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Pulse College announces new Summer courses

Pulse College has announced some short courses over the summer in their Dublin base.

The ‘One Game a Day’ course with the extremely experienced Joe Roe will cover creating games from the following genres over the course of a week:
-First person shooter
-Point and click adventure
-Real time strategy
-Infinite runner
-Top down shooter style games

The Character Modelling and Animation for Games course provides an introduction to the world of animating characters for games in 3D: http://www.pulsecollege.eu/game/games-animation-character-animation-games/

The Environmental Modelling course teaches students to create 3D level assets and believable and immersive environments in games: http://www.pulsecollege.eu/game/3d-modelling-games-mudbox-3ds-max/

More information at http://www.pulsecollege.eu/game-development-game-design-courses/ 

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Music Technology Workshop 2016 (Dublin)

MusTWork16 – Music Technology Workshop 2016: Establishing a Partnership Between Music Technology, Business Analytics and Industry in Ireland

Readers on gd.ie might be interested in the following one-day event which will be held on Friday June 10th 2016 in the Michael Smurfit Business School, UCD, Carysfort Avenue, Blackrock, Co Dublin.

The event is aimed at academia and industry and while the call for papers is now closed, the organisers are looking to hear from game developers (and similar) who might like to share any experience on music, music analytics or music technology in industry — just get in contact with the organisers.

Finally, people are also invited to register to attend.

See – http://mustwork16.blogspot.ie/p/good-day-to-you-and-welcome-to.html

and

http://www.ucd.ie/mustwork2016/

Guild of Dungeoneering 2016

Zebbie Best Game Script Award for Guild of Dungeoneering

The Writers Guild of Ireland’s ZeBBie Awards took place on Wednesday night in the Sugar Club, with three great game scripts vying for the Best Game Script Award.

The nominees were:

– Oli Garland, Steve Gregan, Colm Larkin and Fred Mangan for Guild of Dungeoneering

– Dave McCabe for The Darkside Detective

– John O’Kane for Grandpa Pip’s Birthday

and the winner was…….the Guild of Dungeoneering team 

Guild of Dungeoneering 2016

 

This isn’t the first time Guild of Dungeoneering has been recognised, having won the ‘Most promising in Development Indie Prize’, 2015.

Guild of Dungeoneering is not your average dungeon crawler. In the game, players build a dungeon around a wandering hero with cards dealt from a deck. This leaves the dungeoneer to makes his own choices based on the world that is being constructed around him, his personality traits and the monsters he has to face. Between building and conquering dungeons, players will manage their guild and expand their guild decks to create more powerful items and attract new classes of Dungeoneers.

Get the winning game –

Guild of Dungeoneering
Developer: Gambrinous
Price: 14,99 €

 

Take a look at the other nominees too…

The Darkside Detective is a micro-adventure game with a distinct art style and charm. It’s being developed for PC, Mac, Smart Phones and Tablet devices, and is set to be released later this year. The game consists of a series of humorous bite-size investigations into the occult and extraordinary. Darkside Detective has been greenlit on Steam, and a demo is available from the games’ website – http://darksidedetective.com/

DarksideDetective

 

Made with the Fungus SDK and Unity3d, Grandpa Pip’s Birthday is a short and light 2d, side scrolling, point and click adventure game. The game is split into two parts: the first allows the player to explore a town under attack, conversing with some hilarious and sometimes oblivious locals; the second half tests the player’s reactions as they jump and slash their way to the end. Take a look here – https://snozbot.itch.io/grandpa-pips-birthday

Grandpa Pip's Birthday

The ZeBBie event, hosted by Sen. David Norris, was celebrating scripts across different categories including film, television and most importantly games.

The 9th annual ZeBBie Awards, created by the WGI — named in honour of O. Z. Whitehead — to acknowledge the best script(s) written by Irish playwrights and screenwriters during the previous year.

Last years’ award was won by Llaura McGee for Curtain.

For more on the awards visit – http://script.ie/2016/04/2016-zebbie-awards-nominees/

 

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Senior Technical Animator (Waterford)

Immersive VR Education Ltd is a virtual reality studio setup in Waterford Ireland that is focused on delivering the world’s best and most immersive virtual reality experiences. We are seeking talented people to join our team of experienced developers and educators. If you want a career in virtual reality and want to work with hardware technologies such as the Oculus Rift, HTC Vive and Playstation VR we want to hear from you.

Senior Technical Animator

Position Overview

We are looking for an experienced animator to work with our team of virtual reality developers to deliver the most immersive experiences possible.

Key Responsibilities

– Create expressive character animation that portrays a wide range of emotions
– Deliver content on schedule that meets technical requirements
– Perform as a key contributor of the animation production process
– Use both Maya and proprietary art tools to implement animated characters and objects in the game
– Work with Engineering, Audio and Design to ensure animation meets technical and game play requirements
– Make sure all work is clean and organized with regards to assets within each file as well as file structure and storage

Requirements

– 3+ years of professional character animation experience using Maya, Max, or equivalent
– Must exhibit strong traditional animation principles (timing, spacing, squash and stretch, etc…) and be able to demonstrate that knowledge
– Understanding of creative and technical challenges particular to video game animation
– Animation experience with FK and IK skeletal systems
– Ability to take direction well
– Self-Motivated towards solving creative problems
– Excellent communication and interpersonal skills
– Strong work ethic and positive attitude

Email your CV and portfolio to sandra@immersivevreducation.com

For more see http://immersivevreducation.com/were-hiring/

 

Posted: 26th May 2016

 

immersive VR logo

Lead Game Developer (Waterford)

Immersive VR Education Ltd is a virtual reality studio setup in Waterford Ireland that is focused on delivering the world’s best and most immersive virtual reality experiences. We are seeking talented people to join our team of experienced developers and educators. If you want a career in virtual reality and want to work with hardware technologies such as the Oculus Rift, HTC Vive and Playstation VR we want to hear from you.

Lead Game Developer

We are looking for a talented, motivated, and experienced lead game developer who can create innovative game-play solutions. We want to find developers with passion for console games, PC games –people who are willing to take those experiences into the realm of VR.

Requirements

The lead developer is expected to drive major gameplay features and implement them to and extremely high quality finish. Qualified individuals should be organized, have excellent communication skills, both verbally and written, and have a portfolio of successful titles released.

Qualifications

  • Serious passion for Console or PC development.
  • Experience creating gameplay in a 3D environment.
  • Strong creative and technical design skills.
  • Ability to conceptualize and communicate an engaging gameplay experience.
  • 5+ years professional development experience.
  • Experience using Unreal, Unity, or CryEngine
  • Self-motivated with the highest level of attention to detail.
  • Works well in a team environment.
  • Strong communication skills.
  • Takes direction and feedback well.
  • Meets deadlines and handles multiple tasks.

Email your CV and portfolio to sandra@immersivevreducation.com

For more see http://immersivevreducation.com/were-hiring/

Posted 26th May 2016

Insomnia Gaming Event (Killarney) Update

We have received further information on the Insomnia event taking place in June, in the INEC in Killarney.

The event which takes place from the 10-13 of June is a festival of game related activities including live stage shows, eSports tournaments, and panel talks. There is also a Minecraft Zone, Retro Zone, Retail Zone, Indie Zone and the Bring Your Own Computer (BYOC) area.


 


 

“We are excited to come to Ireland and to bring Insomnia over to Killarney, said Craig Fletcher, Founder and CEO of Multiplay. He continued, “Visitors to the INEC will have the chance to experience a gaming event unlike they have seen in the region. We’re really looking forward to seeing passionate Irish gamers, whilst at the same time taking another step in reaching new audiences and expanding the Insomnia brand.”

The Main Stage at Insomnia Gaming Ireland is the centrepiece of the show, play host to live interactive content throughout all three days. Special guests from YouTube and Twitch will take to the stage, participating in gameplay demos, panel talks and live Q&A sessions.

YouTube gaming and Twitch stars set to appear include Terroriser, GassyMexican, Amy Lee, InTheLittleWood (YOGSCAST Martyn), AshDubh, Netty Plays, ChooChoosGaming and Mini Muka, with many more guest stars to be announced closer to the show.

The Minecraft Zone will feature tournaments across a variety of popular custom gametypes, and there will be an array of Minecraft themed goodsfor sale. Visitors to the Retro Zone can take a nostalgic trip down 8-bit memory lane, getting their hands on old school games on classic consoles.

In the Insomnia Retail Zone there is merchandise from popular games and special guests available to buy.

Esports tournament such as Counter-Strike: Global Offensive, League of Legends, Hearthstone, Rocket League and FIFA 16 will be taking place throughout the weekend, with a share of prize pools up for grabs.

The Indie Zone provides the opportunity to talk to passionate developers and also try new and upcoming independently developed games.

The BYOC area gives gamers the opportunity to bring their own PCs, consoles and screens to the show, hooking into a network and playing multiplayer games against one another.


 

To purchase from a variety of tickets on offer, visit insomniagamingfestival.com/ireland/tickets-2/

To secure an exhibiting space at Insomnia Gaming Ireland, please contact the sales team at info@multiplay.com

For more information, please visit insomniagamingfestival.com/ireland or contact InsomniaIrelandPress@premiercomms.com

UPDATE: Galway Game Jam 6

Make a game in 12 hours!

Join a team or work solo. Meet game developers. Learn stuff. Make games. Have fun!
Also, there will be tea/coffee/water and food during the day.

When: 9am to 9pm Saturday 18th June.
Where: Pulse College, 1st Floor, Geata na Cathracha, Fairgreen Road, Galway City
Tickets via Eventbrite: €6.08 (or free for online participants) https://bit.ly/GalwayGameJam6

Twitter: @GalwayGameJam
The hashtag for the event is #GalwayGameJam6
Itch.io event page: itch.io/jam/galwaygamejam6 – Online/remote participants please join here!
Facebook event page: https://www.facebook.com/events/579690282190570/

FAQ (from eventbrite)

Do I need to be an expert gamedev to participate?

No, not at all! The gamejam is for everyone from complete beginners to professional game devs. We will try to team up beginners with some more experienced game jammers so you can be sure to learn and have fun and have something made by the end of the event.

Is it for computer games or board games?

Everything! You can use the Galway Game Jam to make any type of game.

Can I work on a project that I’ve already started?

Ideally the game jam is for making something new but by all means you can work on your own project. Please state this clearly in your submission so voters can accurately judge your entry. Any work you have already done before the gamejam is not eligable for that category of prizes. If in doubt, ask! We’re here to help ;)

Can I use a game engine/library/framework/asset packs/royalty-free music etc?

Yes.

Can I participate with a pre-arranged team?

Yes. As long as your team is a maximum of 5 people.

Can I take part remotely/online? Can I still join the competition?

Yes. Join here: https://itch.io/jam/galwaygamejam6
You don’t need to pay the ticket price to take part online/remotely AND you can submit your game for the competition.

What prizes are there?

Right now some small ones. We’re working on that, but with our current lack of sponsors our prizes will likely be small. We’re working on improving this, the more game jams you participate in the better the prizes wll be!

Can you eat/drink at the venue?

Yes but we’d like you to observe some rules. Please use the bins for any rubbish you have. Please don’t eat or drink anything that smells strongly in the main game jam area. Please tidy up after yourself.

What kind of skills would be helpful at the gamejam?

Pretty much all of them! The aim is to make stuff and have fun making. We encourage everyone to plan for a small game. Something achieveable in a weekend, for example, something that a single person can play in their web browser and complete in a few minutes.

These skills can be handy, but by no means definitive:

  • Game Design – coming up with game mechanics in systems
  • Writing – weaving a story, giving depth to the game through lore.
  • Programming – trying out making a game using programming language you already know, or taking some tutorials in a game engine and bring all the pieces together.
  • Art – create beautiful (or horrifying) art assets, and maybe some animation
  • Audio/Music – making some noise, and some music. A great way to boost percieved production quality of a game!
  • Production – organisation and time management skills. If this is a strength of yours you could take the lead in making deadlines for your team to achieve at different points over the event.
  • And more!

Of course you can always use the gamejam to try something new, and I totally encourage it!

Are there ID requirements or an age limit to enter the event?

The event is typically for adults. If you are under 18 years of age and want to attend, get a parent/gaurdian to contact us beforehand. info@galwaygamejam.com

 

What are my transport/parking options getting to the event?

There is a multi-story car park close to the venue. You may load/unload your vehicle at the front door.

 

Where can I contact the organiser with any questions?

You can contact us at info@galwaygamejam.com, on our facebook page or twitter.

 

Do I have to bring my printed ticket to the event?

No, if you have some form of ID then we can tick off your name.

 

What is the refund policy?

If you decide you don’t want to go to the event, please contact us before the event for a refund. 72 hours prior to the event we will no longer be able to refund tickets.

 

The name on the registration/ticket doesn’t match the attendee. Is that okay?

Yes. If any issue arises from this then you agree to follow the course of action chosen by the organisers.

 

Note to Online Participants:
Please submit your game for voting to https://itch.io/jam/galwaygamejam6 by 8:00pm GMT/UTC on Saturday June 18th.

If you have any questions contact us at info@galwaygamejam.com or through ourhttps://itch.io/jam/galwaygamejam6 forums, twitch or twitter.

Galway Game Jam 6 is made possible thanks to GameCraft and Pulse College Galway.

Visual Storytelling course with Bruce Block

Screen Training Ireland and Animation Skillnet are welcoming back Bruce Block to deliver his Visual Storytelling course to those working in animation, VFX and games.

This seminar relates all of the visual concepts to practical digital production and bridges the gap between theory and practice and  is aimed at all VFX, animation and games professionals interested in enhancing their visual storytelling skills. The seminar is also open to students (or lecturers) who may wish to attend.

The two-day course costs €100 for professional attendees; students can attend at a cost of €25.  The course will take place on Friday 20th and Saturday 21st May in the Hilton Hotel, Charlemont Place, Dublin.

Info on the course is here:
http://www.screentrainingireland.ie/course/visual-storytelling-for-vfx-animation-and-games/

Student registration is here:
http://animationskillnet.ie/event-registration/?ee=116

Main speakers announced for State of Play

State of Play, Ireland’s premier Independent Game Developer Event, has announced its main speakers for this year’s event:

William Pugh

WilliamPugh

The hugely charismatic, BAFTA-nominated, William Pugh, co-creator of the Stanley Parable, Bird Ball and the upcoming Rick and Morty VR game.

Will is also directing his new studio, Crows Crows Crows. They have released the great Dr. Langesoft and are “creating experimental things”.

Robin Baumgarten

RobinBaumgarten

Robin Baumgarten, the extremely creative mind behind Line Wobbler (WTF! and Audience Awards at A MAZE 2015 and Game Design Award at IndieCade 2015), which is much better than my description: an LED tube strip attached to one of those boiiiinnng doorstops from my childhood.

Alternatively “Line Wobbler is a one-dimensional dungeon crawler game with a unique wobble controller made out of a door-stopper spring and a several meter long ultrabright LED strip display.”

Sherida Halatoe

SheridaHalatoe

Sherida’s studio tiger & squid is behind Beyond Eyes, the beautiful exploration game set around the imaginative world of a young blind girl trying to find her missing cat.

 

The event, which takes place on DIT’s Aungier Street Campus, has been running for several years, also includes a demo floor and an after party.

To book your tickets go to http://www.stateofplay.ie/

Check out our review of last year’s proceedings: http://gamedevelopers.ie/state-of-play-2015-review/

Nebula Interactive's Project G

Project G released today

Nebula Interactive’s new game Project G is released today.

Project G
Price: 7,99 €

The year is 2110 and humanity depends on secret marine farms for survival. Created by a philanthropic organisation through a century’s tireless work, the aquatic farms are under threat from predators emboldened by an ecosystem in chaos. Cybernetic fish-bots were created to keep this precious food source safe. Then it happened: a glitch? A hack? All you know is that the fish-bots turned from guardians to enemies. Now you stand between the human race and extinction.

In this retro-styled side-scrolling shooter, you pilot your sleek submarine through levels by using keyboard or gamepad. The future is a difficult place to find resources and you must earn credits and pick up materials as you conquer levels, then use them to upgrade your ship to match your playing style, or take control of a different model. Select one of three kinds of special weapons to take with you into each battle: depth charges, torpedoes, or nukes. Learn how the world came to this crisis as you collect log entries from those who lived through the decline of the planet, and by compiling them unlock the location of Earth’s final hope, the main research lab of Giga Corp.

Nebula Interactive are a Indie Games studio and Mobile Development company based in Drogheda, Co Louth. They develop Games for PC and mobile applications and games for IOS, Android, and Windows Mobile. Other titles include Water Meter Dash, Heli Tank and  Shinobi Sprint.

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More positive vibes for DEEP

Deep Screenshot_104.0223

engadget.com’s Joseph Volpe has written a nice piece about Owen Harris’ DEEP game.

‘It’s fitting that the morning I first experienced Deep VR at the Tribeca Film Festival, billed by its creators as a meditative virtual-reality experience, I was already approaching peak anxiety levels. At 9:30 a.m., I was behind schedule (for reasons beyond my control) and huddled in a claustrophobic installation space made all the more overwhelming by various camera crews and the booming soundtrack of a heartbeat from the far corner. So when I first strapped the HTC Vive onto my head and a snug-fitting sensor around my diaphragm, I braced for the worst, assuming I’d be hit with a wicked bout of VR sickness. How wrong I was.’

See the full piece at http://www.engadget.com/2016/04/28/a-virtual-reality-game-thats-good-for-you-and-scientist-approve/

The Bridge 2016 looking for applicants

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The Bridge programme is now looking for new/recent graduates (animation/games/vfx) and older graduates (animation/games/vfx) to take part in an intensive 8 week programme (between June and August) that aims to place graduates in studios and offer them onsite and offsite training.

It is proposed that between 25-30 participants will be selected for the 2016 programme. Participants must be either recent graduates from Animation, Games and VFX related courses or older graduates who are not working at the moment and who are trying to break into the industry.

Participants will be placed in participating studios for the 8 weeks and will receive both on-the-job training and additional training through Animation Skillnet and Screen Training Ireland.

Key Benefits of ‘The Bridge’:

*Participants will get to work on live projects supervised and mentored by studio professionals.
*Participants will have the opportunity to participate in specialised training sessions with industry professionals through Animation Skillnet and Screen Training Ireland for no additional cost
*Participants who are in receipt of a social welfare payment can remain on social welfare over the course of the 8 weeks (40 days) but they must get approval from their social welfare office in advance.
*Participants will receive an additional nominal bursary amount to cover out-of-pocket expenses over the 8 weeks.

Applications:

Recent graduates or unemployed graduates from animation, games and VFX related courses who wish to participate in ‘The Bridge’ 2016 should apply by Monday 23rd May

For more information on the Bridge programme and the application procedure see: http://animationskillnet.ie/the-bridge-programme-2016-call-for-applicants/

Innovate Our World looking for Artist intern

8th continent

Innovate Our World is looking for a 3D artist  to work on Lunar Destiny, a VR rover racing game set on the Moon. The game is part of an extended universe, featuring a novel, comics, poster art, and more.

Team is based in Ireland, US, and UK. See the project website at http://the8thcontinentgame.com/

Start as an unpaid intern and transition to a paid position starting late this year. Equity stake is available for the right candidate. The perfect candidate is a recent university graduate with experience on at least one game in a Unity environment.

Responsibilities:

*Working with our art director Veronica
*Conceptualizing, modeling, and texturing in-game assets such as lunar rovers, buildbots, structures, caves, and lunar environments
*Technical proficiency in areas such as lighting, rendering, and shading
*Be able to take sketches or photos and translate your work to follow game art guide
*Deliver work using Dropbox on a regular basis

You must be able to:

*Work remotely and independently, using your own hardware and software
*Participate in Skype video conferences and WhatsApp texting
*Initially working mostly with US staff (GMT – 5 hours) part of workday
*Work in 3DSMax, Maya, or Blender (or similar software) in a Unity environment
*Deliver FBX models

Helpful if you have:

*Experience with shipped game titles
*Unity familiarity
*Interest and knowledge of space programs/technologies
*Taken artistic risks

Apply to: eire@innovateourworld.org with “3D Artist” in subject line. Please include your CV and link to portfolio. We look forward to meeting you!

 

igda-schol

Apply for IGDA Student Scholarships to GDC Europe & Gamescom

Less than one month remains until GDC Europe and Gamescom 2016 IGDA scholarship applications close.

Eligible students can apply at http://scholars.igda.org by 31 May 2016

GDC Europe will take place 15-16 August and Gamescom from 17-21 August, 2016 in Cologne, Germany.

All undergrad and graduate students, as well as those who have graduated up to six months before the events, are eligible to apply.

Scholarship recipients will be awarded a stipend between $500.00 to $1,500.00 USD depending on the distance traveled, an all access pass, and an unmatched experience including industry Q&As and mentorship matching for each recipient.