1 - 3 April 2016

Galway Game Jam 5

Make a game in a weekend!

Join a team or work solo. Learn stuff, meet people, make games, have fun!

Venue: Aras na Mac Lienn, NUIG, Galway.

Date: 1-3rd April, 2016

You can find us on facebook, twitter and our own (basic) site at http://galwaygamejam.com/




*What do I need to bring to make games?

Bring your own laptop or any game making equipment you think you’ll need (e.g. graphics tablet, controllers etc.)

*Do I need to be an expert gamedev to participate?

No, not at all! The gamejam is for everyone from to complete beginners to professional game devs. We will try to team up beginners with some more experienced game jammers so you can be sure to learn and have fun and have something made by the end of the event.

*Will there be food/drink at the event?

The gamejam will provide tea & coffee. You’ll have to get your own meals and snacks. The venue is NUIG, so you are nearby a Tesco Express and a short walk from Galway City centre.

**What about copyright / intellectual property / licences on the work I do at the game jam?**

You own everything you make. You can do whatever you want with it and attach the license of your choice. Go create!

*What about accommodation?

Have a good plan. Staying awake for the 48 hours is not a good plan! If you are traveling from outside of Galway please organize your own accommodation for the weekend. If you need any help ask on our Facebook event page or drop us an email. We won’t be able to let you sleep at the venue (it is in NUIG after-all). There are some hostels in the city center like Barnacles and Kinlay house (Snoozles is booked out for the event). Mention the Galway Game Jam event. If you are staying with a friend or whatever, make sure to bring a sleeping bag & extra clothes!

*Is it for computer games or board games?

Everything! You can use the Galway Game Jam to make any type of game.

*Can I work on a project that I’ve already started?

Ideally the game jam is for making something new but by all means you can work on your own project. This would obviously disqualify you for any prizes.

*Can I use a game engine/library/framework/asset packs/royalty-free music etc.?


*Can I participate with a pre-arranged team?

Yes. As long as your team is a maximum of 5 people.

*What prizes are there?

Right now some small ones. We’re working on that, but with our current lack of sponsors our prizes will likely be small. We’re working on improving this, the more game jams you participate in the better the prizes will be!

*Can you eat/drink at the venue?

Yes but we’d like you to observe some simple rules. Please use the bins for any rubbish and keep the floor clear of obstructions along pathways. Please don’t bring anything that smells too strongly into the main game jam area – eat your spicy gumbo elsewere! In general please tidy up after yourself. So far we’ve had great experiences iwht game jammers, ye are a fine bunch! Thanks for being sound!

*What kind of skills would be helpful at the gamejam?

This depends entirely on the type of game you want to make. These skills can be handy, but by no means are neccessary to join:Game design skill, programming skill, art skills, storytelling skills, audio/music skills, organisation skills etc. By being part of a team you can decide to work to your strengths or try something new.

*I’m a member of Compsoc NUIGalway, do I have to pay the €5 entrance fee for this event?

Compsoc members are required to bring their Student ID with them. Once we verify your membership you can enter the gamejam for free. Have fun!

*I can’t physically attend the Galway Game Jam, can I participate remotely?

Yes you can participate from anywhere in our solar system! We will have a live stream here: https://www.twitch.tv/galwaygamejam.
We encourage you to join in the chat there through social media (We’re using the #GalwayGameJam5 hastag to keep track of the event)
You can also chat to us on our IRC channel #galwaygamejam on the freenode network.


Note to Online/Remote Participants: Please submit your game for judging to info@galwaygamejam.com by 5:00pm GMT/UTC on Sunday 3rd April

If you have any questions contact us at info@galwaygamejam.com or through our social media.

Galway Game Jam 5 is made possible thanks to @darrencearnaigh and Compsoc NUIGalway.

Games Fleadh 2016 Update

25.02.2016 Ireland is becoming the 'Silicon Arcade of Europe' Game Developers to make the Trip to Tipp for Games Fleadh 2016. Launching the event at LIT Thurles were 4th year Game Design students, Sean O'Connor and Tommaso Marenzi. Leading game developers, including John Romero, to participate in LIT/Microsoft event The organisers of Games Fleadh, Ireland's version of the Oscars for undergraduate game designers and developers, have said that Ireland is fast becoming the 'Silicon Arcade' of Europe. Some of the biggest names in the gaming industry will gather at the Limerick Institute of Technology (LIT) campus in Thurles on March 9th to participate in Games Fleadh 2016, an all-island games design and development competition for third-level students. Supported by Microsoft Ireland, EA Games, Ubisoft and the Irish Computer Society, the 13th annual Games Fleadh will feature the Game Studio Tower Defence competition and Robocode. Picture: Alan Place/Fusionshooters

The annual Games Fleadh, an all-island games design and development competition for third-level students, takes place in LIT Thurles on March the 9th.

Launching the event at the Limerick Institute of Technology (LIT) campus in Thurles were 4th year Game Design students, Sean O’Connor and Tommaso Marenzi (in pic).

This year the professional speakers include John Romero (Romero Games), Chris Gregan (snozbot), Stephen Howell (Microsoft), Alan Sayle (EA) and designers from three Irish startups, Kevin Murphy (Retro Neo), Caolan Radford (GamesTeam) and Mark Quick (9th Impact).

Supported by Microsoft Ireland, EA Games, Ubisoft and the Irish Computer Society, the 13th annual Games Fleadh will feature the Game Studio Tower Defence competition and Robocode.

For more see http://gamesfleadh.ie/schedule/

Call for Speakers – Develop:Brighton 2016

develop cropA call for speaker submissions is now open for Develop:Brighton 2016 and prospective speakers have until 21 March 2016 to submit proposals at developconference.com 

Speakers are invited to submit sessions in line with Develop: Brighton’s ten tracks including two brand new tracks for 2016. The first, focused on funding, will take place on Tuesday 12 July, alongside the forward thinking Evolve track, and will include a funding workshop for startups.

The second new track, running as part of the main conference on Wednesday 13 July and Thursday 14 of Develop:Brighton, will be dedicated to Virtual Reality and will complement a new VR Gallery in the expo area where VR platforms and games will be showcased for visitors to experience.

The invitation to speak is open to all developers who have an idea for a talks. Topics up for discussion include:

*Developing for VR
* Funding
* Discoverability
* Marketing and PR
* Games as a Service
* Self-publishing
* Customer Acquisition
* Running a Successful Business
* Monetisation/Getting Games to Pay

Develop:Brighton (UK) brings together games developers to share experiences, information and ideas. It takes place from 12-14th July 2016 in the Hilton Brighton.

Day 1: Tuesday 12 July 9:30 – 18:00:

*Evolve conference

*Games Funding Forum

*Games Funding Workshop

Wednesday 13 July 9:00 – 18:00:

*Main Develop:Brighton conference

Thursday 14 July 9:30 – 18:00:

*Main Develop:Brighton conference continues

*Indie Dev Day

*Indie Dev Showcase – The IndieDev: Day returns for the fifth year aimed specifically at independent developers with sessions, the chance to mix with other indies and a showcase featuring some of the best new indie projects currently in development.

*Audio Track sessions

Running alongside the Develop:Brighton Conference on Wednesday 13 and Thursday 14 July is the Develop Expo. It’s free for all visitors to attend; has some of Europe’s most innovative games development companies; features the Indie Showcase which showcases indies, I’m guessing; an area dedicated to AR and VR; and most importantly: a bar.

Prices vary greatly depending on what part of the event access is required to.

More info: http://www.developconference.com/

Women Work in Games event – speakers announced

To mark International Women’s Day on the 8th of March, Vicky Lee (Coding Grace) and Aphra Kerr (Maynooth and gamedevelopers.ie) are combining with Digit Game Studies and  DogPatch Labs to showcase the creativity and skills of women working in the games industry in Ireland.

In celebration of International Women’s Day, we are delighted to announce an evening of short ten minute talks by women involved in the games industry as professionals, entrepreneurs, makers, crafters and gamers talking or showcasing what they do for a living or a hobby or both! Designers, programmers, musicians; company founders, employees and self-employed – we have them all. Full bios below.

Tea/coffee/water on arrival (from 18.30pm) and time for networking, game demos and food/drinks afterwards. Event to end by 21.00.

Come join us and learn more about what goes on behind the scenes in the games world.

Event free, but ticketed and numbers are limited. Book your ticket here. Only registered attendees will be able to gain entry.

Event will be in Dogpatch Labs, downstairs in the CHQ building, Custom House Quay, in Dublin 1 – http://dogpatchlabs.com/about/ 

All welcome.


Speakers include: 

Jen Carey

Jen is a Dublin based game maker with a background in development, writing and acting. After leaving college she worked in a number of companies, most recently at the Irish middleware company Havok, as a Quality Assurance Engineer. Towards the end of last year she took the dive into independent development and is working on a number of projects. Some of which will be finished soon, others… let’s not talk about them. In her talk she will be explaining a bit about the place of QA in the industry, what the job is like and where it can lead. You can find her @jen_carey_ on twitter or check out www.ficklegames.com

Tracey McCabe

One cold and miserable January morning, Tracey decided to pack in her old life and take her ten years of development experience into games and on the road. Since then she’s been travelling and remotely developing. Tracey is lead programmer with Spooky Doorway, an Irish indie games studio, currently developing The Darkside Detective, a micro-adventure game being developed for PC and consoles in which you help Detective Francis McQueen investigate bizarre bite-sized cases. In her talk, she will give you an overview of how one of these cases is put together, start to finish. You can follow her nonsense at spiderwinkle.com and @FarrellyTracey.

Anne-Sophie Mongeau

Anne-Sophie has been working on game audio with independent videogame studios since 2012, both designing and integrating sound. Her background in music and sound studies (Master’s degree in Sound Design from the University of Edinburgh) has led her to be involved in projects of many different natures, including short films, animations, documentaries as well as interactive audio visual installations. She is now working as game audio engineer on a AAA title at Digit Games Studios. When Anne-Sophie is not sound designing, she can be found playing music, giving practical workshops and talks on game audio, or participating in experimental audio visual projects. More about: Anne-Sophie Mongeau

Jas Panaich

Two years ago, Jas stumbled through the doorway of Live Operations at Riot Games and left the corporate suit behind. She’s progressed as a Team Lead of Network Operations Center for a globally distributed team who strive to protect the total player experience. They get involved in a pinnacle aspect which all online games have in common; keeping live services alive to allow gamers to game all day, every day. She’ll prop the door open to her world of Live Operations to share a gleam of what goes on behind the scenes of maintaining the health of a globally played game and how it unfolds when things go wrong. riotgames.com

Charlene Putney

Charlene writes for Larian Studios. When she’s not doing that, she teaches RPGs and interactive narrative at DIT, teaches yoga and writes speculative fiction. Catch her on Twitter: @alphachar. www.alphachar.com

Elaine Reynolds

Founder & CEO of @Simteractive, a Dublin-based mobile sim game studio, co-founder @imirt_ie, ex-Lionhead & Traveller’s Tales. You can find her at @elaine_reynolds.


With thanks to our sponsors and supporters



Coding Grace

silicon Republic


IrishGameDev 2015 in Review

It was a busy year in 2015 and a bit later than we had hoped here is a brief summary of key events and a list of some of the many games released.

There were some key business milestones with Havok purchased by Microsoft in the Autumn, and Brenda and John Romero moving to the West of Ireland to set up a studio.

Here on gamedevelopers.ie we have had a volunteer team busy finalising our content move to wordpress, building up our twitter and facebook accounts and trying to keep up with local developments.

We also became home to the Irish games industry timeline and the Irish game industry map. Both need more community input and we are happy to expand them if you send us some info. Well done Jamie on leading the efforts on those projects.

We have also been cross posting podcasts developed by Geoff Newman from EndLife Studios of interviews with Irish game developers and folks from the local scene.

Below are just some highlights. In addition there are the regular dubLUDO events in Dublin and Gamecrafts everywhere (Dublin, Belfast, London, Paris, Vienna).

If we missed something just get in touch.



Awards and Nominations


Guild of Dungeoneering – Most promising in Development Indie Prize, 2015. Colm Larkin told us “I’m incredibly proud that Guild of Dungeoneering has been selected as a finalist in the Indie Prize. The game has come a long way from its humble beginnings as a gamejam prototype to becoming a top quality indie game. Awards like this one really help show us we are doing something right.”

guild of dungeoneering


Hay Ewe by Rocket Rainbow (Galway) nominated for a TIGA Games Industry Award, 2015 and a Casual Connect award Indie Prize nomination, 2015.



Curtain by Llaura McGee – 2015 Best Game Script Award from the Writers Guild of Ireland and Grand Prize for The Most Amazing Game at Amaze, Berlin, 2015. http://dreamfeeel.itch.io/curtain


Deep, Owen Harris and Niki Smit, Finalist, Most Amazing Game Berlin, 2015, http://owenllharris.com/deep/

Deep Screenshot_104.0223


Some of the brightest minds in the games industry gather each March at the Limerick Institute of Technology (LIT) campus in Thurles to participate in Games Fleadh. The all-island games design and development competition for third-level students was a massive success and garnered plenty of press coverage1234567891011.

Organiser Liam Noonan, lecturer at LIT Thurles put together a fantastic event. There was the annual Robocode competition, which pitted programmers against each other in a tank battle. The theme for the Game Studio competition saw many great takes on the Endless Runner genre.  And of course there was glory for those bestowed one of the Game Studio Awards.

Check out their website for information on this year’s event. 


State of Play


In May 2015 the by now annual State of Play event took place in the Dublin Institute of Technology, Aungier Street, Dublin. A range of local indies and international speakers took to the stage to offer both inspiration and a dose of reality. Richard Lemarchand keynoted this year.

We wrote a full review which you can read back here.

You can also watch back a video of the key speakers below.



No respectable round-up of 2015 would be worth its salt with out mentioning the impact Imirt has had. Imirt (in case you are comfortably under a rock, thank you very much) represents game developers in Ireland and aims to increase awareness of, promote and grow the industry.

The newly formed association took no time getting active after holding their first public meeting on 30th June. They helped organise Unity’s first visit to Ireland at the end of July and started their monthly webinar ‘Imirt Inspire’ firstly with Dren McDonald, then Chelsea Howe.

In December, Imirt awarded €46,150 in tuition scholarships to 25 of its members in partnership with the Game Developers Conference (GDC) and UBM Tech. The scholarship provides attendees with an all-access pass to GDC, the most important event in game development globally.

The first board was elected in October and consists of some of the biggest names in the Irish scene. Board members are: Chris Gregan; John Halloran; Owen Harris; Stephen Kelly; Colm Larkin; John O’Kane; Brenda Romero. Find out more at http://www.imirt.ie/



games ireland logo

In Sept Games Ireland hosted a gathering in the Mansion House on the theme of The Innovation Game. Speakers from Riot, Unity, Groupon, Space Ape Games, En Masse Entertainment, UbiSoft, Amazon, Zalando, Warner Bros and Youtube were joined by a number of game streamers on stage. The event concluded afterwards with food and drink in a bar on Stephen’s Green. See our news post here.

2015-09-10 17.39.47




New games launched in 2015

It has been an incredible year for new game launches by full time studios, part time devs and hobbyists. Here are some of the ones we know about and helped to promote. There is even one about water meters! Thanks to everyone who sent us in their info.

      1. Puppy Cuts – My Dog Grooming Pet Salon (iOS), January – Studio POWWOW and StoryToys Entertainment Limited 
      2. Guild of Dungeoneering (PC), July – Gambrinous, Versus Evil,  Dublin 
        Guild of Dungeoneering
        Guild of Dungeoneering
        Developer: Gambrinous
        Price: 14,99 €
      3. NinjaGo Endless Runner (iOS), 2015 – 9th Impact, Galway 
        Ninja Go Endless Runner
        Ninja Go Endless Runner
        Developer: 9th Impact
        Price: Free+
      4. Robotory (iOS and Android), 2015 – 9th Impact 
        Developer: 9th Impact
        Price: Free+
        Robotory: Factory Escape Saga
        Robotory: Factory Escape Saga
        Developer: 9th Impact
        Price: Free+
      5. Biker Mice from Mars (iOS and Android), 2015 – 9th Impact 
        Biker Mice from Mars
        Biker Mice from Mars
        Developer: 9th Impact
        Price: Free+
        Biker Mice from Mars
        Biker Mice from Mars
        Developer: 9th Impact
        Price: Free+
      6. FranknJohn – Early Access (PC), March – bitSmith Games, Dublin 
        Developer: bitSmith Games
        Price: 14,99 €
      7. Onikira  (PC), August – Digital Furnace Games, Dublin 
      8. Illumina (PC), 2015 – StarCave Entertainment, Galway
      9. Musclecar Online (PC), February – Psychic Software 
        Musclecar Online
        Musclecar Online
        Developer: Psychic Software
        Price: 5,99 €
      10. Goblins & Grottos Early Access(PC), December – Psychic Software 
        Goblins and Grottos
        Goblins and Grottos
        Developer: Psychic Software, [*]
        Price: 12,99 €
      11. FRZ: Free Racing Zero (iOS and Android), 2015 – SixMinute, Dublin 
        FRZ Racing
        FRZ Racing
        Developer: Brian O'Donnell
        Price: Free+
        FRZ: Free Racing Zero
        FRZ: Free Racing Zero
        Price: Free+
      12. Bard to the Future (PC), February – BattleBard Games 
        Bard to the Future
        Bard to the Future
        Developer: Battlebard Games
        Price: 4,99 €
      13. Chameleon Falls – Poke the Bear, Wicklow
        Chameleon Falls
        Chameleon Falls
        Developer: Poke The Bear
        Price: Free+
      14. WimblePong Tennis – Gazzapper Games 
        WimblePong Tennis (2D Tennis)
        WimblePong Tennis (2D Tennis)
      15. Water Meter Dash – Nebula Interactive 
        Water Meter Dash
        Water Meter Dash
        Price: Free+
        Water Meter Dash
        Water Meter Dash
        Developer: Kesho Town
        Price: Free
      16. All the Bells and Whistles(PC), December – Gill GamesAllTheBellsAndWhistles