Irish Conference on Game-Based Learning

The 6th Irish Conference on Game-Based Learning (iGBL2016) will be be hosted by Trinity College Dublin on 1st and 2nd September 2016, and bookings are now open.

iGBL provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change.

– Researchers will be able to present and share their latest findings.
– Students will have an opportunity to present their work, showcase their games, meet specialists in this field and obtain feedback.
– Instructors will have the opportunity to discover new ideas and learn and share new game-based skills that they can integrate in their teaching.
– Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation.

The conference includes a mix of academic presentations, practical workshops, digital and non-digital games demos, along with plenty of opportunities to network.

This year, 100 authors (e.g., teachers, researchers, and students) will be presenting their work and developments on games and learning through 49 presentations (e.g., workshops, game demos, and research and practitioners’ presentations). We are also delighted to have Derek Robertson as our keynote speaker this year.

You can now register your place before 29th July 2016 to benefit from our discounted early bird booking rates (prices will increase after 29th July):

– Students: €30 (€40 after 29th July)
– Regular: €60 (€80 after 29th July)

So, if you would like to share your experience or meet like-minded people, then iGBL2016 will be a great event to attend, and you can book your place at

Innovate our World looking for Unity 3D intern (update)

8th continent


We are looking for Unity 3D developers to work part-time on Lunar Destiny, a VR rover racing game set on the Moon. The game is part of an extended universe, featuring a novel, comics, poster art, and more.

Team is based in Ireland and U.S.

This is a perfect opportunity for the right candidate to work on a new commercial game and level up their skills. We’re looking for a self starter who can manage their workflow, be punctual for calls and meetings, and work with an international team to tight deadlines. They must be good at documenting code and troubleshooting issues. The right candidate will work with one of our lead developers who will provide guidance and review the quality of their work.

Positions are initially as unpaid interns; several will transition to paid positions later this year.

You must be able to:

*Work remotely and independently, using your own hardware and software
*Participate in Skype video conferences and WhatsApp texting
*Initially working mostly with US staff (GMT – 5 hours) for part of workday
*Work in a Unity environment using C#
*Implement game functionality per design and guidance
*Proficiency importing 3D artwork and getting it game-ready within Unity. (setting up rigging, Animations, Materials)
*Proficiency with the Physically Based Rendering system within Unity
*Give regular feedback to the project management team on design, coding, and implementation issues and improvements
*Provide quality technical documentation
*Create tools for level design and mechanics tweaking
*Use GitHub or similar repository for daily code checkin
*Provide accurate estimates for work and meet estimates
*Address bugs and other technical issues in a timely manner

Helpful if you have:

*Excellent knowledge of Unity C#
*Experience with shipped game titles
*Interest and knowledge of space programs/technologies
*Experience with racing games/vehicles

Apply to:  with “Unity Developer” in subject line. Please include your CV and link(s) to any supporting site(s). We look forward to meeting you!

See the project website at


(Job originally posted May 2016. Updated and reposted July 2016. )


GamerCon Dublin – Speakers wanted !

GamerCon Dublin takes place at the Conference Centre Dublin on March 18th and 19th 2017. See for details.

They expect 8000+ gamers over 2 days.

They are currently looking for speakers from the games development world to speak as part of their ‘experts’ series.  The talk will take place in the 2000 seat auditorium to an audience of gamers, developers and aspiring developers.

If you feel you can provide 30 Minutes of fun, engaging and thought provoking content, with some Q&A from the audience – drop them an email and they will be in contact.

Mail them at:



GamerCon Announced for Convention Centre Dublin, March 2017

GamerCon, a convention focused entirely on the Consumer Gaming sector was announced today. The event, which expects to host over 8000 gamers across 2 days, will take place in the Convention Centre Dublin on March 18th and 19th 2017.


‘We are delighted to be able to announce such an event here in Dublin, and cannot wait to share what we plan to be an immersive experience with the Gamers of Ireland. The 2000 seater Auditorium at the Convention Centre is perfect for gamers interested in seeing their favourite YouTubers, and the 30,000 square foot exhibition hall will give attendees the opportunity to experience Virtual Reality, play their favourite games, engage in the latest eSports and shop our Merch-Market for all of the latest gaming merchandise.

With close to €250m being spent each year on Gaming in Ireland, GamerCon aims to cater for the very significant, and growing Gaming Market. Perhaps surprisingly, the average gamer in Ireland may be closer to 30 than they are to 15, as gaming has become so mainstream in the past 5-10 years in particular, so we aim to cater for a sophisticated gamer who wants an experience, not just an event.   We will work with lighting and set designers to create an immersive experience that we cannot wait to unveil to the public in March.’

– Ferdi Roberts, CEO GamerCon


GamerCon will be family friendly. The event will cater for all age groups, with a KidsZone area dedicated to Lego, MInecraft and PG-rated games, with older attendees catered for also with the worlds most popular gaming titles such as Counterstrike, Rocket league, League of Legends, World of Warcraft and a host of others.

‘We expect to have 50+ titles at the event, covering online Multi-player, Sports, Driving, First Person Shooter and more’ said Roberts ‘ and we will also cater for those who like the Retro games such as Mario Bros, Pac Man and Space invaders, in our dedicated Retro Zone’.

In the coming weeks and months GamerCon will announce special guests, stars from YouTube and more, including talks from leading games development companies demonstrating what it takes to conceive, develop and launch games.

The event takes place over Saint Patricks weekend on the 18th and 19th of March 2017 and additional details of how to get tickets can be found at



Press enquiries :

General enquiries :

GameCraft Unplugged at InspireFest 2016

Gamecraft came to InspireFest Fringe 2016 with another fantastic Unplugged session.

Gamecraft Unplugged is an games jam style event where attendees design and create table top games, using arts and crafts,  paper and pens, crayons and cardboard, and basically anything that doesn’t need an electrical current!


It was a great success with many games produced by the young creators who attended. Many families came out to play board games and build table top adventures of their own.

A huge thanks to Inspirefest for having us and to all the volunteers who helped make this Gamecraft Unplugged happen.

See for information on future events.


DIGIT hiring Senior QA Tester


DIGIT are looking for a Senior QA Tester to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

Senior QA Tester

The role:
– You’re responsible for owning and improving the QA pipeline for our games
– You’re in the driving seat, making sure DIGIT deliver the highest quality, for our next-gen MMORTS and Empire-Building games, played by millions of mobile gamers globally.

Here’s what you will be doing:
– Take ownership of areas of the QA pipeline, taking a proactive role in constantly improving processes
– Play an active part in Sprint Planning, and Scrum in general, being a vocal advocate for quality
– Administration of our bug databases
– Mentoring and guiding more junior members of the QA team
– Take responsibility for championing the quality of our games. Ensure that this quality is consistently maintained
– Test case creation and maintenance
– Manual testing. Such as regression tests, smoke tests and play tests
– Reporting and regression of defects. Using bug tracking tools and reporting in a highly accurate and concise manner
– Game balancing and gameplay improvements feedback.

To do this job, you will need:

– At least 3 years’ experience in a games QA role, with at least 1 of those years in a Senior QA role
Important: Regrettably we cannot accept applications from those without “games QA” experience, or those requiring work permit sponsorship for Ireland
– Proven ability to think outside the box in identifying potential problems and troubleshooting existing issues
– Experience working in an Agile development environment
– Experience managing external QA vendors and contractors, ensuring they deliver
– Highly methodical and thorough, and willing to spend hours trying to break features
– Exceptionally good at communicating, both written and verbally, with fellow team members in a very open and honest environment
– An enthusiastic and motivated gamer who loves playing, beating and breaking games.

Non-essential, but useful:

– Experience with mobile and tablet gaming a major plus
– Technical expertise and experience a distinct advantage

What DIGIT can offer you?

– Opportunity to work with a great team of experienced QA and games developers
– A deep and varied tech stack – your kept challenged and learning
– Opportunity to join a rapidly scaling successful Irish games company, and deliver an AAA Iconic IP product to millions
– To see all our Benefits and learn more, please visit us on

Posted 6th July, 2016.

Digit are hiring a Community Manager

Digit Gaming

DIGIT are on the hunt for a Community Manager, who can lead the community strategy and operations for our successful, full scale, MMORTS game Kings of the Realm.

Kings of the Realm was DIGIT’s first title launched in 2014. This role will focus on growing the Kings of the Realm community, and actively work with the product management and game design teams to help ensure we are evolving the game with our player base in mind.

Here’s what you will be doing

– Manage a vibrant and opinionated community, including all support requests from our player base. Getting this right is imperative to the games success
– Immerse yourself in the game. There shouldn’t be a new or existing feature that you’re not 100% familiar with
– Event Management – LiveOps; tournaments, event weekends, sales, special offer bundles, fan competitions etc.
– Moderate official game website forums
– Update in-game communication and announcements in multiple languages
– Forge alliances with top community leaders across multiple territories to understand the player needs, and communicate effectively with the community
– Be the link between the community and DIGIT’s games dev, product and QA teams, to understand how new features impacts player experiences
– Provide reporting and analysis on community feedback and player behaviour (e.g bug stats, suggestions for improvement, etc.)
– Grow our game community and player base, across territories
– Maintain social network presences across multiple channels.

To do this job, you will need;

– Minimum 2+ years experience managing a games community across territories, languages and cultures – essential
– Experience of building an engaged community who love the game – essential
– Avid gaming enthusiast – essential
– The ability to be come up with and implement ideas to grow the community following
– Strong communicator, English fluency mandatory
– High organisational skills
– Maturity – able to to assess community comments and respond professionally and calmly and can be trusted to work autonomously.
– While not mandatory, below are some nice to have’s
– A second language.

What DIGIT can offer you?

– A leading games title, with a loyal community, so you’re not starting from scratch
– Support and guidance from all  internal teams, so you’re empowered to deliver results
– The opportunity to join a rapidly scaling successful Irish games company
– To see all our Benefits and learn more, please visit us on


This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.


Job posted 4th July, 2016.



9th Impact Launch Star Commander

Galway game development studio 9th Impact launched their latest mobile game ‘Star Commander’ on the 30th June.


Star Commander: Deep Space RTS
Star Commander: Deep Space RTS
Developer: 9th Impact
Price: Free+
Star Commander
Star Commander
Developer: 9th Impact
Price: Free+

Take command at the head of your star fleet as the battle for the universe takes place in the addictive and intense strategy game Star Commander. As Commander, it is your duty to take control of enemy ships before you fall at their mercy.

You will have to be able to think ahead and plan your attacks wisely in this unique free to play game which will truly make you feel like a leader. Just one move can change the tide of battle.

Each level will test you in different ways with different battle scenarios and with ammo as a precious resource, you need to make sure every shot counts. Reinforcements and powerful attack moves are also at your disposal as you make your way through the stars in numerous levels that will test you in different ways than the last.

Finn Krewer, Chief Technology Officer at 9th Impact said, “Star Commander is a cool, simple, pick up and play game that we really enjoy playing ourselves. We made sure that the game is a challenge for veteran strategy gamers while also being accessible for new players. The art style was kept very clean and clear and we wanted the whole game to feel that way. We are very proud of the final product, and we are looking forward to how it will be received.”

The Galway studio are already making a name for themselves in the mobile gaming industry with releases like ‘NinjaGo Endless Runner’ and ‘Robotory’ which both received great reviews upon launch. The team also struck a deal to make games surrounding the ‘Biker Mice from Mars’ TV series, the hit cartoon from the 90s.

9th Impact is an award winning game development studio based in Galway, Ireland which was founded in late 2014. It is a mix of Italian designers, French animators, German and Irish engineers who are former employees of PopCap Games. They develop mobile games in partnership with other artists, studios or rights owners.