2
Phil Campbell – Creative Director on major licensed franchises ‘The Godfather’, ‘James Bond’ and ‘Tomb Raider’. Game Design lessons

5.30pm – Irish Games showcase/surprise speaker

6-7.30pm – Drinks reception and networking (band)

About Games Ireland
Games Ireland (the Interactive Games Association of Ireland) represents companies involved in the creation, development, publishing and distribution of computer games on the island of Ireland.

It is an advocacy group which seeks to drive sustainable growth in the industry at a crucial time for this country. Members include international stakeholders such as Activision, X-Box, BigFish and Popcap and local pioneers Havok and Demonware.

See http://gamesireland.ie/

Further information:
For more on this event and on the IGAI contact Paul Hayes
paul@gamesireland.ie

Ei Games Master Class

Enterprise Ireland – Games Master Class Series

Game Design led by Phil Campbell

To coincide with Games Irelands gathering on February 15th Enterprise Ireland is pleased to host a Games Master Class
–Game Design led by Phil Campbell – Creative Director on major licensed franchises ‘The Godfather’, ‘James Bond’ and ‘Tomb Raider’.

The Master Class is open to Enterprise Ireland clients and is being held in the Gibson Hotel from 8am to 3pm

Date & Time:
February 15th 2012……..8.00am – 3.00pm

Venue:
The Gibson Hotel

Background of Facilitator:
As Creative Director for Electronic Arts (ERTS) from 2001 to 2006, Phil led the design for the James Bond franchise, with two successful projects – Agent Under Fire and Everything or Nothing – shipping worldwide on multiple platforms.

He was Creative Director on EA’s blockbuster title The Godfather and was responsible for creating the interactive script and story, mission designs, world maps, ‘playground’ building designs, the racket system, new characters and the in-game cinematic sequences. Phil wrote the dialogue for the game, and worked with Marlon Brando, James Caan and Robert Duvall to bring their famous roles to life once more.

Cost:
€200 per company (Max 2 participants from each company)
Lunch included

For further information please contact Anna-Marie Turley on 01-727 2183 or Sarah Buckley on 01-727 2527

Isa Con 2012

News just in of the ISA Animation and Games Convention 2012 which takes place from 6-10pm on Friday 3rd February in Dublin at the Printworks @ The Morrison Hotel, Ormond Quay, Dublin 1.

6-7pm: Patrick Redmond – ‘Lighting and Compositing for Broadcast’.

7-8pm: Nanette Kaulig – ‘Game Animation – Creating Believable Characters for Games’.

8-9pm: Chris Landreth – ‘A Walk Through The Valley: Short Films by Chris Landreth’.

9-10pm: Panel Discussion chaired by Andrew Kavanagh with panel guests Patrick Redmond, Nanette Kaulig and Chris Landreth.

Tickets €10 waged, €5 unwaged. Available on the door.

More information here: http://isa-bcfe.ie/wp-content/uploads/2012/01/ISA-CON-2012.pdf

For more info contact: Gareth Lee
Programme Leader BA (Hons) Animation
Programme Director ISA CON
Irish School of Animation
Ballyfermot College of Further Education
Ballyfermot Road
Dublin 10

http://www.isa-bcfe.ie/
http://www.bcfe.ie/

Dare To Be Digital Launch

The Digital Hub Development Agency, with support from the Department of Education and Skills and in association with the University of Abertay, Dundee, Scotland are inviting students from the island of Ireland to enter Dare to Be Digital 2012.

Dare to be Digital is an international games development competition for computer science and art students to develop a prototype video game. Teams of 5 students, usually a mix of artists, programmers and audio, assemble in a development hothouse in Scotland for 9 weeks during June to August 2012.

Here they receive daily support and weekly training sessions from industry specialists to create their games. Teams applying from the island of Ireland will need to have a mix of students from both Northern Ireland and the Republic. Each team will need to have at least 1 members from each jurisdiction.

This competition is open to students enrolled in further education and 3rd Level colleges on the island of Ireland who are interested in developing a new innovative product in the games sector.

The Dare to be Digital 2012 Info Session & Partnering Event will take place on Monday, 13th February 2012, 2pm – 4pm at the Clock Tower, Department of Education & Skills, Marlborough Street, Dublin 1.

Minister Ruairí Quinn, T.D., Minister for Education & Skills will speak at the event which is aimed at College Lecturers, Students and Industry Reps.

For further information and to register your attendance please email elevate@thedigitalhub.com

To Apply: www.daretobedigital.com

Dublin Unity 3D Meet

The Dublin Unity3D Development Discussion takes place on the 26th of January, 2012.

It came about due to two events: Mark Aherne had reached a milestone in his UNION game development with the creation of a networked physics system, and discussions with other game developers at the BitSmith Games Christmas drinks.

As with many things, it was after the pub discussions that Mark realised he had a lot to share with other developers and in turn they had a lot to share with him, in terms of techniques and methods for developing games. By sharing knowledge and experience, he says, everyone benefits, which benefits the Irish game development industry as a whole.

The focus on Unity is due to the fact that it is extremely popular with Irish developers, but there’s a lack of knowledge and experience with it – especially in regards to programming in it. There is a lot of information out there on the basics, but the deeper you go the more fractured the information is.

To finish it off, it’ll be a great chance to meet with other developers and talk shop.

Just announced: The event will take place at tog in Dublin – see http://www.tog.ie/

For more information on the format of the event visit the forums at http://www.gamedevelopers.ie/forums/viewtopic.php?t=6579

For booking see Eventbrite, booking is free:
http://dublinunity.eventbrite.com/

Science Gallery Coding

SAT 07.01.12 12:30-17:30

CODER DOJO – FREE CODING CLUB

Coder Dojo – where Ireland’s smartest young tech-nerds learn coding from each other!

Each week, this youth coding club will have a hands-on session with technologies like HTML5, PHP or Python. Admission: FREE.

BOOK ONLINE AT
http://www.sciencegallery.com/events/2012/01/coder-dojo-free-coding-club