Two companies win Creative Europe MEDIA funding

 

Congratulations to Tribal City Interactive and Pewter Games Studios on their Creative Europe MEDIA Video Games 2017 funding awards!

Tribal City Interactive received €115,000 to help develop their project, Tir Anann. Pewter Games Studios were awarded €150,000 for their game, Athanasia. 

In total 32 European Video Games were selected for a total amount of €3,729,550.

Since 2013, three Irish game companies have received €435,000 in funding awards – Tribal City Interactive (2 awards); Story Toys; and Pewter Games Studios.

The next call for the Video Games Development scheme will be announced in the Autumn with a deadline expected in February or March 2018.

For more see http://www.creativeeuropeireland.eu/media/funding/production/development-of-video-games

Congrats!

2017 Imirt Board elections – call for nominees

The 2017 board elections for Imirt, the Irish Game Maker’s Association, will happen in September.

There will be four seats available for nominees to fill (it was three last year). Being on the board of Imirt means you steer the agenda and implement the goals of the organisation.

To become a nominee you simply need to be a member of Imirt and e-mail contact@imirt.ie expressing an interest (i.e. you self nominate).

We will then ask for your bio, goals, and optional photo to put on the Imirt website in the run up to the elections.

If you have any other questions or suggestions see http://www.imirt.ie/news/2017/7/31/2017-board-elections-call-for-nominees

ShipItCon 2017 & Diversity

ShipItCon 2017 takes place on August the 25th in the Mansion House in Dublin.

ShipItCon is a conference about shipping software safely, and delivering value through rapid feedback cycles. We’ve got speakers from different size companies talking about how they ship their products, and about how they provide customers value through delivering often.

Talks range from technical deep dives to shipping philosophy to QA practices, all with the focus on creating higher value through frequent small deliveries.

This is a non-profit event, organised by volunteers and any remaining funds will be donated to a local charity.

For details of our Keynotes, speakers and other news check us out on Twitter @shipitcon or at http://shipitcon.com/

In addition, the goal is to create a safe, diverse and inclusive environment for all. As well as their Code of Conduct http://shipitcon.com/code-of-conduct/  they are offering a “Diversity and Inclusion” discount. Contact the organisers if you would like to hear more and if you think you might qualify.

If you are from an under-represented group in the tech industry but would love to learn more about shipping code then please join us and help #ChangeTheRatio

ShipItCon’s Platinum sponsors are Demonware, DIGIT Game Studios, Workday and Dynatrace. The full list of sponsors for the event can be found at http://shipitcon.com/sponsors/

See their event page at https://www.eventbrite.com/e/shipitcon-2017-tickets-33376944339?aff=eac2

TouchPress (Dublin) Multiple Roles

 

 

Image result for touchpress

TouchPress Inc, (formerly StoryToys)  make educational apps for children and are looking for candidates for multiple roles.

The company which is behind the hugely successful My Very Hungry Caterpillar franchise is based in Trinity Street, Dublin.

The vacancies are for:

*Build Engineer
*UNITY Engineer
*Full Stack Senior Developer
*Graphic Designer/Art Director
*Project Manager

These vacancies are full time.

For more info and to apply go to: https://www.touchpress.com/careers/

 

FreemantleMedia & 9th Impact Sign Danger Mouse App Deal

FreemantleMedia Kids & Family has announced today that it has signed a deal with award-winning Irish studio 9th Impact to produce a Danger Mouse licensed app.

The Danger Games app will be available globally on App Store and Google Play Store this summer. Taking the episode Quark Games as its inspiration, The Danger Games app takes fans on a mission-busting journey which allows users to interact with the World’s greatest secret agent on multiple levels.

Ahead of its anticipated release, the app will be unveiled to the public this August at Gamescom in Germany.

Danger Mouse burst back on to CBBC in 2015, the high-octane comedy animation follows the adventures of the eponymous secret agent and his ever faithful sidekick Penfold as they engage in all manner of mind-blowing missions aided, abetted and aggravated by a menagerie of old and new allies and adversaries.

Tessa Moore, SVP Global Brand Management FremantleMedia Kids & Family said: “With the second series of Danger Mouse back on CBBC screens this year, we are thrilled to be working with 9thImpact on this exciting new digital partnership. We hope consumers will have as much fun interacting with these innovative games as they have watching the show.”

9th Impact is an award-winning game development studio based in Galway, Ireland. With a workforce of, Irish artists, French animators, German and Irish engineers developing mobile games in partnership with other artists, studios or rights owners.

Finn Krewer, Head of Development at 9th Impact said: “Our team are all huge fans of Danger Mouse and our mission is to make a game that our fellow fans of the show young and old will love. We’ll be releasing snapshots of the game as it develops on the game’s website and social media.”

To celebrate today’s announcement, consumers can get their hands on a free sticker pack full of characters from the world of Danger Mouse exclusively for iMessage users available on the App Store.  Link to iMessage Stickers: https://itunes.apple.com/gb/app/danger-mouse-stickers/id1197019341

See http://9thimpact.com/ 

The Little Acre now out on iTunes

The Little Acre is now out on iPad and iPhone.

The Little Acre follows the story of Aidan and his daughter, Lily, set in 1950’s Ireland. After discovering clues as to the whereabouts of his missing father, Aidan begins investigating until he inadvertently finds himself transported to a strange new world. Ever the hero, Lily sets off after him, encountering her own perils along the way. Featuring full voice-acting and hand-drawn animation, The Little Acre is a memorable, lovingly crafted adventure game.

The Little Acre is developed by Pewter Games, alongside Executive Producer Charles Cecil (Broken Sword, Beneath a Steel Sky).

Well done all!

Features:

-Two playable characters
-Traditional hand-drawn animation
-Unique perspective transitions
-Beautiful original score
-Fully voice acted
-Text Available in English, French, German, Spanish, Brazilian Portuguese and Russian.

 

The Little Acre
The Little Acre
Price: €3.49

 

Inspirefest Family Fringe – GameCraft Unplugged

GameCraftThis year’s Inspirefest 2017 will again include a range of Family Fringe events.

Hosted at Accenture’s The Dock building on 8 July, the free event is set to have some of Ireland’s most exciting workshops for kids, allowing them to create whatever they like, from board games to their own soft robots. Familiar faces from gamedevelopers.ie, GameCraft and Coding Grace will be involved along with a host of others.

Gamedevelopers.ie and GameCraft will be collaborating with Inspirefest to run two workshops  that allow children who love board games (and their parents) to put their good ideas to work and create their very own games, with GameCraft UnPlugged providing all the necessary tools.

Each game session will be 1.5 hours each, one in the morning and one in the afternoon. Materials are provided on the day to make your crazy game, you don’t need to bring anything but you and your family. Come along, say hello or join in.

DSC_0126

Attendance is free but you must register in advance via eventbrite –https://www.eventbrite.ie/e/inspirefest-family-fringe-accenture-the-dock-8-july-tickets-34921355715

Senior Unity Developer role Dublin City

At Kitman Labs, we want to revolutionise preventative health and optimise performance. We’re doing that by building software that enables world class sports teams to perform at the peak of their abilities. Our clients are elite professional and international squads in sports like rugby, soccer, American football, baseball and basketball.

About the Job

At Kitman Labs, we’re focused on helping our customers collect data in real time and turning it into actionable insights that they can use to reduce the risk of injury and optimise the performance of their athletes.

Our computer vision tools allow customers to perform efficient and accurate biomechanical screenings using consumer technologies like the Microsoft Kinect. We’re looking for Unity developers to join the team and help us develop those tools and provide an amazing user experience. The ideal candidate should enjoy writing clean, efficient, and tested code for a shared codebase.

We expect each engineer to help define what their priorities should be, but some projects we imagine you working on would include:

  • Research and prototype new techniques to improve the accuracy of the data we collect
  • Developing new user interfaces for screening large numbers of users
  • Work closely with our product and design teams to create new computer vision tools

REQUIREMENTS

Skills you definitely have

  • A minimum of three years experience in Unity3d
  • At least one shipped Unity3d project
  • Experience working in a team environment
  • Experience with source control systems such as Git, SVN or Mercurial

Skills that will help, but aren’t a requirement

  • Experience using Microsoft Kinect
  • Experience creating 2D and 3D assets
  • Experience developing with the Unity SDK for Windows Store
  • Experience with automated testing of Unity applications

Contact wendy@kitmanlabs.com for more information.

Win Student tickets to Inspirefest 2017

inspirefest logo-2017

Many of you will know that the Inspirefest conference is coming up in early July. The main conference runs from July 6th & 7th in the Bord Gáis Energy Theatre in Dublin’s Silicon Docks.

We like their focus on diversity and inclusion which is in line with the ethos of gamedevelopers.ie and of our Network in Play project.

We have two student tickets worth €95 euros each to give away in advance to this important networking and knowledge sharing event.  Tickets give entrance to the full conference progamme and to Fringe festival July 6th – 8th, with live music, spoken word, international theatre premieres, art exhibitions, coding workshops and much more.

In order to enter you must:

*Write up to 400 words max on what diversity means to you and why attending Inspirefest could be useful for you.
*include a 1oo word biography for yourself
*include a scan of your student card – you should be registered and attending a post-secondary college course (university, IT or private college course)
*We also ask that you write a 350 word blog post after the conference about your experience which we will post on gamedevelopers.ie after the event

Closing Date is Friday the 30th of June at 18.00.

Send your entries to news@gamedevelopers.ie with Inspirefest competition in the subject header.

The winners will be announced on Tues the 4th of July.

You should be able to meet Aphra from gd.ie at the venue on the first day to get your tickets and gain entry.

For more on Inspirefest see https://inspirefest.com/

For more on the Network in Play project see http://gamedevelopers.ie/diversity/

 

Boon is seeking a 2D art intern (Dublin)

2D GENERALIST INTERN – GAME ARTIST/ANIMATOR

Boon is seeking an awesome 2D Generalist to join us for a 6-month internship starting mid-June. This is an excellent opportunity to learn from the super talented Boon art team.

The position is unpaid but travelling expenses will be paid. It is located just off Merrion Square in Dublin 2.

Key qualities we’re looking for:

  • Outstanding artistic abilities demonstrated with portfolio.
  • Knowledge of adobe suite or equivalent

Nice to have

  • Spine experience
  • Any 3D experience

Other Qualities

  • Display high standards, good attention to detail and a methodical work process.
  • The ideal candidate should have an ability to work effectively in a small team.

To Apply

You will need to send us a portfolio showcasing clear examples of your 2D skills. We’re looking for high potential!

Send us an e-mail at jobs@boon.ie and check out our website for more info http://www.boon.ie

Imirt Inspire – an evening of talks, June 28th (Dublin)

Wed June 28th 5pm – 7:30pm
Neill Theatre, Long Room Hub, Trinity College Dublin

Imirt, the Irish Game Makers Association is proud to present an evening of talks about game design and culture on June 28th from 5pm to 7:30pm.

The event is in collaboration with the MSc in Interactive Digital Media in Trinity College Dublin and the Trinity Long Room Hub Arts and Humanities Research Institute. We have been able to bring two excellent international speakers to Dublin thanks to support from Enterprise Ireland and Northern Ireland Screen.

The event is free but space is limited so please reserve a ticket here:
https://www.eventbrite.ie/e/imirt-inspire-tickets-35342979804


Elizabeth LaPensée

‘Game Mechanics as Cultural Expression’

Elizabeth LaPensée, Ph.D. is an award-winning writer, designer, and artist of games, comics, transmedia, and animation. She is Anishinaabe, Métis, and Irish, living near the Great Lakes as an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University. Most recently, she designed and created art for Manoominike (2016), a motion game about practices of wild ricing, as well as Honour Water (2016), an Anishinaabe singing game for healing the waters.


Christopher Floyd

‘Interview: Building Games Communities’

Christopher has worked all over the video game industry and its various sectors, including production and press, including several years at Indie MEGABOOTH, growing the company from just two domestic events per year, to over six international showcases in USA, Europe, and Asia. In his spare time, Christopher has organized Dota 2 eSports tournament ‘The Rektreational’, and is an active member of Seattle Indies. He currently runs a co-working office for game developers in Seattle, Indies Workshop.


Imirt 2016 Irish Game Awards presentation

Awards for the inaugural Imirt Irish Game Awards will be handed out in a short presentation.

Brenda Romero, chairperson of IMIRT, was excited to see the results of this year’s competition. “We had a wide variety of entrants from across the sector, including solo independent developers, students and professional development teams,” said Romero. “ It was genuinely a pleasure to see the variety and quality of games being created in Ireland.”


With thanks to:

Source: http://www.imirt.ie/news/2017/6/12/imirt-inspire-an-evening-of-talks-on-june-28th

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Black Shamrock Expanding – Multiple Development Roles (Dublin)

Black Shamrock is a fast growing game developer based in Dublin city centre. We are passionate about developing (and playing) truly awesome, world class games – and we need your help make them!

We are developing Action-RPG and strategy titles for PC / PS4 / XboxOne, for several fantastic and established game IPs. Our headline title which we are working on is the popular World of Darkness RPG, Werewolf: The Apocalypse.

The studio is managed by game industry veterans and backed by an established publisher/developer with a very successful track record over the last 15 years.

We are expanding and now hiring intern, junior and senior staff in multiple roles…

…and we want to hear from YOU!

-AI programmers
-Gameplay programmers
-GUI and VFX programmers
-Tools programmers
-2D & 3D Artists
-3D Animators

To apply, check our website www.black-shamrock.com and send CV and application letter to: job@black-shamrock.com

Bookings open for 7th Irish Conference on Game-Based Learning (Cork)

igbl

The forthcoming 7th Irish Conference on Game-Based Learning (iGBL2017) will be be hosted by in Cork this year on 22nd and 23rd June 2017, and bookings are now open.

iGBL provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change.

Researchers will be able to present and share their latest findings. Students will have an opportunity to present their work, showcase their games, meet specialists in this field and obtain feedback. Instructors will have the opportunity to discover new ideas and learn and share new game-based skills that they can integrate in their teaching. Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation. The conference includes a mix of academic presentations, practical workshops, digital and non-digital games demos, along with plenty of opportunities to network.

This year, more than 70 authors (e.g., teachers, researchers, and students) will be presenting their work and developments on games and learning through 31 presentations (e.g., workshops, game demos, and research and practitioners’ presentations). See http://www.igbl-conference.com/authors/

So, this promises to be a very interesting programme, and you can now register your place :

*Students: €49
*Regular: €99

The registration fees cover entry to all events during iGBL2017 (i.e. presentations or workshops), a conference pack, light refreshments and a lunch. The fee does not include the cost of accommodation or evening meals.

So, if you are enthusiastic about games and would like to share your experience or meet like-minded people, then iGBL2017 will be a great event to attend, and you can book your place now at – http://www.igbl-conference.com/registration/

Inspirefest 2017 – AI, robotics & games meet Diversity

Last week saw the official launch of the Inspirefest 2017 Programme in Grand Canal Square, with an array of speakers announced from as far afield as Silicon Valley, New York, the UK, France, Australia and Africa. Gamedevelopers.ie popped along to see what was happening.

Themes this year will vary from Blockchain, Fintech and Medtech, to Infosecurity, A.I., Robotics, and Games as well the Future of Work and STEM pedagogy for a new landscape.

Games – so what might be involved here?.

We know last year Brenda Romero spoke – see her talk here –

 

In fact this year Brenda is back but she is joined in a panel by Rhianna Pratchett, lead writer, Tomb Raider and Eimear Noone, composer and conductor, World of Warcraft. Since she spoke last year of course Brenda has become a BAFTA award winner for her contributions to the games industry and games education.

In non games related talks – Inspirefest will welcome over 50 speakers from 15 countries on July 6th and 7th, with keynote speakers including the President and CTO of Nokia Bell Labs, Marcus Weldon; Silicon Valley icon and venture capital partner Ellen Pao; Games leader, Rhianna Pratchett of Tomb Raider fame; the head of the US National Science Foundation, Dr France Córdova; and Chief Strategy Officer for Accenture, Omar Abbosh.

Another intriguing inclusion will see Other Voices founder Philip King teaming up with engineers from Nokia Bell Labs to create a special performance to close the first day of the conference at the Bord gais Energy Theatre, while Ana Matronic of Scissor Sisters fame will offer her unique view on Robotics.

Inspirefest 2017 will take place from July 6th – 8th 2017, in the Dublin docklands. This unique international conference and festival of technology, science, design and the arts, has diversity and inclusion at its core.

In its third year, each evening the event will be topped off with a Fringe festival of banter, music and culture, hosted in Facebook (Thurs) and Airbnb (Fri), while the popular Family Fringe event returns on Saturday July 8 with exhibitions and workshops from Space exploration to coding and a mini Dublin Maker, at The Dock, Accenture’s multi-disciplinary research and incubation hub at 7 Hanover Quay.

gamedevelopers.ie is also happy to collaborate once again in the fringe event and will be working with partners to run a family friendly games unplugged event which this year will take place in Grand Canal Dock on Sat 8th of July. More soon at http://inspirefest.com/fringe/

*** NO REPRODUCTION FEE *** DUBLIN : 26/5/2017 : Inspirefest 2017 Programme Officially Launches in Dublin’s Grand Canal Square. Last night saw the official launch of the Inspirefest 2017 Programme in Grand Canal Square, with an array of speakers announced from as far afield as Silicon Valley, New York, the UK, France, Australia and Africa. Themes this year will vary from Blockchain, Fintech and Medtech, to Infosecurity, A.I., Robotics, and Games as well the Future of Work and STEM pedagogy for a new landscape. Inspirefest will welcome over 50 speakers from 15 countries on July 6th and 7th, with keynote speakers including the President and CTO of Nokia Bell Labs, Marcus Weldon; Silicon Valley icon and venture capital partner Ellen Pao; Games leader, Rhianna Pratchett of Tomb Raider fame; the head of the US National Science Foundation, Dr France Córdova; and Global Strategy Officer for Accenture, Omar Abbosh. Again this year, the collision of technology and the arts will also be tackled with Other Voices founder Philip King teaming up with engineers from Nokia Bell Labs to create a special performance to close the first day of the conference at the Bord gais Energy Theatre, while Ana Matronic of Scissor Sisters fame will offer her unique view on Robotics. Some 3,000 people are expected over three days, and headline sponsors this year are Accenture and Bank of Ireland, with other organisations involved including Facebook, Dropbox, Intel, Nokia Bell Labs, Deutsche Bank, IDA, EI, SFI, IRC and Dublin City University. Pictured at the launch of Inspirefest 2017 Programme were Michelle Cullen, Managing Director and Head of Diversity at Accenture, Ann O’Dea, Founder of Inspirefest and David Tighe, Head of Innovation at Bank of Ireland. Picture Conor McCabe Photography. MEDIA CONTACT : john@mkc.ie

Pictured at the launch of Inspirefest 2017 Programme were Michelle Cullen, Managing Director and Head of Diversity at Accenture, Ann O’Dea, Founder of Inspirefest and David Tighe, Head of Innovation at Bank of Ireland. Picture Conor McCabe

There are a number of ways to get involved:

Buy a ticket (early bird ends May 31st!)  – http://inspirefest.com/#tickets

Volunteer – http://inspirefest.com/volunteer-application-form/

Are you researching a technology related topic currently? Enter the research communication competition – deadline 2nd of June – https://www.siliconrepublic.com/innovation/researchfest-2017-deadline-extended 

 

 

3D4Medical seeks 3D Animator/Rigger (Dublin)

3D4Medical_Job

(Not quite a games company.), but 3D4Medical are looking for a 3D animator/rigger.

The perfect candidate will be given the opportunity to work in a vibrant workplace to develop ideas and help build products which transform how students learn. We are looking for someone with expert ability in both 3D animation and rigging. Collaborating with in-house and outsourced artists, as well as a Medical team you will help create high quality medical animations for our award winning products and help us push the quality found within the industry.

​Duties and responsibilities:

*​​Design, maintain and improve on complex riggs for realtime animation of bones, muscles and connectives for our award winning application Complete Anatomy.
*​​Understand and animate anatomically accurate movement of bones, muscles and connectives.
​​*Troubleshoot problems with rigs and animations for a proprietary engine.

​​Requirements:

​​*3 years experience with 3D Studio Max rigging and animation.
*​​A solid understanding of human anatomy and motion.
​​*A tidy and methodical work ethic.
*​​Able to manage time effectively within a deadline sensitive environment.
*​​Able to process and apply feedback constructively.


​​Bonus Skills:


​​*Understanding of Maxscript or Python.
​​*Interest in body mechanics and Science.
*​​Experience with realtime engine workflow.

​​Location:

*The Grange Offices, Stillorgan Road, Blackrock, Co. Dublin

​​Please apply through the 3D4Medical careers page – https://3d4medical.com/about/careers 

 

Imirt Inspire Interview 15: Anya Combs

The Imirt Inspire Interview series features inspirational members of the international game development community talking to Irish game creators.

The next interview will be with Anya Combs. It will be streamed on Thursday June 8th, 3:00pm Irish time.

ANYA COMBS

Anya Combs is the Games Outreach Lead at Kickstarter, where she focuses on working with game creators. She has been active in the digital games space for nearly a decade, overseeing multiple mobile and online titles launched for Nickelodeon & Addicting Games. She is excited to continue supporting developers through the most widespread crowdfunding platform out there, as they bring their creative projects to life.

The Q&A will be streamed live on the Imirt twitch channel, and later added to the Imirt Inspire playlist on youtube.

WANT TO BECOME AN IMIRT MEMBER?

http://www.imirt.ie/join/

VIEW PREVIOUS INSPIRE VIDEOS

http://www.imirt.ie/inspire/

Source: http://www.imirt.ie/news/2017/5/24/imirt-inspire-interview-15-anya-combs

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Call for Speakers – Galways Games Gathering

galway-default

The Galway Games Gathering – An International Games Event on the Edge of Europe

Sept 19th/20th, Bailey Allen Hall

NUI Galway, Ireland

 

The Galway Games Gathering is taking place this coming September and they are looking for speakers.

The renowned John Romero and Eimear Noone are already on the list as key note speakers.

Apply to speak at http://www.galwaygamesgathering.com/page-speaker-submissions.html

Coming soon you will be able to apply to demo your game.

Programmer – Mobile Games (Dublin)

simteractive_logo

 

Job Title – Programmer – Mobile Games

Job Location – Dublin, Ireland

Job Type – Permanent

Job Salary – Negotiable depending on experience

 

Simteractive is seeking a talented, experienced and enthusiastic programmer to join their team and work on Eden Isle and future mobile games.

 

Responsibilities:

*Technical direction for an entire mobile game project
*Implementation of new gameplay systems
*Programming tasks across all areas of the game including AI, UI, GameSparks integration, Facebook integration, saving and loading systems, in-app purchases and in-game adverts
*Implementation of character animations, effects and art assets
*Optimisation, refactoring and bug fixing of existing game systems
*Maintain a high level of code quality
*Co-operate in the overall planning of projects
*Evaluation of third-party tools
*Technical design of new projects

Requirements:

*3+ years of relevant professional experience in a programming role including at least two shipped titles, ideally for mobile or tablet
*Excellent programming skills including knowledge of Unity3D and C#
*Strong understanding of the challenges presented by mobile platforms
*Confidence and experience with third-party tools such as GameSparks, Facebook API, NGUI, advertising, analytics and plugins
*Great communication skills and ability to work well with all disciplines
*Hard-working, focused, high degree of self-motivation and ability to solve problems independently
*A strong personal interest in creating fantastic simulation games for mobile devices
*A degree in computer science, game development or equivalent

 

We Offer:

*Technical ownership of an entire project
*Join a small, multicultural, friendly and dedicated team
*Bright offices in the very centre of Dublin
*A good work-life balance
*A chance to join a company in a key role at a very exciting stage

 

How to Apply:

To apply, please email hello@simteractive.com with a cover letter and CV by 22nd May 2017.

 

About Simteractive:

Simteractive is a Dublin-based mobile game studio specialising in creating simulation games. We are currently working on Eden Isle: Resort Paradise, which is in soft launch in Canada.

 

www.Simteractive.com

www.EdenIsleGame.com

www.Twitter.com/Simteractive

Lecturer/Lecturer below the bar in Game Development (Limerick)

UL logo

Lecturer/Lecturer below the bar in Game Development & Playable Media

 

Contact Person : Prof Tiziana Margaria Competition Type : Academic
Contact Email : tiziana.margaria@ul.ie Job ID : 022148
Contact Number : Close Date : 26-May-2017 12:00
Further Particulars :

Competitive Start Fund for Female Entrepreneurs – info event

Competitive Start Fund (CSF) for Female Entrepreneurs Open Evening in the Guinness Enterprise Centre (GEC) in Dublin on May 8th.

Enterprise Ireland’s €750,000 Competitive Start Fund (CSF) for Female Entrepreneurs will open for applications on Wednesday 3rd May and closes at 3pm on Wednesday 17th May. Equity funding of €50,000 is available to a maximum of 15 successful female applicants with early stage, female-led start-up companies. Last year, one in three companies that received CSF investment from Enterprise Ireland were female-led.

The purpose of this CSF is to accelerate the growth of female-led start-up companies that have the potential to develop an innovative product or service for sale on international markets, and the potential to create 10 jobs and €1m in sales within 3-4 years of starting up.  The fund is designed to accelerate ambitious females to reach their key commercial and technical milestones, build out and validate a scalable business proposition.

As well as securing up to €50k in funding, 10 of the successful applicants will also have the opportunity to participate in Enterprise Ireland’s INNOVATE programme delivered by Dublin Business Innovation Centre (BIC). The INNOVATE programme will increase the capabilities of the participants, moving them to investor-ready within a short period, and will be delivered over a 12-week period in the Guinness Enterprise Centre (GEC).

Please join us in the Guinness Enterprise Centre on Monday 8th May at 6pm where you can hear more details on the INNOVATE programme from Enterprise Ireland , Dublin BIC and GEC.

Please register here to attend this informative event!

Develop:Brighton – call for Indie games for showcase

develop Brighton

 

 

Develop:Brighton’s annual search for the next big thing in indie games dev is officially underway as submissions open for the seventh Indie Showcase competition sponsored by Unity.

The competition is totally free to enter and all 10 finalists will get the opportunity to show off their games to over 2,000 developers, publishers and media at Develop:Brighton. They’ll also receive a free conference pass for Wednesday and Thursday, pre-event publicity plus a profile on the event website.

Previous Showcase winners that have gone on to be successful include Gunpoint, That Dragon Cancer, Hue and Darklings which made it into the top-100 grossing games chart on iOS.

Entry to the Indie Showcase is FREE and is open to:

• Studios with no more than 15 people

• Studios – and games – that are non-publisher funded

• Games which are not published by a third party at the time of submission

• Games that have a development budget of less than £1 million

• Games that are created in the “indie spirit”

The deadline for submitting your game is 19 May 2017

Find out More

 

Eden Isle Updates

simteractive_logo

 

Simteractive quietly released Eden Isle in Canada, Belgium and the Philippines a little while ago. As with most mobile games, we released it in a few countries first so we can make sure everything is working perfectly before we release the game worldwide in the coming months. If you are in one of the countries where the game has been released, you can download it for free from the app store.

The second update came out on Wednesday. It’s a very exciting one because, along with bug fixes, shorter loading times, better visibility of your resort’s star rating and happier guests, it has some great new features.

There’s a new activity, the Peach Blossom Spa, which is one of my favourite things in the whole game. Like the scuba diving and swimming with dolphins, it’s an activity that you can develop at a particular site in the resort.

The game now has an opening cutscene, telling you about how you came to be running the resort. These have become very common in simulation games to help set the story. I think it’s good to show players what the game is about and what kind of long-term goals they have. In Eden Isle it’s about getting to a five star resort, developing the island from the state it’s in when you take it over, with weeds, dusty buildings and the ruins of previous activities and developing it into something you can be proud of, something you’ve built yourself that has your personal stamp on it.

We’ve also added in new animations for all the guests, the staff and the Huggable Tree. A big part of Eden Isle is the guest types and the characters and the special animations we’ve added enhance their personalities and they’re great fun. Different guest types react differently to the Huggable Tree. Look out for the different signs the male treehuggers take out and the different things that Chloe, the receptionist, does when she’s not working.

Some players were contacting us asking about how to raise the happiness of guests so we’ve added more information about this. Each accommodation building needs access to a suitable bar, shop and restaurant. When you select a business, you can now see which accommodation buildings it’s suitable for by the green icons that appear over the accommodation buildings. You can also select an accommodation building and see which of the three businesses it has access to.

Quite a few people have requested the ability to invite friends from within the game so that’s what we’re working on for the next update. We also have a few more exciting activities to add to the game but we’ll keep them under wraps for now.

We’re really keen to get feedback on the game so if you have any suggestions on what improvements you would like to see or if you are experiencing any issues with the game, just drop an email to hello@simteractive.com or you can message us through our Facebook page. There’s also the help and support page on the game’s website.

Happy resort building!

Elaine

[Gd.ie is cross posting this blog post from Simteractive’s website – See https://simteractive.com/2017/04/21/latest-eden-isle-update/]

Simteractive is a Dublin-based video game developer, specialising in casual sim games. Simteractive reimagines sim games for the current generation of free-to-play games on smartphones and tablets.

Beta Testers Wanted – Cork studio

halesoft_logo_480x320 (1)

Hi, we’re Halesoft, based in Cork in the south of Ireland. We make games as well as provide a long list of other web based services.  We just came out of the woodwork lately, sprung up in Cork a few months ago.  We’re a bunch of lads from varies backgrounds, mainly engineers who ticker about with game development outside of our day jobs.  It started as a hobby but quickly became an obsession.  Twas either this or philately.

Anyway we’re looking for some beta testers to help facilitate the initial features of one of our latest projects that we are working on for a British developer/publisher.  The game is called the Lost Legacy (for now) and it’s a physical 3d puzzler.  It has similar game mechanics to such titles as the room.

We’re looking for some feedback from tech experts in Ireland so figured this was the perfect area to reach out to like minded people.

So if you want to help us with our product testing and you have an android device try it out here in the play store Lost Legacy and feel free to throw some suggestions our way.

Lost Legacy: Prologue
Lost Legacy: Prologue
Developer: Halesoft
Price: Free

See http://www.halesoft.ie/

Game Artist (Animator), Team Leader, QA (Dublin)

Based in Santry, Dublin, Ireland BetStone is a privately owned company with worldwide operations, developing platforms and games to the Server Based Gaming market.

At BetStone we work together with the best people who possess the energy to make a difference. The company taps into your enthusiasm by giving you the responsibility and authority to make decisions, as well as harnessing your energy through creative challenges. BetStone respects your abilities by giving you enough autonomy to work independently day to day, while also being part of the wider team in an environment where you can make a significant impact and be recognised for doing so.

We currently have three exciting new full time permanent roles available for outstanding individuals to join our talented team.


We’re looking for a passionate, innovative Game Artist to help create the next generation of online and land-based casino games. With 5+ years’ experience in design, illustration, animation and postproduction, your creative flair and excellent communication skills will bring new games to life.

We also need a Team Leader, to lead, inspire and manage one of the world’s most innovative game development teams. A great communicator with proven professional management experience in the software industry and a passion for maximising team collaboration and development, you’ll be driven to achieve successful outcomes for projects, review performance and solve problems.

And last, but by no means least, if you live for results we’ve got a world-class opportunity for a Quality Assurance professional specialising in software testing. Responsible for the planning, execution and completion of software testing, including quality of product, you will take responsibility for delivering practical results with concrete outputs and outcomes.

Please email joinourteam@betstone.com for more information.

See also http://www.betstone.com/en/home.html 

 

ShipItCon 2017 – tickets available

ShipItConLogo

 

ShipitCon is a community event for engineers involved in the building and deployment of software.

ShipItCon is being organised primarily by engineers and managers working within the games industry in Ireland including Demonware and Digit Game Studios.

This is a non-profit event, organised by volunteers and any remaining funds will be donated to a local charity.

Tickets are now on sale!

Early bird registration will end on April 30th. They also offer an unwaged ticket.


Speakers

Frederic Meyer

Frederic Meyer

Senior Director of Pipeline Engineering at Workday

Continuous Delivery @ Workday

Workday patches more than 1000 customers every Friday night, for the last 10 years. It takes a good code Pipeline, and a lot of automation to make this possible. I’ll cover tools, processes, challenges and ideas related to Continuous Delivery @ Workday.

 

Eric Maxwell

Eric Maxwell

Success Engineer at Chef Software

The Looming Complexity Crisis

Join me as I tell you the story of Jane, a rockstar developer with a great idea that could breathe new life into her company! That is, if she doesn’t table-flip trying to figure out HOW and WHERE to deploy her great idea. Cloud? PasS? Docker? Follow Jane as she descends into the fiery depths of infrastructure-complexity hell. If only a Habitat plan.sh could come together to save the day…

 

Jacopo Scrinzi

Jacopo Scrinzi

Product Engineer at Intercom

What I wish I had known before moving to Infrastructure As Code

Not long ago, the infrastructure at Intercom was entirely handcrafted. Provisioning would mainly rely on ops, making the process painful, risky and slow. With our rapid growth, this quickly became unsustainable. To address this, we decided to investigate Infrastructure As Code using Terraform, with the end goal of giving Product Engineers the ability to safely and easily make changes to our infrastructure. In an uncharted territory with many questions and unknowns, changing the way we provision is not an easy task. This gave us the opportunity to explore different approaches and determine what Infrastructure as Code means for us. In this talk, we will cover: How we’ve set our requirements, why we picked Terraform, the challenges, mistakes and lessons learned, our vision and future plans for this ongoing project.

 

Eugene Kenny

Eugene Kenny

Ops Engineer at Intercom

Deep dive on how Intercom ships code to production 100 times a day

Intercom has practiced Continuous Delivery since the very early days of the company. This has meant that our engineering culture and practices have evolved around, and heavily rely upon, our build and deployment infrastructure. With the rapid growth we’ve experienced over the last few years, maintaining and improving these systems has been critical to keeping our ability to move fast and iterate quickly. This talk will cover the evolution of Intercom’s internal deployment system, Muster, as our engineering organisation has grown from 4 people hacking on a Rails app to a team of almost 100 working on multiple applications in a constellation of languages and frameworks.


 

Book and reserve tickets at https://www.eventbrite.ie/e/shipitcon-2017-tickets-33376944339

Gambrinous X 2 positions (Dublin/remote)

guild of dungeoneering

 

As metioned at State of Play last week Gambrinous are looking to hire two people to work on their next game: a Game Designer and a Writer. This is a chance to join the award winning games studio Gambrinous as they embark on their second game making adventure.

The ideal person for the Game Designer position would

  • love creating engaging, elegant systems that are a joy to play, learn and master
  • have a deep interest in board games and card games and what makes them tick
  • be keen to apply board & card game mechanics to a digital game
  • have a portfolio of previous games or prototypes they have built
  • enjoy working in a small team where everyone’s effort makes a big difference

The ideal person for the Writer position would

  • be able to absolutely nail character and dialogue
  • deliver branching interactive narrative with humour and charm
  • have a knowledge and passion for 80s and 90s toys, games and pop culture
  • have previous creative writing experience – not necessarily in gaming
  • work autonomously to deadlines
  • be happy to absorb ideas from all team members – we’re sharers

We are based in Dublin, Ireland but are also willing to talk about working remotely with the right person.

Interested? Great! Drop us an email (jobs@gambrinous.com) and tell us about yourself. We would also love to see some of your previous work and get an idea of your salary expectations.

Thank you!
Colm Larkin

About Gambrinous

Gambrinous is an independent game studio based in Dublin, Ireland. We make digital games inspired by the wonder of tabletop & board games. Our first title Guild of Dungeoneering was released for PC in July 2015 to much acclaim and has since seen two expansions and been ported to iOS & Android.

Posted April 2017

 

Assist Lecturer in Computing Games Dev (Dundalk)

ASSISTANT LECTURER IN COMPUTING GAMES DEVELOPMENT (FIXED TERM CAREER BREAK)

DESCRIPTION

Qualifications:

Applicants must hold a primary honours degree in a relevant discipline and ideally have a postgraduate qualification of at least Masters level and have a minimum of three years¿ post qualification experience. A relevant PhD and/or relevant industry experience is of advantage.

Applicants should have expertise in the following areas:

  • Java, C++ and C#.
  • Web Development (XHTML, CSS, JavaScript, etc.).
  • 2D and 3D graphics engine development in DirectX, OpenGL, WebGL, or XNA;
  • Unreal or Unity Engine;
  • 3D content in 3DS Max or Maya;
  • Game development lifecycle and Agile development;
  • Cloud based software repositories (e.g. Bitbucket).
  • Web Development (XHTML, CSS, JavaScript, etc.).

The appointee will be expected to contribute to teaching and supervision at undergraduate and postgraduate level across a range of areas within the Computing discipline.

Salary Scale: Assistant Lecturer €36,743 – €50,487 (10 points) per annum

See full description at  https://my.corehr.com/pls/dkitrecruit/erq_jobspec_version_4.display_form 

Application forms may be accessed on the DKIT on-line e-Recruitment system.No other form of application will be accepted. Further information is available on the Institute website www.dkit.ie, IrishJobs.ie and PublicJobs.ie.

Late applications are not accepted.

All interviews for the post of Assistant Lecturer in Computing will be held face-to-face with no remote interviews being facilitated.

Dundalk Institute of Technology is an Equal Opportunities Employer

Posted April 10th, 2017.

BAFTA Special Award for Brenda Romero

Brenda

We are delighted to hear that BAFTA has announced that it will honour Brenda Romero with its Special Award during next week’s (Thurs the 6th of April) ceremony in London.

The accolade recognises not only her creative contribution to the games industry, but also her advocacy of the creative process and the work she has done in encouraging a new generation of game makers.

Brenda Romero said: “I am first and foremost grateful to BAFTA for recognising the artistic potential and power of games. This recognition is culturally critical for games overall. So for that, I am profoundly thankful. As for me? Genuinely, I am still in a state of shock, having been chosen. I’ve devoted my life to games – making them, teaching them, playing them – and to receive any honour from the community is incredible. But a BAFTA? It’s well beyond anything else.”

People in Ireland will be very familiar with Brenda’s work and Romero Games in now based in Galway, Ireland and Brenda is active with Imirt, the Irish Game Makers Association. There is a nice pic of the staff of Romero games on gamesindustry.biz here, with some familiar faces. We look forward to hearing more about their latest project.

On the night, the ceremony will be streamed live at twitch.tv/bafta.

BAFTA’s website will feature highlights, photography and winners’ interviews, as well as dedicated coverage on its social networks including Facebook (/BAFTA), Twitter (@BAFTAGames / #BAFTAGames), Instagram and Snapchat.

We recently announced that Brenda will also be teaching and directing the new MSc in Game Design and Development at the University of Limerick from Autumn 2017.

Full press release here.

Well done!

Updated: State of Play 2017 – Talks & Expo, 5th April

sop_logo_urlimirt

State of Play is Ireland’s premier Independent Game Maker Event hosted by the School of Media in the Dublin Institute of Technology, in conjunction with IMIRT, the Irish Game Makers association. This year it will take place on Wed the 5th of April.

From 18.30 there will be an exciting and eclectic mix of inspirational international & Irish Guest Speakers.

This will be followed by the ‘After Party’ which will take place once again on the Rooftop Bar in Odessa.

 

 

 

Speakers

Keynote this year will be the world renowned game maker Brenda Romero., who now lives and works in Ireland.

 

Other speakers have been confirmed for the night and you can see the full list at http://www.stateofplay.ie/

Tickets for Talks.

Check out https://www.eventbrite.ie/e/state-of-play-2017-irish-game-maker-expo-and-talks-sop17-tickets-32256399760?aff=efbevent for tickets for the evening event.

NOTE: The EXPO  which takes place earlier in the day (1-5pm) is free. It is only the evening talks that you need a ticket for. If you wish to register to demonstrate at the EXPO or as a speaker please visit www.stateofplay.ie for more details. The EXPO will see developers, students and industry professionals demonstrating their work.

 

 

 

 

Call for Chapters: Contemporary Media Art in Ireland

For those who like to write about games this might be of interest (gd.ie).

“Submissions are invited for a collection of essays provisionally entitled, Contemporary Media Art in Ireland. This will be a volume of essays that provides a detailed account of born-digital art in an Irish context.

For the purposes of this collection, “Irish” is considered in the broadest and most inclusive sense, and suitable artists and/or works should simply demonstrate some significant connection to the island and/or relevant subject matters. “Contemporary media art” is an equally inclusive term, and includes any form of artistic practice that is rendered on a screen of any type: electronic literature, video games, film, interactive performances, or any other type of experimental screen fiction or multimodal production.

Artists and practitioners are welcome to discuss their own contributions, though all submissions need to be presented in a scholarly fashion using an appropriate critical framework.

Proposals

Proposals for 6,000-word chapters should be sent to j.c.osullivan@sheffield.ac.uk by June 1st.

Proposals should be approximately 300-500 words in length, and give a clear indication of the proposed chapter’s content and significance. A biographical note should also be included.

Publisher

A number of academic presses have expressed interest in this manuscript, so a draft will now be prepared. All submissions will be peer-reviewed by the publisher.

Editor

James O’Sullivan is the Digital Humanities Research Associate at the University of Sheffield. His work has been published in a variety of interdisciplinary journals, including Digital Humanities Quarterly, Digital Scholarship in the Humanities, and Hyperrhiz: New Media Cultures. He edited Reading Modernism with Machines (Palgrave MacMillan 2016) alongside Shawna Ross. He is also a published poet, and the founder of New Binary Press.”

See also http://josullivan.org/call-for-chapters-contemporary-media-art-in-ireland/ 

Q-Con XXIV

q-con xxiv - web logo

Now in its 24th year, Q-Con takes place annually in Queen’s University Belfast Students’ Union, and is a weekend long celebration of everything gaming and anime related, from eSports and Tabletop, to Cosplay and Movie Screens.  Major events already confirmed to make a welcome comeback in 2017 include The Irish Video Game Orchestra, Q-Comedy Show,  the Saturday night pub quiz,  Club Q-Con across two floors and much more to be announced.

As always Q-Con’s award-winning roster of gaming competitions will be back with a bang, including a weekend-long League of Legends tournament, dozens of console tournaments from open until close every day, a huge timetable of traditional, tabletop and board gaming tournaments and lots more.

Anime fans can be the centre of attention again with a number of cosplay competitions planned, complementing our timetable of panels, workshops, screenings and unique events that won’t be found anywhere else!

Expect Q-Con’s trade hall and artists’ alley to be once again packed with everything you’ll need to make your weekend a memorable one, including Replay Games and many more – a full list will be confirmed as the weekend draws near.

Their immensely popular indie game developers area will be soon accepting applications – this will be announced in due course.

Last year over 5,500 attendees packed the Students’ Union building as well as the nearby Elmwood Hall and South Dining Hall.  Once again, the event is expected to be a sell-out and attendees are encouraged to pre-register online to avoid disappointment.

SoP GameJam

DIT are running a gamejam for State of Play on the 1st of April.
It will be located at the grangegorman DIT campus.

Tickets cost 10 euro and give you free entry to state of play.
Each game will be shown at SoP and the crowd will vote on their favourite in order to enter to win cool prizes donated by DIT and GameCraft!

Food and Refreshments will be provided on the day we just ask that you bring your own mug!

Find the link to the Eventbrite here!

https://www.eventbrite.ie/e/state-of-play-gamejam-2017-tickets-32960361328

 

Irate Traffic by Polyonic Studios released on Android

Polyonic Studios is an independent games development studio based in Sligo. They are a team of three, who met in college studying games development. After leaving college they started Polyonic Studios and began development on Irate Traffic in August of 2016.

“There has been a sharp learning curve for all of us throughout the development process, but we learned a great deal from it and had fun doing it as well.

Today we are proud to officially announce the release of our new game, Irate Traffic on the Google Play Store.”

Irate Traffic is an endless runner where you control a vehicle weaving it’s way through oncoming traffic whilst trying to collecting coins on the road to buy new vehicles. With plenty of vehicles and five unique areas to speed through there’s plenty to keep you playing.

Irate Traffic
Irate Traffic
Developer: Polyonic Studios
Price: Free+

If you want to learn more about Polyonic Studios you can visit thier website: http://www.polyonicstudios.com

New MSc Game Design & Development in UL

UL logo

Starting in the Autumn 2017 the University of Limerick is launching a new MSc Game Design & Development.

Led by Brenda Romero as course director, the MSc in Game Design & Development is a two-year program (level 9) which takes place over four semesters. Students are encouraged to use the summer break between years 1 and 2 to expand their game horizons, exploring experimental work and working on independent game projects. You can find a full break down of the core modules at http://www.ulgamedev.com/curriculum/

The course also has an impressive list of national and international people on their advisory board including people from Occulus, Microsoft, Insomniac and of course Romero Games.

Brenda told us that “With modules in Game Balance, System Design and Rapid Prototyping, this program is designed with the game designer or gameplay programmer in mind. I am particularly excited because it’s so much more affordable than similar education in the States, and it makes this field far more accessible. I look forward to welcoming our inaugural cohort of students in the fall.”

Prerequisites are a knowledge of programming and applicants must have a portfolio.

Applications are open until July 1.

For more visit http://www.ulgamedev.com/

Games Fleadh 2017 update

fleadh logo-trans

LIT Tipperary, will host Games Fleadh on Wednesday March 8th 2017, the annual colleges and schools game development competition, and the theme for the 2017 event is Racing Game.

Games Fleadh will also feature games development and research talks by industry veterans and researchers. The full list of speakers is now available on our Games conf page. Companies and organisations that will take part in the talks include Microsoft Ireland, EA, Imirt, Game Sparks and SimVirtua.

Games Fleadh 2017 is open to the public for free. Tickets can now be reserved on their tickets page.

For more follow @gamesfleadh on twitter or the hashtag #gamesfleadh.

The Games Co-Op. A new monthly meetup in Dublin

There is a new games meetup starting in the Liquor Rooms, Dublin, at 7pm on Tuesday, March 7th.

(ID REQUIRED!!! Over 18s event, and the venue were quite specific about everyone bringing ID.)

The Games Co-Op is a new, monthly, multi-discipline event that aims to bring people with different skills together to make awesome games – both digital and analog. We’re talking about bringing writers, musicians, artists, game designers and programmers together to meet new people and form new teams. At the same time, we want to provide a space for developers or students to just get eyes on their game and get good feedback from a large, mixed crowd.

Have a game you want to playtest? Bring it!
Looking for new team members? Find them here!
Just want to check out what’s going on or make new friends? You’re more than welcome!
There will be prizes for things!


ALSO

This first meetup is doubling as the official(ish?) post-Global Game Jam meetup so everyone can play what was made at the Irish jam sites back in late January. As Griffith College jam site organiser, Eoin Carrol said:

“The Global Game Jam® (GGJ) is the world’s largest game jam event taking place around the world at physical locations. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games. The weekend stirs a global creative buzz in games, and it is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity. Continuing the theme of togetherness, we would like to invite you to gather once more without the 48 hour deadline and enjoy some of the wonderful games created over the weekend. Even if you did not take part this year join us to see the creations and chat about the experience.”

CFP for the Irish Conf. on Game-Based Learning closing soon.

The call for participation to iGBL2017 will close on the 22nd of Feb.; so if you’d like to share your experience of using games for learning and motivation, you can still submit your abstract here.

Note that the abstract does not have to be research-based; in fact, there are several categories designed for all backgrounds: students, practitioners, researchers, companies or developers;

They are looking for all the stakeholders interested in the potential of games for learning and motivation; so regardless of how you have designed or used games, you could definitely make a significant contribution to the conference..

> So don’t wait… submit your abstract now.

Important Dates

  • 22nd of February: Abstract submission deadline.
  • 22nd of March: Notification of abstract acceptance.
  • 22nd March: Successful research abstracts are invited to submit an extended abstract (i.e., paper to be published in the conference proceedings).
  • 12th of April: Registration deadline for authors.
  • 12th April: Submission of extended abstracts (i.e., research papers).
  • 22nd April: Notification of acceptance of extended papers.

Call for Participation

Games Fleadh 2017 news

games-fleadh

LIT Tipperary will host Games Fleadh on Wednesday March 8th 2017 and the theme for the 2017 event is Racing Game.

Games Fleadh 2017 is only 3 weeks away – so it is time to register teams and prepare your game trailer.

Register your teams at http://gamesfleadh.ie/registration/

Supporters are welcome. Please also register your supporters under the schools ticket so there is sufficient catering on the day. One ticket will register all supporters, you need only specify the number of students you hope to bring. You can register your supporters at http://gamesfleadh.ie/registration/

Categories

There is a new Artificial Intelligence prize this year. The category of prizes this year are as follows:

  1. College Champions
  2. Colleges Runners Up
  3. Best in Animation
  4. Best in Game Design
  5. Best in GamePlay
  6. Best in Original Audio Music
  7. Best in Original Digital Art
  8. Best in Original Story
  9. Best in Visual Engineering
  10. Best Multiplayer Game
  11. Best Original Innovation in Gaming
  12. Best Windows Game
  13. Best Mobile Game
  14. Best in Use of Cloud Technologies
  15. Best in Use of Artificial Intelligence
  16. Best Video Game Trailer
  17. Best in Team Performance

 

Talks

This year there are speakers from

  1. Microsoft Ireland
  2. EA
  3. Game Sparks
  4. SimVirtua

The key note will be from the Irish Game Makers association Imirt (www.imirt.ie)

Prizes

There is also the annual free raffle and numerous free console game competitions for supporters and members of the public.

Location

The event takes place on Wed March the 8th on the LIT, Thurles campus. For more on location see http://gamesfleadh.ie/contact/

 

IMIRT 2016 Game Awards Results

IMIRT: The Irish Game Makers Association is pleased to announce the award winners for its inaugural game awards for games released in 2016. Game of the Year went to Guild of Dungeoneering: Ice Cream Headache Expansion by Dublin-based Gambrinous. Awards were also given for board games, game design, game narrative, game art, game audio and technical achievement.

Brenda Romero, chairperson of IMIRT, was excited to see the results of this year’s competition. “We had a wide variety of entrants from across the sector, including solo independent developers, students and professional development teams,” said Romero. “ It was genuinely a pleasure to see the variety and quality of games being created in Ireland.”

Judges were composed of a national and international team. Scores were submitted blind and tabulated by Imirt’s chairperson and board member Jen Carey.

Being notified of the awards, game developer Robin David said, “Thank you, Imirt, for showcasing how exciting Irish digital and analogue game design is at the moment! I feel honoured that my games are being played and enjoyed by so many people. I’m delighted to be in such sterling company, among several other excellent Imirt 2016 Game Award winners.”  Robin David won the Analog category and their game was second runner-up in the Game of the Year Category.

Imirt board member Jen Carey was similarly enthused. “It’s great to see all the amazing games submitted for the awards, and to have the chance to recognize the work being done in Ireland by so many talented creators. The standard of submissions was extremely high and reflects the work put in by the Irish community to make the best games possible.”

Analog

Winner: Movable Type: The Card Game by Robin David
Runner up: Multiuniversum by Manuel Correia

Game Design

Winner: Guild of Dungeoneering: Ice Cream Headaches Expansion by Gambrinous
Runner Up: The Little Acre by Pewter Games Studios

Game Narrative

Winner: The Little Acre by Pewter Game Studios
Runner Up: The Martian Investigations: Deep Fears by Robin David

Game Art

Winner: Guild of Dungeoneering: Ice Cream Headaches Expansion by Gambrinous
Runner Up: The Little Acre by Pewter Games Studios

Game Audio

Winner: Guild of Dungeoneering: Ice Cream Headaches Expansion by Gambrinous
Runner Up: Cellular by Tribal City Interactive

Technical Achievement

Winner: Fungus 3.0 by Snozbot
Runner Up: Action Bowling VR

Game of the Year

Winner: Guild of Dungeoneering: Ice Cream Headaches Expansion by Gambrinous
Runner Up: The Little Acre by Pewter Games Studios

Second Runner Up (Tie): Movable Type: The Card Game by Robin David and The Martian Investigations: Deep Fears by Robin David

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Call for curators – Transformative Games

IN MEDIA RES
Spring 2017
CALL FOR CURATORS
“Transformative Games”

in-media-res

And now for something a little different – but still might be of interest to readers here..(Eds)

Call:

Transformative games are designed to initiate a change in the players’ beliefs or behaviors, a concentrated version of their predecessors in serious and educational games. Examples of “transformative games” include: Never Alone, Walden, Ballot Box Bumble, and The Oldest Game. Transformative games are digital and analog, single and multi-player, collaborative and competitive. In Media Res is looking for contributions that tackle issues specific to transformative games.

Among the topics that might be examined:
*Game Development Process
*Classroom Implementation Case Studies
*Explorations of a Specific Game
*Modding games for Transformative Use
*Reflection Activities for Specific Games

Proposals:

Proposals may be brief, but do be sure to describe the topic and key question(s) to be explored. Please submit your proposal by March 20th. If interested, please contact In Media Res (inmediares@gsu.edu) with topic proposals or for more information about the theme. Be sure to include the name of the theme week you would like to be involved within the subject line of the email.

Academics, journalists, critics, media professionals and fans are all welcome to submit proposals.

The actual piece will include either a 30-second to 3-minute clip, an image, or a slideshow that will be accompanied by a 300 to 350-word response to/contextualization of your clip, image, or slideshow.

In addition to your piece, you will be expected to engage the other pieces presented that week to encourage discussion and further flesh out the individual topic in relation to the week’s theme.

About In Media Res:

In Media Res is dedicated to experimenting with collaborative, multi-modal forms of online scholarship. Our goal is to promote an online dialogue amongst scholars and the public about contemporary approaches to studying media. In Media Res provides a forum for more immediate critical engagement with media at a pace closer to how we experience mediated texts.

Each weekday, a different scholar curates a 30-second to 3-minute video clip/visual image slideshow accompanied by a 300-350-word impressionistic response. We use the title “curator” because, like a curator in a museum, you are repurposing a media object that already exists and providing context through your commentary, which frames the object in a particular way. The clip/comment combination are intended both to introduce the curator’s work to the larger community of scholars (as well as non-academics who frequent the site) and, hopefully, encourage feedback/discussion from that community.

Visit: http://mediacommons.futureofthebook.org/imr/about-media-res-0

Experienced Game Developers (x2)

Immersive VR Education are looking for two talented Unity Game Developers to work with their team on a variety of cross-platform virtual reality projects and see them from concept to delivery and beyond.

You will be working closely with their art department to deliver both in house IP and client requested VR learning experiences.

Key requirements for the role:
• At least 3 years experience in Unity games development
• At least one high quality, shipped title
• Excellent C# and C++ programming skills
• Experience optimising a Unity games for mobile devices
• Passionate about games, with an understanding of game-play mechanics
• Experience with using third party plugins and code, and knowing when to use them
• Able to define task requirements and deliver to deadlines
• Positive and self-motivated with good communication skills

Salary: DOE

To apply for this job please email your cv and portfolio to sandra@immersivevreducation.com

 

Experienced Game Developer’s X2

Senior Web Developer

Immersive VR Education are seeking a senior web developer who will be instrumental in creating modules and components and coupling them together to form a functional web application to integrate into their virtual reality environment.

This position will require working with closely with VR engineers and integrating current game systems into a usable web interface.

As part of this job you would be responsible for creating a web portal for users to create accounts and make payments allowing them to access more features and content in a VR environment.

THE ROLE:

* You have an uncanny knowledge of HTML and CSS.
* You have experience with C, C#
* You are a master JavaScript developer.
* You have a solid understanding of how web applications work including security and session management.
* You can switch from speaking the language of RESTful APIs one minute to discussing color palettes and icon sizes the next.
* You understand that the purpose of a web page is to guide the user in accomplishing a task in a responsive manner.
* You relish in the fact that the user never saw all of the non-blocking, multi-threaded, and data validating code that it took to create that experience.

REQUIREMENTS:

* 5-7 years of experience in building web applications using various JavaScript frameworks.
* Deep knowledge of AngularJS practices and commonly used modules based on extensive work experience.
* Extensive knowledge of CSS and JavaScript methods for providing performant visual effects.
* Experience with creating self-contained, reusable, and testable modules and components.
* Experience with building the infrastructure for serving the web application and its assets.
* Strong grasp of computer science fundamentals of data structures and algorithms.
* Excellent oral and written communication skills.

Salary: DOE

To apply for this job please email your cv and portfolio to sandra@immersivevreducation.com

 

Senior Web Developer

Lead Console Programmer

Immersive VR Education Ltd. is searching for an enthusiastic Lead Console Programmer to join their current team of engineers to port upcoming titles and build new titles for PS4 / Xbox One and next generation VR devices.

Responsibilities:

  • Develop and expand current titles on consoles
  • Lead the development and software engineering of next-generation platform support
  • Work with cross-team producers, engineers, and operations departments to bring together a complete next-generation console experience for players

Requirements:

  • 6+ years of game industry software development experience
  • History of leading high-quality engineering teams
  • Profound technical knowledge of Xbox 360/One and PlayStation 3/4
  • Robust programming skills/experience in C/C++, Java, JavaScript, HTML, Python
  • Credited on at least two published video games in a programmer role
  • Strong architecture and low-level performance programming skills
  • Strong communication skills
  • Experience with network game client/server architecture

Salary: DOE

To apply for this job please email your cv and portfolio to sandra@immersivevreducation.com

 

Lead Console Programmer

Senior Game Developer / Networking Specialist

Immersive VR Education are seeking a senior game developer with networked games experience to join their growing team to help them rapidly build features for their shared VR learning environment.

They are looking for a person who is self-motivated and can work well as part of a team and has 5+ years relevant industry experience with a portfolio of released titles / software.

You will be responsible to help build a stable / scalable multiplayer environment with our other engineers and deliver a polished end user experience. This environment utilizes VOIP, WebEx, Screen Casting and other web based technologies to deliver useful tools in a shared environment.


Position Duties

  • Building unique solutions for collaborative gameplay
  • Assembling multiplayer environments within Unity
  • Developing some basic UI functionality with existing toolkits or custom coding
  • Researching and developing pipeline solutions and techniques
  • Working with VR / AR equipment such as Oculus Rift, PSVR, HTC Vive, GearVR
  • Troubleshooting

Minimum Requirements

  • Must have proven experience in game networking
  • Strong background in high performance C++
  • Experience with high level scalable server architecture design
  • Networking experience in TCP / IP and UDP protocols
  • Self-sufficient, self-organized, and able to take ownership of a project throughout its full lifecycle
  • Expert in blueprinting and scripting in Unity
  • Strong written and verbal communication skills
  • Strong team player with record of collaboration
  • Ability to multi-task and manage multiple projects at once

 

Salary: DOE

 

To apply for this job please email your cv and portfolio to sandra@immersivevreducation.com

 

Senior Game Developer / Networking Specialist

ShipItCon Call for Speakers

 ShipItConBanner

ShipItCon is scheduled for Friday 25th August 2017.

ShipitCon is a community event for engineers involved in the building and deployment of software, especially games.

See this blog for more details from one of the organisers in Demonware – http://tomwillfixit.com/blog/shipitCon/ 

There is an open call for speaker proposals which will close on March 1st.

For anyone who presents at ShipItCon, the organisers will provide:

– A full free ticket to the conference
– A special speaker dinner the night before ShipItCon

They will also arrange:

– A travel allowance for flights
– Up to 2 nights accommodation

See this form to send in a proposal (link here)

Follow them @shipitcon on Twitter

Presenter Wanted for Pilot TV show

WANTED– Presenter for Pilot of Irish video game culture television show.

Are you that guy? Or girl?
We’re looking for someone who understands the world of gaming, its culture and subtleties.
We’re looking for someone who’s passionate about video games, someone out going, dynamic, likable, quirky & interesting.
If you fit this profile or know someone who does we’d love to hear from you.
Not asking for much are we? But we know you’re out there…
ALSO – Any ideas? Give us some feedback, let us know what you’d like to see on TV. If you’re a specialist in a unique area from cosplay to coding we want to hear more.

Email us or record a short message on your phone letting us know a little bit about you…Send to gamepresentergtv@gmail.com

ABOUT US

Mainframe TV was established in 2002 as a specialist provider of corporate video production for many of Ireland’s leading companies. We have ALWAYS focused on the provision of current, creative and well crafted productions for our national and international clients.

We’re a friendly, multi-disciplined team well versed in all aspects of production from concept development through to motion graphics inc pre-production, full production and post.

Over the years we’ve produced content for several Irish broadcast channels including RTE and TV3 and also generated content for UTV, MTV, Bayern as well as multiple APP/web platforms.

For more on the company see http://www.mainframetv.tv 

The company is based in Cork.