The Little Acre Is Out Now

Pewter Games Studios and Curve Digital have this week released the much anticipated game ‘The Little Acre’.

The Little Acre follows the story of Aidan and his daughter, Lily, set in 1950’s Ireland. After discovering clues as to the whereabouts of his missing father, Aidan begins investigating until he inadvertently finds himself transported to a strange new world. Ever the hero, Lily sets off after him, encountering her own perils along the way. Featuring voice-acting and hand-drawn animation, The Little Acre is a memorable, lovingly crafted adventure game.


The Little Acre is available now on PC, PlayStation 4 and Xbox One.


More on the studio.

Pewter Games Studios are a small Irish game development studio, focusing on the creation of unique and memorable story-driven games.


Ben Clavin and Christopher Conlan met while studying for their Master’s Degree in Digital Games, during which they created several small games. For one in particular, they saw potential. Wanting to take the idea further, the two formed Pewter Games Studios following graduation in 2013. The team grew to six in 2014, and nine in 2015.


Pewter Games Studios are supported by the National Digital Research Centre and Enterprise Ireland, and are based in Dublin.

For more on them visit


9th Impact launch hand-made Christmas game

9th Impact's Christmas-themed match 3 game

Mobile game developers 9th Impact, have today launched a unique Match 3 game for the holiday season.

What makes Christmas Express Match 3 unique is not the gameplay itself, but that every single piece from the characters down to the exit buttons are hand-made from clay.

The clay characters include Santa, Rudolph and Snowman and are brought to life using stop motion animation. The result is a beautiful aesthetic, full of heart and charm. The level map screen is a magical winter wonderland with a sense of playfulness and Christmas warmth.

“I wanted this game to be proud of it’s hand-made origins rather than striving for pixel perfect digital graphics.” said 9th Impact game designer and artist Sarah Quick.

The game isn’t all about just creating a unique aesthetic though. “I love playing match 3 games, so I designed the levels to be fun, diverse and challenging and created a new type of piece – a Christmas Cracker – which gives you a surprise bonus each time you open one.” said Quick.

Christmas Express Match 3 will appeal to Candy Crush addicts, lovers of hand-made crafts or those with an appetite for festive themed fun.

Christmas Express Match 3
Christmas Express Match 3
Developer: 9th Impact
Price: Free
Christmas Express Match 3
Christmas Express Match 3
Developer: 9th Impact
Price: Free+


9th Impact are an award winning game studio based in Galway, Ireland.   The team of artists, designers, developers and storywriters build original and franchised games for iOS and Android.  They are best known for being the developers of the official game series based on the classic Biker Mice from Mars TV show.

Scéal, a Supernatural Irish game, now out on Steam


Sceal concept artIndependent game developer Joint Custody have been in touch to say that their supernatural Irish mystery game Scéal (meaning ‘Story’) in Irish is now available on Steam.

Rooted in Irish folklore, the game tells the tale of a young girl’s spirit that’s trapped on earth. She must unravel the truth about her past to secure her passage to the afterlife. The world of Scéal is like a ‘living storybook’, with rich watercolor-style graphics that pop-up and animate as you travel through it.

Drawing heavily on Irish mythology and Celtic symbolism, players inhabit the spirit of a young girl who unlocks fragments of her memory by completing tasks for the townspeople of Irish fishing village Carlingford.

On her travels, the girl encounters a mysterious Raven named Branna, who promises to take her to the afterlife once all her memories are restored. Branna warns the spirit girl that the outcome of her story will change depending on her actions, with the game containing three unique endings.

Throughout Scéal the spirit girl must use her supernatural powers to complete tasks and quests. These include the ability to possess the bodies of villagers as well as transform into an Angel of Light or a Dark Banshee. Turning into these two supernatural beings enables the spirit girl to use their powers to paint the story in summer or winter colours and unlock more clues to progress the story.

Joint Custody worked with renowned Irish folk singers Lorcan Mac Mathuna and Aislinn Duffy, who wrote and composed the music for the game. Each track was written and recorded in three different styles to reflect the various emotional states of the main character.

The full soundtrack is available on Soundcloud at:

The launch trailer can be found at:

Well done all.


A 5-part ‘Making of’ series is available on YouTube at:


For more visit


Scéal is available on Steam at:

Sceal: An Irish Folklore Adventure
Sceal: An Irish Folklore Adventure



Dreamfeel wins Grand Prix design award 2016

at the 18th Annual IDI Irish Design Awards.

The Grand Prix was awarded to Llaura McGee from Dreamfeel (, an emerging video game designer whose game, If Found Please Return, was highly praised by the judges for its interesting and immersive techniques. Dreamfeel won three awards and a commendation in the Irish Design Awards, including an award for best Game Design, a commendation for Collaborative Design, an award for emerging talent and the Grand Prix overall award.


If Found, Please Return is an interactive narrative in which you read the infinitely unfolding diaries of drifter/astronaut Kasio. Erase the things you’ve done, the places you’ve been, the people you knew, and even erase existence itself. This is how it ends.

In 2016 a 15 minute self contained chapter was created and exhibited at EGX Rezzed in London, the AMaze festival in Berlin and State of Play in Dublin.

dreemfeel 0201_poster_gif_test_500px
Game – Llaura DreamFeel
Art – Liadh Young
Music – Liz Ryerson
Production – Eve Golden-Woods
Pre-production Help – Thryn Henderson

The IDI Irish Design Awards recognise, celebrate and promote exemplary design vision in Ireland. The event took place in November in Dublin. See

Galway Game “Cellular” in Running for IDI Awards 2016 <- click here to vote

Galway-based company Tribal City Interactive have had their game Cellular accepted as an entry into the 2016 IDI Irish Design Awards. The game has been available on the AppStore since January and offers players a chance to relax with a repetitive but rhythmic interaction style.

In their entry to the competition, Tribal City had this to say:

“The brief was to create an experience that would be accessible, simple to pick up, but nuanced. Challenges included the limitation of having a one-touch input mechanic, employing a functional and smooth feeling movement system and developing an evolving and changing background score that would add a relaxing atmosphere and interact with the player’s in-game actions. Creating a responsive and intuitive movement mechanic was the first step in the design of Cellular. When the player touches the screen the avatar reverses its clockwise circuit and begins moving in the opposite direction, allowing the player to navigate the space between each revolution, giving them choice in direction, but with a constant sense of momentum. Composing several interlocking pieces of music that could seamlessly flow over each other as the player progresses was a great challenge. Cellular works best as an engrossing and relaxing experience and the music helps realise that.”

Voting for the Public Choice Category of the IDI Awards closes on Thursday 16th November, so be sure to get your VOTE in before then!

9th Impact bring Frankenfarm puzzle game to life

9th Impact have released their latest mobile game, Frankenfarm, a bright, fun and original puzzle saga.
The story is that Victor has been gene splicing animals on his uncle’s farm and has managed to create “dragons”, which appear to be an unholy mix of chickens, pigs and cows. Your job is to help Victor clean up this mess before his Aunt Betty finds out what he’s been up to.

The way to clear the farm of these dragons is to match 3 of them in a horizontal or vertical line (luckily all fields on the farm are divided into board game squares). Sounds easy, but at any one time you have only 4 random animals that you can place on the board. Sometimes these are chickens which you can match 3 of to make a pig, 3 pigs make a cow and 3 cows make the illusive dragon.

Mentioning the words “match 3” conjures up images of Bejewelled and Candy Crush, but this is a completely different proposition. The graphics are bright and colourful enough to appeal to anyone in the casual game audience but the challenges get sufficiently tricky, as you play through the 140 levels, that even a chess masters’ forward planning abilities would be tested.

The advanced levels have larger fields containing more dragons, extra chickens, boulders that block your way and even exploding cows. Frankenfarm is a totally off-the-wall presentation of a simple, unique and clever puzzle mechanic which will keep you entertained for hours.

Developer: 9th Impact
Price: Free+


Developer: 9th Impact
Price: Free


9th Impact is an award winning independent game development studio.  The team of artists, engineers and producers are huge fans of Biker Mice from Mars so working on the official games was a dream come true.  In December 2015, the company launched Biker Mice from Mars from Mars on the App Store and Google Play Store.


Imirt AGM 2016


The Imirt AGM 2016 will take place at 6 pm on Friday the 4th of November at Start Lab in Galway. Find out about Imirt and their plans for the coming year, meet the recently elected board, and have your say about how Imirt can help represent game creators in Ireland.

Let them know on the Facebook event page if you’re planning to go along.

Both members and non-members are welcome to attend and they will also live stream the event on the Imirt twitch channel.

The Imirt AGM is on after the “Creative Stories – From Practitioners in Games and Animation” session in GMIT from 2-5pm and there will be a Galway Game Dev meetup later on nearby.

If you have any questions you would like us to address at the AGM please email:

Eden Isle: Resort Paradise now in beta


Simteractive’s first game, Eden Isle is now in Beta! Sign up as a beta tester, or apply for work experience.

Beta Testing

Eden Isle: Resort Paradise is now in beta! If you are interested in giving feedback on the game and helping to find bugs or if you just want to give it a go before it’s released, drop an email to or sign up at Eden Isle is iOS only at the moment but if you’re on Android you can still sign up and you’ll get an email when the Android build is ready. The feedback from the Irish game dev community Simteractive have received so far has been invaluable and they really appreciate all the input into the game.

Work Experience/Internship

If you’re interested in work experience or an internship in QA, you can find the application form and all the details at

About Eden Isle

Eden Isle: Resort Paradise is a sim/building game that lets players create their dream holiday resort. It’s a casual, free-to-play game for smartphones and tablets. Keep up to date with the game through Facebook or Twitter @eden_isle.

Game Features

*Build a holiday resort that reflects your ideals and personal style
*Attract guest types such as treehuggers, hipsters, glampers, fashionistas and selfie-lovers by building the facilities they want in your resort
*Keep your guests happy by tending to their needs and responding to any special requests
*Manage your bars, restaurants and shops well to earn as much money as possible
*Decorate your resort to earn bonuses from nearby accommodation and activities
*Keep your resort running smoothly by ensuring your activities are in good working order, your staff are well-trained, your resort is clean and your warehouse is well stocked
*Visit resorts that your friends have built and compare your resort building skills
*As your resort improves, your resort score and star rating improves – can you build the ultimate five-star resort?


Here’s a brief trailer: 

About Simteractive

Simteractive is a Dublin-based game development studio. There is currently a team of six working on ‘Eden Isle: Resort Paradise’, which is the studio’s first title.

For more information on Simteractive check out the website or follow @Simteractive on Twitter.

Conference on Game Jams, Hackathons and Game Creation

The second annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017) has decided to extend the final deadline for the Call for Papers. This conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events.  The conference proceedings will be published in the ACM Digital Library.

The conferences takes place on the 26th of Feb in GitHub in San Francisco, USA – before GDC.

Game jams and hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics. The research area now has a diverse and dedicated following of scholars.


Paper submission

Submissions Dec. 1, 2016

Decisions Jan. 6, 2017

Camera Ready Copy Jan. 20, 2017


Late breaking (extended abstracts)

Abstract Submissions Dec. 1, 2016

Review Jan. 6, 2017

Final Draft Jan. 30, 2017

Decisions Feb. 7, 2017

Camera Ready Copy Feb. 15, 2017


Game Showcase:

Submissions Jan. 30, 2017

Decisions Feb. 7, 2017

Camera Ready Copy Feb. 15, 2017

Please note that accepted papers will be published in the ACM digital library.


Experienced 3d Artist / Model Maker at Immersive VR Education

Immersive VR Education are seeking an experienced 3d Model Artist / Model Maker for an immediate start in their Waterford office. Full specs below.

We are looking for a seriously motivated, and experienced game developer who can create innovative game-play solutions and compile our studio assets into compelling VR experiences. We want to find programmers with a passion for game development and an extensive knowledge of Unity3D and Unreal game engines.

About Us

We are an award winning studio based in the south east of Ireland with a focus on educational & edutainment based content. Our previous titles include the hugely popular ER VR on the GearVR and the multi award winning Apollo 11 VR Experience released on the Oculus Rift and HTC Vive. We are also working on a multiplayereducational platform and another VR education title Titanic VR which will be released next year.

This role offers an exciting opportunity to be part of a cutting-edge VR production. 3D Model makers/ artists work creating high detail models both hard surface and organic. Working closely with texture artists and the art supervisor to create photo realistic models.
Must have at least 3+ years professional experience.

Primarily responsibilities
– Collaborating with project director to create props and other assets.
– understanding of the games/real-time production pipeline
– the ability to work closely with texture artists, but also when necessary alone.
– create high detail 3D assets, and process into polished game ready assets.
– commitment to continuous learning and developing latest techniques.


Essential Skills
– Extensive experience modelling in 3DS Max, equivalent package.
– Experience in a 3D sculpting package.


Desirable skills
– Familiarity with texture painting package and work-flow.
– Unity or equivalent game engine experience.


Salary: DOE

Start Date: 


Location: Ireland / Waterford Office


Email your CV and portfolio to

Texture Artist at Immersive VR Education

Immersive VR Education are looking for a Texture Artist for an immediate start in their Waterford office. Full specs below.

About Us

We are an award winning studio based in the south east of Ireland with a focus on educational & edutainment based content. Our previous titles include the hugely popular ER VR on the GearVR and the multi award winning Apollo 11 VR Experience released on the Oculus Rift and HTC Vive. We are also working on a multiplayereducational platform and another VR education title Titanic VR which will be released next year.

This role offers an exciting opportunity to be part of a cutting-edge VR production. Texture artists work closely with modelers and the project director to create the look and design of photo realistic props and assets.

Must have at least 3+ years professional experience.

Primarily responsibilities
– Collaborating with project director to create textures and other maps/ materials for real-time assets.
– thorough understanding of the games/real-time production pipeline
– the ability to work closely with modellers and other artists
– create materials and maps from high detail 3D models and process into polished game ready assets.
– commitment to continuous learning and developing latest techniques.

Essential Skills
– Experience with 3D painting packages
– Skill Creating photo realistic texture maps
– Experience creating assets for real-time applications

Desirable skills
– Unity or equivalent game engine experience.

Location: Ireland (Relocation package available for right candidate.)

Email your CV and portfolio to

Awards & Unity nominations for Immersive VR Education

Immersive VR Education has been in touch about their latest news.

Immersive VR Education have recently won another international award for their educational experience, Apollo 11 VR. Apollo 11 VR gives users the ability to witness the moon landing first-hand, from the view point of Neil Armstrong.

The Waterford-based company have taken out Best Educational Experience at the Proto Awards held in Hollywood, after being nominated for five awards.

David Whelan - Proto Awards
David Whelan – Proto Awards


You can see their acceptance speech below.


Secondly, they have been nominated for the Unity Awards but need your help to try secure a win. The company has been nominated for 3 Unity Awards, with the winners to be announced at Unity 2016 Los Angeles on 1st November.

Apollo 11 VR has been named a finalist for Best Non-Game Project, Best VR Experience, and The Golden Cube award. These awards are granted by the gaming community, with Unity account holders able to cast their votes.



As their recognition is growing so is their workforce, with the team expanding from 4 to 12 employees within a year. And they are still expanding, with positions advertised on and their website –

IMIRT Elect New Board Members


IMIRT, the association representing game makers (digital and analogue) in Ireland, has returned the results of their September elections.

The three available seats have been filled by Jen Carey, Alan Duggan and Stephen Kelly (returning).

With the departure of Owen Harris and John Halloran, the full Board now reads:

Jen Carey; Alan Duggan; Chris Gregan; John O’Kane; Stephen Kelly; Colm Larkin; Brenda Romero.

If you are a part of the Irish Game Making Community and are not yet a member of IMIRT, join here: (€20 annual membership)

Vigilantes launches Kickstarter Campaign


Donegal-based developer Timeslip Softworks is excited to announce that Greenlight and Kickstarter campaigns for Vigilantes have just gone live. Vigilantes offers a compelling crime themed, turn based tactical experience for Windows, Mac, and Linux. Players assume the role of Sam Contino, an idealist dragged down the rabbit hole of vigilantism and determined to bring down the three criminal gangs which dominate Reiker City. Vigilantes is the studio’s second game, and has been in development for almost two years. Polished preview demos are available for Windows, Mac and Linux.


The studio hopes to raise €5,000 to help with upcoming development costs, and the campaign has some great rewards. In addition to significantly discounted copies of Vigilantes, backers have the option to have a criminal or NPC named after them. The Kickstarter campaign for Vigilantes will run until 6th November.

kickstarterSteam Greenlight

Windows Demo:

Charles Cecil working with Pewter Games on The Little Acre

Christopher Conlan Charles Cecil Ben Clavin

(LtoR) Christopher Conlan, Charles Cecil and Ben Clavin

In recent weeks, renowned game designer Charles Cecil has been working with Pewter Games as executive producer to provide the final polish on their upcoming game ‘The Little Acre’.

“The creator of ‘Broken Sword’ – a hugely successful game, Charles is one of the biggest names in adventure gaming. Having him on the team is a huge endorsement,” says Ben Clavin of Pewter Games.

Following a successful GamesCom this summer, the company also announced that they had signed an agreement with games publisher Curve Digital which plans to release their game in six languages at the end of October.

The Little Acre will be released on PC and consoles in Q4 this year.


More on the game

More on the publisher

More about Charles Cecil –

A recent full article on the company – 



9th Impact Go Global with Biker Mice: Mars Attack

Galway based studio 9th Impact have today launched Biker Mice: Mars Attack! globally on iOS and Android based on the 90’s kids’ favourite Biker Mice.   

The game is a turn-based strategy game based on the Biker Mice from Mars TV show and inspired by the classic 90’s game Advance Wars.

Biker Mice 9th Impact

The action takes place on Mars and players control infantry, artillery and air units of the Freedom Fighters as they seek to reclaim Mars from the Plutarkian invaders.

Players choose the move and attack of each of their units, then await the opposing force’s response.  Upgrading troops and equipping them for each battle is core to successful missions, of which there is over 30 to complete.

Fans of the show will know the backstory and recognise all the characters, but for other players the game is a war strategy challenge with many hours of tactical gameplay.

This is the second game the company has made based on the TV series Biker Mice from Mars.  The first game, simply called Biker Mice from Mars, was an episodic story based runner.  Players ride motorcycles through the streets of Chicago, dodging obstacles, shooting Greasepit’s goons and foiling Limburger’s plots.  The game has been well received by fans of the show judging by the Play Store ratings and comments.

“Biker Mice: Mars Attack! is a completely different feel to the first Biker Mice game,” said Finn Krewer, head of development at 9th Impact. “In the first game we focused on the action, parody and the funny one-liner elements from the TV show.  This game is slower and more strategic – the flashbacks scenes to the war on Mars were always poignant and intense.”

For more see

And on 9th Impact see

Biker Mice: Mars Attack!
Biker Mice: Mars Attack!
Developer: 9th Impact
Price: Free
Biker Mice: Mars Attack!
Biker Mice: Mars Attack!
Developer: 9th Impact
Price: Free+

About Biker Mice from Mars

Biker Mice from Mars is an animated series created by Rick Ungar which first aired in 1993.  The series features 3 motorcycle-riding mice who’s home planet of Mars is attacked by a fish-like race called Plutarkians.

The show was hugely popular in many countries at the time of broadcast and gained a dedicated worldwide cult following over the years. The series spawned two previous games – one on the Super Nintendo console (1994) and the other on Play Station 2 (2006).

About 9th Impact

9th Impact is an award winning independent game development studio.  The team of artists, engineers and producers are huge fans of Biker Mice from Mars so working on the official games was a dream come true.  In December 2015, the company launched Biker Mice from Mars from Mars on the App Store and Google Play Store.

Upcoming Animation Skillnet short courses


Check out these upcoming Sept/Oct evening courses in Dublin and please spread the word.

1) An Introduction to 3D with Maya (5 Monday Evenings):

2) An Introduction to Toonboom Harmony – with a focus on rigging (5 Tuesday Evenings):

3) Production Management for Animation (5 Wednesday Evenings):

4) Introduction to Shotgun (5 Thursday Evenings):

Classes take place Guinness Enterprise Centre, Taylors Lane, Dublin 8.

Deadline for applications 14th September.

IMIRT board elections 2016


IMIRT, the association representing game makers (digital and analogue) in Ireland, is holding elections in September and is seeking nominations now. The deadline for nominations is Wed 31st Aug 2016.

The 2016 Board elections for Imirt will happen in late September. There will be three seats available for nominees (next year the remaining four board spots will be available).

To become a nominee you simply need to be a member of Imirt and e-mail expressing an interest (i.e. you self nominate).

We will then ask for a bio and optional photo to put on the Imirt website in the run up to the elections. Also if you have any other questions or suggestions please get in touch! See


Animation Skillnet Traineeship Programme 2016/17



Animation Skillnet are delighted to team up again with Screen Training Ireland, the Irish Film Board and a host of top Irish Animation and VFX studios to run the second iteration of the highly successful graduate traineeship programme for the animation and vfx sectors in Ireland.

The pilot programme saw 12 graduates placed in animation and VFX studios for up to 12 months, as well as receiving targeted and intensive training in specific skills areas throughout the training period.

The 2016/17 programme will take place over an intensive 6-month period, with a short intensive period of upfront training, followed by a mixture of on-the-job and classroom based training over the following months.  Selected participants for the 2016/17 programme will once again be matched with leading animation, VFX and games studios and participate in tailored training through Animation Skillnet and Screen Training Ireland. The VFX and Animation Graduate Traineeship is a full-time programme for which a training allowance/bursary will be made available to selected participants.

Start Date:      Monday 10th October 2016

End Date:        Friday 24th March 2017

They are currently seeking applicants. More details about the programme and the application procedure can be found here:

Closing date for applications is the 5th of September. 

Network In Play Logo

Beginner and Diversity friendly Game Workshops (Dublin)

The Network in Play partners (including Coding Grace,, Imirt, Pulse College, Dogpatch Labs and Maynooth University) are organising three FREE workshops in Dublin in August/Sept. aimed at beginners who are interested in learning about designing, writing and coding for games.

These workshops follow up on our surveys which we discussed in an earlier feature on –

These are diversity friendly workshops, which means we are looking for people from a diverse range of backgrounds, interests and identities. These workshops are aimed at people aged 18 and over. They are not aimed at those already studying games or working in games.

They are FREE to attend and we encourage people to attend all three workshops. Workshops will last for approx. 3 hours with a break for a light lunch (provided).

We are organising the following 3 workshops:

Boardgame design (Sat Aug 20),  start 11 am.
Venue: Pulse College, Halston Street, Dublin.
Tutor: Robin David O’Keeffe –

Interactive Fiction with Twine (Sat Aug 27), start 11 am.
Venue:Pulse College, Halston Street, Dublin.
Tutor: Charlene Putney –

Making 2D games in Unity3D with Fungus (Sat Sep 3), start 11 am.
Venue: The Vaults, Dogpatch Labs, CHQ, IFSC, Dublin. NOTE CHANGE OF VENUE**
Tutor: Chris Gregan and Paul McGrath –
See also Paul’s film company Whackala –


To be eligible, you must not be currently studying on a games-related post-secondary course, have prior experience in making games, or work in the games industry.

We are open to creatives (artists, storytellers, creative writers, musicians) and other non-programmers.

We will ask you a few background questions on signup and some follow up questions after the workshops to assess how you think things went.

To provide an inclusive and safe environment to learn, we have a Code of Conduct:

This initiative is a pilot project part funded by the SSHRC research council in Canada and the ReFig: Network in Play – Crafting Diversity in Games. The ReFig project is committed to promoting diversity and equity in the games industry and culture.

Thanks to our hosts, tutors and supporters.

More information:


Workshop 1 Signup: –

Workshop 2 Signup: –

Workshop 3 Signup: –

Network in Play (Ireland) –

Refiguring Innovation in Games project website –

Game Dev Workshops with Howling Hamster (Galway)

This series of workshops is aimed at anyone with an interest in game development who has no experience making games.

Howling Hamster, a game development team based in Galway, will be delivering some skills and tips to get you on your way to being a game dev. We’ll be using the free Unity3D engine and free tools or trial software for these workshops.

The idea is that these workshops will give you taste of the multiple aspects of making a game. We encourage you to try your hand at each workshop – you never know what you might learn!

Day 1 – 3D Art workshop    (Sat 6th, August)
Day 2 – Audio workshop    (Sat 13th, August)
Day 3 – Programming workshop    (Sat 20th, August)

During the workshop you will make your first, simple game. This will teach you some of the the fundamentals and confidence that will provide a starting point for futher learning. Game development can be a daunting. Luckily the folks at Howling Hamster are super nice and willing to help out.

The outcome of this series of workshops will be your first simple game. You will have learned a great deal about the processes involved in making a game, as well as get an idea of what you prefer to do.

The course will take place over the first 3 Saturdays in August – the 6th, 13th and 20th from 10:15am to 3:45pm each day. Cost = €20.

We recommend that workshop goers follow up their first game by going to the Galway Game Jam on August 27th to test out and strengthen your new skills and meet more professional and hobbyist game developers.

If you have any questions send Darren Kearney at 

Limited places still available

Book a ticket at 


AlterConf comes to Dublin August 6th

AlterConf On Saturday, August 6th, Alterconf is coming to Dublin. As detailed on the conference’s site, AlterConf is a traveling conference series that provides safe opportunities for marginalized people and those who support them in the tech and gaming industries. By highlighting the powerful voices and positive initiatives of local community members, we build hope and strengthen the community’s resolve to create safer, healthier spaces for everyone.

The conferences go beyond the limited definitions and basic discussions of diversity to create a deeper, more nuanced conversation. Each conference features a wide range of speakers delivering critical analyses of tech and gaming culture and presenting their vision for what our community can be.

Dublin’s AlterConf will be hosted in Dogpatch Labs from 10AM to 4:30PM, and will feature a diverse group of speakers who will talk about diversity, personal experiences, and creating safe opportunities in the game and tech industries. Because some of the topics may include content that may trigger painful memories for some the schedule includes a list of potential triggers beneath each speaker’s presentation so that attendees can decide ahead of time whether to attend a particular talk.

Basic tickets are 19 Euro, and registration can be completed through the event website.

Dublin Alterconf (schedule, speakers, and registration):

Irish Conference on Game-Based Learning

The 6th Irish Conference on Game-Based Learning (iGBL2016) will be be hosted by Trinity College Dublin on 1st and 2nd September 2016, and bookings are now open.

iGBL provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change.

– Researchers will be able to present and share their latest findings.
– Students will have an opportunity to present their work, showcase their games, meet specialists in this field and obtain feedback.
– Instructors will have the opportunity to discover new ideas and learn and share new game-based skills that they can integrate in their teaching.
– Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation.

The conference includes a mix of academic presentations, practical workshops, digital and non-digital games demos, along with plenty of opportunities to network.

This year, 100 authors (e.g., teachers, researchers, and students) will be presenting their work and developments on games and learning through 49 presentations (e.g., workshops, game demos, and research and practitioners’ presentations). We are also delighted to have Derek Robertson as our keynote speaker this year.

You can now register your place before 29th July 2016 to benefit from our discounted early bird booking rates (prices will increase after 29th July):

– Students: €30 (€40 after 29th July)
– Regular: €60 (€80 after 29th July)

So, if you would like to share your experience or meet like-minded people, then iGBL2016 will be a great event to attend, and you can book your place at

Innovate our World looking for Unity 3D intern (update)

8th continent


We are looking for Unity 3D developers to work part-time on Lunar Destiny, a VR rover racing game set on the Moon. The game is part of an extended universe, featuring a novel, comics, poster art, and more.

Team is based in Ireland and U.S.

This is a perfect opportunity for the right candidate to work on a new commercial game and level up their skills. We’re looking for a self starter who can manage their workflow, be punctual for calls and meetings, and work with an international team to tight deadlines. They must be good at documenting code and troubleshooting issues. The right candidate will work with one of our lead developers who will provide guidance and review the quality of their work.

Positions are initially as unpaid interns; several will transition to paid positions later this year.

You must be able to:

*Work remotely and independently, using your own hardware and software
*Participate in Skype video conferences and WhatsApp texting
*Initially working mostly with US staff (GMT – 5 hours) for part of workday
*Work in a Unity environment using C#
*Implement game functionality per design and guidance
*Proficiency importing 3D artwork and getting it game-ready within Unity. (setting up rigging, Animations, Materials)
*Proficiency with the Physically Based Rendering system within Unity
*Give regular feedback to the project management team on design, coding, and implementation issues and improvements
*Provide quality technical documentation
*Create tools for level design and mechanics tweaking
*Use GitHub or similar repository for daily code checkin
*Provide accurate estimates for work and meet estimates
*Address bugs and other technical issues in a timely manner

Helpful if you have:

*Excellent knowledge of Unity C#
*Experience with shipped game titles
*Interest and knowledge of space programs/technologies
*Experience with racing games/vehicles

Apply to:  with “Unity Developer” in subject line. Please include your CV and link(s) to any supporting site(s). We look forward to meeting you!

See the project website at


(Job originally posted May 2016. Updated and reposted July 2016. )


GamerCon Dublin – Speakers wanted !

GamerCon Dublin takes place at the Conference Centre Dublin on March 18th and 19th 2017. See for details.

They expect 8000+ gamers over 2 days.

They are currently looking for speakers from the games development world to speak as part of their ‘experts’ series.  The talk will take place in the 2000 seat auditorium to an audience of gamers, developers and aspiring developers.

If you feel you can provide 30 Minutes of fun, engaging and thought provoking content, with some Q&A from the audience – drop them an email and they will be in contact.

Mail them at:



GamerCon Announced for Convention Centre Dublin, March 2017

GamerCon, a convention focused entirely on the Consumer Gaming sector was announced today. The event, which expects to host over 8000 gamers across 2 days, will take place in the Convention Centre Dublin on March 18th and 19th 2017.


‘We are delighted to be able to announce such an event here in Dublin, and cannot wait to share what we plan to be an immersive experience with the Gamers of Ireland. The 2000 seater Auditorium at the Convention Centre is perfect for gamers interested in seeing their favourite YouTubers, and the 30,000 square foot exhibition hall will give attendees the opportunity to experience Virtual Reality, play their favourite games, engage in the latest eSports and shop our Merch-Market for all of the latest gaming merchandise.

With close to €250m being spent each year on Gaming in Ireland, GamerCon aims to cater for the very significant, and growing Gaming Market. Perhaps surprisingly, the average gamer in Ireland may be closer to 30 than they are to 15, as gaming has become so mainstream in the past 5-10 years in particular, so we aim to cater for a sophisticated gamer who wants an experience, not just an event.   We will work with lighting and set designers to create an immersive experience that we cannot wait to unveil to the public in March.’

– Ferdi Roberts, CEO GamerCon


GamerCon will be family friendly. The event will cater for all age groups, with a KidsZone area dedicated to Lego, MInecraft and PG-rated games, with older attendees catered for also with the worlds most popular gaming titles such as Counterstrike, Rocket league, League of Legends, World of Warcraft and a host of others.

‘We expect to have 50+ titles at the event, covering online Multi-player, Sports, Driving, First Person Shooter and more’ said Roberts ‘ and we will also cater for those who like the Retro games such as Mario Bros, Pac Man and Space invaders, in our dedicated Retro Zone’.

In the coming weeks and months GamerCon will announce special guests, stars from YouTube and more, including talks from leading games development companies demonstrating what it takes to conceive, develop and launch games.

The event takes place over Saint Patricks weekend on the 18th and 19th of March 2017 and additional details of how to get tickets can be found at



Press enquiries :

General enquiries :

GameCraft Unplugged at InspireFest 2016

Gamecraft came to InspireFest Fringe 2016 with another fantastic Unplugged session.

Gamecraft Unplugged is an games jam style event where attendees design and create table top games, using arts and crafts,  paper and pens, crayons and cardboard, and basically anything that doesn’t need an electrical current!


It was a great success with many games produced by the young creators who attended. Many families came out to play board games and build table top adventures of their own.

A huge thanks to Inspirefest for having us and to all the volunteers who helped make this Gamecraft Unplugged happen.

See for information on future events.


DIGIT hiring Senior QA Tester


DIGIT are looking for a Senior QA Tester to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

Senior QA Tester

The role:
– You’re responsible for owning and improving the QA pipeline for our games
– You’re in the driving seat, making sure DIGIT deliver the highest quality, for our next-gen MMORTS and Empire-Building games, played by millions of mobile gamers globally.

Here’s what you will be doing:
– Take ownership of areas of the QA pipeline, taking a proactive role in constantly improving processes
– Play an active part in Sprint Planning, and Scrum in general, being a vocal advocate for quality
– Administration of our bug databases
– Mentoring and guiding more junior members of the QA team
– Take responsibility for championing the quality of our games. Ensure that this quality is consistently maintained
– Test case creation and maintenance
– Manual testing. Such as regression tests, smoke tests and play tests
– Reporting and regression of defects. Using bug tracking tools and reporting in a highly accurate and concise manner
– Game balancing and gameplay improvements feedback.

To do this job, you will need:

– At least 3 years’ experience in a games QA role, with at least 1 of those years in a Senior QA role
Important: Regrettably we cannot accept applications from those without “games QA” experience, or those requiring work permit sponsorship for Ireland
– Proven ability to think outside the box in identifying potential problems and troubleshooting existing issues
– Experience working in an Agile development environment
– Experience managing external QA vendors and contractors, ensuring they deliver
– Highly methodical and thorough, and willing to spend hours trying to break features
– Exceptionally good at communicating, both written and verbally, with fellow team members in a very open and honest environment
– An enthusiastic and motivated gamer who loves playing, beating and breaking games.

Non-essential, but useful:

– Experience with mobile and tablet gaming a major plus
– Technical expertise and experience a distinct advantage

What DIGIT can offer you?

– Opportunity to work with a great team of experienced QA and games developers
– A deep and varied tech stack – your kept challenged and learning
– Opportunity to join a rapidly scaling successful Irish games company, and deliver an AAA Iconic IP product to millions
– To see all our Benefits and learn more, please visit us on

Posted 6th July, 2016.

Digit are hiring a Community Manager

Digit Gaming

DIGIT are on the hunt for a Community Manager, who can lead the community strategy and operations for our successful, full scale, MMORTS game Kings of the Realm.

Kings of the Realm was DIGIT’s first title launched in 2014. This role will focus on growing the Kings of the Realm community, and actively work with the product management and game design teams to help ensure we are evolving the game with our player base in mind.

Here’s what you will be doing

– Manage a vibrant and opinionated community, including all support requests from our player base. Getting this right is imperative to the games success
– Immerse yourself in the game. There shouldn’t be a new or existing feature that you’re not 100% familiar with
– Event Management – LiveOps; tournaments, event weekends, sales, special offer bundles, fan competitions etc.
– Moderate official game website forums
– Update in-game communication and announcements in multiple languages
– Forge alliances with top community leaders across multiple territories to understand the player needs, and communicate effectively with the community
– Be the link between the community and DIGIT’s games dev, product and QA teams, to understand how new features impacts player experiences
– Provide reporting and analysis on community feedback and player behaviour (e.g bug stats, suggestions for improvement, etc.)
– Grow our game community and player base, across territories
– Maintain social network presences across multiple channels.

To do this job, you will need;

– Minimum 2+ years experience managing a games community across territories, languages and cultures – essential
– Experience of building an engaged community who love the game – essential
– Avid gaming enthusiast – essential
– The ability to be come up with and implement ideas to grow the community following
– Strong communicator, English fluency mandatory
– High organisational skills
– Maturity – able to to assess community comments and respond professionally and calmly and can be trusted to work autonomously.
– While not mandatory, below are some nice to have’s
– A second language.

What DIGIT can offer you?

– A leading games title, with a loyal community, so you’re not starting from scratch
– Support and guidance from all  internal teams, so you’re empowered to deliver results
– The opportunity to join a rapidly scaling successful Irish games company
– To see all our Benefits and learn more, please visit us on


This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.


Job posted 4th July, 2016.



9th Impact Launch Star Commander

Galway game development studio 9th Impact launched their latest mobile game ‘Star Commander’ on the 30th June.


Star Commander: Deep Space RTS
Star Commander: Deep Space RTS
Developer: 9th Impact
Price: Free+
Star Commander
Star Commander
Developer: 9th Impact
Price: Free+

Take command at the head of your star fleet as the battle for the universe takes place in the addictive and intense strategy game Star Commander. As Commander, it is your duty to take control of enemy ships before you fall at their mercy.

You will have to be able to think ahead and plan your attacks wisely in this unique free to play game which will truly make you feel like a leader. Just one move can change the tide of battle.

Each level will test you in different ways with different battle scenarios and with ammo as a precious resource, you need to make sure every shot counts. Reinforcements and powerful attack moves are also at your disposal as you make your way through the stars in numerous levels that will test you in different ways than the last.

Finn Krewer, Chief Technology Officer at 9th Impact said, “Star Commander is a cool, simple, pick up and play game that we really enjoy playing ourselves. We made sure that the game is a challenge for veteran strategy gamers while also being accessible for new players. The art style was kept very clean and clear and we wanted the whole game to feel that way. We are very proud of the final product, and we are looking forward to how it will be received.”

The Galway studio are already making a name for themselves in the mobile gaming industry with releases like ‘NinjaGo Endless Runner’ and ‘Robotory’ which both received great reviews upon launch. The team also struck a deal to make games surrounding the ‘Biker Mice from Mars’ TV series, the hit cartoon from the 90s.

9th Impact is an award winning game development studio based in Galway, Ireland which was founded in late 2014. It is a mix of Italian designers, French animators, German and Irish engineers who are former employees of PopCap Games. They develop mobile games in partnership with other artists, studios or rights owners.

The Legend of Danny Crask @ E3 2016

Dublin-based studio LoPoly Games brought their new game The Legend of Danny Crask to E3 in June 2016 with a stunning debut trailer.

The Legend of Danny Crask is a sci-fi themed action/puzzle platformer that takes place in 1980’s middle America. Use your power-suit and throwing disc to defeat enemies and solve puzzles across multiple worlds, while trying to piece together the clues as to what happened to your childhood sweetheart on that long dark night.


The game is coming soon to PC and Xbox One through the ID@Xbox program, with more platforms to be announced soon.

Digit are hiring a Game Client Developer (Dublin)

Digit Gaming

DIGIT are looking for Game Client Developers to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

Game Client Developers:

Reporting to the Game Client Lead, successful candidates will join a highly skilled games client development team to help DIGIT deliver a super quality mobile strategy game, based on an iconic AAA IP.

– Develop next-gen MMORTS mobile games using Unity (across multiple devices) aiming to be played by millions of players
– Work closely with designers and UX/UI to get thorough specs and flesh out the best way to get new ideas into the game. (Work through storyboards, wireframes, feature specs etc)
– Implement a great UI, with rich game animations/interactions and great 2D & 3D user interfaces
– Write content pipeline tools and editor extensions, to streamline production
– Work closely with the Art team to get awesome artwork into the game and use Level Of Detail, to make it run on as many devices as possible
– Work with games server team (e.g. for persistent game data, error handling, network connections etc.)
– Attend daily standups and break down user stories for sprint planning and estimates
– Focus on writing clean, efficient and optimised code. Always be thinking about things like optimising memory usage, frame rates, garbage collection, maintainability etc.
– Test your own code extensively and work closely with the QA team to resolve bugs and to hit sprint goals with a high product quality
– Collaborate with the Platform team (e.g Login, authentication, creating accounts, getting data for general content etc.

To do this job, you will need:

– 3+ years of game-dev industry experience (AAA or F2P MMO game-dev experience)
– Experienced in developing 3D games using Unity – regrettably we cannot consider applications without Games industry experience
– Excellent C# (.Net 3.5) skills
– Very good understanding of real-time rendering and rendering bottlenecks
– Solid understanding how to write low-latency and low-garbage code in C#
– Fluent in using Git
– Solid understanding of programming principles, how components work together and various common architectural approaches
– Enjoy solving complex technical problems, in large scale systems

Non-essential, but useful:

– Experience in games programming outside of Unity using either C++, OpenGL or DirectX
– Competence with realtime shader development (HLSL/CGFX, Unity’s ShaderLab)
– Mobile experience (whether it’s native iOS or Android, or an understanding of the limitations of mobile platforms etc.)
– WebGL experience.

What DIGIT can offer you?

– Opportunity to work with a great team of experienced Game Client Developers
-We’ve got a deep and varied tech stack – your kept challenged and learning
– Opportunity to join a rapidly scaling successful Irish games company, and deliver an AAA Iconic IP product to millions
– To see all our Benefits and learn more, please visit us on


This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.

For more information, or to apply

go to

Posted 15th June, 2016.

DIGIT are hiring a Game Server Developer (Dublin)

Digit Gaming

DIGIT are looking for Game Server Developers to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

Our technology stack

We have a deep and varied tech stack in DIGIT. There’s lots to keep you technically challenged and learning. Here’s a flavour;

-Python, Microservices, Flask, Tornado, Celery etc.
– Redis Cluster, RabbitMQ
– Git, Jenkins, Docker, AWS, Mesos, Terraform
– Microservices, Real time games server architecture, Unity etc.

Game Server Developer:

The successful candidates will be part of a small, highly skilled game server development team, developing scalable backends with focus on consistency and low latency.

– Work on existing and new mobile MMOs, improving existing servers as well as co-designing architectures for new titles
– Implementing game featuresas well as tools that empower our LiveOps & Game-Design teams to create new and exciting gameplay experiences
– Design and implement server side logic
– Create low latency solutions and highly scalable and consistent systems
– Attend daily standups – work closely with the feature owners and game client developers to implement features
– Work with game client developers to implement networked communications between game client and server
– Work with DevOps on scaling and deploying large scale distributed systems
– Write high quality tests(Unit, functional, smoke etc) and work with QA teams
– This role will require a one week rotating on call element (Paid).

To do this job, you will need:

-2-3+ years as part of a professional game development team or other relevant experience
– Very experienced developing highly available backends and servers, for large scale MMO games
– Experienced in creating large scale distributed systems
– Solid Python development skills
– Strong Linux (e.g login & debug server, working with log files, comfortable using Linux Bash terminal etc.)
– Experience working with Redis (or other open source Databases) ORMs and migration scripts
– Ability to write efficient low-latency and low-IO code & systems
– Good understanding on how to prevent intrusions, injections, cheating etc
– Experienced in data migration and in using GIT

What DIGIT can offer you?

– Opportunity to work with a great team of experienced Game Client Developers
-We’ve got a deep and varied tech stack – your kept challenged and learning
– Opportunity to join a rapidly scaling successful Irish games company, and deliver an AAA Iconic IP product to millions
– To see all our Benefits and learn more, please visit us on


This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.

For more information, or to apply

go to

Posted 15th June, 2016.

Digit are hiring a Lead Client Developer (Unity)

Digit Gaming

DIGIT are looking for a Lead Client Developer to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.


Our goals for this role

Working with a games CTO veteran, your goal is to manage a highly skilled team of games client developers for DIGIT

We want you to help us deliver a super quality mobile strategy game, based on an iconic AAA IP.

Here’s what you will be doing

– Agree and implement all technical goals assigned by (CTO)
– Own and enhance the game’s architecture
– Lead a small Agile team of experienced game client developers. Assign workloads, conduct code reviews, technically coach, set goals etc.
– Attend daily standups – make sure your teams stories are delivered on time
– Work closely with feature owners to provide feedback on features. Identify/mitigate any technical issues. Work with stakeholders to figure out and implement the best alternative technical solutions
– Be the quality gate for all codes that goes into the product. Keep the team writing clean, efficient and optimised code
– Conduct pair programming, 1-1’s & knowledge sharing sessions to enhance skills
-Work closely with QA team to resolve bugs and deliver high quality code for testing
– Contribute directly to the code base (hands on Unity development)
– Work closely with multiple stakeholder teams throughout delivery e.g games server leads, platform team feature owners, devops etc.

To do this job, you will need;

– 5-7+ years of game-dev industry experience (AAA or F2P MMO game-dev experience).
-Have technically led or managed a game client team (any size really)
– Experienced in developing 3D games using Unity – regrettably we cannot consider applications without Games industry experience
– Excellent understanding of programming principles, how components work together and various common architectural approaches
– Ability to solve complex technical problems, in large scale systems
– An excellent communicator – proven ability to engage and motivate, to bring out the best in people
– Excellent experience working with multiple stakeholders in the dev process – be able to understand their goals, and deliver/ evaluate various tech solutions to meet these
– Be very service orientated and instill this mindset across your team
– Excellent C# (.Net 3.5) skills
-Very good understanding of real-time rendering and rendering bottlenecks
– Fluent in using Git
– It goes without saying that you love playing games, as much as we love making them.

What DIGIT can offer you?

– Opportunity to lead a team of experienced Game Client Developers
-You get to own and shape the Architecture – We’ve got a deep and varied tech stack – your kept challenged and learning
– Senior Management buy in, so you’re supported to make real changes, fast
– Opportunity to join a rapidly scaling successful Irish games company and deliver an AAA Iconic IP product
– To see all our Benefits and learn more, please visit us on


This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.


For more information and to apply

Job url:


Posted 15th June, 2016.

The Diversity Game

Network In Play Logo

You have probably observed it. Women can be pretty rare at games events. The Irish games industry is not unusual; this is a pattern observed in many countries. Stats for the games industry in the UK and the US usually put the proportion of women across all occupations at around 10%.


Refiguring Innovation in Games Project logo.

So, can we do anything about this? The ReFiG project thinks we can. Funded by the Social Science and Humanities Research Council in Canada and involving academics, activists, and students in Canada, North American, Britain, and Ireland it aims to document inclusion initiatives, share experiences, and design new initiatives aimed at educators, the industry, and the general public.

The network is particularly concerned with recent events where women and the LGBT community have been harassed, threatened, and abused online for criticising representations in games. But discrimination doesn’t have to be this overt. A range of behaviour can make both online and offline environments uncomfortable for people. Casual sexism, racism, and homophobia are all too common. The victims often do not want to make a fuss. People might turn up to events once, but then they disappear.

If we are really interested in improving the diversity of people in the industry, on college courses, and at events, we need to examine our methods of promotion, and turn a critical eye to the cultures and environments we create. This is not about turning women or men into gamers; rather, this is about making game cultures more inclusive.

Network In Play

In this short feature, we want to introduce our Network in Play project, which has had pilot funding this year from the Canadian ReFig project. Network In Play involves two academics at Maynooth University and a range of partners in other institutions. We hope to grow this network over time, but our current list of supporters are listed below.

Our first activity was to document who attends existing informal games-related events, specifically meaning ad hoc events run outside of formal education settings. We chose to focus on GameCraft.

GameCraft is a volunteer-run informal education event which began in 2012. It runs day-long game jam events in various locations around the country for anyone over 18 years, and no prior experience is needed. People can make digital or non-digital games. They are often free to attend, or have a minimal cost.

Our survey was developed in discussion with colleagues in Canada, and we adapted some questions from the ESRI/Equality Authority 2008 publicationThe Experience of Discrimination in Ireland’. The survey was constructed using the Bristol Online Survey tool. The questions, consent forms, and information sheets went through ethical approval in Maynooth University.

From Jan-March 2016 GameCraft ran one event in Dublin and one in Limerick. The GameCraft board kindly assisted us in publicising our survey.

The survey was introduced in person by the researchers at each event, after which participants filled out the survey electronically. There were 27 attendees at the Dublin GameCraft and 26 attendees at the Limerick GameCraft. Of these 27, or 51%, filled out our survey.

Demographics & Skills

Most respondents at the GameCraft events identified as male (77% in Dublin and 93% in Limerick), white (92% in Dublin and 93% in Limerick), and straight (77% in Dublin and 93% in Limerick). Respondents in Dublin were fairly evenly distributed between different age groups, while attendees in Limerick were primarily aged 18-24. 38% of attendees at Dublin were studying at least part time, while 43% of attendees at Limerick were doing so.

Gender - Dublin-Limerick GameCraft

Ethnicity - Dublin-Limerick GameCraft

Sexual Orientation - Dublin-Limerick GameCraft

Age Groups - Dublin and Limerick GameCraft

Currently Studying - Dublin-Limerick GameCraft

Most attendees at both events were programmers (85% in Dublin, 57% in Limerick), and respondents were primarily attending in order to improve game-making skills (92% in Dublin and 93% in Limerick) and to meet others in the Irish games making community (92% in Dublin and 64% in Limerick).

41% of the total respondents felt that games events in Ireland do not attract a diverse audience, with 37% citing women as an underrepresented population. 41% also felt that games events should more explicitly address diversity issues.

Feelings of Diversity - Dublin-Limerick GameCraft

While the number of for our survey is small, the results do provide some insight into current attendees at GameCraft events. They are also largely in line with findings from similar events like the Global Game Jam (GGJ). A 2013 survey of GGJ participants found that participants were 86% male, 56.5% were aged 21-29 years and 60% had a college or degree level qualification (Fowler et al., 2013). The same survey noted that almost half of participants learned a new tool during the event and most felt their skills improved.


44% of respondents reported seeing discriminatory behaviour directed towards another individual at a games event or online (not necessarily at GameCraft). The most common perceived reasons for the discrimination were gender (83%), race (75%), sexual orientation (42%), nationality (33%), religious belief (33%) and age (25%).

This finding needs to be understood in relation to the profile of the attendees. Very few women or people of colour, or non-Irish, were in attendance.

Further, this rate is quite high when compared to surveys of general discrimination conducted by the Central Statistics Office which in 2014 reported levels of around 12%. In national surveys the most common grounds for discrimination are age and race/ethnicity.

These initial findings indicate that more research needs to be done on this issue. We need to reach out to those who are not attending and understand why.

In summary

Overall, it would appear that while people who attend GameCraft have a mostly positive experience, the event is not attracting a very diverse audience, either in demographic terms or in terms of background skills.

Further, quite a few attendees have experiences of discrimination at online and offline games events.

Some suggestions
2016-02-13 13.55.38

Crafting materials

These findings demonstrate that GameCraft’s current communication channels are good at finding young, male, programmers, who dominate in terms of attendees. A day long game jam is obviously attractive to this group. How do we reach others? Do we need different types of event or different communication channels? Or both?

Additionally, GameCraft is designed to promote the development of all games, including card and board games. Based on the survey and on observation at these events, the making of non-digital games is poorly taken up. Highlighting this analogue aspect of GameCraft might help to broaden the range of attendees.

Finally, it is good practice to have a code of conduct for public events and to have some means for people to make complaints if necessary.  GameCraft have a code of conduct on their website but we think it would be good to introduce it at the beginning of events so that people who have not visited the website are aware of it. Making people aware of the complaints procedure is also good practice.

Next Steps

We have circulated these findings to the GameCraft board, and an academic report of the full findings is available for those who are interested. We have removed some of the detail to maintain the anonymity of attendees.

While we will continue to document existing events, we also hope to organise some pilot workshops with our partners which will explicitly target people who are not attending current events. Visit the and Coding Grace websites for further details or follow them on twitter at @gamedev_ie and @CodingGrace.

In the next two months we are supporting other initiatives, including working with GameCraft for their partner/child event at the Inspirefest Fringe in July, and supporting the Alter conf event in August (

If you would like to get involved in helping us craft diversity in games, please contact us at Ideas, resources, and time are all welcome.

We would also like to take this opportunity to thank all those who took the time to take our survey and to GameCraft for hosting us.

Other Resources

Network In Play – Read more about our project at

ReFiG –

GameCraft –

Coding Grace –

FOWLER, A., KHOSMOOD, F., ARYA, A. & LAI, G. 2013. The Global Game Jam for Technology and Learning In: LOPEZ, M. & VERHAART, M. (eds.) Computing and Information Technology Research and Education New Zealand (CITRENZ2013) Hamilton, New Zealand.

Central Statistics Office, Quarterly National Household Survey, Equality module, 2014, accessible at

InspirefestFringe GameCraft Unplugged –

Alt Conference –

Author Bios

Joshua D. Savage is an independent scholar involved in research initiatives at Maynooth University and DCU. He has worked as a freelance writer and designer since 2011 and has researched games since 2001.

Dr. Aphra Kerr is a Senior Lecturer in Maynooth University. She established the website back in 2003 and she has been researching games since 2000. She is a collaborator on the ReFig project.

StoryToys Release Batman App


StoryToys’ new app Batman Unlimited – Gotham City’s Most Wanted is available on the App Store.

The game is an original storybook adventure app for young superhero fans.

Children test their detective skills as they help their favourite DC Super Heroes solve a bizarre crime wave hitting Gotham City. To do so, their decision-making and problem-solving skills are put to the test as they gather clues to help Batman track down the mastermind behind the crimes.  Teaming up with Batman, Batgirl, Nightwing, Red Robin, Green Arrow, Cyborg and The Flash, readers must track down and interview villains and piece together the clues to solve the mystery.

“We’re absolutely thrilled and honoured to team up with Warner Bros. Consumer Products to create this unique Batman experience for children,” said Barry O’Neill, CEO of StoryToys. “The app brings a whole new dimension of fun to young DC fans, allowing them to immerse themselves in the world of Gotham City, take part in the action and engage with their favourite DC Super Heroes in fresh and innovative ways.”

StoryToys, based in Dublin, are going from strength to strength after their award-winning The Very Hungry Caterpillar won at the Kidscreen Awards earlier this year. See



Pulse College announces new Summer courses

Pulse College has announced some short courses over the summer in their Dublin base.

The ‘One Game a Day’ course with the extremely experienced Joe Roe will cover creating games from the following genres over the course of a week:
-First person shooter
-Point and click adventure
-Real time strategy
-Infinite runner
-Top down shooter style games

The Character Modelling and Animation for Games course provides an introduction to the world of animating characters for games in 3D:

The Environmental Modelling course teaches students to create 3D level assets and believable and immersive environments in games:

More information at 

Music Technology Workshop 2016 (Dublin)

MusTWork16 – Music Technology Workshop 2016: Establishing a Partnership Between Music Technology, Business Analytics and Industry in Ireland

Readers on might be interested in the following one-day event which will be held on Friday June 10th 2016 in the Michael Smurfit Business School, UCD, Carysfort Avenue, Blackrock, Co Dublin.

The event is aimed at academia and industry and while the call for papers is now closed, the organisers are looking to hear from game developers (and similar) who might like to share any experience on music, music analytics or music technology in industry — just get in contact with the organisers.

Finally, people are also invited to register to attend.

See –


Zebbie Best Game Script Award for Guild of Dungeoneering

The Writers Guild of Ireland’s ZeBBie Awards took place on Wednesday night in the Sugar Club, with three great game scripts vying for the Best Game Script Award.

The nominees were:

– Oli Garland, Steve Gregan, Colm Larkin and Fred Mangan for Guild of Dungeoneering

– Dave McCabe for The Darkside Detective

– John O’Kane for Grandpa Pip’s Birthday

and the winner was…….the Guild of Dungeoneering team 

Guild of Dungeoneering 2016


This isn’t the first time Guild of Dungeoneering has been recognised, having won the ‘Most promising in Development Indie Prize’, 2015.

Guild of Dungeoneering is not your average dungeon crawler. In the game, players build a dungeon around a wandering hero with cards dealt from a deck. This leaves the dungeoneer to makes his own choices based on the world that is being constructed around him, his personality traits and the monsters he has to face. Between building and conquering dungeons, players will manage their guild and expand their guild decks to create more powerful items and attract new classes of Dungeoneers.

Get the winning game –

Guild of Dungeoneering
Guild of Dungeoneering
Developer: Gambrinous
Price: 14,99 €


Take a look at the other nominees too…

The Darkside Detective is a micro-adventure game with a distinct art style and charm. It’s being developed for PC, Mac, Smart Phones and Tablet devices, and is set to be released later this year. The game consists of a series of humorous bite-size investigations into the occult and extraordinary. Darkside Detective has been greenlit on Steam, and a demo is available from the games’ website –



Made with the Fungus SDK and Unity3d, Grandpa Pip’s Birthday is a short and light 2d, side scrolling, point and click adventure game. The game is split into two parts: the first allows the player to explore a town under attack, conversing with some hilarious and sometimes oblivious locals; the second half tests the player’s reactions as they jump and slash their way to the end. Take a look here –

Grandpa Pip's Birthday

The ZeBBie event, hosted by Sen. David Norris, was celebrating scripts across different categories including film, television and most importantly games.

The 9th annual ZeBBie Awards, created by the WGI — named in honour of O. Z. Whitehead — to acknowledge the best script(s) written by Irish playwrights and screenwriters during the previous year.

Last years’ award was won by Llaura McGee for Curtain.

For more on the awards visit –


Insomnia Gaming Event (Killarney) Update

We have received further information on the Insomnia event taking place in June, in the INEC in Killarney.

The event which takes place from the 10-13 of June is a festival of game related activities including live stage shows, eSports tournaments, and panel talks. There is also a Minecraft Zone, Retro Zone, Retail Zone, Indie Zone and the Bring Your Own Computer (BYOC) area.



“We are excited to come to Ireland and to bring Insomnia over to Killarney, said Craig Fletcher, Founder and CEO of Multiplay. He continued, “Visitors to the INEC will have the chance to experience a gaming event unlike they have seen in the region. We’re really looking forward to seeing passionate Irish gamers, whilst at the same time taking another step in reaching new audiences and expanding the Insomnia brand.”

The Main Stage at Insomnia Gaming Ireland is the centrepiece of the show, play host to live interactive content throughout all three days. Special guests from YouTube and Twitch will take to the stage, participating in gameplay demos, panel talks and live Q&A sessions.

YouTube gaming and Twitch stars set to appear include Terroriser, GassyMexican, Amy Lee, InTheLittleWood (YOGSCAST Martyn), AshDubh, Netty Plays, ChooChoosGaming and Mini Muka, with many more guest stars to be announced closer to the show.

The Minecraft Zone will feature tournaments across a variety of popular custom gametypes, and there will be an array of Minecraft themed goodsfor sale. Visitors to the Retro Zone can take a nostalgic trip down 8-bit memory lane, getting their hands on old school games on classic consoles.

In the Insomnia Retail Zone there is merchandise from popular games and special guests available to buy.

Esports tournament such as Counter-Strike: Global Offensive, League of Legends, Hearthstone, Rocket League and FIFA 16 will be taking place throughout the weekend, with a share of prize pools up for grabs.

The Indie Zone provides the opportunity to talk to passionate developers and also try new and upcoming independently developed games.

The BYOC area gives gamers the opportunity to bring their own PCs, consoles and screens to the show, hooking into a network and playing multiplayer games against one another.


To purchase from a variety of tickets on offer, visit

To secure an exhibiting space at Insomnia Gaming Ireland, please contact the sales team at

For more information, please visit or contact

UPDATE: Galway Game Jam 6

Make a game in 12 hours!

Join a team or work solo. Meet game developers. Learn stuff. Make games. Have fun!
Also, there will be tea/coffee/water and food during the day.

When: 9am to 9pm Saturday 18th June.
Where: Pulse College, 1st Floor, Geata na Cathracha, Fairgreen Road, Galway City
Tickets via Eventbrite: €6.08 (or free for online participants)

Twitter: @GalwayGameJam
The hashtag for the event is #GalwayGameJam6 event page: – Online/remote participants please join here!
Facebook event page:

FAQ (from eventbrite)

Do I need to be an expert gamedev to participate?

No, not at all! The gamejam is for everyone from complete beginners to professional game devs. We will try to team up beginners with some more experienced game jammers so you can be sure to learn and have fun and have something made by the end of the event.

Is it for computer games or board games?

Everything! You can use the Galway Game Jam to make any type of game.

Can I work on a project that I’ve already started?

Ideally the game jam is for making something new but by all means you can work on your own project. Please state this clearly in your submission so voters can accurately judge your entry. Any work you have already done before the gamejam is not eligable for that category of prizes. If in doubt, ask! We’re here to help ;)

Can I use a game engine/library/framework/asset packs/royalty-free music etc?


Can I participate with a pre-arranged team?

Yes. As long as your team is a maximum of 5 people.

Can I take part remotely/online? Can I still join the competition?

Yes. Join here:
You don’t need to pay the ticket price to take part online/remotely AND you can submit your game for the competition.

What prizes are there?

Right now some small ones. We’re working on that, but with our current lack of sponsors our prizes will likely be small. We’re working on improving this, the more game jams you participate in the better the prizes wll be!

Can you eat/drink at the venue?

Yes but we’d like you to observe some rules. Please use the bins for any rubbish you have. Please don’t eat or drink anything that smells strongly in the main game jam area. Please tidy up after yourself.

What kind of skills would be helpful at the gamejam?

Pretty much all of them! The aim is to make stuff and have fun making. We encourage everyone to plan for a small game. Something achieveable in a weekend, for example, something that a single person can play in their web browser and complete in a few minutes.

These skills can be handy, but by no means definitive:

  • Game Design – coming up with game mechanics in systems
  • Writing – weaving a story, giving depth to the game through lore.
  • Programming – trying out making a game using programming language you already know, or taking some tutorials in a game engine and bring all the pieces together.
  • Art – create beautiful (or horrifying) art assets, and maybe some animation
  • Audio/Music – making some noise, and some music. A great way to boost percieved production quality of a game!
  • Production – organisation and time management skills. If this is a strength of yours you could take the lead in making deadlines for your team to achieve at different points over the event.
  • And more!

Of course you can always use the gamejam to try something new, and I totally encourage it!

Are there ID requirements or an age limit to enter the event?

The event is typically for adults. If you are under 18 years of age and want to attend, get a parent/gaurdian to contact us beforehand.


What are my transport/parking options getting to the event?

There is a multi-story car park close to the venue. You may load/unload your vehicle at the front door.


Where can I contact the organiser with any questions?

You can contact us at, on our facebook page or twitter.


Do I have to bring my printed ticket to the event?

No, if you have some form of ID then we can tick off your name.


What is the refund policy?

If you decide you don’t want to go to the event, please contact us before the event for a refund. 72 hours prior to the event we will no longer be able to refund tickets.


The name on the registration/ticket doesn’t match the attendee. Is that okay?

Yes. If any issue arises from this then you agree to follow the course of action chosen by the organisers.


Note to Online Participants:
Please submit your game for voting to by 8:00pm GMT/UTC on Saturday June 18th.

If you have any questions contact us at or through our forums, twitch or twitter.

Galway Game Jam 6 is made possible thanks to GameCraft and Pulse College Galway.

Visual Storytelling course with Bruce Block

Screen Training Ireland and Animation Skillnet are welcoming back Bruce Block to deliver his Visual Storytelling course to those working in animation, VFX and games.

This seminar relates all of the visual concepts to practical digital production and bridges the gap between theory and practice and  is aimed at all VFX, animation and games professionals interested in enhancing their visual storytelling skills. The seminar is also open to students (or lecturers) who may wish to attend.

The two-day course costs €100 for professional attendees; students can attend at a cost of €25.  The course will take place on Friday 20th and Saturday 21st May in the Hilton Hotel, Charlemont Place, Dublin.

Info on the course is here:

Student registration is here:

Main speakers announced for State of Play

State of Play, Ireland’s premier Independent Game Developer Event, has announced its main speakers for this year’s event:

William Pugh


The hugely charismatic, BAFTA-nominated, William Pugh, co-creator of the Stanley Parable, Bird Ball and the upcoming Rick and Morty VR game.

Will is also directing his new studio, Crows Crows Crows. They have released the great Dr. Langesoft and are “creating experimental things”.

Robin Baumgarten


Robin Baumgarten, the extremely creative mind behind Line Wobbler (WTF! and Audience Awards at A MAZE 2015 and Game Design Award at IndieCade 2015), which is much better than my description: an LED tube strip attached to one of those boiiiinnng doorstops from my childhood.

Alternatively “Line Wobbler is a one-dimensional dungeon crawler game with a unique wobble controller made out of a door-stopper spring and a several meter long ultrabright LED strip display.”

Sherida Halatoe


Sherida’s studio tiger & squid is behind Beyond Eyes, the beautiful exploration game set around the imaginative world of a young blind girl trying to find her missing cat.


The event, which takes place on DIT’s Aungier Street Campus, has been running for several years, also includes a demo floor and an after party.

To book your tickets go to

Check out our review of last year’s proceedings:

Project G released today

Nebula Interactive’s new game Project G is released today.

Project G
Project G
Price: 7,99 €

The year is 2110 and humanity depends on secret marine farms for survival. Created by a philanthropic organisation through a century’s tireless work, the aquatic farms are under threat from predators emboldened by an ecosystem in chaos. Cybernetic fish-bots were created to keep this precious food source safe. Then it happened: a glitch? A hack? All you know is that the fish-bots turned from guardians to enemies. Now you stand between the human race and extinction.

In this retro-styled side-scrolling shooter, you pilot your sleek submarine through levels by using keyboard or gamepad. The future is a difficult place to find resources and you must earn credits and pick up materials as you conquer levels, then use them to upgrade your ship to match your playing style, or take control of a different model. Select one of three kinds of special weapons to take with you into each battle: depth charges, torpedoes, or nukes. Learn how the world came to this crisis as you collect log entries from those who lived through the decline of the planet, and by compiling them unlock the location of Earth’s final hope, the main research lab of Giga Corp.

Nebula Interactive are a Indie Games studio and Mobile Development company based in Drogheda, Co Louth. They develop Games for PC and mobile applications and games for IOS, Android, and Windows Mobile. Other titles include Water Meter Dash, Heli Tank and  Shinobi Sprint.

More positive vibes for DEEP

Deep Screenshot_104.0223’s Joseph Volpe has written a nice piece about Owen Harris’ DEEP game.

‘It’s fitting that the morning I first experienced Deep VR at the Tribeca Film Festival, billed by its creators as a meditative virtual-reality experience, I was already approaching peak anxiety levels. At 9:30 a.m., I was behind schedule (for reasons beyond my control) and huddled in a claustrophobic installation space made all the more overwhelming by various camera crews and the booming soundtrack of a heartbeat from the far corner. So when I first strapped the HTC Vive onto my head and a snug-fitting sensor around my diaphragm, I braced for the worst, assuming I’d be hit with a wicked bout of VR sickness. How wrong I was.’

See the full piece at

The Bridge 2016 looking for applicants


The Bridge programme is now looking for new/recent graduates (animation/games/vfx) and older graduates (animation/games/vfx) to take part in an intensive 8 week programme (between June and August) that aims to place graduates in studios and offer them onsite and offsite training.

It is proposed that between 25-30 participants will be selected for the 2016 programme. Participants must be either recent graduates from Animation, Games and VFX related courses or older graduates who are not working at the moment and who are trying to break into the industry.

Participants will be placed in participating studios for the 8 weeks and will receive both on-the-job training and additional training through Animation Skillnet and Screen Training Ireland.

Key Benefits of ‘The Bridge’:

*Participants will get to work on live projects supervised and mentored by studio professionals.
*Participants will have the opportunity to participate in specialised training sessions with industry professionals through Animation Skillnet and Screen Training Ireland for no additional cost
*Participants who are in receipt of a social welfare payment can remain on social welfare over the course of the 8 weeks (40 days) but they must get approval from their social welfare office in advance.
*Participants will receive an additional nominal bursary amount to cover out-of-pocket expenses over the 8 weeks.


Recent graduates or unemployed graduates from animation, games and VFX related courses who wish to participate in ‘The Bridge’ 2016 should apply by Monday 23rd May

For more information on the Bridge programme and the application procedure see:

Innovate Our World looking for Artist intern

8th continent

Innovate Our World is looking for a 3D artist  to work on Lunar Destiny, a VR rover racing game set on the Moon. The game is part of an extended universe, featuring a novel, comics, poster art, and more.

Team is based in Ireland, US, and UK. See the project website at

Start as an unpaid intern and transition to a paid position starting late this year. Equity stake is available for the right candidate. The perfect candidate is a recent university graduate with experience on at least one game in a Unity environment.


*Working with our art director Veronica
*Conceptualizing, modeling, and texturing in-game assets such as lunar rovers, buildbots, structures, caves, and lunar environments
*Technical proficiency in areas such as lighting, rendering, and shading
*Be able to take sketches or photos and translate your work to follow game art guide
*Deliver work using Dropbox on a regular basis

You must be able to:

*Work remotely and independently, using your own hardware and software
*Participate in Skype video conferences and WhatsApp texting
*Initially working mostly with US staff (GMT – 5 hours) part of workday
*Work in 3DSMax, Maya, or Blender (or similar software) in a Unity environment
*Deliver FBX models

Helpful if you have:

*Experience with shipped game titles
*Unity familiarity
*Interest and knowledge of space programs/technologies
*Taken artistic risks

Apply to: with “3D Artist” in subject line. Please include your CV and link to portfolio. We look forward to meeting you!


Apply for IGDA Student Scholarships to GDC Europe & Gamescom

Less than one month remains until GDC Europe and Gamescom 2016 IGDA scholarship applications close.

Eligible students can apply at by 31 May 2016

GDC Europe will take place 15-16 August and Gamescom from 17-21 August, 2016 in Cologne, Germany.

All undergrad and graduate students, as well as those who have graduated up to six months before the events, are eligible to apply.

Scholarship recipients will be awarded a stipend between $500.00 to $1,500.00 USD depending on the distance traveled, an all access pass, and an unmatched experience including industry Q&As and mentorship matching for each recipient.

iDIG Music Festival weekend in Dublin

Eimear Noone and her team return to Dublin with the globally successful Video Games Live and iDIG Music Festival on the 29th/30th of April. There is also an indie showcase featuring Imirt members and a game jam in this two day event.

The festival runs April 29th and 30th at the RDS with a combination of smaller concerts and presentations by visiting VIP composers and directors.

Some of the world’s greatest award winning composers in games music, such as Russell Brower, Neil Acre, Craig Stuart Garfinkle as well as local singing sensations Jack L and Sibeal Ni Chasaide of Centenary fame will feature.

On May 1st, the festival ends with Eimear Noone (below) leading a VIDEO GAMES LIVE concert at the Convention Centre Dublin. 


Here’s an example of the show – from the recent sold out performance in Qatar – Eimear conducting her own piece from the epic video game “World of Warcraft.”

Tickets and more information at:


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