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Two Irish games selected for Casual Connect Indie prize

Casual Connect is taking place shortly in Amsterdam, the Netherlands and we are delighted to announce that two Irish indie games have been selected as finalists for the Indie Prize.

 

Hay Ewe by Rocket Rainbow Studios

 

Founded in 2012, Rocket Rainbow is an indie developer based in Galway. Last Autumn they released Hay Ewe, a ‘ewe-nique’ puzzle game centering on the adventures of Matilda the sheep!

hay-ewe-logoMatilda is a natural born leader with the unfortunate task of rounding up the ever-mischievous lambs. Using your finger to draw a path you must navigate challenging puzzles and avoid treacherous obstacles with your chain of lambs to deliver them to the safety of the barn.

J. P. Vaughan told us that “We are thrilled to have Hay Ewe nominated as a finalist for the Indie Prize. We worked really hard over the past year and a nomination like this makes us feel really proud of what we have achieved. We’re extremely happy to be standing tall alongside many other great indie games.”

 

Guild of Dungeoneering by Gambrinous

 

Gambrinous is an independent studio based primarily in Dublin, Ireland. Initially a kind of one-man-band run by founder Colm Larkin, it has now grown to a hefty four people as they work on their first commercial release, Guild of Dungeoneering.

Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon’s overlord?

In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events. Visually Guild of Dungeoneering looks like something you might have doodled in the corner of your copybook, with a sort of pen-on-graphpaper feel.

Colm Larkin told us “I’m incredibly proud that Guild of Dungeoneering has been selected as a finalist in the Indie Prize. The game has come a long way from its humble beginnings as a gamejam prototype to becoming a top quality indie game. Awards like this one really help show us we are doing something right!

Good luck to both!
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NinjaGo Endless Runner released for the App Store

In late 2014 we announced that Galway games studio 9th Impact had released NinjaGo Endless Runner on Google Play. It is still on our frontpage banner.

In the 2 months following launch, the app has been downloaded more than 15,000 times from Google Play with over half a million games played in that period.

Today, the Galway team have good news for Apple users.  The game is now available in the App Store with versions for both iphone and ipad resolutions.

The game is free to play and features a Ninja running through different terrain (levels) jumping, somersaulting and using weapons.  It features “gamer thumbs” controls which is a departure from the more usual “swipe actions” of other games in the Endless Runner category.

“We’ve had incredibly positive feedback so far, with the majority of people rating the game 5 stars.” reported Finn Krewer, Head of Development at the 9thImpact studio. “As with any game, we’ve small things to improve and we’re busy developing new levels and enhancements which we’ll roll out to gamers soon.”

NinjaGo can be downloaded free from the following stores:

 

Ninja Go Endless Runner
Developer: 9th Impact
Price: Free+

 

Ninja Go Endless Runner
Developer: 9th Impact
Price: Free+

 

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New Database of Game Related Courses

It is January and that time of year when secondary school students, people thinking of a career change, and those interested in further training, are galvanised by the CAO deadlines in the Republic of Ireland and the UCAS system in Northern Ireland (which has different deadlines!). Here on gd.ie we usually get a good few emails around this time of year from people looking for information on courses and advice.

Last summer one of our key goals was to update our database of all of the games related courses at levels 6/7 and beyond that are available both in the Republic and Northern Ireland.

Today we are relaunching our database of game related courses. While we still have some formatting work to do, time was ticking so we thought we had better get the info out there. Our database will allow you to search for courses by institution, course name/type and location. There are around 150 courses of different levels here from public and private institutions. Some of these courses are directly designed for those thinking of entering the games industry, others are less directly targeted but offer relevant skills. Thus our database should be a nice complement to the CAO and UCAS databases.

We hope that this helps our members to choose the right path for their career, and institutions with courses that are not listed can contact us to get listed.

We do not endorse one course over another and we rely on colleges, staff and students to update us with changes so always check the course website for updated details before making your final choice.

This is a volunteer effort by members of the gd.ie community with special assistance from K. Vesikko.

Let us know what you think and if you like it, share it!

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#IrishGameDev in the news – 18 Jan.

Following in the wake of two articles in the Examiner newspaper which we have linked to in our forums, Róisín Burke from The Sunday Business Post (SBP) wrote two articles in yesterday’s paper (18th of Jan. 2015) on the Irish games industry.

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One focused on asking what has happened since the government launched its Action plan for the Games Sector in Ireland in 2011 and set out a number of measures which it claimed could double the numbers employed in ‘core game activities’. On foot of this a cluster group was established to implement the plan. This group included industry, academic and other interested representatives.

Games Ireland was formally incorporated around this time, as an industry representative body for the games industry in Ireland and held a high profile event in the Shelbourne hotel attended by industry representatives from Europe. See images below of an Taoiseach End Kenny and David Sweeney, then chair of Games Ireland and in the second image Paschal Donoghue (TD) and Barry O’Neil (StoryToys) from this event. Paschal Donoghue (TD) was at that stage one of the most prominent political figures promoting the games industry. Games Ireland were also participants in the cluster.

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The Clustering Development Team has to date not published a report and there is no public records of their activities (do correct us if there are!). According to the SBP articles Games Ireland appears to be declining to agree to publication of a report without some key issues being included and the ‘team’ has been in hibernation now for almost a year.

Meanwhile David Sweeney stepped down as chair of Games Ireland towards the end of 2014 to concentrate on his European work. He has been replaced by Paul Breslin of Riot Games. Paschal Donoghue has moved to a new appointment as Minister for Transport, Tourism and Sport.

In the second article we see some discussion of the potential impact of a new tax credit system for game development introduced in the last year in the UK. Some Irish companies are considering establishing offices in Northern Ireland or in the UK to take advantage of both the tax credit and funding via cultural funding agencies.

So together with the articles in the Examiner, a rather somber picture is presented and the action plan is looking rather lifeless.

Notes:

Download the action plan – forfas20111010-Games_Sector_in_Ireland_2011

 

B.A. (Hons) in Design Communications – GC

Griffith College 

B.A. (Hons) in Design Communications, Level 8
Griffith College Dublin

3 year full-time course

Course Overview

The BA (Hons) Design Communication degree is a full-time, 3-year programme of study. Design Communication is one of the most rapidly changing design disciplines, demanding that the graphic designer continuously responds with creativity and ingenuity to the demands of a visually literate public whose expectations of what is possible continue to rise higher and higher. It is a continuous challenge to the designer to create innvonvitive visual imagery. Design Communication also offers students an opportunity to study modules in business and marketing.

Our programme allows students to investigate up-to-the-minute tools and trends of the trade, including introductory and advanced web design, while receiving a solid foundation in traditional practises and concepts of graphic design. Applicants to BA (Hons) in Design Communication should be interested in words, pictures, ideas, problem solving, consumer culture, and business and marketing. They will need to be enthusiastic and be able to adapt to an ever changing industry. Students will learn to engage with exciting design challenges, react to a rapidly changing industry and to develop as sensitive and intelligent designers who understand business and target markets, trends, and consumer culture.

Course content

Stage 1

  • Design Principles & Study Skills
  • Design Communication 1
  • Design For Print
  • Analytical Drawing
  • Computer Studies
  • Visual Culture & Theory 1
  • History of Art & Design
  • History of Illustration & Graphic
  • Design
  • Introduction To Typography
  • Web Design

Stage 2

  • Design Communication 2
  • Illustration
  • Photography
  • Visual Culture & Theory 2
  • History Of Art & Design 2
  • Visual Culture
  • Typography 2
  • Interaction Design
  • Visual Merchandising Brand & Marketing

Stage 3

  • Design Communication 3
  • Thesis
  • Advanced Web Design & E-Commerce
  • Marketing For Business

 

Career prospects; Further studies

Graduates of the BA (Hons) in Design Communication can work in a varity of areas such as:

  • Design Consultancies
  • Graphic Design (branding, corporate design, identity, packaging
  • Design thinking
  • Advertising and Art direction
  • Web design, Multimedia & Interactive Media (games, DVDs, software applications)
  • Broadcasting, Motion Graphics and Post-production for TV and film
  • Illustration and Photography
  • Exhibition and Environmental Design
  • Publishing and Promotional industries
  • Private practice

Holders of this qualification may wish to pursue postgraduate study. Students who successfully graduate from Griffith College can choose postgraduate study options which include specialist areas of study leading to Master of Arts award disciplines.

Entry requirements

2C3s (Hons) & 4D3s (Ord) to include a language and either Maths, Art or Design and Communication Graphics plus a portfolio which can include samples of sketching, notebooks, concept development and technical drawings

Fees

One year: EU living Ireland: EUR 5,000.00. Please note that a Registration Fee of Euro 250.00 is applicable each academic year in addition to the fees.

Contact details

+353 (0) 1 416 3349

B.Sc. (Hons) in Computer Games Modelling and Animation – UU

University of Ulster 

B.Sc. (Hons) in Computer Games Modelling and Animation
University of Ulster

5 year part-time course

Course Overview

This course is designed for students who wish to develop their knowledge in computer games’ design and development, enabling them to work within the expanding creative industries. The course offers core computing modules and a number of design modules from the Faculty of Arts focusing on modelling and animation.

This course is offered in a part-time mode to accommodate day release from employment. Part-time classes are scheduled during the daytime.

Part-time study begins at Level 5 (equivalent to year 2 full-time) and is therefore aimed at students who have completed studies at HND or HNC or an equivalent level to ensure that the duration of their part-time degree is not extended.

 

Course content

Level 5 subjects include human-computer interaction, internet and multimedia authoring, 3D object design and simulation and multimedia games development. You will develop expertise in computer-based interactive multimedia and practical creative skills, understanding the complex interplay of social, economic, psychological, technical and aesthetic issues which underpin the subject, and accessing and digesting information from a range of sources.

At Level 6, students complete a major design project in addition to modules covering multimedia games development and multimedia technologies.

 

Career prospects; Further studies

Graduates with skills in interactive multimedia have many career opportunities available to them. Technological advances have led to widespread demand for designers who can work effectively within the creative industries.

 

Entry requirements

You must satisfy the General Entrance Requirements for admission to a first degree course and hold a GCSE pass in English Language and Mathematics at grade C or above (or equivalent).

You must normally have:

I. A Higher National Diploma in Computing/Multimedia/Computer Games;

II. A Higher National Certificate in Computing/Multimedia/Computer Games with typically an all merit profile;

III. Any equivalent qualification.

Contact details

Faculty office: Jordanstown

Tel: +44 (0) 28 9036 6305
Email: compeng@ulster.ac.uk

Course Director
Mrs Mairin Nicell
Tel: 028 7167 5148
ma.nicell@ulster.ac.uk

http://study.ulster.ac.uk/prospectus/course/201415/2852

 

B.Eng. (Hons) in Computer Games Development – UU

University of Ulster 

B.Eng. (Hons) in Computer Games Development
University of Ulster

5 year part-time course

Course Overview

This course aims to respond to industrial needs in the emerging and innovative games sector by providing part-time study opportunities for those who wish to further their knowledge and skills in computer games development. On graduation, you will be able to contribute to the development of computer games on a PC, console and mobile platforms. You will also have developed expertise in programming languages, and will have the skills necessary to pursue a career in a wide range of commercial and industrial organisations.

This course is offered in a part-time mode to accommodate day release from employment. Part-time classes are scheduled during the daytime.

Part-time study begins at Level 5 (equivalent to year 2 full-time) and is therefore aimed at students who have completed studies at HND or HNC or an equivalent level to ensure that the duration of their part-time degree is not extended.

Course content

The course aims to prepare students for a career in professional computer games development. It seeks to produce students with a high level of proficiency and sound understanding of the techniques for computer games technologies and development. Modules covered include programming and mathematical principles and practice, and games development.
Level 5 modules extend students’ knowledge of computer games, algorithms, data structures and programming.

Level 6 modules enable students to explore areas of computer game development in more depth, and include a major project to further advance and integrate technical and academic skills.

 

Career prospects; Further studies

On completing this course successfully, you will be able to choose from a number of career options: for example, you might choose to work as a games developer in a multi-disciplinary team within the industry. Alternatively, graduates may proceed to postgraduate study in computing or related areas within the Faculty.

 

Entry requirements

You must satisfy the General Entrance Requirements for admission to a first degree course and hold a GCSE pass in English Language and Mathematics at grade C or above (or equivalent).

b) You must normally have:

I. A Higher National Diploma in Computing/Computer Games;

II. A Higher National Certificate in Computing/Computer Games with typically an all-merit profile;

III. Any equivalent qualification.

 

Contact details

Faculty of Computing and Engineering

Tel: +44 (0) 28 9036 6305
Email: compeng@ulster.ac.uk

Course Director
Mrs Mairin Nicell
Tel: 028 7167 5148
ma.nicell@ulster.ac.uk

http://study.ulster.ac.uk/prospectus/course/201415/2268

B.Sc. (Hons) in Computer Science – UU

University of Ulster 

B.Sc. (Hons) in Computer Science
University of Ulster

5 year part-time course

Course Overview

This course aims to provide part-time study opportunities for those who wish to develop further their knowledge of computing and enhance their employability in this area. On graduation, you will be able to pursue careers in the diverse computing field and contribute to the development of computer software for multiple platforms. You will have developed expertise in a number of programming languages, and will have the skills necessary to pursue a career in a wide range of commercial and industrial organisations.

This course is offered in a part-time mode to accommodate day release from employment. Part-time classes are scheduled during the daytime.

Part-time study begins at Level 5 (equivalent to year 2 full-time) and is therefore aimed at students who have completed studies at HND or HNC or an equivalent level to ensure that the duration of their part-time degree is not extended.

Course content

This degree course seeks to give students a sound foundation in each of the main aspects of computing and at the same time provides opportunities for students to specialise in one or more subject areas. Adopting what would be described as a ‘breadth first’ approach, the degree is designed to provide the firm foundation across the full range of the subject. The later stages of the course allow students to choose from a range of advanced optional modules to follow individual interests.

Level 5 subjects include algorithms and data structures, object-oriented programming, networks and operating systems, and human-computer interaction.

At Level 6, students will complete a dissertation in addition to a number of compulsory and optional modules. The project involves the analysis, design, implementation, testing and evaluation of a substantial computer-related problem.

Career prospects; Further studies

On completing this course successfully, you may be able to progress further within you own organisation.
Alternatively you may be considering a change in career, and you will be able to choose from a number of options such as software engineer, computing consultant, applications programmer, systems manager or administrator or database programmer.
Graduates may also proceed to postgraduate study in computing or related areas within the Faculty.

Entry requirements

You must satisfy the General Entrance Requirements for admission to a first degree course and hold a GCSE pass in English Language and Mathematics at grade C or above (or equivalent).

b) You must normally have:

I. A Higher National Diploma in Computing;

II. A Higher National Certificate in Computing with typically an all-merit profile;

III. Any equivalent qualification.

 

Contact details

Faculty office: Jordanstown

Tel: +44 (0) 28 9036 6305
Email: compeng@ulster.ac.uk

Course Director
Mrs Mairin Nicell
Tel: 028 7167 5148
ma.nicell@ulster.ac.uk

http://study.ulster.ac.uk/prospectus/course/201415/1570

 

B.Sc. (Hons) in Computing (Game Development) – UU

University of Ulster 

B.Sc. (Hons) in Computing (Game Development)
University of Ulster – G457

4 year full-time course

Course Overview

The Computing/ICT industry is the fastest growing sector in the Northern Ireland economy and graduates from the Faculty’s computing courses are highly sought after. The modern student is increasingly concerned that their investment in education is rewarded with enhanced employment prospects. In this respect Computing courses at Ulster exemplify the University’s vision of “professional education for professional life”. Graduates from Computing programmes at Ulster will have developed the necessary skills and abilities to make a significant contribution to the industry.

This course is offered at the Coleraine campus by the Faculty of Computing and Engineering. This course is aimed at students who are seeking a career within the computer games industry. The general computing skills developed within the course are also highly relevant for many other fields in which Information and Communication Technology (ICT) is used for example in the software industry, banking, agriculture, education, and government.

The course helps you to:

*gain a thorough understanding of the principles, techniques, tools and technology of ICT and identify opportunities for its use and application in the workplace with a particular emphasis on the computer games industry

*extend your knowledge and skills in the design and development of computer games

*demonstrate and develop your skills by developing, constructing, evaluating and documenting a significant piece of software for use in a games-related area

*enhance your interpersonal and problem solving skills which are particularly important in successful system development.

Course content

In years one and two you will acquire a range of practical skills and develop a broad professional awareness. Students study modules in each of the first two years covering subjects such as programming, information systems, mathematics, computer technology, web development, artificial intelligence and computer game development. The structure of the first two years is shown below.

Year 1

 

  • Software Development i

  • Introduction to Web Development

  • Computer Hardware and Networks

  • Professional and Academic Skills

  • Software Development II

  • Web Information Systems

  • Computing Foundations

  • Professional and Academic Skills

Year 2

 

  • Data Structures

  • Web Applications Development

  • Game Design and Development

  • Professional Development and Employabililty

  • Concurrent Systems

  • Web Database Systems

  • Mobile and Cloud Computing

  • Professional Development and Employabililty

Year 3

 

  • Console and Mobile Games Development

  • Software Project Management

  • Individual Project

  • OPTION A

  • Individual Project

  • 3D Game Technologies

  • OPTION B

 

Options are determined both by the research interests of staff and the demands of employers, and are reviewed frequently. The modules on offer typically contain options such as

*Professional Web Services Development

*Database Technology

*Cloud Based Architectures

*Data Analytics and Performance Modelling

*Digital Image Processing

*Intelligent Systems

 

Work placement/Internship

After a period of placement preparation in year two, you will normally spend a year on placement in the IT industry.

During this time you will have the opportunity to consolidate and extend the skills that you have acquired during your first two years of study.

 

Career prospects; Further studies

Graduates will have many career opportunities available to them, in developing software (including games software) as a project manager, in systems analysis, in planning and technical management, or information management and database environments.

There are also many and varied opportunities for postgraduate study either specifically in digital game research or generally in computing.

Entry requirements

Irish Leaving Cert: Offer in range 280-300 UCAS tariff points to include grades B1B2B2C2C3 (Typical Profile).

Minimum English and Mathematics at grade D3 if Higher and C3 if Ordinary level.

 

Contact details

Faculty of Computing and Engineering
Tel: +44 (0) 28 9036 6305
Email: compeng@ulster.ac.uk
Web: http://www.compeng.ulster.ac.uk

Course Director
Dr Adrian Moore
Tel: 028 7012 4317
Email: aa.moore@ulster.ac.uk

http://study.ulster.ac.uk/prospectus/course/201415/1578

Higher National Certificate in Computing and Systems Development – NRC


Higher National Certificate in Computing and Systems Development, Level 4
Northern Regional College – C01917 FLF1A

1 year full-time course

Course Overview

This qualification provides a thorough grounding in the key concepts and practical skills required for success in careers in computing and systems development. The course has been tailored to maximise student’s opportunities and covers highly sought after skills including programming. Whether you are viewing this course as a direct route into employment or a stepping stone onto university, this course will equip you with the skills you need. It provides a progression path to Computing Science, ICT, Interactive Media and other computing related degree courses at university.

Course content

The HNC in Computing and Systems Development (with Games and Mobile App Development) has been developed to focus on:

  • equipping students with the knowledge, understanding and skills needed to succeed in employment in the computing industry
  • teaching programming skills using new innovative technologies, including C#, games programming and mobile app development
  • throughout the course, students will also learn a range of practical skills, using industry standard software. Where applicable, assessments will be practicably based.

Students will also develop a range of skills and personal qualities essential for working life. These skills will enable students to make an immediate contribution in the working world. Learners will study eight units, such as:

  • Computer games design and development (including mobile apps)

  • Emerging technologies

  • Website design

  • Project design and implementation and evaluation

  • Business skills for e-commerce

  • Computer systems

  • Employability and professional development

  • Event driven programming solutions (C#)

 

Career prospects; Further studies

The HNC Diploma in Computing and Systems Development will allow students to gain entry to the first year of computing degrees at the University of Ulster and into the second year of computing degrees at a variety of universities outside of Northern Ireland. This course is also suitable for students who have applied to the University of Ulster to do a degree in computing, but who were unsuccessful because their grades were not high enough.

Entry requirements

Relevant work experience or a level 3 qualification, ideally in a related subject. Plus: GCSEs at grade A* to C to include English language and Mathematics are recommended. Other entry routes: International qualifications/work experience will be considered on an individual basis.

Fees

£1465 total
Contact details

Ballymena (Farm Lodge)
Laura Falls
laura.falls@nrc.ac.uk

 

http://www.nrc.ac.uk/course/edexcel-btec-level-4-hnc-diploma-in-computing-and-systems-development-28

Higher National Certificate in Computing and Systems Development (with Game & Mobile App Development) – NRC


Higher National Certificate in Computing and Systems Development (with Game & Mobile App Development), Level 4
Northern Regional College – C01917 MCE1A

2 year part-time course

Course Overview

This qualification provides a thorough grounding in the key concepts and practical skills required for success in careers in computing and systems development. The course has been tailored to maximise student’s opportunities and covers highly sought after skills including programming. Whether you are viewing this course as a direct route into employment or a stepping stone onto university, this course will equip you with the skills you need. It provides a progression path to Computing Science, ICT, Interactive Media and other computing related degree courses at university.

Course content

The HNC in Computing and Systems Development (with Games and Mobile App Development) has been developed to focus on:

  • equipping students with the knowledge, understanding and skills needed to succeed in employment in the computing industry
  • teaching programming skills using new innovative technologies, including C#, games programming and mobile app development
  • throughout the course, students will also learn a range of practical skills, using industry standard software. Where applicable, assessments will be practicably based.

Students will also develop a range of skills and personal qualities essential for working life. These skills will enable students to make an immediate contribution in the working world. Learners will study eight units, such as:

  • Computer games design and development (including mobile apps)

  • Emerging technologies

  • Website design

  • Project design and implementation and evaluation

  • Business skills for e-commerce

  • Computer systems

  • Employability and professional development

  • Event driven programming solutions (C#)

 

Career prospects; Further studies

The HNC Diploma in Computing and Systems Development will allow students to gain entry to the first year of computing degrees at the University of Ulster and into the second year of computing degrees at a variety of universities outside of Northern Ireland. This course is also suitable for students who have applied to the University of Ulster to do a degree in computing, but who were unsuccessful because their grades were not high enough.

Entry requirements

Relevant work experience or a level 3 qualification, ideally in a related subject. Plus: GCSEs at grade A* to C to include English language and Mathematics are recommended. Other entry routes: International qualifications/work experience will be considered on an individual basis.

Fees

£494 total

Contact details

Magherafelt
Sean Gunning
sean.gunning@nrc.ac.uk

 

http://www.nrc.ac.uk/course/edexcel-btec-level-4-hnc-diploma-in-computing-and-systems-development-with-

Soundscape Developer

Audio production for your game or multimedia project. I have been editing and designing sound professionally for 25 years. I have edited everything from games and apps to feature film and animation. Large scale projects to one-offs. Contact me for a quote on your audio requirements.

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WebGL Game Development

WebGL Game Development->A Book for Development of games.With the Help of this Book You will be guided through creating animated characters, image processing, and adding effects as part of the web page canvas to the 2D/3D graphics.

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Looking for game design tutorials ? Find them in a new app, GAME DESIGN TOOLBOX

My name is Pascal Luban. I am a game designer with 19+ yrs of experience. I have worked on both triple-A console titles like Battlefield – Bad Company or Splinter Cell (I was their lead level designer on the multiplayer version) and mobile games.

I have compiled all my experience in an iOS/Android app called GAME DESIGN TOOLBOX

Check it out. The app is free and includes one tutorial. The other tutorials are for sale but at very, very low prices: most of them are priced between 1 and 3 $. for that price, you’ll be surprised by the quality of the content.

Tutorials cover the following areas:

– Game concept
– Game mechanics
– Level design
– Storytelling
– Tools & methods

Each category contains detailed tutorials. Chances are that you’ll find topics of interest to you.

If you want details on the content of the app, you can visit its website: www.tutorialsgamedesign.com
watch this Youtube movie: http://youtu.be/bldotB94MMQ
or visit the App Store and Google Play.

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GameCarver Workshop

Zoodazzle is happy to announce a GameCarver Workshop in the Synergy Centre, I.T. Tallaght on Saturday, January 31st. The workshop will run from 9am to 1pm.

Over the 4-hours, you will learn how to:

– make games in GameCarver (covering 2D and 3D, gadgets, inventions and game templates)

– collaborate in teams of mixed skills (artists with coders with designers)

– collaborate in distributed teams (artists in once place, coders in another)

Lunch and refreshments will be provided on the day and we hope it will be a lot of fun as well as the chance to use one of the coolest new game technologies for game development.

The workshop is open to all but limited to only 20 places and will be allocated on a first-come-first-serve basis.

To register, please click http://bit.ly/1DxJjhQ

FAQs
What are my transport/parking options getting to the event?
For travel information to and from the venue, please see the contact page http://www.gamecarver.com/contact/
There will be ample free parking available at the venue.

What should I bring to the event?
You will need to bring a Windows based laptop – but all other software and licensing for GameCarver will be provided free on the day.

Who is the event for?
To get the most from the workshop, we expect attendee to have some experience in game development – either as an artist, coder or game designer.

What is the running-order?
8.30am – Tea & Coffees + Setup time
9.00am – Workshop Part 1
10.45am – Break
11.00am – Workshop Part 2
1.00pm – Lunch

Where can I get more information on the event?
Information about GameCarver can be found at www.gamecarver.com
If you have any questions, please contact us at http://www.gamecarver.com/contact/

To register, please click http://bit.ly/1DxJjhQ

Brenda_Romero_LSAD_Clonmel

New Game Art and Design Programme (LIT Clonmel)

Limerick Institute of Technology (LIT) and the Limerick School of Art and Design (LSAD) are pleased to announce the launch of a new Bachelor of Science (Honours) Degree in Game Art and Design. This programme will run on the LIT Clonmel campus where it will compliment our current suite of digital programmes including Digital Animation Production and Creative multimedia.

The first of its kind in the country, this honours degree programme has been created to address the need for creative graduates who possess a unique blend of artistic and technological skills. This will support the continued growth and success of the games industry both nationally and internationally. The programme aims to develop graduates who can create high quality game content, design game levels and work with industry leading content creation tools, scripting languages and games engines.

The programme has been welcomed by key Game industry stakeholders both nationally and internationally and it addresses key recommendations of the 2011 Forfas report “The Games Sector in Ireland: An Action plan for Growth”.

World renowned Game Designer Brenda Romero, who recently visited LIT Clonmel for two days as part of a Fullbright Fellowship to Ireland, assisted in the design of this new programme.

“A unique aspect of this Bachelor of Science programme from a national perspective is that all applicants must present a portfolio of relevant work. This will ensure that entrants to the programme have an aptitude and interest in the field of Game Art and Design”.

– Andrew Crotty, programme leader of the B.Sc in Game Art and Design

We are very excited to announce our first student intake for September 2015 at our Clonmel campus.

For further information, please visit the B.Sc in Game Art and Design Web Page at http://www.lit.ie/Courses/LC502

B.Sc. (Hons) in Computing with Software Development – IT Tralee

 

B.Sc. (Hons) in  Computing with Software Development, Level 8
Institute of Technology Tralee – TL810

4 year full-time course

Course Overview

We provide the environment that allows students with a particular passion for software development to achieve their goals. In an area such as computing the limits of a student’s potential are determined by the student’s commitment and effort. The programme has the scope to allow the student to follow their interest through a range of project activities that are embedded in the four years and in many of the individual modules.These projects and the emphasis on career development in the programmes make studying computing at the Institute highly relevant to real life situations and future career opportunities.

As a BSc (honours) graduate you will be skilled in research methods and project management and should be able to take on tasks as part of a project team and build up to leading project activities. You should be able to take responsibility for projects where you have to design, plan, undertake and report on your work and that of your team. You will be in a position to develop further your knowledge, skills and competence as a scientist though practice.

 

Course content

This course is designed to develop your general computing skill and competence so that you can use computers to perform a variety of useful tasks. Its primary focus is on developing your ability to use computer languages that you will find prepare you to operate and work with computers and computer systems in a wide variety of ways:

*Speaking the coded language of the computer and writing software – Introduction to Programming,  Object Oriented Programming 1, 2, 3 & 4, Algorithms,  Software Engineering, Object Oriented Analysis and  Design;

*Understanding the computer as a system – Computer Architecture, Operating Systems;

*How computers can be connected and made work  together – Network Fundamentals, Routing Concepts and Protocols, Local Area Networks (LAN) Switching and Wireless, Wide Area Networks (WAN) Services and  Security;

*Using computer to work with and manage data – Database Concepts, Introduction to Database  Programming;

*Providing users with a way to interact with  computers – Digital Images and Digital Interfaces, Web Design, Web Design for Multiple Platforms, Human Computer Interaction;

*Work placement  – all students take a full semester of work placement or equivalent in 3rd year

As a student specialising in the area of software development you will take additional course content as follows:

*The mathematics and logic that computers use – Mathematics, Algorithms;

*Software development – Software Testing, Software Development Tools.

The fourth year includes the following computing content:

*Advanced computing – Advanced Database Programming, Distributed Computing;

*Software development – Software Quality Management,

*Development Operations and Application Stores, Software

*Design Patterns, Digital Image Processing, Big Data;

*Project activities – Final year project design, final year

*project development;

*Management – Software Project Management;

*WAN Services and Security;

 

Career prospects; Further studies

Computing and ICT continue to be sectors of the Irish and world economies that display strong growth despite the downturn that has affected most other sectors. Technology enterprises are looking for graduates with a combination of skills. The areas most in demand are the core computing areas of programming and software skills as graduates with these tend to be most versatile and adaptable. Graduates of the Institute’s BSc (Hons) in Computing with Software Development programme may find work in roles such as:

*Programmer/software developer in technology enterprises and areas where ICT is heavily used such as  finance services, education and health care;

*Developer of digital media and audio/video content;

*Network technician and administrator;

*Database administrator;

*Web developer and web manager.

 

Contact details

Email: (Brigid.Crowley@staff.ittralee.ie)
Tel: +353 (0)66 7191927 Ext: 1927

 

http://www.ittralee.ie/en/InformationAbout/Courses/SchoolofBusinessComputingandHumanities/Computing/TL810-BachelorofScienceHonsinComputingwithSoftwareDevelopment/

B.Sc. (Hons) in Computing with Games Development – IT Tralee

 

B.Sc. (Hons) in  Computing with Games Development, Level 8
Institute of Technology Tralee – TL811

4 year full-time course

Course Overview

We provide the environment that allows students with a particular passion, such as for games development, to achieve their goals. In an area such as computing the limits of a student’s potential are determined by the student’s commitment and effort. The programme has the scope to allow the student to follow their interest through a range of project activities that are embedded in the four years and in many of the individual modules. These projects and the work placement element of the programmes make studying computing at the Institute highly relevant to real life situations and future career opportunities.

The fourth year of the programme incorporates a full semester work placement in industry or an equivalent. Graduates note that this experience is invaluable in providing a sense of how they can apply what they have learned and see how the work place is organised.

As a BSc (Honours) graduate you will be skilled in research methods and project management and should be able to take on tasks as part of a project team and build up to leading project activities. You should be able to take responsibility for projects where you have to design, plan, undertake and report on your work and that of your team. You will be in a position to develop further your knowledge, skills and competence as a scientist though practice.

 

Course content

The first three years of this four year honours programme are shared with the BSc in Computing with Games Development. The fourth year is designed to equip the student with honours degree graduate skills. It builds on the learning of the first three years as described in the BSc in Computing with Games Development.

The fourth year includes the following Computing content:

*Advanced computing – Distributed Computing, Mobile Technology

*Software development – Software Quality Management

*Project activities – Computer Project 3 and 4

*Management – Management and the Business Environment, Software Project Management

*Industrial experience or equivalent -Work Placement

It also includes a specialist module in Games Development:

*Designing computer games – Games Middleware, Digital Image Processing.

 

Career prospects; Further studies

The Department is located on the Institute’s North Campus adjacent to the Kerry Technology Park where a number of new, exciting and highly successful technology enterprises are based. Graduates of the computing programmes that have strong core computing skills are attractive to companies such as these and others like them nationally and internationally.

Depending on their particular skill sets, graduates may find work in a variety of roles such as:

*Programmer/software developer with a games development, media or other technology enterprise and areas where ICT is heavily used such as finance services, education and health care;

*Developer of digital media and audio/video content;

*Network technician and administrator;

*Database administrator;

*Web developer and web manager.

Contact details

Email: Brigid.Crowley@staff.ittralee.ie
Tel: +353 (0)66 7191927 Ext: 1927

 

http://www.ittralee.ie/en/InformationAbout/Courses/SchoolofBusinessComputingandHumanities/Computing/TL811-BScHonsInComputingwithGamesDevelopment/

MSc. in Distributed and Mobile Computing – ITT

 

MSc. in Distributed and Mobile Computing
Institute of Technology Tallaght – TA_KDMCO_M

1 year full-time course

Course Overview

Computing professionals are a critical element in the modern business world and the demand for computing graduates is strong and projected to remain strong into the future.

Sending text messages. Downloading music. Making web pages. Booking tickets. Online chat. Health scans. Computer games. Banking. E-mailing a photos. computer systems don’t just sit on a desktop with a keyboard, screen and mouse attached – they are everywhere. It’s not just the internet, behind every one of the screens one uses there is a computer system which retrieves information, analyses what is wanted, verifies identity and returns with the requested result.

 

Course content

 

*Research Methods

*Mobile Applications Design & Development

*Dissertation

*Information Security – Vulnerabilities and Defences

*Scalable Computing

*Network Analysis & Design

*Web Semantics and Information Mining

*Software Development and Process Management

*Cloud and Virtualised Infrastructure

*Business Intelligence

*IT Strategy, Innovation and Governance

*Technology Law

*Strategic Management & Finance

*Simulation & Visualisation

 

Contact details

Barry Feeney MSc PhD ( Head of Department )
+ 353 1 4042402
barry.feeney@ittdublin.ie

 

http://www.it-tallaght.ie/index.cfm/page/course?id=266

Higher National Diploma in Classical And Computer Animation – BCFE

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Higher National Diploma in Classical And Computer Animation
Ballyfermot College of Further Education – CCH

2 year full-time course

Course Overview

This course gives budding artists the chance to express themselves artistically through the medium of animation, both classical (hand-drawn) and computer generated. This dynamic course provides the skills to take individual and group projects from conception to completion. The course aims to enable the student to develop a comprehensive understanding of the principles and techniques employed by the professional animator and to acquire the requisite skills for entry into Feature, TV or Computer Game animation.

Course content

2D Animation and Principles, Introduction to 3D Computer Animation and Modelling for Characters, Principles of Life Drawing and Anatomy for Animation, Visual Communication, Layout for Animation, Scriptwriting for Animation, Principles of Analysis for Animation. 2D Character Animation, Application of 3D Computer Animation and Modelling, Life Drawing for Animation, Visual Communication in Moving Image, Layout and Storyboarding, Production Practice, Historical and Theoretical Analysis for Animation

 

Career prospects; Further studies

Graduates may apply for the Advanced Diploma in Animation / BA Honours Degree in Animation in BCFE. The BA Honours Degree in Animation is certified by the University of Dundee Scotland.

Entry requirements

Leaving Certificate/LCVP with a minimum HC3 in Art and one other HC/OA and three passes or equivalent or FETAC level 5 award with a merit profile or BTEC National Diploma with a merit profile. The academic entry requirements may be waived for mature applicants (21+)

Additional information

Portfolio Guidelines:

  • Students applying for Animation Courses should bring to the interview a portfolio of artwork completed within the past year demonstrating drawing skills and interests.
  • This portfolio should contain: Four A3 size drawings from life or the human figure displaying emotion (anger, happiness, love, sadness etc). It is suggested that you ask a friend or family member to pose for these drawings and that you spend no more than 2 hours on this exercise. Quick sketches are better than finished pieces.
  • Approximately twelve pieces of artwork (sketches and more finished work) including observational drawings (life drawing/still life), perspective drawing, some colour work and work of personal interest.
  • A sketchbook of quick, 5 to 10 minutes, drawings from life (people, animals, still life, buildings interior or exterior).
  • Please bring only original work. The drawings of established cartoon characters and work copied from books should not be included.

Contact details

00353 1 6269421

info@bcfe.cdetb.ie

 

 http://applications.bcfe.ie/course-CCH-Higher_National_Diploma_In_Classical_And_Computer_Animation.html

 

Higher National Diploma in Interactive Media – NWRC

nwrc logo 

Higher National Diploma in Interactive Media
North West Regional College

2 year full-time course

Course Overview

This highly creative course is about producing and presenting high-quality advertising, promotion, marketing and educational content for businesses, individuals and companies. It encourages the development of imagination, initiative, original ideas and a professional work ethic for the production of the highest quality portfolio of individual styles which places students in the best possible position when seeking employment or continuing to higher education. This course is ideal for students from a traditional art background and/or a creative computing background. The course is driven by clientled ‘live’ briefs and projects.

Course content

  • Visual communication in Interactive Media
  • Interactive Web Authoring
  • Ideas generation in Art and Design
  • Lens based Recording Techniques
  • Contextual and Cultural Referencing
  • Audio Visual Techniques
  • Animation Techniques for Interactivity
  • Professional Practice
  • Interactive Media Team Work
  • 3D Computer Modelling & Animation
  • Digital Video Post-production and Editing
  • Sound Production & Editing using Interactive Media
  • Project Design Implementation and Evaluation
  • Computer Interface Design Principles
  • Marketing Development using Interactive Media
  • Work-based Experience

Work placement/Internship

All students on the second year of the course will be offered work experience in a multimedia related industry.

Career prospects; Further studies

The course sits within the NI Media Academy, and as such, students may progress to the final year of the BA (Hons) Media Arts at the University of Ulster, Coleraine, after having successfully completed the HND course and a short bridging module. Alternatively they can progress into any relevant degree programme at university, or begin to explore employment opportunities in this field.
Entry requirements

Minimum 80 UCAS points, plus 4 GCSE passes grade C or above ; or Irish Leaving Certificate – Minimum 80 UCAS points, plus 4 Ordinary passes at Grade D1 or above; plus interview.
Note: the entry requirement may be lowered to a minimum of 100 UCAS points depending upon demand.
Contact details

Derry / Londonderry
T.028 7127 6000
F. 028 7126 0520

B.Sc. in Computing – LIT

 

B.Sc. in Computing, Level 7
Limerick Institute of Technology – LC403

3 year full-time course

Course Overview

This three year programme prepares students for a broad range of exciting careers in the computing sector. It provides students with an opportunity to work with evolving technologies in a fast moving industry. Students will develop essential skills in computing which will open many career paths and options for further study. During the programme, students will learn how to design and build desktop and mobile apps, troubleshoot and fix computer hardware, use computers to work with and manage data, connect devices and make them work together.

Technology is used in all aspects of industry, retail and financial sectors. Whether you want to work in a large multinational company, a small indigenous Irish company or an innovative start-up, computing graduates are much sought after. The technology sector in Ireland is a vibrant one providing many opportunities for graduates. Companies such as Twitter, Facebook, eBay, PayPal and Google have chosen to locate in Ireland here providing jobs across a wide variety of computing areas.

This programme is ideal for the problem solver, the team player and those who enjoy building things in a fun and innovative environment. Students will undertake work placement and engage in projects inspired by real challenges faced by companies and develop solutions. The classroom will be led by industry-experienced, highly skilled lecturers who use a hands-on approach in a supportive friendly environment.

Course content

Year 1
Introduction to Programming, Web Development Fundamentals, Computer System Concepts, Mathematics for Computing, Operating System Fundamentals, Organisations and Business Processes, Introduction to Computer Networks, Introduction to OO Programming, Programme Design Concepts, Electronics for Computing, Mathematical Methods, Operating Systems Management, Interpersonal Development.
Year 2
Structured Programming, Introduction to OO Design, Multimedia Technology, Database Planning and Design, Human Computer Interface Design, Management Principles, Data Structures, Microprocessor Systems, Statistical Data Analysis, Internet working, Database Systems Implementations, Enterprise Application Development.
Year 3
Mobile Application Development, Algorithms, Network Services and Applications, Project and Teamwork, Computer Graphics, Professional Development, Software Security and Testing, Embedded Systems, Artificial Intelligence, Project and Teamwork, Organisational Studies, Work Placement.

 

Career prospects; Further studies

Graduates of the Level 7 Bachelor of Science Degree in Computing will be qualified to design, develop and test software applications.

You can pursue further third level education including level 8 courses in computing and technology.

The Thurles Campus Enterprise Acceleration Centre houses technology start-ups who require computing graduates and there is an opportunity for graduates who have innovative ideas to form their own start-ups.

Graduates of the Level 7 Bachelor of Science Degree in Computing will be qualified to design, develop and test software applications. Students can pursue further third level education including level 8 programmes in computing and technology. The Thurles Campus Enterprise Acceleration Centre houses technology start-ups who require computing graduates and there is an opportunity for graduates who have innovative ideas to form their own start-ups.

Entry requirements

A minimum of 5 Passes in Leaving Certificate subjects, including Mathematics and English/Irish

Full FETAC Level 5 or FETAC Level 6 Award.

Contact details

Ms. Natasha Kiely, Programme Leader
Tel: 0504 28261

B.Sc. (Hons) in Computing (Games Design and Development) – LIT

 

B.Sc. (Hons) in Computing (Games Design and Development), Level 8
Limerick Institute of Technology – LC418

4 year full-time course

Course Overview

This programme is designed to produce graduates with an in-depth knowledge of the essential aspects of games design and development. Students will learn the techniques for analysis, design and development of games for diverse platforms including mobile, handheld consoles, personal and tablet computers, games consoles, interactive TV and online games in a variety of computer programming languages. Students will produce game designs and implement these through a variety of game engines and frameworks using state of the art technology and specialised hardware.

Our hardware facilities include Ireland’s largest Xbox 360 Game laboratory and access to Playstation development kits. LIT is licenced for leading multi-platform game engines to enhance your learning experience. LIT Thurles, a Digital Games Hub, is the home of Games Fleadh, one of Ireland’s most important games programming festivals. LIT Thurles alumni have worked on AAA titles such as StarCraft, Wolfenstien, Guitar Hero and Call of Duty. Our campus enterprise centre facilitates and is host to game studios start-ups who are actively supported by Thurles Chamber Enterprise Centre business mentors.

It is suited to those who are creative through reading lots of books from a variety of genres, are good at mathematics and programming, are independent thinkers and are experimental, particular and persistent.

 

Course content

Year 1
Introduction to Programming, Web Development Fundamentals, Computer System Concepts, Mathematics for Computing, Operating System Fundamentals, Organisations and Business Processes, Introduction to Computer Networks, Introduction to OO Programming, Programme Design Concepts, Electronics for Computing, Mathematical Methods, Operating Systems Management, Interpersonal Development.
Year 2
Digital Games Design, Structured Programming, Database Planning and Design, Human Computer Interface, Introduction to Object Oriented Design, Management Principles, Data Structures, Internetworking, Microprocessor Systems, Statistical Data Analysis, Database Systems Implementation, Enterprise Application Development.
Year 3
Digital Game Programming Principles and Practice, Network Services and Applications, Algorithms, Professional Development, Computer Graphics, Software Security and Testing, Embedded Systems, Advanced Digital Game Programming, Artificial Intelligence, Project and Teamwork, Employment Placement.
Year 4
Programming Digital Game Engines, Software Project Management, Concurrent Algorithms, Networked Games, Game Physics, Platform Digital Game Development, Digital Game Artificial Intelligence, Distributed Algorithms, Computing and Modern Culture, Graphics and Audio, Project.

 

Career prospects; Further studies

Graduates will be suitable for employment in a wide range of positions including: Games Programmer, Game Tester, Game Designer, Games Middleware Engine Developer, Games Developer Tools Designer and in Graphics and in Audio Software Production

Graduates may also pursue research studies within the G.A.M.E.S Entertainment Technologies Research Group. This group includes researchers with expertise in Gaming, Animation, Media, Entertainment and Software. Research is focused on the needs of digital content producers within Digital Games, Animation and Media industry sectors.

Entry requirements

A minimum of 2 honours and 4 passes in six Leaving Certificate subjects, including Mathematics and English/Irish

Full FETAC Level 5 award, including a distinction grade in at least 3 modules, or a FETAC Level 6 award

 

Contact details

Tel: 0504 28253
Email: paula.briody@lit.ie

 

http://www.lit.ie/Courses/LC418/

 

B.Sc. (Hons) in Computing (Software Design and Development) – LIT

 

B.Sc. (Hons) in Computing (Software Design and Development), Level 8
Limerick Institute of Technology – LC415

4 year full-time course

Course Overview

Today we interact with software using our laptops, mobile phones, GPS systems, tablets and Games Consoles. Software is all around us and the requirement for individuals to design, develop, test and maintain quality applications continues to grow annually. Software Design and Development is the study of concepts, technologies, processes and methodologies which contribute to the engineering and construction of software systems.

 

Our suite of Computing programmes in Thurles have been specifically designed to provide students with the knowledge and skills to obtain a strong foundation in general computing activities in the early years of study. Later years of the programme aim to provide students with specialised understanding in areas of software engineering and systems development. The tools and techniques learned in this programme will offer graduates many career opportunities in a wide variety of industries.

 

If you are interested in being involved in the development of new and innovative products then Software Design and Development at LIT Thurles is the programme for you! If you want to work with evolving technologies and be involved in an industry that constantly changes the way in which people interact with technology then this is the ideal career path for you.

 

Course content

Year 1
Introduction to Programming, Introduction to Object Orientated Programming, Web Development Fundamentals, Program Design Concepts, Introduction to Computer Networks, Computer System Concepts, Electronics for Computing, Operating Systems Fundamentals, Operating Systems Management, Mathematics for Computing, Mathematical Methods, Interpersonal Development.
Year 2
Structured Programming, Data Structures, Enterprise Application Development, Introduction to Object Oriented Design, Human Computer Interface Design, Internetworking, Multimedia Technology, Microprocessor Systems, Database Planning & Design, Database Systems Implementation, Management Principles, Statistical Data Analysis.
Year 3
Mobile Application Development, Computer Graphics, Software Security & Testing, Network Services & Applications, Embedded Systems, Algorithms, Artificial Intelligence, Organisational Studies, Work Placement, Professional Development, Facilitated Team Project.
Year 4
Language Design & Implementation, Concurrent Algorithms, Distributed Algorithms, Software Project Management, Advanced Methods in System Design, Software Quality, Advanced Embedded Systems, Advanced Database Systems, Simulation & Modelling, Project, Computing & Modern Culture.

 

Career prospects; Further studies

Opportunities for graduates include employment across a range of industries such as financial services, healthcare, manufacturing, pharmaceutical, retail & technology. This qualification will open doors for students both nationally and internationally in positions such as Project Manager, Applications Developer, Mobile Games Developer, Software Engineer, User Interface Designer.

 

Entry requirements

A minimum of 2 honours and 4 passes in six Leaving Certificate subjects, including Mathematics and English/Irish

Full FETAC Level 5 award, including a distinction grade in at least 3 modules, or a FETAC Level 6 award

Contact details

Ms. Natasha Kiely, Programme Leader
Tel: 0504 28263
Email: natasha.kiely@lit.ie

 

 http://www.lit.ie/Courses/LC415/

Higher Certificate in Games Development – BIFE

 

Higher Certificate in Games Development, Level 6
Bray Institute of Further Education – MG

1 year full-time course

Course Overview

This one year Games Development course is designed to encourage key games development skills especially in the areas of games software programming and 3D modelling & animation. Learners will learn how to use and implement popular game engines in the creation of their own games software titles while studying core development languages. Additionally, learners will create graphics, animation, sound and look at their implementation possibilities for modern technologies such as the web, mobile devices and gaming consoles. Successful learners will have an extensive knowledge of games software development as well as an extensive portfolio of work including games.

Course content

*Digital Media Technology

*Project Development

*Programming Languages

*Digital Multimedia Authoring

*Digital Imaging

*Web Authoring

*Sound Engineering & Music Technology

*Drawing

*Mathematics for Computing

Career prospects; Further studies

 

*Game development roles – Programmer – Artist – Animator – Designer

*Indie Game Development

*Software & Web Development

*Digital Media roles

 

Higher Education Progression:

*Carlow IT: BSc in Computer Games Development (CW208)
*Dundalk IT: BSc in Computing in Games Development (DK820); BSc in Computing in Software Development (DK721)
*Athlone IT: BSc in Computing in Software Design (Game Development) (AL801)
*IT Blanchardstown: BA (Honours) in Creative Digital Media (BN112); Bachelor of Arts in Creative Digital Media (BN021)
*NUI Maynooth: BA Digital Media (MH110)

Entry requirements

*Leaving Certificate with at least a D3 in Ordinary Maths with relevant experience
*FETAC Level 5 award
*Mature applicants – experience will be considered in lieu of formal qualifications

 Places are offered following a successful interview. Candidates are encouraged to bring a CV and portfolio to the interview.

Places are offered following successful interview. Learners should have a good working knowledge of computers and some software (e.g. Internet, Email, MS Office).

Contact details

bifeenquiries@wicklowvec.ie

 

http://www.bife.ie/p/gamesdevelopment

B.A. (Hons) in Computing – ITT

 

B.A. (Hons) in Computing, Level 8
Institute of Technology Tallaght – TA_KCOMP_B

1 year full-time course

Course Overview

Computing professionals are a critical element in the modern business world and the demand for computing graduates is strong and projected to remain strong into the future.

Sending txt messages. Downloading music. Making web pages. Booking tickets. Online chat. Health scans. Computer games. Banking. E-mailing a photos. computer systems don’t just sit on a desktop with a keyboard, screen and mouse attached – they are everywhere. It’s not just the internet, behind every one of the screens one uses there is a computer system which retrieves information, analyses what is wanted, verifies identity and returns with the requested result.

 

Course content

Semester 7

*Enterprise Applications Development 1

*Social Media Analysis and Information Integration

*Interactive Media Design

*Enterprise Database Technologies

*Project

*Information Management

Semester 8

*Enterprise Applications Development 2 – Draft

*Interactive Media Development

*Enterprise Applications Architecture

*Project

*Computational Theory

 

Contact details

Barry Feeney MSc PhD ( Head of Department )
+ 353 1 4042402
barry.feeney@ittdublin.ie

http://www.it-tallaght.ie/index.cfm/page/course?id=147

B.A. in Computing – ITT

 

B.A. (Hons) in Computing, Level 8
Institute of Technology Tallaght – TA_KCOMP_D

1 year full-time course

Course Overview

Computing professionals are a critical element in the modern business world and the demand for computing graduates is strong and projected to remain strong into the future.

Sending txt messages. Downloading music. Making web pages. Booking tickets. Online chat. Health scans. Computer games. Banking. E-mailing a photos. computer systems don’t just sit on a desktop with a keyboard, screen and mouse attached – they are everywhere. It’s not just the internet, behind every one of the screens one uses there is a computer system which retrieves information, analyses what is wanted, verifies identity and returns with the requested result.

 

Course content

Semester 5

*Web Design & Development 2

*Object Oriented Analysis & Design 1

*Algorithms and Data Structures 1

*Advanced Databases

*Cloud Services & Distributed Computing

*Innovation & Entrepreneurship

*Operating Systems

*Logic and Problem Solving

Semester 6

*Project

*Algorithms and Data Structures 2

*Object Oriented Analysis & Design 2

*Network Management

*Operating Systems

*Logic and Problem Solving

*Innovation & Entrepreneurship

Contact details

Barry Feeney MSc PhD ( Head of Department )
+ 353 1 4042402
barry.feeney@ittdublin.ie

http://www.it-tallaght.ie/index.cfm/page/course?id=145

Higher Diploma in Computing – ITT

 

Higher Diploma in Computing, Level 6
Institute of Technology Tallaght – TA_KCOMP_HD

1,5 year full-time course

Course Overview

Computing professionals are a critical element in the modern business world and the demand for computing graduates is strong and projected to remain strong into the future.

Sending txt messages. Downloading music. Making web pages. Booking tickets. Online chat. Health scans. Computer games. Banking. E-mailing a photos. computer systems don’t just sit on a desktop with a keyboard, screen and mouse attached – they are everywhere. It’s not just the internet, behind every one of the screens one uses there is a computer system which retrieves information, analyses what is wanted, verifies identity and returns with the requested result.

 

Course content

Semester 1

*Object-Oriented Software Development 1

*Architecture, Operating Systems and Networks

*Systems Analysis and Testing

*Information Systems

*Web and UI Design

Semester 2

*Project – Software Development Specialisation

*Enterprise Applications Development

*Object-Oriented Software Development 2

*Project – Network Infrastructure Specialisation

*Virtualisation Infrastructure Management

*Secure Network Design and Implementation

 

Semester 3

*Work Placement/Internship

 

Contact details

Barry Feeney MSc PhD ( Head of Department )
+ 353 1 4042402
barry.feeney@ittdublin.ie

http://www.it-tallaght.ie/index.cfm/page/course?id=114

BA Design in Animation – UU

University of Ulster 

Bachelor of Design in Animation
University of Ulster – WW26

4 year full-time course

Course Overview

Design for interaction and animation has become part of the film, television, games and interface design canon – from Jurassic Park to Avatar, Angry Birds to Call of Duty, Xbox to mobile. The field of animation and interaction has experienced unprecedented growth in recent years and it’s only getting more exciting. With new distribution methods and technologies continually coming online, your work will have many paths to reach a worldwide audience.

During the course you will study drawing, the principles of animation and interaction design, storytelling and narrative, design and the history, practice and theory of screen production. You will gain an understanding of creative and technical process using industry standard software in order to create interactive designs and computer animations.

As animation and interaction is a highly collaborative environment you will learn the principles and practices through teamwork, while developing your individual professional practice. The course enables students to enter the industry with the skills and knowledge required to create animation and interactive content for a range of exciting and rapidly evolving platforms as well as facilitating numerous opportunities for employment in a rapidly growing area at an international level.

BDes Hons Design for Interaction and Animation aims to provide students with specialist knowledge and skills necessary to develop and adapt their chosen career in the diverse creative practices associated with interactive design and animation. The course aims to contribute, through the education of its students as adaptive and resilient designers, writers and thinkers, to the local, national and international practice of design in its current and future forms

The aims of the course aims are to:

*Enable students to acquire a high degree of knowledge, understanding and experience through the practice of design interaction and animation; and to acquire high level of practical, conceptual and aesthetic skills and the critical means to integrate them in design problem-solving;

*Enable students to pursue a high level of intellectual enquiry, independence and critical awareness through academic conventions and through the creative practice of design interaction and animation;

*Offer the opportunity to work collaboratively, on live projects, industry generated initiative and competitions, in order to gain essential work based learning experience and develop the transferable skills essential to succeed in the creative and cultural industries;

*Enable students to acquire experiences, skills and knowledge appropriate to the professional contexts of design interaction and animation

 

Course content

Students work both collaboratively and individually in an immersive studio environment on a wide range of interaction and animation based projects. Students will have the opportunity to develop their own specialist skills or study a range of areas to develop a wider understanding of the subject.

First year provides students with the opportunity to work together on a range of projects designed to introduce them to the broad range of artistic and technical opportunities within the subject area. Creative problem solving and visual thinking are central in year one where students develop new world concepts, which become fertile ground for design thinking and creative experimentation. Students develop the skills and thinking to create 3D computer animated films and interaction designs using the latest industry standard technologies.

Second year will cultivate an environment where each student can experience a wide range of facets within the interaction and animation spectrum. Greater emphasis will be placed on the individual’s role within teamwork, mirroring the collaborative nature of the digital creative industries. Students are encouraged to become increasingly aware of their strengths and how they align to roles and opportunities within industry.

The final year focuses on students building a body of work in preparation for entry to the professional arena – this usually takes form through the development of a range of skills on both individual and group projects. Opportunities exist to embrace group projects to develop innovative outcomes with potential for commercialisation beyond the course through the Masters pathways on offer, which potentially integrate with the undergraduate programme.

The final year also engages students with a range of industry led projects and international competitions designed to showcase their abilities on a world stage amongst their peers. These include D&AD Young Blood; YCN (Young Creatives Network); ISTD (International Society of Typographic Designers) and other competitions as appropriate.

 

Work placement/Internship

After successful completion of Year 2 a student can opt to undertake a placement year, leading to the award of a Diploma in Professional Practice or Diploma in International Academic Studies. The DPP is generally European-based and workshop orientated. The DIAS allows for further study at an institution in either Europe or in the USA, under the Erasmus scheme, the Study USA scheme or the Year abroad scheme. You will obtain the appropriate award in addition to your degree’s classification on successful completion of your Final Year. Many students avail of this exciting and valuable opportunity, and see a great benefit when they return to study in their Final year.

 

Career prospects; Further studies

Graduates with skills in computer animation and digital design have many well-paid career opportunities available to them. Many students continue their education with the MA in Multidisciplinary Design or MFA Computer Animation.

Entry requirements

Suitably qualified applicants will be interviewed prior to entry where they will be required to present a body of work displaying creative thinking in the form of a portfolio, showreel, or screen presentation will be required.

Your portfolio should demonstrate quality, enthusiasm and productivity in a broad range of work, which can include sketches, animations, photography, life drawing, painting, video, printmaking, code snippets and websites. Definitely bring rough work/sketchbooks to show us how your projects were developed – a very important indicator of how you work. We will look for evidence of intelligence and ideas in your portfolio projects. Do not feel compelled to produce ‘slick’ computer material – at this stage we are more concerned with your creative potential.

Irish Leaving Cert: A minimum of 240 UCAS Tariff Points to include grades BBCCC (one of which should be in Art and Design or related subject).

Contact details

Conánn FitzPatrick
conann.fitzpatrick@ulster.ac.uk

Professor Greg Maguire
g.maguire@ulster.ac.uk

 

http://study.ulster.ac.uk/prospectus/course/201415/2887

B.Eng. (Hons) in Computer Games Development – UU

University of Ulster 

B.Eng. (Hons) in Computer Games Development
University of Ulster – G453

4 year full-time course

Course Overview

This four-year course will provide you with a wide range of knowledge and skills in computer games development. On completion of this course, you will be able to contribute to the development of computer games on a PC, console and mobile platforms. You will also have developed expertise in programming languages, and wireless and mobile technologies. This course will help you on the way to a career in the emerging and innovative games sector as well as introducing opportunities for further study.

 

Course content

Students undertake six introductory modules in Year 1 covering subjects such as programming, mathematics, computer hardware, computer games, and internet and multimedia technologies.

In Year 2, the modules extend students’ knowledge of computer games design and development,
mathematics, algorithms and data structures, and programming.

Year 4 modules enable students to explore areas of computer game development in more depth, and include a major project to further advance and integrate technical and academic skills.

 

Work placement/Internship

Year 3 is normally a period of industrial placement. Students can choose to work in the UK, Ireland or Europe. Students can also study in the USA. These options lead to either the Diploma in Professional Practice (placement year), or the Diploma in International Academic Studies if the year is spent in study abroad.

 

Career prospects; Further studies

On completing this course successfully, you will be able to choose from a number of career options: for example you might choose to work as a games developer in a multi-disciplinary team within the industry. There are also many opportunities for work in systems programming. Alternatively, graduates may proceed to postgraduate study in computing or related areas within the Faculty of Computing and Engineering

The course has been designed to enable students who graduate with a good honours degree to apply for postgraduate study towards a PhD, MSc, MRes or other higher qualification.

Entry requirements

Irish Leaving Cert: Offer in range 280-300 UCAS tariff points at Higher Level to include higher grades B1B2B2C2C3 and one science-based subject (Mathematics, Physics, Chemistry, Biology, Computing, Technology and Design, ICT, IT or Engineering). English and Mathematics IO at minimum Grade C3.

 

Contact details

Faculty of Computing and Engineering

Tel: +44 (0) 28 9036 6305
Email: compeng@ulster.ac.uk

Course Director
Mrs Mairin Nicell
Tel: 028 7167 5148
ma.nicell@ulster.ac.uk

http://study.ulster.ac.uk/prospectus/course/201415/1579

B.Sc. (Hons) in Computer Science – UU

University of Ulster 

B.Sc. (Hons) in Computer Science
University of Ulster – G401

4 year full-time course

Course Overview

This course is offered at the Magee campus by the Faculty of Computing and Engineering. If you are interested in computer software design, how computers communicate and how they actually perform their tasks, then this course is for you. After you complete this course you will have the skills necessary to pursue a career in computing in a wide range of commercial and industrial organisations; for example, you will be able to contribute to the invention of new computer-based applications or the creation of computer-based data processing tools. You will also develop skills in project management and teamwork.

 

Course content

Students study six modules in each of the first two years of the degree. In Year 1 subjects covered include programming, databases, systems analysis and design, mathematics, and computer hardware.

Year 2 subjects include algorithms and data structures, object-oriented programming, networks and operating systems, and human-computer interaction.

In Final Year, students will complete a major project and dissertation. The project involves the analysis, design, implementation, testing and evaluation of a substantial computer-related problem. There are optional modules to choose from including Mobile Technology, Enterprise Computing and Systems’ Security.

Work placement/Internship

In Year 3 students undertake a year’s work experience, and can choose to work in the UK, Ireland or Europe. Students can also study in the USA. These options lead to either the Diploma in Professional Practice (placement year), or the Diploma in International Academic Studies if the year is spent in study abroad.

 

Career prospects; Further studies

Graduates with computer science and communications technology skills will find many career opportunities available to them, in developing new software, as project managers, in systems analysis, in planning and technical management, or in information management and database environments. Skills developed in the course will always be in strong demand, as virtually every modern enterprise needs increasing numbers of computer-literate graduates.

Opportunities for postgraduate study in computing, engineering or related areas are substantial. The course has been designed to enable students who graduate with a good honours degree to apply for postgraduate study towards a PhD, MSc, MRes or other higher qualification.

 

Entry requirements

Irish Leaving Cert: Offer in range 280-300 UCAS tariff points at Higher Level to include grades B1, B2, B2, C2, C3. All subjects considered. English and Mathematics IO at minimum Grade C3.

 

Contact details

Faculty office: Jordanstown

Tel: +44 (0) 28 9036 6305
Email: compeng@ulster.ac.uk

Course Director
Mrs Mairin Nicell
Tel: 028 7167 5148
ma.nicell@ulster.ac.uk

http://study.ulster.ac.uk/prospectus/course/201415/1593

 

B.Sc. (Hons) in Computing – UU

University of Ulster 

B.Sc. (Hons) in Computing
University of Ulster – G403

4 year full-time course

Course Overview

The Computing/ICT industry is the fastest growing sector in the Northern Ireland economy and graduates from the Faculty’s computing courses are highly sought after. The modern student is increasingly concerned that their investment in education is rewarded with enhanced employment prospects. In this respect Computing courses at Ulster exemplify the University’s vision of “professional education for professional life”. Graduates from Computing programmes at Ulster will have developed the necessary skills and abilities to make a significant contribution to the industry.

This course is offered at the Coleraine campus by the Faculty of Computing and Engineering. The course helps you:

*gain a thorough understanding of the principles, techniques, tools and technology of ICT and identify opportunities for its use and application in the workplace

*extend your knowledge and skills by studying a number of areas of current research interest

*demonstrate and develop your skills by developing, constructing, evaluating and documenting a significant piece of software for use in an area of particular interest

*enhance your interpersonal and problem solving skills which are particularly important in successful system development.

 

Course content

In years one and two you will acquire a range of practical skills and develop a broad professional awareness. Students study modules in each of the first two years covering subjects such as programming, information systems, mathematics, computer technology, web development, artificial intelligence and computer game development. The structure of the first two years is shown below.
Year 1

*Introduction to Web Development

*Computer Hardware and Networks

*Professional and Academic Skills

*Software Development II

*Web Information Systems

*Computing Foundations

*Professional and Academic Skills

Year 2

*Data Structures

*Web Applications Development

*Game Design and Development

*Professional Development and Employability

*Concurrent Systems

*Web Database Systems

*Mobile and Cloud Computing

*Professional Development and Employability

Year 3

After a period of placement preparation in year two, you will normally spend a year on placement in the IT industry. During this time you will have the opportunity to consolidate and extend the skills that you have acquired during your first two years of study.

Year 4

*Software Project Management

*Professional Web Services Development

*Individual Project

Options are determined both by the research interests of staff and the demands of employers, and are reviewed frequently. The modules on offer typically contain options such as

*Console and Mobile Game Development

*3D Game Technologies

*Database Technology

*Cloud Based Architectures

*Data Analytics and Performance Modelling

*Digital Image Processing

*Intelligent Systems

Work placement/Internship

After a period of placement preparation in year two, you will normally spend a year on placement in the IT industry. During this time you will have the opportunity to consolidate and extend the skills that you have acquired during your first two years of study.

 

Career prospects; Further studies

Graduates will have many career opportunities available to them, in software development, as web designers/developers, as project managers, in systems analysis, in planning and technical management, or information management and database environments. There are also many and varied opportunities for postgraduate study in computing or a related area.

Entry requirements

Irish Leaving Cert: Offer in range 280-300 UCAS tariff points to include grades B1, B2, B2, C2, C3 (Typical Profile). Minimum English and Mathematics at grade D3 if Higher and C3 if Ordinary level.

 

Contact details

Faculty of Computing and Engineering
Tel: +44 (0) 28 9036 6305
Email: compeng@ulster.ac.uk
Web: http://www.compeng.ulster.ac.uk

Course Director
Dr Adrian Moore
Tel: 028 7012 4317
Email: aa.moore@ulster.ac.uk

http://study.ulster.ac.uk/prospectus/course/201415/1535

Bluebear, Junior Game Dev (Dublin)

Bluebear is looking for a junior programmer to join our engineering team and help develop new and exciting games for our expanding library of titles.

We are interested in hearing from talented programmers eager to get their career in game development started. Prior work experience is helpful but not required. If you feel that you are a gifted programmer, then we would encourage you to apply even if you do not have all of the skills/qualifications listed below.

As programmers ourselves, we understand that a strong programming aptitude will allow you to pick up new technologies quickly.

The perfect candidate will need:


*A bachelors degree in computer science or equivalent ( M.Sc or Ph.d preferred )
*Strong programming abilities in C/C++
*Ability to write clean OOP code
*An appreciation for quality workmanship

Nice to have:


*OpenGL,
*XNA
Box2D/Chipmunk
Python/Perl scripting ability
*Linux/Unix skills
*Git experience
*Experience with Agile/Scrum methodologies
*JavaScript, Lua

Other Qualities:

*Display high standards, good attention to detail and a methodical work process.

The ideal candidate should have an ability to work effectively in a small team and independently under their own initiative.
Familiarity with the best apps on the App Store and an appreciation for beautiful UI.

Salary


The position is available on a full time basis. Salary will depend on the candidate/experience level.

To Apply
Please send us a short e-mail on why you want to work with us and any links to portfolio work/online presence to jobs@bluebear.ie

About Bluebear

Bluebear is an independent game studio based in the heart of Dublin, Ireland. We are focused on bringing innovative titles to the casual gaming market and have a passion for quality and beautiful design. We believe in creating fun games that offer strong user engagement and that allow our users to be creative. Our 36 apps have been downloaded more than 60 million times since the companies inception. We’re building out a team of extremely talented people and have huge ambitions for the future.

 

See www.bluebear.ie for more and for other positions.

global_game_jam_logo

Global Games Jam 2015

The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development.

The weekend allows you to explore the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.

The structure of a jam is usually that everyone gathers on Friday late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon.

In January 2014, they had 488 location in 72 countries create over 4000 games in one weekend!

GGJ 2015 is January 23-25. This year four locations are listed for the Ireland – Pulse College Galway, IT Carlow, Griffith College Dublin and LIT Thurles. See the website and then contact the individual venues.

 

wig-jobs

Call for speakers for Women in Games Conf.

A call has opened for speakers and panellists to speak at the annual Women in Games industry event on September 10th, 2015 in London.

This is a European conference and it welcomes speakers – men and women – from Ireland and outside of the UK.

There is a deadline of July 11th for all those interested to make contact with their ideas for a conference which last year attracted over 200 delegates.

The Conference will take place on September 10th at London South Bank University at the invitation of Siobhan Thomas, Director of the very successful BA (Hons) Game Cultures course. The conference will include again the European Women in Games Hall of Fame Awards where last year Rhianna Pratchett, Siobhan Reddy and Zuraida Buter joined the Hall of Fame.

Anyone interested in speaking or a participating in this year’s conference can contact conference organiser, David Smith on david.smith@wigjobs.com

See also www.womeningamesjobs.com/ 

Pick A Pet

Six appeal

Pavel Barter talks to John Halloran, co-founder of SixMinute Games, about how the independent mobile game studio rose from the ashes of PopCap to become a leading light in Irish game development.

Failure is not always an option, but the team at SixMinute Games consider it a stepping stone to success. In January, 2014, the independent development studio began developing mobile game Pick A Pet. Six weeks later, the game had a soft launch in the Philippines. In Pick A Pet, players use pets, each sporting a special power, to match puzzles. Would people enjoy the idea? How long would users play it? How frequently would they change pets? SixMinute had dozens of questions about the game – and only players could provide the answers.

John Halloran, co-founder at SixMinute, recalls the process: “We can see the number of fails and re-tries on each level. Why are people dropping out at the third screen? Why are people not getting past level three, even though it’s definitely do-able?  You replace an early version of the screen with a more polished version. Does that work? Does it increase the number of players? Can we get people to level 20?”

Ultimately, the team wanted to know if the concept worked. “If users don’t enjoy this element of picking and choosing pets, we should stop. It’s about deciding whether or not to continue working on it.”

As it happened, Pick A Pet was a triumph. The game amassed around 25,000 users in the Philippines within a few weeks. Having ironed the creases out of the game, the company launched it in Ireland in April, 2014, followed by a global launch in July.

Pick A Pet

 

Halloran is in the rec room of SixMinute’s offices, in a building off Dublin’s Camden Street. Much has changed since September, 2012, when US developer PopCap, creator of hit franchises Bejeweled and Plants Versus Zombies, closed the doors of its Dublin offices.

Halloran and other members of the PopCap team then set up SixMinute, but they wanted a different approach to development. All of them had developed products at PopCap that were never released: a common strategy for a large studio. From the start, SixMinute’s strategy was to launch games quickly, then test them in markets before undertaking a big launch. “The idea is you want to fail quicker,” explains Halloran. “You want to understand whether this game is going to work or not… and understand what people like about the game.”

SixMinute, which has 11 employees at present, inherited the attributes that made PopCap a world leading mobile developer. Notably, a focus on design and polish. When Halloran first started working for the company in 2005, making a Nokia version of a PopCap title, he needed to raise his game. “In PopCap, everyone has to understand game design, whether you are a programmer, a tester, producer. It’s key to everything,” he says.

John Halloran became a mobile game aficionado early in his career. At Abertay University, in Dundee, his training was geared toward AAA games for PlayStation or Xbox, and working in large teams. But he found himself working in mobile at an early stage of the technology, developing the J2ME mobile game MotoX, while still in Scotland, in 2005.

“I preferred smaller teams, the fast pace of advancement of technology,” he says. “I always felt the need to be more central than peripheral. I would find it quite difficult to be an engineer doing physics code in a big team for a AAA game. Smaller teams, making games over the space of a few months, releasing them and going on to the next game, was my passion.”

When he returned to Ireland, Halloran helped set up a Dublin branch of U.S. development studio TKO Software, which lasted a few months before folding in 2005. TKO’s Irish mobile team then set up mobile development studio Gamavoo, which was acquired by PopCap toward the end of 2005. “We were happy when PopCap came on board and took us over. It was a great thing to happen – we knew they were a great company and were going on to do great things. I was in PopCap for seven years. There was only about 50 people in the company globally when I started. There was over 600 when we finished up. It was a great opportunity to be a part of that and see how a company develops.”

When PopCap closed its doors in 2012, almost 100 jobs were lost. “I don’t think it’s a failing of the part of people in Dublin,” reasons Halloran. “PopCap was going through a lot of changes at the time – there were cuts across the board.

Five PopCap alumni – Séadna Long, John Halloran, Rory Walsh, Brian O’Donnell, and Paul O’Donnell – stayed in Ireland to establish their own company, although Walsh dropped out along the way. Some outsiders considered it a risky venture. Surely having five directors would lead to creative disagreements and contractual difficulties?

“We heard that so often. It made us very self-aware. It wasn’t something that scared me. Having been through so much with these guys, we know each other well.”

SixMinute team

 Four founders (From left to right: John Halloran, Séadna Long, Brian O’Donnell, Paul O’Donnell).

Brian studied at Abertay and lived with Halloran in Scotland. Paul, Brian’s younger brother, worked at PopCap for five years. “We’re pretty solid,” says Halloran. “You need to have disagreements and differences of opinion. But we’ve been through enough, throughout our years working together, to be able to lead without friction becoming too much. That’s not an issue. There are bigger things to worry about.”

SixMinute was self-funded for its first six months. They were founding members of the Games Ireland incubator unit in the IFSC in early 2013, and secured investment that summer. By this time, they had released Monster Mini-Games for Facebook. Using Nintendo’s WarioWare as inspiration, Monster Mini-Games, released as an Android app later in 2013, was a collection of casual games with names such as Monster Pop, Egg Head, Monster Match, Flapper, Whack-A-Monster, and Word War M.

“I knew I’d love making that game,” says Halloran. “Every week or two, we’d make a new game. Myself, Brian, Paul, would split off and do our own game. If it became profitable, we’d [still] be sitting here making mini-games. That sounded like an ideal scenario for me: throwing out small games and having an audience waiting for new content every few weeks. We wanted to create a game where you play against a friend, take multiple turns, and don’t know what game is going to come next. The hardest part about that is, you have to bring casual players through multiple games. New users might not understand it.”

In the end, Monster Mini-Games was too high concept for most players. Despite there being precedents with games such as Dumb Ways to Die and Mario Party, SixMinute could not get the overall meta-game to work. Was it a risky venture for a first project?

Monster Mini Games

“In hindsight, yes. But it was a great learning experience that made us do things really quickly,” says the SixMinute co-founder. “Even when I was making that game, I thought it was a big venture to undertake: ‘We are going to learn to make games really quickly and make them polished as individual teams. We’re not dependent on each other as one big group’. The company’s ethos was founded with that game. It got us noticed in the industry. A lot of the contacts I made with bigger companies around Europe were made through that game. That was the foundation that allowed us to do what we’re doing now.”

SixMinute are not scared about taking risks when making games, but Monster Mini Games proved that self-publishing has pitfalls. So for its next game, the company partnered with a publisher, FingerSoft in Finland.

Since its launch in 2014, Pick A Pet, for iOS and Android, has hooked players around the world. SixMinute is confident the game will break a million downloads in its first year. In December, 2014, another Finnish company launched the game in China. And the story is not over. Players, eager to tackle new levels, are constantly waiting for new content updates.

SixMinute use the freemium model, simply because it would be difficult to operate a company of this size with premium games. Pick A Pet has an in-app currency that allows players to purchase items and feed their pets. At the end of each level, you can buy more turns. The studio has begun to integrate video advertisements into the game, as an alternative for users to buying premium currency. While this makes up only a few per cent of revenue stream at present, Halloran predicts it will increase in the future.

SixMinute’s model of mobile game production affects everything from team-size to recruitment. Pick A Pet had six or seven people working on it when in full production. Now a couple of developers manage the project, whether testing, designing new levels, working with artists, or dealing with business partners in Finland and China. Halloran looks for multi-tasking skills in everyone he recruits.

Pick A Pet 2

“The longer things have gone on, the more we’ve turned to multi-skilled people,” he says. “People who are experts and broadly skilled as well. Everyone in the team needs to be a game designer, and understand art and coding. You have to do a bit of testing, production. The team needs to manage itself. I look for that from nearly everyone I hire, even artists.”

Even when SixMinute is not actively recruiting, the studio is always interested in hearing from prospective employees. “Half of the people we take on are when we are not planning to hire someone. I always look at CVs. If someone wants the opportunity, I’ll always listen to them.”

SixMinute’s Irish base has advantages. The company has a symbiotic relationship with Google and Facebook. In December, 2014, Halloran gave a talk for Google business leaders about his experience of making games and running a small games studio. “They help us out quite a bit,” he adds.

As well as nurturing Pick A Pet, SixMinute has started work on two new casual games. In 2015, the studio hopes to release a game on Android-based TV platforms, such as Amazon Fire or Nexus Player. The business of mobile gaming, though, is constantly evolving.

“That’s why I love working in mobile,” says Halloran. “When I was making Nokia games, or J2ME games, it was all about getting Vodafone to take your game, then getting it pre-installed on Nokia handsets. The app store revolutionised this business model. Now you no longer have to be a company like PopCap, getting deals with other big companies. Now anybody can make a game. That was the biggest revolution in mobile games.”

In a few years’ time, the industry will probably have changed all over again. “Who knows where it will go? I suspect China is going to be a big market over the next three years. Advertisements, as a revenue stream for a casual games studio, will likely rise to the fore as well.”

One constant will remain: casual games that capture the world’s imagination. While John Halloran is optimistic about Ireland’s position in the global gaming hemisphere he contends that the country needs a breakout hit: a Tetris or an Angry Birds, developed on Irish shores.

“When I started the company, I felt the only thing missing from Dublin and Ireland is a big hit game. We’re still waiting for that. That will tie everything together. We’ve seen that level of success from Irish apps, but not necessarily in games. We want to be the company that makes that big hit. That one hit will transform the industry.”

 

 

 

www.sixminute.com SixMinute logo

Sign-in for SixMinute’s latest prototype testing here 

Check out their games

 

 

Pick A Pet
Developer: SixMinute
Price: Free+

Pick A Pet - Puzzle
Developer: SixMinute
Price: Free+
The app was not found in the store. :-( #wpappbox

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