DIGIT_icon_white_black_HR

Digit hiring, multiple roles (Dublin)

Digit Logo

 

Digit Games Studios (Dublin) is Ireland’s largest games developer with a highly experienced international team. Their first game, Kings of the Realm, is a hugely successful strategy MMO. The studio is looking to rapidly expand in 2016 and is looking for people to join them in their vision. Digit  are looking for candidates for several roles.

Head of Talent

A challenging but rewarding role, there are vacancies in all areas of the business, and new teams need to be created from scratch. A Head of Talent is required with experience in hiring technical roles.

UI Artist with Motion Graphics

Help push the boundaries of UI design on mobile devices as part of an existing team.

Head of Game Client Engineering

Lead a team of exceptional Unity engineers and develop next-gen MMORTS and Empire-Building games with players in the millions.

Other roles currently open include:

*General Artist
*Lead UI Artist / Developer
*Product Lead / Lead Developer
*Full Stack Game Developer
*Game Client Developers
*Game Server Developers
*Senior Game Server Developer
*Technical Game Data Scientist
*Test Automation Engineer (Mobile/Unity)

Full jobs listings are available at https://www.digitgaming.com/careers/job-listings/

 

Two Irish Winners at 2016 Kidscreen Awards

My Very Hungry Caterpillar

Cartoon Saloon and StoryToys came away with gongs for TV series ‘Puffin Rock’ and the app ‘My Very Hungry Caterpillar’ respectively.

The annual Kidscreen Summit took place in Miami, Florida and attracted some high-profile names, including Donald Sutherland (promoting Pirate’s Passage, his baby) and Geena Davis (giving a speech about gender equality in children’s media) as well as some heavy-hitters from various kid-centric corporations and television stations.

Cartoon Saloon’s Puffin Rock won for Best New Series and Best Animated Series. The show features the voice of Chris O’Dowd and follows the adventures of Oona the puffin. Based in Kilkenny the company are certainly making a name for themselves in broadcast animation.

Meanwhile StoryToys, based in Dublin have won a second major accolade for My Very Hungry Caterpillar (after scooping a BolognaRagazzi last year). This time they took the Best Game App (Tablet) Award.Well done to Barry, Gavan and co.

The app is based on the work of renowned illustrator and author Eric Carle. Eric Carle’s much-loved character, The Very Hungry Caterpillar™, has won the hearts of millions of children around the world for more than 45 years. StoryToys has brought The Very Hungry Caterpillar to life in a stunning 3D interactive app.

 

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Full list of awards here: http://kidscreen.com/2016/02/09/the-2016-kidscreen-awards-winners-are/

My Very Hungry Caterpillar
Developer: StoryToys
Price: Free+
My Very Hungry Caterpillar
Developer: StoryToys
Price: £3.09

 

GGJam Doomcube

Experiences of a First Global Game Jam

 The annual Global Game Jam took place from the 29th to the 31st of January, 2016 with over 36,000 jammers, 632 jam sites, 93 countries, and over 6860 games made worldwide, this is the biggest Game Jam to date! This year’s jam theme was “Ritual”. We asked a first time attendee Damien Walsh to tell us about his experiences at the Griffith College/Microsoft event.


 

The idea of the jam is to develop a playable game/demo over the course of 48 hours based on a specific theme. Designers, developers and artists form teams and brainstorm on the first evening to come up with their game idea, some had very large teams with whiteboards and diagrams, some sat around and talked through their ideas while graphic artist started drawing character ideas on their drawing tablets, and some…they just developed entire games themselves!

Check out the artwork below by local artist Paul Conway (@doomcube and http://www.doomcube.com/).

GGJam Doomcube

Eoin Carroll said “This year’s Global Game Jam (GGJ) was a great success. The Griffith College and Microsoft site was host to 140 jammers from across the country. This was the largest site in Ireland in the history of the Global Game Jam. This group produced a total of 31 games, which is an amazing achievement. You can check out all of the games from this year’s jam here.

The jammers were a mix of seasoned GGJ alumni and brand new game developers. This lead to an eclectic mix of games and game genres for the jam. There was several VR based games as well as games that had nontraditional controllers, like the sphero robot.

One of my favorite things about the GGJ is that you really see the full range of game genres. Of course there were the action styled games that had 3d graphics and allowed experienced developers to play with the theme of the event, but we also had some wonderful interactive fiction games. Having grown up reading “choose your own adventure” books, these styles of games always have a special place in my heart. I also feel that they allow non-programmers to create something in the weekend without spending most of the event watching YouTube tutorials.

While the event is definitely an endurance event the spirits were high for the whole weekend. Everyone seemed to accept and work with the constraints of the event. I did my best to keep the group fed, we had great support from Apache Pizza, Subway and Broderick’s Brothers which meant that the jammers could stay on site and work away without wondering about where they are getting lunch, etc. Microsoft continued their fantastic support of the event by providing a wonderful venue that is big enough to hold all of our jammers.”

 

group shot

Group Photo: Microsoft & Griffith College, Dublin


 

As an audio guy going to my first game jam, I didn’t really know what to expect, and what would be expected of me. The key thing is to get in with a team early, understand the key game concepts, create your own audio design document with a list of music, sfx and dialogue needed and get to work. In all likelihood the audio will be one of the last aspects added to the game, and the more options you have available when asked, the better it is for the game.

I worked on a game called “Pentagram of Synchronisation” with game designer Richard Fahy as a sound designer, and Gareth Ebbs who wrote the music. The game is a story about a sad boy playing with ritualistic magic who has his consciousness reach a parallel universe where things quite aren’t what they seem. You can download the game here.

 

game jam audioLeft to right: Gareth Ebbs, Kevin Blake, Damien Walsh – all students of Game Music Composition at Griffith College Dublin.

It was a great experience and I will definitely be attending the GGJ next year, and other jams that may come up in Ireland in the interim.

Bio:

Damien Walsh is a composer and sound designer for Film, TV and Games, he has written for a number of films, TV shows and games. He is currently studying composition for computer games in Griffith College Dublin.

You can take a listen to his music at www.damienwalshmusic.com.

 


 

You can check out all of the games from this year’s jam here.

See also #GGJ16DUB and http://globalgamejam.org/

Next year’s GGJ17 will take place from the 20-22nd of January, 2017.

If you attended another GGJ site in Ireland do let us know about your experiences (news@gamedevelopers.ie) and share your images with us @gamedev_ie

Watch the calendar here on gd.ie for more events.

 

 

 

 

six minute racing 2

Free Racing Zero Released by Six Minute

SixMinute, based in Dublin, have released their latest game ‘FRZ: Free Racing Zero’.

Developed in Unity, and published by Fingersoft, the game reinvents an old school classic racer. Check out the trailer.

 


 

FRZ: Free Racing Zero brings high-paced retro racing back to the world. It’s time to burn rubber, drift and steer your way to the finish line in this addictive, comic arcade, pick up and play retro racing game! With easy two tap controls anyone can master these retro tracks.

FRZ is no clone and it changes up the formula in some pretty great ways – TouchArcade 4.5/5

Six Minute racing screen322x572

SUPER COOL VEHICLES
– Unlock 8 unique cars and bikes
– Collect awesome racer skins to customise your vehicles
– Upgrade your favourite machine, max out your engine and beef up those tyres
– Learn to drift around tight corners with no brakes

EXPLORE EXCITING LOCATIONS
– 50 heart wrenching tracks that will test your driving skill
– Steer through Desert, Snow and Forest areas, with more coming soon
– Each with different terrain, shortcuts, obstacles and hazards
– Marvel at the slick comic art style

SINGLE PLAYER CAREER MODE
– Unlock new vehicles by completing racing achievements
– Speed through the increasingly challenging tracks and drift your way to victory
– Earn medals against the competition to advance
– Replay levels to win those coveted trophies

MULTIPLAYER MODE
– Global and local leaderboards, for endless competition
– Steer your way to the top and become a racing legend
– Challenge your friends, find out who’s fastest and make them eat your dust
– Can you beat the competition to become the No.1 racer?

CLASSIC MUSIC AND SFX
– Rock out to our original retro 80’s soundtrack
– Rev your engine, speed down the straights and screech round hairpins

 


 

Like them on Facebook and stay tuned with all new games and updates:http://www.facebook.com/Fingersoft

Check out Six Minute – http://sixminute.com/ 

Get the game –

FRZ Racing
Developer: SixMinute
Price: Free+
FRZ: Free Racing Zero
Developer: SixMinute
Price: Free+

 

pewter header

Pewter Games Studios at Pax South

pewter games logo

Pewter Games Studios is a small Irish game development studio based in Dublin and focusing on the creation of unique and memorable story-driven games. Read more about them at http://pewtergamesstudios.com/press/

‘The Little Acre’ is coming to PCs and consoles in 2016 and they have been previewing their work recently at Pax south in Texas, USA – (http://south.paxsite.com/) where companies show games in production to the general public. Check them out in their booth!

 

pewter at PAX

 

There is a nice recording of them showing the game and then discussing it via twitch.tv.

Watch live video from Twitch on www.twitch.tv

 

And what was the reaction like?

Well Christopher Conlan told us ‘it was better than we had hoped! Having total strangers seem genuinely interested and enthusiastic about your game is a great feeling, and receiving comments about the story which showed people picked up on the subtle undertones that we tried to convey was extremely satisfying! I said it before, but overall it’s quite motivating to have that sort of feedback as you’re nearing the finish line’.

Sounds and looks great. Looking forward to the release. They have a nice blog up about their experience at Pax South on their website : http://www.pewtergamesstudios.com/pax-south2016/

The new IrishGameDev website

IrishGameDev Podcast with Vicky Lee

The latest installment in the #IrishGameDev podcast series by Geoff Newman.

This one is with Vicky Lee, event organiser extraordinaire including GameCraft, PyLadies, PyIreland, Coding Grace etc. etc. Vicky is committed to organising female friendly and inclusive tech events.

See http://GameCraft.it for more info. The next event is on the 13th of February. See our events page for more!

For more info about events around Ireland check out the Coding Grace newsletter – http://us7.campaign-archive1.com/?u=8…

 

Fore more podcasts visit

Web: http://www.irishgamedev.com
SoundCloud: https://soundcloud.com/johngeoffrey/s…
iTunes: https://itunes.apple.com/ie/podcast/i…
Feed: http://irishgamedev.com/feed/podcast/

MindRising 2016 Competition

 

 

MindRising

 

Given the year that is in it this looks like a nice initiative revolving around games and creativity. Last week saw the launch of MindRising 2016, a competition celebrating 200 years of the island of  Ireland.

Teams of primary and secondary school children will work on their digital storytelling skills across a range of media which includes building elements of their projects in Minecraft. They are encouraged to remember the past 100 years and imagine what the next 100 years could bring.

It’s a competition for schools and youth groups, to use Minecraft to digitally tell the past and future stories of Ireland. The project is run in conjunction with MicrosoftBusiness Model Adventures and St.Patricks College DCU Institute of Education.

Take a look at this introduction video.

 


 

Enter The Competition

The MindRising Games competition is now open for applications!

There are two age categories for entrants.

  • Junior category: Primary school applicants from 1st to 4th class.
  • Senior category: Primary school 5th and 6th class students and 1st and 2nd years in Secondary school.

Teachers and group leaders are invited to apply to participate and also be in with the chance of winning of €5,000 for their group! MindRising will be provide packs, teaching plans, examples, tutorials and other guides to help teams over the 8 weeks.

Registration for the games closes on the 19th February 2016 and teams have until the 18th April 2016 to submit their entries.

Register online at www.mindrising.ie


Help Out

 

Volunteers are needed across Ireland to help the teams. If you’re interested in history, technology or design please get in contact with the MindRising team on the website here.

Games and Children discussion on Newstalk

On Sat. the 6th of Feb. some regulars on gamedevelopers.ie, Aphra Kerr from Maynooth University and Jamie McCormick from Advanced Marcomm Services joined with Colman Noctor, Child and Adolescent Psychotherapist and Lecturer in Trinity College Dublin to discuss games, online culture, children and parenting with Sarah Carey on her show Talking Point on NewsTalk. 

The discussion starts off with a focus on Call of Duty and Violence, moves on to discussing chat and communication in games, sexism and the work of community managers.

You can list back to the podcast at https://www.newstalk.com/Gaming-Moral-Panic-Mainstream-Culture-What-to-do  or by clicking below. It is about an hour long in total.

 

StoryToys NEW-LOGO-st-flat2

Just out – The Very Hungry Caterpillar – Shapes and Colors

StoryToys NEW-LOGO-st-flat2

StoryToys’ new game, ‘The Very Hungry Caterpillar – Shapes and Colors’, follows on from the hugely successful The Very Hungry Caterpillar. The game features Eric Carle’s world-famous character and aims to develop the reasoning skills of young children.

The Very Hungry Caterpillar™ and Friends First Words are part of the StoryToys Jr line. Designed for young children aged 15 months to 3+ years old, it includes the following features:

• Full 3D experience – just like a real book
• Stunning illustrations by best-selling author Eric Carle
• 13 interactive 3D pop-up scenes and over 80 words
• Quiz section
• Choice of English, French, German and Spanish as either a primary or secondary language
• Fully narrated in each language by professional actors
• Featuring a fun soundtrack and atmospheric sound effects

StoryToys was founded in 2008 by brothers Aidan and Kevin Doolan and has become one of the leaders in the field of educational apps for kids. It is based in Dublin. More info at: http://storytoys.com/apps/the-very-hungry-caterpillar-shapes-and-colors/

 

Or download from the app store:

 

guild of dungeoneering

Colm Larkin on the IrishGameDev Podcast

Listen in as Geoff Newman’s #IrishGameDev Podcast returns with Colm Larkin of Gambrinous (http://gambrinous.com/).

The discussion deals with all things Guild of Dungeoneering, its (somewhat unexpected) success and Colm’s involvement with Irish game makers association IMIRT.

Topics discussed include Steam’s Early Access, and why it did not appeal to him for this particular game. The merits of cutting a deal with Versus Evil, the publishing company. Dropping in on Twitch chatrooms after release. A not-so-chance encounter with YouTuber Felicia Day. The various software tools used during the game’s development. The effect IMIRT has had on the Irish game development community. The Irish invasion of this year’s GDC. And how he has juggled all of this, while nurturing a new baby. Phew!

 

 

New IrishGameDev Website

A new website has been launched by Geoff Newman of Endlife Studios to bring together his various podcasts and videos of interviews with members of the Irish game development community.

The latest #IrishGameDev podcast is with Colm Larkin of Gambrinous who released Guild of Dungeoneeing last year.

Visit the site at http://www.irishgamedev.com/

 

The new IrishGameDev website

The new IrishGameDev website

Delta Legend

Delta Legend Kickstarter Launches

Gut Games is a teeny tiny Dublin based studio which has just launched the Kickstarter campaign to fund its first game, Delta Legend – Magic of the Blues. Delta Legend is a fantasy action RPG which draws its inspiration, setting and, of course, soundtrack from the history and folklore which surrounds Blues Music. The studio has been working to generate media interest in the project, which can be challenging for a small, new studio, but has received positive coverage and reviews of the campaign to date.

deltalegend_header1

The game is about three little demons who enlist the help of a troubled Bluesman in their quest to save their home realm of Pandemonium – a Blues wonderland. Players can switch between multiple characters as they undertake missions in this open world, learning new songs to defeat enemies in musical duels. Each character has a different skill set – both musical and magical – and you can switch back and forth between Pandemonium and Delta City, the realm of humans. These two realms have a symbiotic relationship and actions in one can drastically alter the fate of the other, leading to interesting and infinite possibilities.

 

For people who are not that familiar with the Blues, the game will be a fun process of discovery but the narrative and gaming aspects of the project are strong and engaging enough that you would not need to be a fan of the blues to enjoy the game. The idea of creating a fantastic “Bluesland” allowed us to introduce fun elements related to the music genre (such as all crazy types of electric guitars ) and float around any period of time and history. By doing so all variations and types of blues can fit the soundtrack, which intends to explore all the different facets of the genre. That’s some of the logic to all of this madness. The Blues is our inspiration and it adds texture and life to the game, but at the end of the day the game is a product and can be enjoyed on many levels – we see it as an added bonus if players develop a new appreciation for the music.

Delta Legend

 

Delta Legend is interesting as it demonstrates an ability to compliment the contemporary art of game design with the timeless art of the Blues and has a core ambition to create an energetic collaboration between two creative communities – Game Developers and Musicians. If funding is successful, development will involve an open collaboration with blues musicians to create a soundtrack which is fully integrated with the gaming experience, bringing the Blues to life for a new audience. Furthermore, if we achieve out funding goal we will be looking to expand and collaborate with other game development professionals in order to realise the Delta Legend vision.

 

Please check out Delta Legend’s Promotional Campaign at the following link: https://www.kickstarter.com/projects/1415541073/delta-legend

 

We hope that you like what you see and that you might take the time to support a home-grown project by sharing, tweeting and backing us if you have the means! We would love to hear from you if you are interested in getting involved in the game – do not hesitate to contact us directly!

kickstarter

games-fleadh

John Romero to speak at Games Fleadh 2016

 

fleadh logo-trans

The 13th annual Games Fleadh will take place on 9th March on the LIT campus in Thurles.

This year’s theme is ‘Tower Defence’ and will feature Robocode (think virtual Robot Wars), a Game Studio competition, a Tom Clancy’s The Division competition and talks on games development and research by industry veterans. There will be a number of gaming competitions taking place on the day as well as a raffle.

This year the guest speaker is industry legend John Romero.

Entry into the event, attendance of the talks and raffle entry is FREE.

Register at http://gamesfleadh.ie/registration/

Robocode

RoboCode is a game where teams use Java to program one or more robot tanks to battle in an arena against each other. The arena is a large computer monitor that is projected onto a wall. It involves one team from each College, first year full time undergraduate students only, with a maximum number of three students per team.

More info here.

Game Studio competition

This year students are asked to submit a trailer for their Game Studio entry, the entry should be no longer than 30 seconds and contain game footage only. The trailer has been allocated 10 out of 150 marks and will be judged independently in advance of the event.

Colleges may submit up to 5 teams (an increase from 3 last year). There is a maximum of 5 students per team, students must be from 2nd, 3rd and/or 4th year full time undergraduate 3rd level courses and Fetac level 6 game design related courses. Entrants must have the approval of an academic mentor.

The prize categories this year include:

-College Champions
-Colleges Runners Up
-Best in Animation
-Best in Game Design
-Best in GamePlay
-Best in Original Audio Music
-Best in Original Digital Art
-Best in Original Story
-Best in Visual Engineering
-Best Multiplayer Game
-Best Original Innovation in Gaming
-Best Windows Phone 8 Game
-Best Windows 8 Game
-Best in Use of Microsoft Cloud Technologies
-Best Video Game Trailer
-Best in Team Performance

Talks

JohnRomero

There will be a keynote speech by John Romero, industry legend and co-founder of eight successful game companies including id Software, Gazillion Entertainment and, most recently, Loot Drop.

There will also be talks by EA and Microsoft a fireside chat with a number of Irish game start-up companies.

Important dates

Wednesday March 2nd: Closing date for submission of 30 second Game Trailer for Game Studio entry (game footage only, no longer than 30 seconds)

Friday March 4th 5pm: Closing date for submission of Robocode Entries (To be submitted via email)
Friday March 4th 5pm: Closing date for submission of Game Studio Entries

Sponsors of the event include Microsoft, EA and Ubisoft.