Fuzzy Flyer Game released


Fuzzy Flyer is a new 2D physics based arcade/puzzle game released by Dublin based indie developer Cian Kearney, with assistance from Cian McNabola (Artist) and G. Owens, Black Bag Music. Some of you might remember seeing an early build of this at a dubLUDO event earlier in the year.

In the game you must help guide Spike, a young Fuzzy Flyer who was cruelly taken from his home, and has to make his way through levels filled with danger. You can help Spike progress through these levels and hopefully find his way home.

The game contains 105 unique levels. Each level is made up of different types of walls ranging from moss and ice to bouncy walls each with its own different properties and uses. Levels also contain spikes, saws, water and chances for Spike to use his grappling hook.


 105 unique levels

 Power-ups to help if you get stuck –  Invincibility, Replay last move, Speed Boost

 Create your own levels with the in game level designer

 Submit levels for chance to be featured in future updates




Fuzzy Flyer is available FREE on the Apple App Store and Google Play Android Market.


The app was not found in the store. :-(
Fuzzy Flyer
Fuzzy Flyer
Developer: Cian Kearney
Price: Free+


For more information see website or contact Cian using any of the details below:

Email: info@fuzzyflyer.com

Twitter: @FuzzyFlyerGame

Facebook: FuzzyFlyerGame

New B.Sc in Game Art & Design


It is that time of year when prospective students and parents are researching potential college courses for an application deadline in January.

We will be posting up more information on the site in the next few weeks for these readers.For now, Limerick Institute of Technology (LIT) and the Limerick School of Art and Design (LSAD) have been in touch to tell us about their new Bachelor of Science (Honours) Degree in Game Art and Design. Below is information from their press release.This programme will run on the LIT Clonmel campus where it will compliment their current suite of digital programmes including Digital Animation Production and Creative multimedia.

The programme has been created to address the need for creative graduates who possess a unique blend of artistic and technological skills. This will support the continued growth and success of the games industry both nationally and internationally. The programme aims to develop graduates who can create high quality game content, design game levels and work with industry leading content creation tools, scripting languages and games engines.

World renowned Game Designer Brenda Romero, who recently visited LIT Clonmel for two days as part of a Fulbright Fellowship to Ireland, assisted in the design of this new programme (see image below). “A unique aspect of this Bachelor of Science programme from a national perspective is that all applicants must present a portfolio of relevant work. This will ensure that entrants to the programme have an aptitude and interest in the field of Game Art and Design”.




The new programme was approved in October and they are currently in the process of promoting the course which will see its first intake of students in September 2015.

More information on the course can be found online.

If you have any questions about the course please contact andrew.crotty@lit.ie

ShipAntics Chpt 1 now free to download

Studio Powwow

Studio Powwow

To celebrate the release of Chapter 2, creators Studio POWWOW have made  Chapter 1 available for FREE worldwide n the App store now, with Chapter 2 available as a simple in-app purchase. Chapter 1 ‘ShipAntics – The Legend of the Kiki Beast’ was originally released in the summer of 2014.

Studio POWWOW was founded on the principle that young audiences’ viewing habits and behaviours have changed as the internet, mobile and tablet devices become an ever increasing part of the way people consume entertainment.

POWWOW creates entertainment brands with engaging stories and characters on multiple media platforms by bringing their experience of award-winning TV-quality animation, design and storytelling to interactive content and games.

Studio POWWOW are based in Dublin.

ShipAntics is published in association with Storytoys Entertainment Ltd., also based in Dublin.

Contact them at hello@studiopowwow.com

Squeazy: The Game released

Squeazy: The Game has just been released by a group of Irish teenagers from ManorHamilton in Co. Leitrim.

If you have heard the name before that might be because you heard about them after they won the Senior Category of the National Student Enterprise Awards and they were on various national media outlets with their game based around a science demonstration called the ‘Cartesian Diver’ which was affectionately known as the Squeazy.

Now the three, Matthew, Luke and Fergus, have made an app based on their original game and it can be downloaded  for FREE on iPhone/iPad, Android, Windows Phone and Amazon Devices.




We were a bit intrigued by the group so I sent them down a few Qs. Here are their answers.

Q: What year are you in secondary school?
A: All members of Squeazy are in leaving cert in St. Clare’s Comprehensive in Manorhamilton.

Q: What are you all hoping to do after secondary school?
A: Mathew is looking at going into marketing, Luke teaching and Fergus is interested in science.

Q Who developed the App?
A: The app was developed by a 15 year old talented app developer called Jonathan White. He runs a business called Sillan Studios and he did  all the technical development of the app, whereas the other three came up with the ideas and marketing for the app.

Q:How long did the project take?
A: Development began in August 2014 and it was released on the 2nd of December.

Q: Are you still promoting and selling the physical squeazies?
A: We sell Squeazys, the toy, in Cogs the Brainshop in St. Stephens Green and also online via PayPal. Once we finish our leaving cert we plan to engage with the larger national retailers.

Q:  Where are they made?
A: All their Squeazys are handmade in our local headquarters (Mathew’s garage) and are made to comply with European Safety Standards.

Take a look at their launch trailer.


It was developed using the Unity3D game engine and the students would really appreciate the game development community in Ireland to support them and download the game.

Contact them at info@squeazy.eu

GameCraft Logo

Jolly Gamecraft

Last weekend saw the Jolly Gamecraft take place in Microsoft Ireland, Sandyford Industrial Estate in Dublin.

Gamecraft is a games jam event designed around building the gaming community. They allow game-makers to meet, share ideas, have fun, compete for prizes and most importantly make games! Usually they take place at weekends and are a great way to learn and improve your game making skills.

About 100 people turned up to take part in the Jolly Dec. event and they were treated to tutorials, pretty nice cookies and some nifty prizes. Of course they had to work for it. The Wrath of Kitty was the theme of the day and they had just one day to work on their game idea.

Fungus also got an outing – which explains the strange hats that some of the participants were wearing.

Don’t know what that is? It is an extension to Unity3D to help folks make story based games. It’s a great tool for learning the basics of programming and also for creating professional quality story games. Fungus is a free open source library and is fully compatible with the free version of Unity 3D. Check it out.

Well done to all the organisers. That was the 8th gamecraft of 2014.

Gd.ie popped in to snap a few photos.






Fungus table

Fungus table





Need Liquid in your game? Asset for Unity3D released.



Physical Liquid Software, based out in the Nova UCD Innovation park, is a game and app development company primarily focusing on android and ios devices. They are currently working on “Advergaming” projects but as part of this work they have just released an asset for the Unity3D game engine called ‘Liquid Physics 2D’ (LP2D).

Liquid Physics 2D is, as the name suggests, a 2D physics engine plugin for Unity. It is based on a version of Box2D and LiquidFun (an extension of Box2D).

It’s an easy to use tool that allows you to create advanced physics based games and simulations within the unity engine.  It can simulate tens of thousands of particles in real time to create realistic fluid effects.

It can even simulate 1000’s of particles in real-time on modern mobile devices (ios and android).

Check out the android testbed app.

The asset is in continued development and is fully supported. There is a dedicated support forum for more information and asset support.

See also a recent article in the Examiner.

Check out the trailer below.

If you are interested in doing a review of the asset (and sharing it with us) drop us an email (info@gamedevelopers.ie) or PM us via twitter.

Games Fleadh, 2015.

fleadh logo-trans


We have just received advance notice of the date and theme for Games Fleadh 2015, Wed., March 11th!

Games Fleadh 2015 will consist of the Game Studio Endless Runner competition, Direct X Endless Runner challenge and Robocode as well as Games Pro talks by Industry veterans (including a video link to Brenda Romero for a key note talk).

The winners and runners up of the Game Studio competition will have the opportunity to present their entries to the Romeros and the UC Santa Cruz green light committee for feedback and suggestions.

This year the event is in association with Microsoft and other partners.

More info soon but mark March 11th in your diaries.

Also keep on eye on their website.

On Now – Fused – a live adventure game

Those of you who were at the recent Prototype Play festival in the Project Theatre in Dublin will have had a chance to playtest this new game/theatre event created by Dan Bergin, who also works for SixMinute, an independent game design studio in Dublin.

FUSED is an immersive work of fiction, a live-video-game-experience channeled through theatre.

It opened on Dec 1st (8.15pm) in the Project Arts Centre and run till Dec 13th.

The show aims to bring back the excitement of playing classic point-and-click graphic adventure games like The Secret of Monkey Island series, Broken Sword, Grim Fandango or Telltale’s Walking Dead – games that have marked the youth of today’s 30-year-olds. The game is targeted at students, young professionals and people fascinated in new technologies or who are nostalgic for their first encounters with the digital world. Its ambition is to give the audience agency in developing the story.

It’s also an interesting example of a collaboration between a vibrant, thriving Dublin game scene and theatre scene. In this project, the creator of FUSED, Dan Bergin, and graphic designer Robert Semple, harness the experience they’ve gained through the years with SixMinute.

Tickets: Box Office, Monday – Saturday, 11am – 7pm

Tel: +353 1 8819 613 or  box-office@projectartscentre.ie


Tickets €15.00/12.00



Redesign Update



The current iteration of the GameDevelopers.ie is a work in progress.

Since August we have completed our change in infrastructure, and are running nicely on our new server. We have ported over a lot of content and set up our twitter account.

The to do list is still quite long however. We still have an extensive archive of content to tag and bring back online. There are design and CSS issues still outstanding. We are also aware that we need to make the site more mobile friendly, and this is going to be part of phase 2.

In order to see what else our members feel that our community needs, we have been reviewing our survey results and we would like to report them here to you.

Over the summer and early Autumn we conducted a user survey. 40 people responded (thanks everyone who participated), of which 88% were male. Respondents were aged from 35 years and below.

Over half were in the games industry, while another quarter were in the ‘other category’, possibly working in other industries.

Many had been members of gd.ie for 11 years but equally some had only become users in the past one or two years. The image below shows an early design from 2003.


For respondents the home page, forums, news, features, events and jobs were the most regularly visited pages.

Company information and college information was only occasionally visited and personal profiles even less.

When it comes to contributing and getting involved people had posted on the forums and attended shindigs but there was less involvement in submitting content bar the odd job or event. Hopefully we have made it much easier to submit content with the new site, and a number of you have done so.

When asked about new features, or new channels we might start using, the most popular was twitter using a specific hashtag (now set up…@gamedev_ie).

This was followed by a Youtube Channel, an email summary mailout and finally a Facebook newsfeed. The last three are in development and will be launched as more volunteers get involved.

Other notable suggestions include (our answers included):


  • A section for newbies to share information on tech, tools – The new forums have this, and we take submissions!
  • Change the new font! – We can and as we tweak the design this may change again:)
  • A useful calendar with exports to Google Calendar – now available
  • Better UI.  – We’re half way there
  • Make work more like a news site – we’ll publish what people send us
  • It should work seamlessly cross-platform on mobiles / tablets – planned in phase 2
  • Regular reporting of calls for submissions as part of a site digest e-mail (i.e. the following events/expos/talks are now open for submissions etc.) – Our #IrishGameDev newsletter is opening soon
  • Interviews and conversations with Irish industry support groups – enterprise Ireland, EU funding bodies etc.  We need more people to get involved to help us to do these – they might make great college or side projects…
  • Highlight new faces, up and coming talent. – We are trying to do this now through our news section
  • Shout about new games – We are doing this through our showcase of Irish made games


Just over 40% of respondents offered to help out – and we will be in touch when we get the technical side of things settled.

We are still seeking volunteers, and we can’t get the site being what the community wants without everyone chipping in, whether it’s submitting news and updates, information about your games or feature length articles.

We could also do with a little finance every now and then too – thanks to Demonware for supporting our work for the past few years!

Thanks everyone for the  feedback and the patience.

Project Funding – MEDIA programme

The European funded MEDIA sub-programme provide supporst for the following measures: the development of European audiovisual works in particular films and television works such as fiction, documentaries, children’s and animated films, as well as interactive works such as videogames and multimedia with enhanced cross-border circulation potential.

A new Call has been published for Single Project Development with deadlines of the 15th January & 16th April 2015.

See further information at this link.

Please contact Eibhlín Ní Mhunghaile, at the Creative Europe Desk in Galway, if you would like to arrange a meeting to discuss a potential application.

Creative Europe Desk, Cluain Mhuire, Monivea Road, Galway, Ireland.

T: +353 91 770728 F: +353 91 770746 E: eibhlin@creativeeuropeireland.eu W:http://www.creativeeuropeireland.eu

EyeSodic Games Wins Best Digital Game



Life after Us


At the recent Eircom Spider Awards EyeSodic Games won the best digital game against formidable competition. The competition was looking for ‘entries from game developers who have created an online game that is well designed, (original artwork, environmental design to be well considered, character motion to be well produced, general playability of the game must be good, user friendly controls etc.) innovative, intuitive to play, operational on multiple platforms/devices/operating systems and engaging for the user.’

Their winning game, Life after Us: Fading Light is a series of short horror games based in a universe inspired by the stories of Edgar Allan Poe and HP Lovecraft.

Fading Light, the third in a series sees you play a man who wanders away from a tour group in a cave only to fall into the depths of a long forgotten part of the caverns which are home to more than just the darkness.

The game is free but they are accepting donations – so give them what you think is fair!

You can also download it from GameJolt.

Founded in 2008, Eyesodic Games are based in Kilkenny.


eyesodic games

Pic left to right: Jennifer Maguire (Presenter), Dan Kenny (Eyesodic Games), Don Farrell (Managing Director, Circulator, sponsor of the games award) and Bernard O’Shea, (Presenter).

Be an #Irish Game Dev interviewee?

In 2013 Geoff Newman (aka krudd) of EndLife Studios produced a number of podcasts interviewing people in #Irishgamedev including Jamie McCormick from gd.ie, Diarmuid Murphy from Microsoft, a Dare to be Digital Special with James Sadlier and Alan Boyce from NeverMind Games and Andrea Magnorsky from BatCat Games. He has a nice history of gamejam-featuredhis podcasting online.

Now he is also working on video documentaries including one we recently highlighted on gamejams.

Unfortunately Geoff is no longer living in Ireland having moved across the water to the UK for an employment opportunity.

But this Christmas he will be home for two weeks and he is looking to interview companies based in Ireland who have developed games this past year. If you are interested, drop him a line

twitter: @john_geoffrey
web: johngeoffrey.com

New Game – NinjaGo released

9th Impact, a company based in Galway, has released a game on Google Play.

NinjaGo Endless Runner is a fast paced ninja adventure as you jump, slash and somersault through various terrains.  It tests your ninja jumping skills as you soar from branch to branch through the trees of Kuroi Jukai and your battle skills as you use Shuriken (throwing stars) or your Katana (Samurai sword) to fight the giant killer hornets of Yamanakako.

Although the continuous motion and leaderboards based on distance achieved, put this firmly in the endless runner category, there are several unique elements to the game.

Firstly, the controls are “gamer thumbs” layout rather than “swipe” motion which make this infinitely more playable in landscape mode on phones.  The jump button has 3 states – press to jump, press and hold to leap and press while in the air to somersault.

It’s one of those games that you will find yourself coming back to again and again, despite the fact that you’ve higher budget apps downloaded – proving that independent games studios can compete with the dominant players by designing engaging games.

There is clearly a lot of attention paid to the small stuff throughout, with even the marketplace and level select screens beautifully rendered.  The soundtrack is composed and recorded by Keita Takahashi – the only member of the team not based in Ireland.

Download NinjaGo


Featuresninjago app screen

Beautiful 9th Impact graphics.
Original soundtrack by Keita Takanashi.
Run, leap, slash and somersault your way through treacherous terrain.
Battle the killer wasps of Yamanakako and many more enemies.
Use weapons including Shiruken (throwing stars) and Katana (samuri sword)
Access special powers from the Temple of the Dragon


Jungles of Kuroi Jukai (Black Sea of Trees)
The Ruins of Yamanakako
The Neverending Mountain …and more to come.

Record your high score on the leaderboards for each level.

Well done all.





IGDA Scholarships for GDC 2015 – call open

The IGDA Scholarship Program is a13 year old program that kick-starts careers of the best and brightest students entering the games industry.  This program awards scholarships to select individuals who apply. Here’s the full list of what award winners receive:

Conference Passes: All access passes to GDC, GDCE, Gamescom, E3, TGS, and CEDEC

Mentorship: A veteran, industry mentor is assigned to scholarship recipients based on the field of their study. This mentor meets with them during the conference, helps them network, and maintains a relationship with the student throughout his or her career.

Studio tours: This year students toured DoubleFine, 3 Rings, DICE LA, Insomniac Games, and Gree.

Booth Tours: This is usually specific to E3 and Gamescom. As part of this students get to play games and meet with developers there. This year students sat down one on one with designers from Ubisoft, attended a Destiny after hours event, met with Disney, sat down with Oculus after hours and more.

Q&A Sessions: We invite them to speak to veterans in private sessions. A few of the ones from this year included Brian Fargo (FalloutWastelandWasteland 2), Don Daglow (Intellivision, UtopiaNeverwinter Nights), John Romero (Doom,Ravenwood FairRed Faction), and Jenova Chen (ThatGameCompany, Journey,FlowFlower).

Applications for GDC 2015 are due the 2nd of December! Visit: http://scholars.igda.org/how-to-apply/ to apply.

For general information visit scholars.igda.org!

And follow us on Twitter @IGDA_scholars for updates.

Senior Game Artist – SixMinute (Dub)


SixMinute are Hiring!
We’re looking for: Senior Game Artist
Reports to: Studio Manager
Location: Dublin

SixMinute is a games studio, located in the heart of Dublin city, which to-date has launched 2 mobile games worldwide: Monster Mini-Games and Pick A Pet on iOS/Android, and is currently working on multiple upcoming projects!

SixMinute’s work environment is fun, fast-paced and extremely rewarding. They provide a unique environment for learning, development and shaping the future of gaming. The studio is seeking talented and experienced Game Artists to help drive the look and feel of future projects.

You would work directly with the highly talented and experienced development team, and have a lot of creative input into the design and aesthetics of their games as well as delivering high-quality content.

Work both independently and collaboratively with team members to develop high quality art and animation assets that are technically feasible for games on Social and Mobile platforms including iOS and Android
Create content that is aesthetically beautiful and applicable to a wide-range of demographics
Create a wide variety of UI elements ranging from icons, dialogs, HUD, UI animation and visual effects
Develop concepts and art assets that effectively communicate design and product requirements in a fast paced, iterative development environment
Accurately estimate your work and adhere to development timelines

The Essentials We’re Looking For:
5+ years’ experience in game development
Excellent 2D art skills with the ability to adapt to a wide range of art-styles
Ability to lead, mentor and enhance other members of the art team
Experience in Photoshop, Illustrator, Adobe Flash
Experience in all stages of game development from concept to release
An excellent eye for detail and focus on delivering the very best quality assets
Team player with great collaboration skills and an innate passion for games

Desired Skill Set:
Experience working on live F2P mobile games
Advanced animation experience with Flash and skeletal animation rigging systems
Enjoys creating new game designs & ideas
Experience working in agile project environments

This position is permanent and applications will be selected continuously.

We invite international candidates to apply.

Interested in joining our team? Send your cover letter, CV and portfolio to John at jobs@sixminute.com and tell us why you should come work for SixMinute.

GameSparks on the cover of Develop Magazine

2 months ago it was John Romero. This month, Develop Magazine has put #irishgamedev ‘s very own Dublin based technology company, GameSparks on the front cover.

Inside, there is a technology feature which explains why developers are increasingly reliant on Backend as a Service (BaaS) platforms – a category in which GameSparks is an emerging leader.

GameSparks is a cloud based platform that provides developers with the tools they need to build all of the server-side components of their games and then manage them as a service post launch.  Using GameSparks, developers are able to slash the cost of backend development and ongoing maintenance, freeing up valuable resources.


Early Bird Deadline extended – Irish VFX & Animation Summit

Screen Training Ireland, Animation Skillnet and Enterprise Ireland are supporting the second Irish VFX and Animation Summit, taking place in the Science Gallery on Saturday 29th and Sunday 30thNovember.


This event is open to students, graduates, educators and professionals working across VFX, animation and games, and will include presentations, panel discussions, demonstrations, screenings and Q&As.  In addition, the local animation and VFX community will be part of the Summit, offering advice and expertise to attendees through showreel clinics and informal networking sessions.

Early bird tickets for the summit can be purchased until Saturday 8th November.  Discounted group rates for students are available.


The line-up so far includes:

KYLE McCULLOCH               VFX Supervisor, Guardians of the Galaxy

EAMONN BUTLER                 Animation Director, Cinesite

JAMES COOPER                   VFX Supervisor, Penny Dreadful

DARREN O’KELLY                Managing Director, The Mill

MARK HILLS                          Head of Systems Development, Framestore

GAVIN GRAHAM                    Co-Head of 3D, Double Negative – Interstellar

LAURIE BRUGGER               Head of Rigging, Framestore – Paddington

PAUL YOUNG                        CEO, Cartoon Saloon – Song of the Sea


More speakers to be announced in the coming days.

For further info, go to http://vfxsummit.com/

For all queries, contact info@vfxsummit.com.

T.E.R.R.A. – A Massive FPS Game now on Kickstarter

Coming to PC, Mac OS and Linux in April, Irish developer Starcave Entertainment (Galway) has taken to kickstarter to increase funding for its latest project, a hybrid FPS/ RTS called T.E.R.R.A. This link will take you to the Kickstarter Page.

Also greenlit by the Steam Greenlight program, T.E.R.R.A. supports instant swapping between FPS & RTS.

T.E.R.R.A. is an FPS (First Person Shooter) competitive team-based game set in the near future of the year 2099 against the background of the Solar System. Terraforming is the key to Humanity’s survival after an deadly World War 3 decades previously and the focus of changing the Galilean moons of Jupiter to habitable zones.



This is Not a Game Challenge

November the 15th will see the launch event in Cork for the ‘This Is Not A Game Ocean Challenge’ (www.thisisnotagame.org).

‘This Is Not A Game’ allows 10 to 18 year old students to partake in the creation of video games that have far reaching results – games that have real impact on other fellow students and society. The jam kicks off with a day of keynotes, speakers from the games industry, workshops to get you started and brainstorming space for your new team.

The theme of your game this year will be about oceans, and how we can achieve sustained benefit from this valuable resource. After the launch date, you and your team can use Coder Dojos and mentors from the games industry to keep your game development going smoothly. Your games will be reviewed by a panel of experts and industry professionals and the best games will be displayed at the BT Young Scientist and Technology Exhibition in January.

The best games will be displayed at the BT Young Scientist and Technology exhibition in Dublin during January.

See the video below for information on last year’s event.



Launch events are taking part around the country and it will come to UCC in Cork on the 15th of November, 11-2.30, in UCC’s Insight Centre.

Each event sees an industry speaker give  a broad overview of the game industry and talk about some of the most successful games and what elements makes them so popular.

Launch events have already taken place in Dublin, Belfast, Derry, and Limerick and have included speakers like John and Brenda Romero  (see pic below).

John Romero


















This event is run by the US Embassy in association with Coder Dojo and Irish educational partners.

For more information see the website www.thisisnotagame.org





Rocket Rainbow & Team 17 release Hay Ewe on iOS

Another big day for #IrishGameDev, as ex-Popcap Rocket Rainbow Studios, based in Galway, have gotten their game, Hay Ewe, published via Team 17 indie publishing program (yes, those of Worms fame). You can pick up the game over at https://itunes.apple.com/us/app/hay-ewe/id895730729?ls=1&mt=8 and show your support for this great looking game.

Press release is below!


Hay Ewe out now for iOS!

16th October 2014, UK – Independent publisher Team17 and indie dev Rocket Rainbow are excited to announce that Hay Ewe is now available to download for iPhone, iPad and iPod touch via the App Store.

Hay Ewe is a ewe-nique puzzle game developed by Rocket Rainbow, an independent games studio founded by experienced game developers who grew up in the mobile space. Rocket Rainbow staff include ex-PopCap Games team members, who have been credited with Bejeweled, Plants vs. Zombies and the 2012 BAFTA award winning Peggle, all games that defined smartphones as a gaming platform.

Centring on the adventures of Matilda the sheep, Hay Ewe is an endearing and unorthodox, fast-paced puzzle game set in a world full of characters and colour. Matilda is a natural born leader with the unfortunate task of rounding up the ever-mischievous lambs. Navigate challenging puzzles and avoid treacherous obstacles with your chain of lambs to deliver them to safety.

This amazing game features:

  • Conquer 60 fun puzzles across Adventure mode
  • Create your own levels and share them with friends
  • Challenge yourself through multiple mini-games
  • Collect unique items to help give you a boost on your journey
  • Explore an enchanting world full of characters and colour
  • Compete with friends on the leaderboards and beat their own puzzles!

Hay Ewe is now available to download for iPhone, iPad and iPod touch via the App Store for just £2.99, $4.99/4,49 €.

Review codes are available upon request.

Assets are available to download from:http://download.team17.com/public/HayEwe_PressPack.zip

To keep up to date with all the information on Hay Ewe please like us on Facebookand follow us on Twitter.

For more information, please contact
Bethany Aston at Team17
Email: bethany.aston@team17.com

About Hay Ewe
Hay Ewe. Developed by Rocket Rainbow Studios. © 2014. Published by Team17. Team17 are trademarks or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.

About Team17 Digital Ltd
Founded in 1990, Team17 Digital Limited is a leading independent developer and digital publisher headquartered in West Yorkshire (UK). Team17 publishes games for PC, console, mobile and handheld devices and other digital platforms. Visit www.team17.com for more info.

About Rocket Rainbow Studios
Founded in 2012 Rocket Rainbow is an indie developer based in Galway. Rocket Rainbow develops games for mobiles. Visit http://www.rocketrainbow.net for more info.

The Bridge 2014 review

PrintThe Bridge programme was set up to run short training courses to address or ‘Bridge’ the skills gap evident in the Games, Animation and VFX sectors between what education currently provides and emerging trends in the corresponding industry demands. As part of the programme, participants get to work in-house on live professional projects including short films, TV pilots, trailers for pitches and video games. They receive expert knowledge from industry leaders and focused mentoring from Dublin BIC.

Since ‘The Bridge’ started last year, the programme has delivered 22 industry ready specialists with on-the-job experience and an understanding of the specific requirements of the animation, gaming and VFX industries.  Results from ‘The Bridge’ 2013 have been very positive with one company formed by participants and 75% of students remaining active in the industry – whether through direct employment or continuing education.

The initiative was first conceived by Dublin BIC board member and former CEO of Havok, David O’Meara, in response to a skills shortage in the animation industry – with 44% of companies citing recruitment and staffing as their main business concern.  Demand for talent is now outweighing the supply, with many companies having to hire specialists outside of Ireland to support their work.

‘The Bridge’ programme is a collaboration between Animation Skillnet, the Guinness Enterprise Centre, Dublin Business Innovation Centre (Dublin BIC) and creative industry players such as Treehouse Republic, Windmill Lane and Piranha Bar.  It is funded and supported by Animation Skillnet, Dublin BIC, Screen Training Ireland and the Irish Film Board.

Below is a short video from the Dublin BIC/Animation Skillnet closing presentation by participants on ‘The Bridge 2014′ programme 2nd October 2014 in the Guinness Enterprise Centre. You will see a few familiar faces.

We will let you know here on gd.ie about future courses and the next recruitment for the Bridge.

GameJam Trailer by Endlife Studios

In 2013 Geoff Newman (aka krudd) of EndLife Studios produced a number of podcasts interviewing people in #Irishgamedev including Jamie McCormick from gd.ie, Diarmuid Murphy from Microsoft, a Dare to be Digital Special with James Sadlier and Alan Boyce from NeverMind Games and Andrea Magnorsky from BatCat Games. In fact he has a nice history of his podcasting online.

His new project is creating a video documentary on gamejams. Wondering what a gamejam is?

When we asked him about his new project he said:

‘With the the film I’m really just trying to capture the fun, joy, and sometimes stress of partaking in a game jam. It’s such an extremely shortened game dev cycle that it can be more changeable than a typical day in Ireland. I have been part of so many game jams and never really had a game I felt I could show off but it still was fun and enjoyable time. You go in with ideas and in the end you come out with something. I am still filming future game jams such as London GameCraft and Global Game Jam but also looking for people that made a game at a jam and went on to really flesh out the idea to build a commercial game.’

See the trailer below.

Get in touch with him –
twitter: @john_geoffrey
web: johngeoffrey.com

Check out our calendar for more gamejams and gamecraft it events.




Cross media focus group, 23rd Oct.

Sponge It has received some great input to date for their research into the digital content sector in Ireland.

They are organising a discussion evening on the Digital Content Sector in Ireland in Dublin 4, this week, on Thursday the 23rd of this month at 7pm and a few places remain.

They are bringing together CEOs, MDs and directors from some of the key players in digital across multiple sectors including; Film/Television, Animation, Games, Music and Digital Media.

Discussion will center on the current state of the industry and where thought leaders see the future going. dri-info

This event will be quite informal and food and drinks will be provided.

There will be a gift for each attendee to show their appreciation.

Attendance is by invitation only but if you are interested in attending this event, please e-mail conor.crean@gmail.com with your name, company, current position and contact details.

Rovio VP Games to speak at Animation Skillnet & Creative Europe event

“It’s a Bird, It’s a Plane, It’s Superman” The erosion of the lines between books, apps, games and tv shows.



The lines between conventional media sectors have eroded
and the definition of a book, a game and a TV show are
no longer clear and dry. There are many different ways to
develop your story and get it out to an audience globally.creative-europe-230x180

Creative Europe Media Desk Ireland in association with
Animation Skillnet, have brought together four guest
speakers, each of them international experts in their fields,
to present their take on what is happening now in this
challenging and exciting space and where things might go
in the future.

The line up includes Miika Tams VP Games at Rovio Entertainment Ltd.




This invitation is brought to you by Creative
Europe Media Desk in association with Animation Skillnet. animationskillnetlogo

Please register for the event here:

See this link for more. 

Tickets on Sale for Dublin Game Music Festival

We have had Games Live music events before in the city and this week tickets went on sale for the Dublin International Game Music Festival, 2-4th April, 2015.

This is a Three Day Celebration of Video Game Music Including:

  • Video Games Live Concert: April 4th 8:00pm
  • A “Red Carpet” costume contestlogo
  • Multiple Round Table Composer Discussions and Lectures
  • A “Video Game Music Technology” Demonstration
  • A Vocal Contest to Appear in the Video Games Live Show
  • A Guitar Hero Contest
  • A One-of-a-Kind “Cosball”
  • A Traditional Irish Pub Night – With a VG Music Twist
  • “Club Night” Featuring New “Dance Remixes” of your Favorite VG Themes
  • An Expo of Irish Game Development Educational and The Irish Video Game Industry
  • The debut performance of Eimear Noone’s own arrangement of Themes from “The Legend of Zelda” franchise – performed as never seen before
  • And many more to be announced.

Headlining April 4th, 2015 Tommy Tallarico featuring the National Irish Youth Orchestra with special guests: Jason Hayes (World of WarCraft Legend), Austin Wintory (Journey and The Banner Saga), Russell Brower (World of WarCraft  & Blizzard Legend), Neal Acree (StarCraft and World of WarCraft Legend) and Eimear Noone (Principal Conductor).

For more and for tickets


Tier 1 €155 (€135 for the first 500)

  • Best Seats for Video Games Live
  • Priority access to all events and after parties (Go to the front of the line)
  • Priority access to meet and greets (Go to the front of the line)
  • Priority access to the CosBall (Go to the front of the line)
  • Two Video Games Live Downloads (Even after the first 500)

Tier 2 €125 (€105 for the first 500)

  • Best Seats for Video Games Live
  • Priority access to “After Parties”  (Go to the front of the line)
  • General admission to all other events
  • General admission to “Meet and Greets”
  • General admission to the “CosBall”
  • Two Video Games Live Downloads (Even after the first 500)

Tier 3 €105 (€85 for the first 500)

  • General Admission, House Seats for Video Games Live
  • General admission to all events
  • General admission to “Meet and Greets”
  • General admission to the “CosBall”
  • Two Video Games Live Downloads (For the first 500)

Tier 4 €85 (€65 for the first 500)

  • General Admission, Back of House/ Balcony Seats for Video Games Live
  • General admission to all events
  • General admission to “Meet and Greets”
  • General admission to the “CosBall”
  • Two Video Games Live Downloads (For the first 500)

On Facebook! https://www.facebook.com/events/348521398656946/

For Video Games Live Ultimate Gamer V.I.P. Backstage Experience Package, Please Visit: http://wl.flavorus.com/event/VGL-VIP-Dublin-Ireland/270860?afflky=videogameslive

For other Video Games  Live Events.


An Post Game Icons Stamp set

An Post issues video game icons stamp set

An Post announced the release of a brand new stamp set on the 16th of October, and Mario, Pac Man, Sonic and Space Invaders will be going around the world on snail mail letters.

You can buy the stamps (minimum purchase €5.00) at http://www.irishstamps.ie/shop/c-190-game-icons.aspx, from major post offices or if you’re around Dublin, the stamp shop from the GPO. and as they’re limited edition, use your opportunity to get them while they’re still around! Press release is below.


Dublin 16/10/2014 Did you hear the one about the moustachioed superstar, the hedgehog, the yellow dot and the space invader? Well stand by, because this week An Post has issued a four-stamp set celebrating the great video game icons.

Nintendo’s Mario, SEGA’ s Sonic the Hedgehog, BANDAI NAMCO Games Inc’s PAC-MAN  and Taito Corp’s Space InvadersNintendo’s Mario, SEGA’ s Sonic the Hedgehog, BANDAI NAMCO Games Inc’s PAC-MAN  and Taito Corp’s Space Invaders will feature on the colourful four stamp set that looks likely to prove a huge hit with gamers of all ages. The set marks the iconic status of the games and the transition of gaming from novelty to global industry.

The stamps were designed by Zinc Design Consultants, the Dublin-based, award-winning graphic design studio. The stamps and a beautiful first day cover (FDC) are available from main post offices, at the stamp shop in Dublin’s GPO or online at www.irishstamps.ie.

The four constitute probably the most iconic images of popular culture since the 1970s and lie at the heart of a multibillion dollar global industry. Mario was created by Nintendo in 1981 and wears his distinctive red cap and blue overalls, beginning one of the biggest video game franchises of all time with Mario appearing in more than 100 video games to date with more than 307 million units sold worldwide. The distinctive blue Sonic the Hedgehog first appeared in 1991 and has been blazing a trail for SEGA ever since. Sonic lies at the heart of some 70 games and has grossed over €5 billion in sales. PAC-MAN first appeared in 1980 and saw players steering a yellow dot around levels of maze, eating Pac-Dots and fruit, and avoiding ghosts . Two years earlier in 1978 Space Invaders was born, originally manufactured and sold by Taito of Japan and one of the forerunners of modern video gaming.

In the early years, games were mostly aimed at children but very quickly became the stuff of everyday life for people of all ages and all walks of life. An Post’s new stamps will be eagerly sought by gamers past and present and by anyone with an interest in popular culture.



Highline Games – Unity Game Developer – iOS/Android (Remote Contract) [Filled]

Unity Game Developer – iOS/Android [Filled}
Type: Remote Contract Job
Highline Games – New York

Highline Games are a New York based mobile game developer best known for their hit iPad game W.E.L.D.E.R. Founded by two veterans of Rockstar New York who have worked on the Grand Theft Auto and Midnight Club series, among others, they are seeking to recruit a talented Unity Game Developer from #IrishGameDev to work on an upcoming project due to commence in November.

This is a great opportunity for the right candidate to work on a commercial game, and level up their skills. We are looking for a self-starter and a problem solver who can manage their own workflow, be punctual for online meetings and calls, comfortable working remotely, quickly able to integrate with the existing team and co-ordinator (in New York) and delivering assigned tasks to defined schedules and deadlines.

They must also be able to document their code, and troubleshoot and be able to act on their feet to deal with issues that arise during development.

Job outline

We are seeking a Unity Game Developer who is a coder first and foremost. We prefer to work with people who love to code more than anything else. You will be working with an experienced developer who will work with you to architect the project, periodically review your code and provide guidance where necessary, but you will be responsible for building a solid working game.

Job responsibilities

  • Implement game functionality as per design document and specification
  • Give regular feedback to project lead as to implementation issues and possible improvements to game design
  • Create tools for level design and tweaking of mechanics
  • Provide good estimates about how long a given task will take and stick to them
  • Check code into GitHub daily for review
  • Communicate with other team members to establish pipeline and integrate media assets
  • Produce technical documentation
  • Address bugs and other technical issues identified for subsequent release
  • Be available to work directly with the New York (GMT -5 hours) team for at least 2 hours a day

Minimum Requirements:

  • Excellent knowledge of Unity C# and OOP
  • Experience with iOS and Android platforms, including IAP and Gamecenter implementation
  • Experience using the 2D features of Unity
  • At least 1 complete game built with Unity
  • At least 3 years games programming experience
  • A passion for games, particularly of the puzzle genre
  • Enthusiasm, professionalism, a high standard of work and ability to multitask
  • Ability to communicate with a remotely distributed team
  • Ability to deliver required tasks on time and not miss deadlines

Reporting: You will report to our lead developer in New York

Hours of work: This role is a full time (40 hours a week) remote job. The expected duration of the contract is between 3 and 5 months.

Renumeration: Based on experience, and negotiable with the successful candidate

How to apply: This position is now filled, and no further applications are being taken.

Interview process: Shortlisted candidates who are called to interview will need to be available for a Skype interview, and the successful candidate needs to available to start in the first or second week of November through to approximately February.

Please note: Direct applicants only. We do not accept applications referred by recruitment agencies for this role.

B.Sc. (Hons) in Digital Media Design – UL


B.Sc. (Hons) in Digital Media Design – Level 8
University of Limerick – LM113

4 year full-time course

Course Overview

This programme might suit you: if you are interested in how media technology is used and how it can make a difference in people’s lives; if you are interested in learning how to develop creative ideas into new interactive products; if you are interested in learning technical expertise in digital media development, but want to integrate technical knowledge with social and design understanding.

Think about an average day: checking messages on your mobile phone; buying a game on line; using wireless connection to update your social networking profile. People’s lives are continuously shaped by interaction with a variety of media. More recently, interactive digital media have increasingly become a support to work, study, travel, entertainment and other daily activities. The knowledge, skills and sensitivity to design interactive media technologies are key skills in contemporary society.

The B.Sc. in Digital Media Design develops the technical, creative and analytical skills needed to be successful media practitioners in both the Irish and global digital media industries. The design of digital media for human use is a crucial skill in contemporary society: How to design the content and interaction for websites? How to improve the usability and usefulness of portable devices? How to design a new killer app for smart phones? How to create new ways to engage and connect people through the use of interactive technologies?

The aim of the programme in Digital Media Design is to equip you with degree level compentence in new interactive media technologies. On graduation, you will be capable of making a significant contribution to the development of the Digital Media industry.

This programme will:

  • Provide you with the expertise in the use of a variety of audio, video and interactive digital media
  • Give you an understanding of the human and social issues surrounding the use of digital media
  • Introduce you to a range of design disciplines relevant for interactive digital media design
  • Support you in developing the knowledge and professional skills you will need for an active role in the diverse field of digital media

Course content

The unique feature of this course is that it focuses on training a new type of interdisciplinary graduate who combines technological competence with design expertise and an understanding of human and social activity.

This Digital Media Design course is offered full time, over four years, and investigates digital media at the intersection between technology, creative design and the human sciences.

Topics include:

  • Creative design techniques, interaction design, collaborative concept design and visualization
  • Technical, mathematical and software foundations of digital media
  • The psychological and sociological context and understanding of digital media

By the end of this course, you will have the skills to think creatively and apply innovative solutions to a wide range of interaction design problems.


Career prospects; Further studies

Careers open to you with a degree in Digital Media Design include;

  • Interaction Designer
  • User Experience Designer
  • Web Designer
  • Social Media Specialist
  • User Interface Designer
  • Usability Specialist
  • Multimedia Developer
  • Multimedia Project Coordinator
  • Design Consultant
  • Interaction Design Researcher

Graduates from this course will be equipped to create and develop interactive multimedia projects. They will have acquired a sophisticated understanding of the aesthetic and technical issues involved. There is an increasing need for graduates with the ability to cross social and technical boundaries, in order to exploit the opportunities offered by computer technology in a range of industries and services such as recording, general media, broadcasting and education.

Follow-on study:

  • MA/MSc in Interactive Media
  • MA/MSc in Music Technology


Entry requirements

Applicants are required to hold at the time of enrolment the established Leaving Certificate (or an approved equivalent) with at least Grade C3 in two Higher Level subjects and Grade D3 in four Ordinary or Higher Level subjects (including Mathematics; Irish or another language; and English).

In addition:
Applicants will be required to hold at least the following in the Leaving Certificate or an approved equivalent: Grade B3 in Ordinary Level or D3 in Higher Level Mathematics.

A Special Mathematics Examination will be offered at UL following the Leaving Certificate results for those students who did not achieve the Mathematics requirement. We welcome applications from mature students.


Contact details

Course Leader: Dr Nora O Murchú
Phone: 00 353 61 202724
Email: nora.omurchu@ul.ie



B.Eng. (Hons) in Software Engineering – UU

University of Ulster 

B.Eng. (Hons) in Software Engineering
University of Ulster – G600

3 year full-time course

Course Overview

This course is offered at the Jordanstown campus by the Faculty of Computing and Engineering. The course provides an education in software engineering, supported by fundamental topics in computing science, equipping its graduates to apply best-practice software engineering skills to the development of a wide range of information systems in organisations. The course includes systematic study of the theory and principles of programming and software engineering, computer hardware and software technologies, and the role of computing systems in organisations.

Course content

You undertake six modules in Year 1 covering subjects such as programming, mathematics for computing, databases, hardware technologies and professional practice. In Year 2, further core modules extend your skills in programming and software development and introduce topics relevant to professional software engineering.

You return to the University in Year 4 for a final year of academic work in which you study advanced topics in software engineering and choose modules from a range of options in areas such as artificial intelligence, healthcare technologies, network technologies and software engineering. You also undertake a major project which involves the analysis, design, implementation, testing and evaluation of the solution to a substantial software-related problem.


Work placement/Internship

In Year 3 you undertake a year’s work experience, in the UK, Ireland or Europe. You can also study in the USA. This leads to either the Diploma in Professional Practice for a placement year based in UK or Ireland; Diploma in Professional Practice (International) for a placement year based outside the UK or Ireland; or the Diploma in International Academic Studies if Year 3 is spent in study abroad.


Career prospects; Further studies

Graduates with software engineering skills have many career opportunities available to them in a wide range of commercial and industrial organisations. For example, developing new software, as project managers, systems analysts, planning and technical management, information management and database environments. Average salaries are often higher than that of other graduates. Opportunities for postgraduate study in computing or a related area are broad.


Entry requirements

Irish Leaving Cert: Offer in range 300-340 UCAS tariff points to include Higher grades B1, B2, B2, B3, C2 (Typical Profile). Minimum of Mathematics Higher D3 or Ordinary B3 and English Higher D3 or Ordinary C3 also required.


Contact details

Faculty of Computing and Engineering
Tel: +44 (0) 28 9036 6305
Email: compeng@ulster.ac.uk


Diploma in Games Development – Pulse College – Dublin


Diploma in Games Development
Pulse College Dublin

2 year part-time course

Course Overview

Pulse College’s Diploma in Games Development is developed and taught by practicing industry professionals to ensure that you receive the very highest levels of training. A key part of the course involves producing a portfolio of work that will help you to get into the exciting and rapidly developing games industry.

Course content

This course covers a wide range of topics from game production techniques to concept art, character design, 3D animation, game audio and programming.

You will learn about the dynamics of modern 3D games by looking at what goes on ‘under the hood’, along with studying concept art, the construction of complex scenes, development of 3D game levels and production of realistic environments for first- and third-person games.

Camera and lighting techniques, audio design for interactive media, texturing and special effects all play a part in this immersive games development course, so whether you want to be a games designer, storyboard artist, concept artist, 3D modeller or animator, kickstart your games development career with Pulse College.

Game Design

  • Developing and prototyping game concepts for a variety of platforms and player types.
  • Analysis and deconstruction of popular games to gain an understanding of the fundamental elements of games.
  • User testing and feedback for games.

Game Development

  • Using game scripting to create gameplay scenarios.
  • Developing games using C# and the Unity 3D game engine.
  • Integrating 2D and 3D art in games.

Narrative Design

  • Understanding the importance of narrative in games.
  • Creating realistic characters and worlds through the use of interactive narrative.

2D Game Art

  • Working with preliminary designs and ideas, determining the overall look of the world in which a game takes place using sketches and colour schemes and creating atmosphere.
  • How and when to use reference images.

3D Modelling

  • Creating game assets in 3D Studio Max.
  • Texturing and animating 3D models for use in games.
  • High polygon 3D workflows for games.

Game Audio

  • Assessing game audio requirements.
  • Studio and location recording techniques.
  • Game audio development workflows.
  • Non-linear audio for games.

Entry requirements

The only prerequisite is a passion for games. Applicants may be accepted without formal academic qualifications, and everyone is offered an interview regardless of prior experience or academic qualifications.

During the interview process, you need to show us your passion for games. A portfolio of work, which expresses your abilities, is recommended, but not a necessity.


Total Cost: €3,570 per year (2 years in duration)

Contact details

Higher Certificate in Games Development – Pulse College


Higher Certificate in Games Development, Level 6
Pulse College Dublin & Galway

2 year full-time course


Course Overview

With the continued growth of the games industry in Ireland, Pulse College has partnered with DIT to deliver an innovative Higher Certificate in Game Development.

If you have a passion for games, creative flair and technical aptitude, Pulse College can equip you with the professional skills required to enter this innovative, rapidly-growing industry.

Taught by practicing industry professionals, Pulse College ensure’s that you receive the very highest levels of training. A key part of the course involves producing a portfolio of work that will help you to get into the exciting and rapidly developing games industry.

Course content

This course covers a wide range of topics from game production techniques to concept art, character design, 3D animation, game audio and programming, and a key part of the course involves you producing a portfolio of work that will help you to get into the exciting and rapidly developing games industry.

During the course, you will learn about:

  • Dynamics of modern 3D games by looking at what goes on ‘under the hood’
  • Concept art
  • Construction of complex scenes
  • Development of 3D game levels
  • Production of realistic environments for first, and third, person games
  • Camera and lighting techniques, audio design for interactive media, texturing and special effects all play a part in this immersive games development course

Whether you want to be a games designer, storyboard artist, concept artist, 3D modeller or animator, kickstart your games development career with Pulse College.


Career prospects; Further studies

Career paths open to graduated include:

-Game Designer

-Narrative Designer

-Level Designer

-Game Programmer

-Game Artist

-Graphic Designer

-Creative Director

-PreVis Artist

-Technical Artist

-Lead Artist

-Concept Artist


-Environment Artist

-3D Modeller

-Quality Assurance Tester

-Sound Designer


-BSc in computer game development (level 7&8), DIT Aungier Street


Entry requirements


The standard minimum entry requirement for first year admission to this Higher Certificate programme is five passes in the Leaving Certificate including Mathematics and either Irish or English. Or alternatively a FETAC Level 5 qualification. Applicant subject to interview.

If you do not have the minimum Leaving Certificate requirements, please contact us as we can talk to you about other routes you can take to enrol on the course.




Total Cost: €6770 per year (2 years in duration)


Contact details


Pulse College Dublin

World Record Server Test


Abydos Entertainment is an independent game development/server tech studio. Our studio is based in Dublin at the GEC (Guinness Enterprise Centre).

Most independent developers want to create, either a world, character or mechanic that brings people together. The concepts from games span many other platforms and genres. And we love that, content breeds content, a win win situation.

But how is this relative to our goal at Abydos?

As I write this post there are hundreds if not millions of people playing online, we know that these worlds are now mostly always online.

We want to express our hope that this breakthrough in connectivity with our Nxtgen server tech will propagate new worlds. Imagine your favourite open world game, then put yourself in it with 9,999 others, all playing at the same time in the SAME SPACE, not broken up but all together interacting.

What can you do? 

Team Abydos needs your help, we’ve worked on a first person shooter that tests our server tech. We need your help to push it to the limits, join in on our testing, help push technology forward for gaming and developers.

Abydos’s World Record Event will take place at the web summit in Dublin, Ireland, 4-6th of November, 2014.

Sign up online. 

Share it, play it and if you can, break it (with numbers).

Team Abydos.

Animation Skillnet courses


Animation Skillnet is an industry led training network for the animation, games and VFX sectors in Ireland.

They run subsidised, high-end training courses delivered by industry specialists and organise professional networking events and conferences for member company employees and freelancers.


The following courses may be of interest to gd.ie readers.


1) Introduction to Toonboom Harmony (10 Thursday Evenings)

2) Storyboarding with Storyboard Pro (5 Friday Evenings) –


Also, there are still some places left on these two courses:


3) Animation Business Fundamentals (5 Tuesday Evenings)

4) 3D Animation Masterclass with renowned Animation Director Kyle Balda


The key contact person is Gareth Lee, Network Manager.

M.Sc. in Software Engineering and Database Technologies – NUIG

NUI Galway logo

M.Sc. in Software Engineering and Database Technologies
National University of Ireland, Galway – GYE04

2 year part-time course

Course Overview

This programme aims to provide a flexible, part-time, blended learning route for students to gain the necessary professional skills, conceptual frameworks, methods, technologies and hands-on experience of software development as a basis for a career in the IT industry.  Students also acquire specialised knowledge of specific IT topics, particularly in the area of software development and database systems, and develop advanced research and/or development skills. The programme is offered jointly by NUI Galway and Regis University, Denver, USA

Develop your career with an innovative MSc in Software Engineering and Database Technologies. Designed and delivered jointly by NUI Galway and Regis University, Denver (USA), this tailor-made programme will advance your knowledge of software development and database systems. This wholly online course is particularly suited to people who are working or who have other daytime commitments.

Who is the course for?
This is an ideal programme for students who wish:

  • to update their Information and Communication Technology development skills.
  • to learn about information technology with a specific emphasis on software development or   database technologies while gaining advanced research skills.
  • who already work in the area, but would like to gain a recognised Masters qualification.

Course content

The programme is part-time and runs over two years. You will study one online module every eight weeks, and in addition you will research and write a thesis during your second year. The programme content is extensive and varied, and includes both mandatory and optional modules, including:

  • Software Engineering
  • Computer Architecture and Operating Systems
  • Fundamentals of Programming
  • Database Architecture
  • Database Concepts
  • Database Administration
  • Middleware Architectures and Database Applications
  • XML Concepts for Database Development
  • Service Oriented Architecture Concepts
  • Object Oriented Design
  • Object Oriented Programming
  • Distributed Systems
  • Artificial Intelligence
  • Real-Time Systems
  • Graphics Programming

Career prospects; Further studies

Information Technology in general, and software/database design and development in particular, is one of the success stories in the Irish economy. This course will equip you to participate in this vibrant, international industry. Since IT is crucial in every sector, many of our graduates also have used the course for career advancement and progression within their current employment field.

Entry requirements

This degree is open to honours degree graduates (Level 8) in Science, Engineering, or other relevant disciplines, and to other graduates with three or more years of relevant experience, and to those otherwise satisfying the MSc entry standards. An IELTS score of 6.0 or equivalent international qualification will be required, if applicable.


EU (Total): €4,250 p.a. 2014/15 (inclusive of Levy)

Contact details

Aisling Monahan | Catherine Cronin | Sam Redfern
T: +353 91 495 698 | +353 91 495 041 |+353 91 493 670
E: aisling.monahan@nuigalway.ie | catherine.cronin@nuigalway.ie |sam.redfern@nuigalway.ie



Diploma in Software Engineering – NUIG

NUI Galway logo

Diploma in Software Engineering, Level 8
National University of Ireland, Galway – GYE16

1 year part-time course

Course Overview

This diploma provides a focused programme of study in the area of software design and development, providing an insight into technical skills and modern industry techniques. The computer languages Java and C are taught in the diploma, as well as Object Oriented Design and a number of important software engineering methodologies.

This is an ideal programme for students who wish to:

  • Update their software development and  ICT skills
  • Study in a flexible, on-line environment
  • Engage with an interesting and challenging curriculum
  • Improve their employability opportunities by re-skilling in the area of software development
  • Develop key professional skills of critical thinking,  problem-solving and communications skills

Course content

Rather than being a general-purpose award on computing, the intention of this diploma programme is to provide a coherent and complimentary set of in-depth modules which bring the student up-to-speed on relevant software development tools and techniques.

The programme includes five core modules on:

  1. Fundamentals of Programming
  2. Object Oriented Design
  3. Object Oriented Programming
  4. Distributed Systems
  5. Software Engineering

Students may also chose to take an elective module from either of the following areas by replacing one of the core modules listed with one of the following.  Such an option will enable prospective students to choose modules in accordance with their professional development requirements.

  1. Artificial Intelligence
  2. Real-Time Systems
  3. Graphics Programming

Entry Requirements

The Diploma programme is open to honours degree graduates (minimum 2nd class honours) in Science, Engineering or other relevant discipline, and to other degree graduates with three or more years of relevant experience, and to those otherwise satisfying the postgraduate entry standards (degree equivalent qualifications).

Applicants with an ordinary or pass degree or Level 7 diploma must have at least three years relevant experience to be considered for the programme.


EU (Total): €4,250 p.a. 2014/15 (inclusive of Levy)

A fees scholarship of up to 30% may be available for students who wish to upskill for the purposes of re-employment.

Contact details

NUI Galway IT Online Programmes http://www.nuigalway.ie/itonline/
Applications should be made online at www.pac.ie


M.Sc., External Stream, Higher Diploma in Software Design and Development – NUIG

NUI Galway logo

M.Sc. in Software Design and Development
M.Sc. in Software Design and Development (External Stream)
Higher Diploma in Software Design and Development
National University of Ireland, Galway – GYE03, MSc
GYE15, MSc (External stream)
GYE12, HDip

2 years full-time (MSc),
1 year part-time (MSc—External Stream)
1 year full-time (HDip)

Course Overview

The MSc (Software Design & Development) is aimed at candidates with little or no I.T. experience. It firstly provides focused training in software development techniques, tools, and essential academic foundations. Critically, it also develops students’ research capabilities, and allows them to pursue a substantial research project in some aspect of computing. The programme aims to provide students with the necessary skills, conceptual frameworks, methods, technologies, and hands-on experience of software development, as a basis for a career in the I.T. industry. Students will also acquire specialised knowledge of specific I.T. topics and develop advanced research and development skills.

MSc (External stream): the Discipline of Information Technology offer a Masters in Software Design & Development comprising an initial taught year and a subsequent research year (PAC code GYE03). However, this programme differs from the MSc (PAC code GYE03) in that students register for the second research year having already completed a HETAC/NUI (or equivalent) higher/postgraduate diploma that is equivalent to the 1st taught year. It may be necessary to take some qualifiers prior to entry such as a research methods module.The research year culminates in the delivery of a thesis. Final MSc mark is determined by 2nd year result only. This programme is in line with the University Policy for Recognition of Prior Learning in that it recognises prior academic qualifications.
As a distance-learning programme, it suits candidates who are in full-time employment and/or living abroad. The programme is in line with the University Policy for Recognition of Prior Learning in that it recognises prior academic qualifications.

The Higher Diploma in Software Design and Development is aimed at candidates with little or no IT experience. It provides a focused and intensive training in software design and development techniques, tools and essential academic foundations.
The programme requires students to pursue a substantial software design and development project and also develops students’ research capabilities.

Course content

MSc: this full-time programme runs over two academic years. The first year follows the normal academic cycle of two semesters, with examinations at the end of each semester. This period consists of intensive lectures, laboratory sessions, tutorials, as well as group and individual software projects. Time will also be spent in developing research interests, which will become the focus for the second year. In second year, students carry out research and development in a specific area under the supervision of a staff member. The degree culminates with the submission of an academic thesis detailing the research work completed.

MSc (External stream): this course is research-based only and begins with an eight-week qualifier module (e.g., an online-taught module in research methodologies) prior to start of the academic year. This module enables students to identify a research strategy, a research topic and an academic supervisor. Students then pursue their research project over one academic year, during which they complete a body of work equivalent to 800 hours of academic studies. Students can re-register for the following academic year, if they are not able to complete their thesis within one year.

HDip: this full-time programme runs from September to May and follows the normal academic cycle of two semesters, with examinations at the end of each semester. The programme consists of intensive lectures, laboratory sessions, tutorials, as well as group and individual software projects. Time will also be spent developing research interests to facilitate students that fulfill certain requirements to transfer to the MSc (Software Design and Development).

The programme includes such modules as:

• Databases
• Software Engineering
• Programming in Java
• Object-Oriented Programming
• Internet Programming
• Computer Architecture and Operating Systems
• Computer Networks
• Research Methods

Career prospects; Further studies

MSc: a wide variety of opportunities are open to graduates, including the software industry itself, or in a broad range of other sectors such as telecommunications, medical informatics, energy informatics, digital media, banking and consulting. Many graduates continue with careers related to their specialised field of research. Companies/ organisations that recruited graduates recently include: Fidelity Investments, Galway; Starlight Solutions, Galway; and Ericson, Athlone.

MSc (External Stream): Recent graduates have already been in full-time employment while participating in
this programme.

HDip: opportunities exist in various industries, ranging from web design, gaming, banking, telecommunications, health and energy sector (working as skilled software practitioners). Companies/organisations that have recruited graduates recently include: Cisco, Galway; HP, Galway; DCM Compliance, Limerick.

Entry requirements

MSc: Candidates must have a minimum 2.2 honours (Level 8) undergraduate degree (or equivalent international qualification). If applicable, applicants require a GPA score of 3.0 (or equivalent international qualification) and an IELTS score of 6 (or equivalent international qualification).

MSc (External stream): Students must hold a second class primary degree (Level 8), preferably in a numerate discipline and a HETAC/NUI (or equivalent international qualification) accredited higher/postgraduate 60 ECTS diploma in ICT. If applicable an IELTS score of 6 or equivalent international qualification is required.

HDip: The programme is open to candidates with little or no IT experience, who have obtained a Level 7 primary degree (or equivalent international qualification). A background in a numerate discipline is desirable. If applicable, applicants require a GPA score of 3.0 (or equivalent international qualification) and an IELTS score of 6.


EU (Total): €3,500 p.a. 2014/15 (inclusive of levy)

Contact details

Full programme description on the following web-site:

Mr. Seamus Hill
T +353 91 495 232
E seamus.hill@nuigalway.ie

Dr. Hugh Melvin
T +353 91 493 716
E hugh.melvin@nuigalway.ie

Information Technology Web site.



Higher Diploma in Software Design and Development – NUIG

NUI Galway logo

Higher Diploma in Software Design and Development (Industry Stream/ICT Skills)
National University of Ireland, Galway

1 year full-time course

Course Overview

The HDipAppSc programe structure is based on a first semester of immersion in computing knowledge, supported by extensive laboratories, followed by a second semester of specialisation and industry placement. Key features of the approach are that it provides a:

  • Solid foundation in key computing knowledge at the level expected by industry;
  • Choice of specialisation allowing participants to focus on areas of strength and interest;
  • Model for industry involvement allowing industry to influence development and training of participants;
  • Significant placement/internship allowing participants to gain relevant experience and giving industry an opportunity to field test potential recruits.

Apply via the ICT Skills Initiative: www.ictskills.ie

Course content

The syllabus is designed to build upon a prerequisite numerate background and aims to develop the skills and knowledge required for software design and development, and combine these skills with practical knowledge and experience from an industry placement. Outcomes will include:

  • A good understanding of core computing modules in: Object Oriented Software Development; Database Development; Computer Architecture, Operating Systems & Communications; Software Engineering and Project Management; and Internet Programming.
  • A solid foundation in advanced modules and industry-relevant specialisms, including one of Enterprise Java Programming; or .NET Programming.
  • An appreciation and awareness of industry-strength software development processes and technologies, enabled through a 3–6 month placement, and work experience on a practical and challenging industry project.

Work Placement/Internship

In the first weeks of Semester 1, the student will be introduced to their work placement company, and allocated both a company mentor, and an academic supervisor, and so initial work on the project element can start at an early stage. This will allow scenarios where students can map out their project work plan, which could involve activities to learn a company-specific technology in preparation for their placement.

Career prospects; Further studies

  • Software Design
  • Programming
  • Java or .NET Platforms
  • Software Engineering.

Entry requirements

The programme is open to candidates with level 8 degrees, preferably with a background in a cognate discipline. Students will be assessed prior to being offered a place on the course, and this assessment can include a formal interview and/or standard aptitude assessment tests. Students may transfer to the MSc (Software Design & Development) subject to places being available, and subject to the student completing a required additional course on research methods, and an interview, in tandem with the achievement of a minimum 2.1 result in the Higher Diploma.


Student levy: €224 p.a. 2014/15

Contact details

Dr Enda Howley

Applications are made online via www.ictskills.ie



M.A./P.Grad.Dip. in Digital Media – NUIG

NUI Galway logo

M.A./P.Grad.Dip. in Digital Media
National University of Ireland, Galway – GYA62

1 year full-time course

Course Overview

The MA in Digital Media aims to synthesise artistic and technological knowledge. This unique course is delivered by combining expertise from the Huston School of Film and Digital Media, the Information Technology Department and the Digital Enterprise Research Institute (DERI). It is a multidisciplinary programme which takes graduates from relevant academic backgrounds and industry professionals who want to develop or extend existing skills.

Course content

Modules include:

  • Interactive Digital Media
  • Film Making for the Internet
  • Emerging Web Media
  • Databases
  • E-Learning
  • 3D Modeling and Animation
  • Digital Media Analytics and Visualisation
  • Internet Programming
  • Research Methods
  • Copyright in the Digital Era
  • e-Business Marketing
  • Human Computer Interaction
  • Graphics & Image Processing
  • Film in the Digital Age
  • A History of Avant Garde Film
  • Introduction to Creative Difference and Innovation
  • Service Learning

Career prospects; Further studies

The career paths from this course are limitless. Digital media graduates are required in all industries. Innovative concepts and skills in advanced Web and Internet Technologies are fuelling the expansion of traditional companies, an increase in newer Web-centric companies and social networking sites. Artistic skills in graphic modelling and animation in film and games are increasingly sought by entertainment industries. Graduates can utilise their own creativity and skills to become entrepreneurs.

Entry requirements

NQAI Level 8 degree or equivalent H2.2. GPA 3.0 or international qualification. IELTS score of 6.5 or equivalent if applicable. Students who do not meet the honours degree requirement but have a level 8 degree may be admitted to the PDip course with the possibility of progressing to the MA if they receive a minimum of 60% in their course work during the year, subject to qualifying examination and appropriate arrangements.


EU (Total): €3,500 p.a. 2014/15

Contact details

Dr Amy Mollaghan | Dr Rod Stoneman
T +353 91 494 264 | +353 91 492 999
E aimee.mollaghan@nuigalway.ie /rod.stoneman@nuigalway.ie



B.Sc. (Hons) in Computer Science and Information Technology – NUIG

NUI Galway logo

B.Sc. (Hons) in Computer Science and Information Technology, Level 8
National University of Ireland, Galway – GT350

4 year full-time course

Course Overview

We depend on electronic devices, such as computers and mobile phones, computer software and networks to store, process, transmit, retrieve and manipulate information.
Students will cover the technology used in these devices and will focus on the development of the software applications that make these devices useful.

Course content

The programme has a flexible course structure, where students can choose to study a range of Next-Generation Technology areas including: Digital Media and Games, Enterprise Informatics, Energy Informatics, Computational Mathematics, Scientific Computing and Medical/ Bio-informatics.

These core subjects provide a solid theoretical and applied background in Computer Science and Information Technology.

Work placement/Internship

Students will undertake a five-month (April–August), off-campus work placement following completion of their third year of study. In the event that no external placement is available, students will be given projects on campus. This Professional Experience Programme gives students an opportunity to work on projects relevant to their course of study and significantly improves their chances of obtaining employment after graduation.

Career prospects; Further studies

Graduates of the BSc in Computer Science & Information Technology are highly skilled and are equipped to take on employment as professional engineers, designers and consultants in a range of organisations, specialising in areas such as software design and development, digital media and games, IT consultancy, telecommunications and medical informatics. Career prospects for IT/computing graduates are very strong in Ireland and throughout the world. The government’s Expert Group on Future Skill Needs has highlighted a shortfall in the number of IT/computing graduates as the number of students studying IT/computing is not adequate to meet the demands in virtually every sector.

Graduates can pursue postgraduate study as Masters or PhD students. Directly after their undergraduate courses, students can earn a Master of Science (MSc) Degree, which involves either course work with a minor thesis, or research work with a major thesis, or students can enter a PhD programme.

Entry requirements

Minimum Grade Higher C3 in two subjects and passes in four other subjects at Higher or Ordinary Level in the Leaving Certificate including: Irish, English, Mathematics, a laboratory science subject (i.e. Chemistry, Physics, Biology, Physics with Chemistry (joint), Agricultural Science) or Technology and any two other subjects recognised for entry purposes. Additional: Minimum Grade D3 in the Higher Level or B3 in the Ordinary Level Leaving Certificate paper in Mathematics. Or, alternatively obtain a pass in the Special Engineering Entrance Examination in Mathematics (held in the University).  For A-Levels a Grade D in A-Level Mathematics or Grade B in O-Level Mathematics is required. Entry points(2014): range 420 – 560.


EU (Total): €7,492 p.a. 2014/15 (Inclusive of Levy & SCC)

Contact details

Discipline Information Technology
College of Engineering & Informatics
+353 (0)91 493143



M.Sc. in Computer Science (Software Engineering) – MU

Maynooth University

M.Sc. in Computer Science
Maynooth University – MHG50/MHG51

1,5 year full-time/2 years part-time course

Course Overview

The Master of Science in Software Engineering degree at NUI Maynooth exposes graduates in Computer Science and related disciplines to the many facets of this complex area – the technical, the methodological, the organizational – so that successful participants will subsequently be able to lead major projects in software engineering in many industrial and commercial sectors.

Course content

The taught modules are delivered over two semesters, followed by the work placement and dissertation.

Participants will be required to complete a six-month period working in an industrial environment and to present a dissertation on issues pertaining to the execution of this work. Alternatively students may opt for a research-based project that is not based on their work placement.

Course Duration: 15 months Full-time to include 6 months work placement; at least 2 years Part-time

Career prospects; Further studies

Students are qualified for many jobs in the software industry. Many students gain full-time employment with the company who sponsor their work placement. Past graduates in the Masters programme have been accepted for membership of the IEI. Associate membership (AIEI) has been granted to those graduates with less than 2 years work experience, with Ordinary membership (MIEI) granted after a minimum of 2 full years work experience.

Entry requirements

Admission will normally be restricted to graduates who have achieved a good honours degree in Computer Science or a discipline involving significant amounts of practical and theoretical issues in computer science. Note that this degree requires students to have a good initial knowledge of Computer Science, and ability in Mathematics. Applicants must have a recognised primary degree which is considered equivalent to Irish university primary degree level.

Minimum English language requirements

  • IELTS: 6.5 minimum overall score
  • TOEFL (Paper based test): 585
  • TOEFL (Internet based test): 95
  • PTE (Pearson): 62

National University of Ireland Maynooth’s TOEFL code is 8850

Contact details

Programme Director Dr Stephen Brown
Email smsc-cd@cs.nuim.ie
Website www.cs.nuim.ie/mscse/msc-computer-science-software-engineering




B.Sc. in Multimedia, Mobile and Web Development – MU

Maynooth University

B.Sc. in Multimedia, Mobile and Web Development (SCMWD), Level 8
Maynooth University – MH140/MH203

4 year full-time course

Course Overview

Consider Multimedia Mobile and Web Development if you are interested in:

  • studying all the essentials of computers and software, as well as key areas in mathematics, business, and organisational studies
  • participating in extensive supervised practical work, including a six month placement in industry
  • acquiring hands-on programming skills and advanced problemsolving techniques
  • learning to think logically and analytically when approaching complex issues. You will also develop your creativity and communication skills

Course content

Computer Science as part of a Multimedia, Mobile & Web Development degree (Science Entry): In first year you will take Computer Science, Mathematics and two other science subjects. In second, third and fourth year you will take Computer Science and Multimedia topics only. In third year students complete a six month placement (subject to availability).

Career prospects; Further studies

IT skills are in high demand, therefore career opportunities are many and varied, and include work in areas such as graphical interface design, medical imaging, video-based information systems, multimedia systems development, electronic publishing, computer-assisted translation, e-learning systems development, games development, website design and development, and software development.
IT skills are also in demand in non-computing industries, such as financial services, business and administration, health services, and the automobile and aeronautics sectors.

Entry requirements

Applicants are required to have a minimum of six subjects in the Irish Leaving Certificate with two Higher Level papers at C3 and four Ordinary or Higher Level papers at grade D3. CAO Points: 360. Points may vary yearly.

Contact details

Maynooth University Department of Computer Science
Tel: 01 708 3847
Fax: 01 708 3848
Email: admin@cs.nuim.ie



B.Sc. in Computer Science and Software Engineering – MU

Maynooth University

B.Sc. in Computer Science and Software Engineering, Level 8
Maynooth University – MH203

4 year full-time course

Course Overview

Consider Computer Science and Software Engineering or Multimedia, Mobile and Web Development if you are interested in:
  • studying all the essentials of computers and software, as well as key areas in mathematics, business, and organisational studies
  • participating in extensive supervised practical work, including a six month placement in industry
  • acquiring hands-on programming skills and advanced problem solving techniques
  • learning to think logically and analytically when approaching complex issues. You will also develop your creativity and communication skills

Course content

Computer Science as a specialised degree – Computer Science and Software Engineering (Science Entry): Computer Science is taken with Mathematics and two other Science subjects in first year. For the remaining three years you will concentrate on Computer Science. In third year students complete a six month placement (subject to availability).
Computer Science as part of a Multimedia, Mobile & Web Development degree (Science Entry): In first year you will take Computer Science, Mathematics and two other science subjects. In second, third and fourth year you will take Computer Science and Multimedia topics only. In third year students complete a six month placement (subject to availability).

Career prospects; Further studies

IT skills are in high demand, therefore career opportunities are many and varied, and include work in areas such as graphical interface design, medical imaging, video-based information systems, multimedia systems development, electronic publishing, computer-assisted translation, e-learning systems development, games development, website design and development, and software development.
IT skills are also in demand in non-computing industries, such as financial services, business and administration, health services, and the automobile and aeronautics sectors.

Entry requirements

Applicants are required to have a minimum of six subjects in the Irish Leaving Certificate with two Higher Level papers at C3 and four Ordinary or Higher Level papers at grade D3. 405 . Points may vary yearly.

Contact details

Maynooth University Department of Computer Science
Tel: 01 708 3383
Fax: 01 708 3848
Email: admin@cs.nuim.ie



B.A. in Digital Media – MU

Maynooth University

B.A. in Digital Media, Level 8
Maynooth University – MH110

3 year full-time course

Course Overview

The digital revolution is transforming how we communicate, how we express ourselves and how we form communities. This dynamic programme encompasses the twin challenges of learning to use media technologies creatively and learning to analyse the impact of new media on society and individuals.

As a student, you will have an opportunity to explore what happens when technology and imagination meet. Kairos Communications, a leading independent television and radio production company, will deliver part of the course. You will gain practical experience in a professional studio environment, learning to design digital products and to master, cameras and sound recording equipment , digital image manipulation, web design and basic animation.

You will also study the social, cultural and human implications of new media, and you have the added option to explore the underlying computer science. As the creation of digital media content is often collaborative, you will be encouraged to work on practical projects in groups, developing team-building and networking skills. You will develop your individual creativity, rooted in theoretical reflection and a solid skills base.

Course content

Specialised Digital Media degree (Joint Major option): In first year, all Digital Media students take Media Studies, Digital Media, and Computer Science modules. They take one additional Arts subject. In this option, students continue with Digital Media & Media Studies modules as well as their other Arts subject after year one. The credits in the final two years of the degree are split evenly between in Digital Media and Media Studies theory and practice modules, and the student’s chosen Arts subject. Students who do not wish to continue with the BA Digital Media after first year can choose to transfer to MH101 Arts, continuing with Computer Science and their other Arts subject.
Digital Media as a Major, with another subject as a Minor (Major/Minor option): In first year, all Digital Media students take Media Studies, Digital Media, and Computer Science modules. They take one additional Arts subject.In this option, students discontinue Computer Science at the end of first year. The majority of credits in the final two years of the degree are in Digital Media and Media Studies theory and practice modules, along with one additional Arts subject (the minor). Students normally take at least 50 credits of their Minor subject over the three years.
Digital Media as a Single Major degree: In first year, all Digital Media students take Media Studies, Digital Media, and Computer Science modules. They take one additional Arts subject. In this option, students discontinue the other Arts subject after year one. The majority of credits in the final two years are in Digital Media and Media Studies theory and practice modules and Computer Science. Students who have not taken higher level mathematics and who intend to continue with Computer Science in secind year are recommended to take Mathematical Studies as their Arts subject in first year.

Work placement/Internship

Students who opt to spend a year studying abroad are awarded a BA International degree. Students can make this choice during second year.

Career prospects; Further studies

The world of digital media production is still being defined, and the delivery of new, interactive forms of entertainment and information is still being explored. Graduates will benefit from a combination of enhanced creativity, practical production skills, and a solid grounding in the theories behind new media. Students should be prepared to enter areas such as web design, advertising, animation and game design, or the technical field of digital media application development. They may also consider careers in more traditional areas of the media, such as journalism, research, marketing and public relations.

Entry requirements

Applicants are required to have a minimum of six subjects in the Irish Leaving Certificate with two Higher Level papers at C3 and four Ordinary or Higher Level papers at grade D3. HD3 or OB3 in Mathematics required. 350 . Points may vary yearly.

Contact details

Anne Byrne
Tel: 01 708 3624
Fax: 01 708 6422
Email: media.studies@nuim.ie


B.Sc. in Computer Science and Software Engineering (Arts) – MU

Maynooth University

B.Sc. in Computer Science and Software Engineering (Arts) (Csea), Level 8
Maynooth University – MH140

4 year full-time course

Course Overview

Computers have become a part of everybody’s daily life. In the Department of Computer Science we teach how computer systems work, with a particular focus on software, and we research how computer systems will develop into the future.
Our courses cover a wide spectrum of topics from software to computer hardware, from internal details of operating systems to computer applications, and from software engineering practice to computational theory. We provide excellent facilities for practical work, with most of our modules including a mix of lectures and lab work. Many of our students also spend time working in industry as part of their course.
We endeavour to provide a supportive and enjoyable atmosphere for learning – we provide a programming helpdesk, extensive assistance during practical work – and we are always available outside of lectures to help our students. A new ICT building is currently under construction and will house the Department of Computer Science from the summer of 2015.

Course content

Computer Science as a specialised degree – Computer Science and Software Engineering (Arts Entry): in first year, students take Computer Science, Mathematical Studies, and an Arts subject. You will take Computer Science, Maths and up one other Arts subjects in first year. For the remaining three years you will concentrate on Computer Science. In third year students complete a six month placement (subject to availability). MH140 CAO sub-option CSA.

Computer Science as part of a Multimedia, Mobile & Web Development degree (Arts Entry): In first year you will take Computer Science, Mathematics and one other Arts subject. In second, third and fourth year you will take Computer Science and Multimedia topics only. In third year students complete a six month placement (subject to availability). MH140 CAO sub-option MWD.

Career prospects; Further studies

IT skills are in high demand, therefore career opportunities are many and varied, and include work in areas such as graphical interface design, medical imaging, video-based information systems, multimedia systems development, electronic publishing, computer-assisted translation, e-learning systems development, games development, website design and development, and software development.
IT skills are also in demand in non-computing industries, such as financial services, business and administration, health services, and the automobile and aeronautics sectors.

Entry requirements

Applicants are required to have a minimum of six subjects in the Irish Leaving Certificate with two Higher Level papers at C3 and four Ordinary or Higher Level papers at grade D3.  A B3 at Ordinary Level or a D3 at Higher Level Maths is also required. 380. Points may vary yearly.

Contact details

Tel: 01 708 3383
Fax: 01 708 3848
Email: admin.cs@nuim.ie



M.Sc. in Multimedia – DCU

M.Sc. in Multimedia
Dublin City University – DC605

1 year full-time

Course Overview

The MSc in Multimedia focuses on the design, content provision and creative authoring of interactive digital media (multimedia) products, services and new media artworks. Combining both practice-based and theory-based learning, the programme addresses how new digital tools, emerging technologies and networks are central to the production and distribution of all media genres and information formats, in the media, the creative and commercial sectors, and in everyday social and cultural life internationally.

Course content

The programme is delivered on a full-time basis over a single academic year. Together with taught modules which are delivered over the course of two semesters, students undertake a team-based major project during the summer months for completion in late August.

The programme is structured to provide a grounding in a wide range of multimedia technologies, applications and creative problem solving approaches to interactive new media products and services. The structure also facilitates students to extend their specialist competencies in video, imaging, sound, web development, animation, project management, multimedia authoring, media enterprise, e-learning and new media installation, in line with their individual interests and orientations.

The programme’s approach to student-centred learning is reflected in the emphasis on team-based projects and assessments, while also providing considerable scope for individual choice.

Career prospects; Further studies

A DCU Multimedia qualification is recognised worldwide and is much in demand in Ireland. There is an enormous diversity of opportunities within the industry. Former graduates are currently employed as web developers, graphic designers, imaging specialists, content writers, advertising creatives, project managers, sound designers and lecturers.

The nature of the businesses for which they are employed ranges from the creative and entertainment industries to e-learning companies, and from universities to the museum and heritage sectors. Students have been recruited by companies such as Martello Media, TDP and EMG in Dublin and a variety of digital media establishments abroad. Students have also formed successful Irish based production companies including Sock Media, NakedTiger and Evoke3.

  • Web Developer
  • Digital Video Specialist
  • Digital Imaging Specialist
  • Interactive Animator/Designer
  • Content Writer
  • Sound Designer
  • Installation Designer
  • Project Manager
  • New Media Artist


This programme is supported by the Higher Education Authority (HEA) under their Graduate Skills Conversion Programme, resulting in a reduced fee for European Union citizens. This is subject to review each year but in 2012/2013 the fees payable per annum by EU citizens were reduced to €2,750.

Entry requirements

Students will normally be expected to have a second class (2:1, 2:2) or better honours degree. Candidates are drawn from a wide variety of backgrounds including humanities, fine arts, visual communication, social sciences, business, journalism, computer application, engineering, new technology & the creative arts. A familiarity with digital software tools is expected.

Candidates should note that an interview is part of the selection process for this programme. Shortlisted candidates are expected to be available for interview. Candidates shortlisted for interview will be able to book their interview through the Postgraduate Applications Centre (PAC) website (www.pac.ie). Interview slots will be allocated on a first come first served basis. It is not possible to accommodate other interview dates.

International candidates are expected to have educational qualifications of a standard equivalent to those outlined above. In addition, where such candidates are non-native speakers of the English language they must satisfy the university of their competency in the English language.

Contact details

Mr Karl Grimes



M.Sc. in Computing – DCU

M.Sc. in Computing
Dublin City University – DC836/827

1 year full-time/2 year part-time course

Course Overview

The M.Sc. in Computing offers a choice of Majors, designed to equip graduates with a range of cutting edge skills, which enable them to produce high quality software and systems that deliver solutions to business and the economy.

Major 1 – Data Analytics:
This exciting new Major, delivered in conjunction with leading industry players,builds on the School’s expertise and its participation in Insight, Science Foundation Ireland’s Centre for Data Analytics. Technologies such as the internet, sensor nets, social media and cloud computing are generating vast amounts of data. To say we are drowning in information is an understatement. Yet in this vast sea of raw data, there are gems of knowledge that can be used to improve processes and generate value. This Major provides students with a deep understanding of the issues, techniques and tools to examine large amounts of raw data in order to extract meaningful conclusions from the information these contain.

Major 2- Cloud Computing:
Cloud Computing is a paradigm that is changing the way we access computing resources. Computing resources can be accessed anytime, from anywhere. This Major examines the techniques required for this paradigm shift and investigates fundamental issues relating to cloud architecture, cloud security, data mining and networks.

Major 3 – Software Engineering:
This Major builds upon the expertise within the School of Computing and its participation in Lero, the Irish Software Engineering Research Centre. This Major will equip software engineering professionals with additional cutting-edge skills to produce high quality software and systems that deliver value to business and the economy.

Major 4 – Security and Forensic Computing:
Computer security is a topic that is constantly in the news and is becoming a central issue in our IT-driven society. The programme focuses on security of all software systems and attacks the problem through emphasising preventive approaches. The programme’s dual approach studies system fundamentals and cryptographic methods, as well as exploring forensic investigative techniques.

Major 5 – Human Language Technology:
Recent years have seen substantial return on investment derived from deployment of large-scale commercial HLT applications. Benefiting from the School’s key role in the SFI-funded CNGL Centre for Global Intelligent Content and from its industry partners, this new major aims to equip students with the specialised multi-disciplinary skills to develop novel HLT applications, together with an understanding of the advanced capabilities required for next generation HLT systems.

Course content

Over the duration of the programme, students will develop employment-enhancing skills across a number of key areas. These include amongst others:

  • Enhancement of their proven ability to engineer software
  • Improvement of their knowledge of operating systems and networks.
  • Development of strong team-based skills, developed through significant project work during the course.
  • Enhanced communication skills through scheduled presentations to lecturers and peers.
  • Improved understanding of the business and social context of their work and awareness of new directions
  • Development of research skills to enable contribution of novel ideas, methods and tools to new challenges in their professional careers.
 The M.Sc. in Computing, (with Major), is designed to be completed in one calendar year of full-time study or two years of part-time study. It consists of two (full-time) or four (part-time) taught semesters, followed by a practical project, completed between May and September. During semesters, students undertake an integrated group of taught modules.

Career prospects; Further studies

The M.Sc. in Computing, MCM (Major) aims to help meet the demand from industry for recruitment of personnel, with significant exposure to relevant advanced topics in computing. The programme is suitable for both experienced professionals and recent graduates. It enables software professionals with a number of years’ experience, to improve proficiency across a range of key disciplines in the field and to update skills beyond the narrow remit of training courses. It also supports recent graduates of computing and cognate disciplines to gain specialised knowledge and skills for higher level industry entry at an early stage in their careers.

Entry requirements

The entry requirements for this programme is a 2.1 or higher in computer science or related discipline. Students with a 2.2 may, in exceptional circumstances be considered but will have to attend DCU for an interview and may be asked to carry out a short exercise to ascertain their suitability for this programme.

Contact details

Ms Irene McEvoy


B.Sc. (Hons) in Multimedia – DCU

B.Sc. (Hons) in Multimedia, Level 8
Dublin City University – DC133

3 year full-time course

Course Overview

New digital and multimedia technologies are increasingly being adopted in traditional media and communication fields, e.g. digital multimedia in the audiovisual sector and multimedia applications in education. The range of multimedia applications is growing across other sectors too, such as tourism, entertainment and architecture. This course gives you a grounding in the tools used for developing these many multimedia products.

Multimedia is for creative and enquiring minds, and for those who are interested in making new multimedia services and products, or telling stories in an innovative way. While you don’t need practical experience before coming on the course, you should enjoy working with computers. Other important skills are problem solving, flexibility and the ability to be a good team player.

Course content

For students who can demonstrate an interest and competence in the field, your degree course focuses on the conceptual and creative dimensions as well as the technological aspects of multimedia. You will develop an understanding of theory relevant to digital media, including issues of content and form.

You will acquire a command of the concepts and practices in digital text, image and sound manipulation, and multimedia authoring. In this way, you will be equipped to contribute to multimedia product development and to manage a diverse range of multimedia projects.

Project work is a vital part of this degree and you will be set numerous individual and group projects throughout your three years. These all contribute to your overall grade.

Career prospects; Further studies

You will find employment in diverse areas of multimedia (both application and content creation) across different industrial and cultural sectors. These include the education, tourism and heritage industries, e-commerce, media and broadcast industries, as well as the expanding electronic media/arts sectors.

  • Games developer
  • Website designer
  • Graphic designer
  • Advertising manager
  • Computer programmer

Entry requirements

In addition to the general entry requirements for admission to the university the following entry requirements apply: HC3 English/GCE A-Level C English plus GCE A-Level D or GCE AS-Level C or GCSE C Mathematics. FETAC level 5 students applicable, transfer applications from levels 6-8 and international students welcome.

Contact details

Mr Martin G Molony


B.Sc. (Hons) in Computer Applications – DCU

B.Sc. (Hons) in Computer Applications, Level 8
Dublin City University – DC121

4 year full-time course

Course Overview

Computing technology is all around us in our everyday lives, from the mobile phone that wakes us in the morning to the GPS system in the car to the networking website we post photos on. It is in use in everything from booking concert tickets to securing your college place. As intelligent, innovative and forward-thinking people continue to develop technology, it can help us to solve problems in a great range of applications (e.g. traffic circulation, climate modeling, the study of diseases, systems engineering, business modeling and ecology). As well as learning how computers work, you will get an understanding of the technology behind computer games, mobile phones, the internet and many other computing-based products.

This degree prepares you for a professional career in computing and information technology. It gives you an in-depth knowledge of software engineering and the practical skills to apply this knowledge to develop tomorrow’s software. Such knowledge is highly sought after by employers.

Course content

The first year is devoted to gaining a strong competence in computer programming and to acquiring essential mathematical skills.

In subsequent years, specialisms in software engineering will equip you with the necessary skills to create software and to invent new ways of using it. Examples include web applications, computer games, mobile applications and the software that is contained in the devices we use on a daily basis (e.g. mobile phones, entertainment systems and cars). There is a strong emphasis on practical work and working as part of a team.

You will complete major projects in Years Three and Four. These projects provide an opportunity for you to put into practice the software development techniques studied in class.

Year 1: Core Introductory Hardware and Software Modules, Including Networks, Web Design and Programming

Year 2: Information Systems or Software Engineering Specialisations

Year 3: Intermediate Specialist Topics, 3rd Year Project, INTRA Work Placement Programme

Year 4: Advanced Specialist Topics, 4th Year Project

Work placement/Internship

In Year Three you will have the opportunity to spend six months on paid work placement. The INTRA programme integrates academic study with closely related jobs. It will give you an understanding of the professional and practical business world and will help you to stand out in the graduate employment market.

Career prospects; Further studies

Software engineers typically find work in computing and electronics companies such as Microsoft, Intel, IBM, Iona, and many specialised software companies. Some graduates choose to start their own businesses. Potential employers include AIB, Accenture, BEA Systems, Compaq, Enterprise Ireland, IBM, Intel, Irish Life, Microsoft, O2, RTÉ, Sun Microsystems and Xilinx, to name but a few. You can also pursue further studies in areas such as e-commerce, bioinformatics, security and forensic computing, cloud computing or software engineering, all of which lead to successful careers in research.

This course is also suitable for those who wish to pursue a career in teaching computer studies, as it is recognised by the Teaching Council (see www.teachingcouncil.ie for further details).

Entry requirements

In addition to the general entry requirements for admission to the university the following entry requirements apply: C3 in Ordinary Level or D3 in Higher Level Mathematics. Students are also expected to attain a minimum points score of 300/GCE A-Level D or GCE AS-Level C or GCSE C in Mathematics. Students are also expected to attain a minimum points score of 300. No FETAC level 5 paths. Transfer applicants and international students welcome.

Contact details

School Secretary
School of Computing
Tel: +353 (0) 1 700 8980


B.Eng. (Hons)/M.Eng. in Digital Media Engineering – DCU

B.Eng. (Hons)/M.Eng. in Digital Media Engineering
Dublin City University – DC199

4 year full-time course

Course Overview

Digital media engineering is a branch of engineering that deals with the creation, processing and presentation of digital content. If you play computer games, listen to music on your mobile phone or use social networking websites to keep in touch with your friends, then you already know what digital media engineers have to offer. This branch of engineering has a diverse range of applications and can lead to careers in a variety of interesting areas. For example, the graphics technologies used in computer game development can also be used to create advanced 3D visualisations of medical image data for use in the diagnosis of disease. All of these technologies are significantly changing the way we live. If you think you want to be a part of this change, then digital media engineering may be the degree for you.

Mathematics has played a key role in the development of digital media engineering, from the ideas behind the MPEG audio and video standards to the cryptography essential to securing online transactions. You will need to be comfortable with logical and methodical approaches to understanding these and other mathematical and algorithmic methods. Leaving Cert Honours Maths and Leaving Cert Applied Maths, when well understood, are excellent indicators of ability in the field of digital media engineering. Your thirst for knowledge and drive to contribute to society will lead to constant learning and innovation throughout your career.

Course content

You will learn the skills needed to plan, design and implement the technology of computer-based digital media processing and network-based digital media delivery. As a graduate of this course, you will possess a combination of software, electronic, signal processing, network, hardware and web-engineering expertise, as well as technical knowledge and skills. You will also have the knowledge to understand and use new and exciting digital media developments as they arise, giving you flexibility in a rapidly changing area.

This four or five-year course has five academic threads:

  • Mathematics and Science
  • Applied Engineering Sciences
  • Software Programming and IT Skills
  • Professional and Personal Development
  • Discipline-specific Technologies

Each thread addresses a particular aspect of Digital Media Engineering and can run for one, two or more years.

You will have the opportunity to do individual degree-relevant projects in Year Four and in the optional Year Five. These projects will allow you to work in a specialist area of your choosing and apply the Digital Media Engineering skills that you will acquire during your studies.

Work placement/Internship

The final key component of your degree is the six-month INTRA work placement in Year Three. This is usually with a business in Ireland, but some students may go abroad or get placements in research positions within DCU. Some of the biggest companies in the world offer INTRA placements, including Google, Vodafone, IBM, Philips, eBay and Microsoft. Degree-relevant work experience obtained on an INTRA placement can be extremely beneficial when it comes to finding a position as a graduate engineer.

Career prospects; Further studies

A degree in digital media engineering provides the skills required to pursue a career in a variety of interesting areas that have the potential to aid society and improve people’s quality of life, for example:

  • Systems development for diverse database-backed web services
  • Hardware design of Digital Media Devices (phones, PDAs, mobile robots etc.)
  • Service creation for tomorrow’s mobile networks
  • Technology development for the computer animation and gaming industries
  • Development of virtual reality, tele-presence and visualisation applications
  • Web applications and interfaces for delivery of content to diverse environments
  • Systems architecture design for e-commerce/B2B applications
  • Designing automated computer vision systems for medical imaging and visual inspection
  • Development of state-of-the-art interactive media systems
  • Developing archival or browsing systems for libraries of multimedia content
  • Integration and User interface design for TV/Satellite/WebTV.

Upon successful completion of your four-year B.Eng. (Hons) degree, and subject to meeting the relevant entry requirements, you will have the option to continue your studies on DCU:s Masters programme in the relevant area.

Entry requirements

Points in 2013: 385. Points may vary yearly.

In addition to the general entry requirements for admission to the university the following entry requirements apply: HC3 in Mathematics or HC3 in Applied Mathematics with HD2 in Mathematics/GCE A-Level C in Mathematics. No FETAC level 5 entry paths. Transfer applications and international students welcome.

Contact details

Ms Breda McManus


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