Eden Isle now available in the Apple App Store

New sim game lets you create your own holiday paradise – a little piece of Eden in your pocket!

Available worldwide from today, Eden Isle: Resort Paradise is a quirky game for iPhone and iPad that lets players build and manage a holiday resort. Work towards making a five-star vacation spot, while catering to guests ranging from out-of-touch indie rock stars, to wacky inventors, to reality show producers, each with their own backstory. Developed by Dublin-based game studio Simteractive, it’s the first game of its kind developed in Ireland.

Eden Isle offers a new take on the management sim genre. Players can enjoy compelling resource management gameplay but also get to know their guests. This is done by offering the player more than 200 bite-sized stories presented by the guests of the resort, requiring action by the player to improve the resort and to help the guests have a good time. Unusual wedding proposals, time travel attempts, philosophical pondering, expressing an unnatural love of gnomes and getting ahead of the B.P.G. (Butterfly Protection Group) are just some of the antics your guests will get up to on Eden Isle.

The player starts with a small patch of land on a tropical island and builds some Eco-Friendly Tents and a Huggable Tree. This attracts Treehuggers, the first guest type, to the resort. As the player progresses they can attract more guest types – Glampers, Hipsters, Fashionistas, Selfie-Lovers and Backpackers. Each guest type has their own requirements, preferences and personality, showcased by vivid character animations. Glampers (fans of glamorous camping) will visit once you have an Outdoor Experience Centre, an activity that lets them experience the joys of the outdoors from the comfort of being indoors. Hipsters want a Beard Artistry Centre and an Un-Hotel (regular hotels are just too mainstream).

One of the features that makes Eden Isle stand out from other games in the genre is the ability to track every single guest in the resort and to monitor their individual needs and happiness levels. Guests have five different needs – hunger, thirst, rest, shopping and fun, which are fulfilled by the different types of building in the game. Although the intuitive controls and elegant path editing system allow anyone to easily pick up and play the game, players who want more depth can tweak business prices and quality levels and create an optimal resort layout to maximise profits and guest happiness.

The game has a beautiful and unique art style. On developing the art style, lead artist Cloud Bai said “I started to draw and paint the structures and lovely details by hand, brush by brush, softly and smoothly. I hope people who play will love the game and enjoy the sunshine and relaxation, without the worries of everyday life”.

Creative director Elaine Reynolds said “I grew up playing games like SimCity, Theme Park and Theme Hospital and I was lucky to work alongside the creators of some of my favourite games when I worked at Lionhead. As a lifelong sim game fanatic, creating a sim game has long been a dream of mine so I’m delighted to release Eden Isle worldwide.“


Eden Isle: Resort Paradise
Eden Isle: Resort Paradise

The Darkside Detective released today

The Darkside Detective


The Darkside Detective is a classic point and click adventure game with a distinct sense of humour. It has been released today for PC, Mac and Linux.

Noir Lore

Where cultists crawl, where demons dwell, where the occult… occults? you’ll find Detective Francis McQueen, the sole member of the criminally underfunded Darkside Division. When evil darkens the doorsteps of Twin Lakes City – hell, even when it just loiters around shop fronts or hangs out in shady alleyways – he’s there, ready to investigate the cases that nobody else will. He is The Darkside Detective.

Join Detective McQueen and Officer Dooley as they investigate 6 bizarre cases. From the occult to the supernatural, anything is possible in this micro adventure game.


The Making of

The game was born at the Galway Game Jam in November 2014. Its original demo created in under 8 hours by Paul Conway & Christopher Colston. The short prototype proved to be quite popular after it was posted online, convincing the team that there was life in creating an extended game. Dave & Tracey McCabe joined the team as a writer and programmer respectively, with Ben Prunty coming onboard as a composer.

The main aim of the team is to deliver a series of small adventure stories all wrapped up into the one game. Come and join Detective Francis McQueen as he investigates the most bizarre and obscure cases that come across his desk. From the occult to the supernatural, anything is possible in this micro adventure game.


  • I enjoy humor in games, but it’s rare that I genuinely crack up. DoomCube’s The Darkside Detective demo had me laughing consistently with its silly sense of humor…
  • Darkside Detective looks like it might be a nineties Lucasarts take on Ghostbusters, by way of Columbo.
  • Looking for a new point-and-click adventure game to get excited for? Well, Darkside Detective may just be up your alley…
  • …it’s got a nice-‘n-breezy sense of humour running throughout.
  • …a great moody soundtrack and wonderful dark, yet colorful pixel art graphics.
  • There certainly is an undeniable charm to the game, with a sense of humor that pokes fun at all the other detective stories that take themselves way too seriously.
  • …definitely has potential

Get it

The Darkside Detective
The Darkside Detective
Developer: Spooky Doorway
Price: 11,49 €

Humble Bundle Version

“The Bumble Storybook” released on Android and App Store

The Bumble Storybook


Finn Krewer, CTO at 9th Impact spoke about “The Bumble Storybook” being a departure from the norm for the studio: “This is a new style and a new genre for us as a company, so we wanted to innovate and bring the idea of real clay models into an interactive story book format for parents and children to enjoy at story time.”

The Bumble Storybook is a beautiful rhyming story of a grumpy old Bumble and a carefree happy-go-lucky mouse. This free book is a positive and uplifting story that will teach your kids that you can’t judge a book by its cover and that you see the inner goodness of people through their actions, not their external appearance.

Designed for parents to read with their kids at bedtime, the story has soothing lyrical rhymes and calming background music. There are touch areas on pages so even young children can interact with the story to make the characters move as you read. Also included is a bonus memory game where you have to match characters and objects from the story.

“We really wanted to make a creative story using clay figures with cute and relatable characters that had an uplifting storyline with a clear message.” said Krewer.

With original writing and animated clay characters set in hand-made scenes, The Bumble Storybook is crafted with love from start to finish. The Bumble Storybook is something your kids will want to read over and over again.


The Bumble Storybook
The Bumble Storybook
Developer: 9th Impact
Price: Free
The Bumble Storybook
The Bumble Storybook
Developer: 9th Impact
Price: Free+

9th Impact New Release ’27’

27 App

9th Impact launched its spatial IQ puzzle game 27 on 11th April. The studio, best known for their Biker Mice from Mars endless runner and strategy games are taking their first steps into the ‘brain-training’ genre with 27.

Finn Krewer, Chief Technology Officer at 9th Impact spoke about finding the right balance for the game: “27 is a pick up and play, easy to learn but very hard to master puzzle game. We tried to make it as easy as possible to play while giving it endless scope for horrifically difficult levels.” 27 is a unique puzzle game that is scientifically guaranteed to improve your spatial IQ. Your goal is simply to clear all the 27s from the board. The game gives you a deck of 4 numbers. You can place these numbers anywhere on the board. Your deck refreshes with a new number each time you place one. Three of the same number in a row will produce the sum and the newly formed number will appear in the grid space where the final number in the row was placed. Sounds simple, right? But of course, there’s tricky designer placement, board congestion, blocked grid spaces, exploding numbers and the damn luck of the deck to contend with!

“We looked at the match 3 genre and felt that there was something more difficult, more tricky possible, so we developed 27, a variation on the match 3 format to make it both easy to learn but very hard to master.” said Krewer. A perfect casual pick up and play puzzle game that will keep your brain entertained for hours. If you love playing Sudoku, are obsessed with testing and improving your IQ or are a fan of 2048 then “27” is for you!

27 - A Spatial IQ Puzzle
27 - A Spatial IQ Puzzle
Developer: 9th Impact
Price: Free+
27 - A Spatial IQ Puzzle
27 - A Spatial IQ Puzzle
Developer: 9th Impact
Price: Free

9th Impact launch hand-made Christmas game

9th Impact's Christmas-themed match 3 game

Mobile game developers 9th Impact, have today launched a unique Match 3 game for the holiday season.

What makes Christmas Express Match 3 unique is not the gameplay itself, but that every single piece from the characters down to the exit buttons are hand-made from clay.

The clay characters include Santa, Rudolph and Snowman and are brought to life using stop motion animation. The result is a beautiful aesthetic, full of heart and charm. The level map screen is a magical winter wonderland with a sense of playfulness and Christmas warmth.

“I wanted this game to be proud of it’s hand-made origins rather than striving for pixel perfect digital graphics.” said 9th Impact game designer and artist Sarah Quick.

The game isn’t all about just creating a unique aesthetic though. “I love playing match 3 games, so I designed the levels to be fun, diverse and challenging and created a new type of piece – a Christmas Cracker – which gives you a surprise bonus each time you open one.” said Quick.

Christmas Express Match 3 will appeal to Candy Crush addicts, lovers of hand-made crafts or those with an appetite for festive themed fun.

Christmas Express Match 3
Christmas Express Match 3
Developer: 9th Impact
Price: Free
Christmas Express Match 3
Christmas Express Match 3
Developer: 9th Impact
Price: Free+


9th Impact are an award winning game studio based in Galway, Ireland.   The team of artists, designers, developers and storywriters build original and franchised games for iOS and Android.  They are best known for being the developers of the official game series based on the classic Biker Mice from Mars TV show.

9th Impact bring Frankenfarm puzzle game to life

9th Impact have released their latest mobile game, Frankenfarm, a bright, fun and original puzzle saga.
The story is that Victor has been gene splicing animals on his uncle’s farm and has managed to create “dragons”, which appear to be an unholy mix of chickens, pigs and cows. Your job is to help Victor clean up this mess before his Aunt Betty finds out what he’s been up to.

The way to clear the farm of these dragons is to match 3 of them in a horizontal or vertical line (luckily all fields on the farm are divided into board game squares). Sounds easy, but at any one time you have only 4 random animals that you can place on the board. Sometimes these are chickens which you can match 3 of to make a pig, 3 pigs make a cow and 3 cows make the illusive dragon.

Mentioning the words “match 3” conjures up images of Bejewelled and Candy Crush, but this is a completely different proposition. The graphics are bright and colourful enough to appeal to anyone in the casual game audience but the challenges get sufficiently tricky, as you play through the 140 levels, that even a chess masters’ forward planning abilities would be tested.

The advanced levels have larger fields containing more dragons, extra chickens, boulders that block your way and even exploding cows. Frankenfarm is a totally off-the-wall presentation of a simple, unique and clever puzzle mechanic which will keep you entertained for hours.

Developer: 9th Impact
Price: Free+


Developer: 9th Impact
Price: Free


9th Impact is an award winning independent game development studio.  The team of artists, engineers and producers are huge fans of Biker Mice from Mars so working on the official games was a dream come true.  In December 2015, the company launched Biker Mice from Mars from Mars on the App Store and Google Play Store.


Experienced 3d Artist / Model Maker at Immersive VR Education

Immersive VR Education are seeking an experienced 3d Model Artist / Model Maker for an immediate start in their Waterford office. Full specs below.

We are looking for a seriously motivated, and experienced game developer who can create innovative game-play solutions and compile our studio assets into compelling VR experiences. We want to find programmers with a passion for game development and an extensive knowledge of Unity3D and Unreal game engines.

About Us

We are an award winning studio based in the south east of Ireland with a focus on educational & edutainment based content. Our previous titles include the hugely popular ER VR on the GearVR and the multi award winning Apollo 11 VR Experience released on the Oculus Rift and HTC Vive. We are also working on a multiplayereducational platform and another VR education title Titanic VR which will be released next year.

This role offers an exciting opportunity to be part of a cutting-edge VR production. 3D Model makers/ artists work creating high detail models both hard surface and organic. Working closely with texture artists and the art supervisor to create photo realistic models.
Must have at least 3+ years professional experience.

Primarily responsibilities
– Collaborating with project director to create props and other assets.
– understanding of the games/real-time production pipeline
– the ability to work closely with texture artists, but also when necessary alone.
– create high detail 3D assets, and process into polished game ready assets.
– commitment to continuous learning and developing latest techniques.


Essential Skills
– Extensive experience modelling in 3DS Max, equivalent package.
– Experience in a 3D sculpting package.


Desirable skills
– Familiarity with texture painting package and work-flow.
– Unity or equivalent game engine experience.


Salary: DOE

Start Date: 


Location: Ireland / Waterford Office


Email your CV and portfolio to sandra@immersivevreducation.com

Texture Artist at Immersive VR Education

Immersive VR Education are looking for a Texture Artist for an immediate start in their Waterford office. Full specs below.

About Us

We are an award winning studio based in the south east of Ireland with a focus on educational & edutainment based content. Our previous titles include the hugely popular ER VR on the GearVR and the multi award winning Apollo 11 VR Experience released on the Oculus Rift and HTC Vive. We are also working on a multiplayereducational platform and another VR education title Titanic VR which will be released next year.

This role offers an exciting opportunity to be part of a cutting-edge VR production. Texture artists work closely with modelers and the project director to create the look and design of photo realistic props and assets.

Must have at least 3+ years professional experience.

Primarily responsibilities
– Collaborating with project director to create textures and other maps/ materials for real-time assets.
– thorough understanding of the games/real-time production pipeline
– the ability to work closely with modellers and other artists
– create materials and maps from high detail 3D models and process into polished game ready assets.
– commitment to continuous learning and developing latest techniques.

Essential Skills
– Experience with 3D painting packages
– Skill Creating photo realistic texture maps
– Experience creating assets for real-time applications

Desirable skills
– Unity or equivalent game engine experience.

Location: Ireland (Relocation package available for right candidate.)

Email your CV and portfolio to sandra@immersivevreducation.com

IMIRT Elect New Board Members


IMIRT, the association representing game makers (digital and analogue) in Ireland, has returned the results of their September elections.

The three available seats have been filled by Jen Carey, Alan Duggan and Stephen Kelly (returning).

With the departure of Owen Harris and John Halloran, the full Board now reads:

Jen Carey; Alan Duggan; Chris Gregan; John O’Kane; Stephen Kelly; Colm Larkin; Brenda Romero.

If you are a part of the Irish Game Making Community and are not yet a member of IMIRT, join here: http://www.imirt.ie/join/ (€20 annual membership)

9th Impact Go Global with Biker Mice: Mars Attack

Galway based studio 9th Impact have today launched Biker Mice: Mars Attack! globally on iOS and Android based on the 90’s kids’ favourite Biker Mice.   

The game is a turn-based strategy game based on the Biker Mice from Mars TV show and inspired by the classic 90’s game Advance Wars.

Biker Mice 9th Impact

The action takes place on Mars and players control infantry, artillery and air units of the Freedom Fighters as they seek to reclaim Mars from the Plutarkian invaders.

Players choose the move and attack of each of their units, then await the opposing force’s response.  Upgrading troops and equipping them for each battle is core to successful missions, of which there is over 30 to complete.

Fans of the show will know the backstory and recognise all the characters, but for other players the game is a war strategy challenge with many hours of tactical gameplay.

This is the second game the company has made based on the TV series Biker Mice from Mars.  The first game, simply called Biker Mice from Mars, was an episodic story based runner.  Players ride motorcycles through the streets of Chicago, dodging obstacles, shooting Greasepit’s goons and foiling Limburger’s plots.  The game has been well received by fans of the show judging by the Play Store ratings and comments.

“Biker Mice: Mars Attack! is a completely different feel to the first Biker Mice game,” said Finn Krewer, head of development at 9th Impact. “In the first game we focused on the action, parody and the funny one-liner elements from the TV show.  This game is slower and more strategic – the flashbacks scenes to the war on Mars were always poignant and intense.”

For more see http://onelink.to/e8nq99

And on 9th Impact see http://9thimpact.com/

Biker Mice: Mars Attack!
Biker Mice: Mars Attack!
Developer: 9th Impact
Price: Free
Biker Mice: Mars Attack!
Biker Mice: Mars Attack!
Developer: 9th Impact
Price: Free+

About Biker Mice from Mars

Biker Mice from Mars is an animated series created by Rick Ungar which first aired in 1993.  The series features 3 motorcycle-riding mice who’s home planet of Mars is attacked by a fish-like race called Plutarkians.

The show was hugely popular in many countries at the time of broadcast and gained a dedicated worldwide cult following over the years. The series spawned two previous games – one on the Super Nintendo console (1994) and the other on Play Station 2 (2006).

About 9th Impact

9th Impact is an award winning independent game development studio.  The team of artists, engineers and producers are huge fans of Biker Mice from Mars so working on the official games was a dream come true.  In December 2015, the company launched Biker Mice from Mars from Mars on the App Store and Google Play Store.

DIGIT hiring Senior QA Tester


DIGIT are looking for a Senior QA Tester to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

Senior QA Tester

The role:
– You’re responsible for owning and improving the QA pipeline for our games
– You’re in the driving seat, making sure DIGIT deliver the highest quality, for our next-gen MMORTS and Empire-Building games, played by millions of mobile gamers globally.

Here’s what you will be doing:
– Take ownership of areas of the QA pipeline, taking a proactive role in constantly improving processes
– Play an active part in Sprint Planning, and Scrum in general, being a vocal advocate for quality
– Administration of our bug databases
– Mentoring and guiding more junior members of the QA team
– Take responsibility for championing the quality of our games. Ensure that this quality is consistently maintained
– Test case creation and maintenance
– Manual testing. Such as regression tests, smoke tests and play tests
– Reporting and regression of defects. Using bug tracking tools and reporting in a highly accurate and concise manner
– Game balancing and gameplay improvements feedback.

To do this job, you will need:

– At least 3 years’ experience in a games QA role, with at least 1 of those years in a Senior QA role
Important: Regrettably we cannot accept applications from those without “games QA” experience, or those requiring work permit sponsorship for Ireland
– Proven ability to think outside the box in identifying potential problems and troubleshooting existing issues
– Experience working in an Agile development environment
– Experience managing external QA vendors and contractors, ensuring they deliver
– Highly methodical and thorough, and willing to spend hours trying to break features
– Exceptionally good at communicating, both written and verbally, with fellow team members in a very open and honest environment
– An enthusiastic and motivated gamer who loves playing, beating and breaking games.

Non-essential, but useful:

– Experience with mobile and tablet gaming a major plus
– Technical expertise and experience a distinct advantage

What DIGIT can offer you?

– Opportunity to work with a great team of experienced QA and games developers
– A deep and varied tech stack – your kept challenged and learning
– Opportunity to join a rapidly scaling successful Irish games company, and deliver an AAA Iconic IP product to millions
– To see all our Benefits and learn more, please visit us on https://www.digitgaming.com/

Posted 6th July, 2016.

9th Impact Launch Star Commander

Galway game development studio 9th Impact launched their latest mobile game ‘Star Commander’ on the 30th June.


Star Commander: Deep Space RTS
Star Commander: Deep Space RTS
Developer: 9th Impact
Price: Free+
Star Commander
Star Commander
Developer: 9th Impact
Price: Free+

Take command at the head of your star fleet as the battle for the universe takes place in the addictive and intense strategy game Star Commander. As Commander, it is your duty to take control of enemy ships before you fall at their mercy.

You will have to be able to think ahead and plan your attacks wisely in this unique free to play game which will truly make you feel like a leader. Just one move can change the tide of battle.

Each level will test you in different ways with different battle scenarios and with ammo as a precious resource, you need to make sure every shot counts. Reinforcements and powerful attack moves are also at your disposal as you make your way through the stars in numerous levels that will test you in different ways than the last.

Finn Krewer, Chief Technology Officer at 9th Impact said, “Star Commander is a cool, simple, pick up and play game that we really enjoy playing ourselves. We made sure that the game is a challenge for veteran strategy gamers while also being accessible for new players. The art style was kept very clean and clear and we wanted the whole game to feel that way. We are very proud of the final product, and we are looking forward to how it will be received.”

The Galway studio are already making a name for themselves in the mobile gaming industry with releases like ‘NinjaGo Endless Runner’ and ‘Robotory’ which both received great reviews upon launch. The team also struck a deal to make games surrounding the ‘Biker Mice from Mars’ TV series, the hit cartoon from the 90s.

9th Impact is an award winning game development studio based in Galway, Ireland which was founded in late 2014. It is a mix of Italian designers, French animators, German and Irish engineers who are former employees of PopCap Games. They develop mobile games in partnership with other artists, studios or rights owners.

DIGIT are hiring a Game Server Developer (Dublin)

Digit Gaming

DIGIT are looking for Game Server Developers to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

Our technology stack

We have a deep and varied tech stack in DIGIT. There’s lots to keep you technically challenged and learning. Here’s a flavour;

-Python, Microservices, Flask, Tornado, Celery etc.
– Redis Cluster, RabbitMQ
– Git, Jenkins, Docker, AWS, Mesos, Terraform
– Microservices, Real time games server architecture, Unity etc.

Game Server Developer:

The successful candidates will be part of a small, highly skilled game server development team, developing scalable backends with focus on consistency and low latency.

– Work on existing and new mobile MMOs, improving existing servers as well as co-designing architectures for new titles
– Implementing game featuresas well as tools that empower our LiveOps & Game-Design teams to create new and exciting gameplay experiences
– Design and implement server side logic
– Create low latency solutions and highly scalable and consistent systems
– Attend daily standups – work closely with the feature owners and game client developers to implement features
– Work with game client developers to implement networked communications between game client and server
– Work with DevOps on scaling and deploying large scale distributed systems
– Write high quality tests(Unit, functional, smoke etc) and work with QA teams
– This role will require a one week rotating on call element (Paid).

To do this job, you will need:

-2-3+ years as part of a professional game development team or other relevant experience
– Very experienced developing highly available backends and servers, for large scale MMO games
– Experienced in creating large scale distributed systems
– Solid Python development skills
– Strong Linux (e.g login & debug server, working with log files, comfortable using Linux Bash terminal etc.)
– Experience working with Redis (or other open source Databases) ORMs and migration scripts
– Ability to write efficient low-latency and low-IO code & systems
– Good understanding on how to prevent intrusions, injections, cheating etc
– Experienced in data migration and in using GIT

What DIGIT can offer you?

– Opportunity to work with a great team of experienced Game Client Developers
-We’ve got a deep and varied tech stack – your kept challenged and learning
– Opportunity to join a rapidly scaling successful Irish games company, and deliver an AAA Iconic IP product to millions
– To see all our Benefits and learn more, please visit us on https://www.digitgaming.com/


This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.

For more information, or to apply

go to https://www.digitgaming.com/careers/job-listings/job/?id=5CC7171EC8&jobTitle=Game%20Server%20Developers

Posted 15th June, 2016.

StoryToys Release Batman App


StoryToys’ new app Batman Unlimited – Gotham City’s Most Wanted is available on the App Store.

The game is an original storybook adventure app for young superhero fans.

Children test their detective skills as they help their favourite DC Super Heroes solve a bizarre crime wave hitting Gotham City. To do so, their decision-making and problem-solving skills are put to the test as they gather clues to help Batman track down the mastermind behind the crimes.  Teaming up with Batman, Batgirl, Nightwing, Red Robin, Green Arrow, Cyborg and The Flash, readers must track down and interview villains and piece together the clues to solve the mystery.

“We’re absolutely thrilled and honoured to team up with Warner Bros. Consumer Products to create this unique Batman experience for children,” said Barry O’Neill, CEO of StoryToys. “The app brings a whole new dimension of fun to young DC fans, allowing them to immerse themselves in the world of Gotham City, take part in the action and engage with their favourite DC Super Heroes in fresh and innovative ways.”

StoryToys, based in Dublin, are going from strength to strength after their award-winning The Very Hungry Caterpillar won at the Kidscreen Awards earlier this year. See http://storytoys.com/apps/batman-unlimited-gotham-citys-most-wanted/



Pulse College announces new Summer courses

Pulse College has announced some short courses over the summer in their Dublin base.

The ‘One Game a Day’ course with the extremely experienced Joe Roe will cover creating games from the following genres over the course of a week:
-First person shooter
-Point and click adventure
-Real time strategy
-Infinite runner
-Top down shooter style games

The Character Modelling and Animation for Games course provides an introduction to the world of animating characters for games in 3D: http://www.pulsecollege.eu/game/games-animation-character-animation-games/

The Environmental Modelling course teaches students to create 3D level assets and believable and immersive environments in games: http://www.pulsecollege.eu/game/3d-modelling-games-mudbox-3ds-max/

More information at http://www.pulsecollege.eu/game-development-game-design-courses/ 

Zebbie Best Game Script Award for Guild of Dungeoneering

The Writers Guild of Ireland’s ZeBBie Awards took place on Wednesday night in the Sugar Club, with three great game scripts vying for the Best Game Script Award.

The nominees were:

– Oli Garland, Steve Gregan, Colm Larkin and Fred Mangan for Guild of Dungeoneering

– Dave McCabe for The Darkside Detective

– John O’Kane for Grandpa Pip’s Birthday

and the winner was…….the Guild of Dungeoneering team 

Guild of Dungeoneering 2016


This isn’t the first time Guild of Dungeoneering has been recognised, having won the ‘Most promising in Development Indie Prize’, 2015.

Guild of Dungeoneering is not your average dungeon crawler. In the game, players build a dungeon around a wandering hero with cards dealt from a deck. This leaves the dungeoneer to makes his own choices based on the world that is being constructed around him, his personality traits and the monsters he has to face. Between building and conquering dungeons, players will manage their guild and expand their guild decks to create more powerful items and attract new classes of Dungeoneers.

Get the winning game –

Guild of Dungeoneering
Guild of Dungeoneering
Developer: Gambrinous
Price: 14,99 €


Take a look at the other nominees too…

The Darkside Detective is a micro-adventure game with a distinct art style and charm. It’s being developed for PC, Mac, Smart Phones and Tablet devices, and is set to be released later this year. The game consists of a series of humorous bite-size investigations into the occult and extraordinary. Darkside Detective has been greenlit on Steam, and a demo is available from the games’ website – http://darksidedetective.com/



Made with the Fungus SDK and Unity3d, Grandpa Pip’s Birthday is a short and light 2d, side scrolling, point and click adventure game. The game is split into two parts: the first allows the player to explore a town under attack, conversing with some hilarious and sometimes oblivious locals; the second half tests the player’s reactions as they jump and slash their way to the end. Take a look here – https://snozbot.itch.io/grandpa-pips-birthday

Grandpa Pip's Birthday

The ZeBBie event, hosted by Sen. David Norris, was celebrating scripts across different categories including film, television and most importantly games.

The 9th annual ZeBBie Awards, created by the WGI — named in honour of O. Z. Whitehead — to acknowledge the best script(s) written by Irish playwrights and screenwriters during the previous year.

Last years’ award was won by Llaura McGee for Curtain.

For more on the awards visit – http://script.ie/2016/04/2016-zebbie-awards-nominees/


UPDATE: Galway Game Jam 6

Make a game in 12 hours!

Join a team or work solo. Meet game developers. Learn stuff. Make games. Have fun!
Also, there will be tea/coffee/water and food during the day.

When: 9am to 9pm Saturday 18th June.
Where: Pulse College, 1st Floor, Geata na Cathracha, Fairgreen Road, Galway City
Tickets via Eventbrite: €6.08 (or free for online participants) https://bit.ly/GalwayGameJam6

Twitter: @GalwayGameJam
The hashtag for the event is #GalwayGameJam6
Itch.io event page: itch.io/jam/galwaygamejam6 – Online/remote participants please join here!
Facebook event page: https://www.facebook.com/events/579690282190570/

FAQ (from eventbrite)

Do I need to be an expert gamedev to participate?

No, not at all! The gamejam is for everyone from complete beginners to professional game devs. We will try to team up beginners with some more experienced game jammers so you can be sure to learn and have fun and have something made by the end of the event.

Is it for computer games or board games?

Everything! You can use the Galway Game Jam to make any type of game.

Can I work on a project that I’ve already started?

Ideally the game jam is for making something new but by all means you can work on your own project. Please state this clearly in your submission so voters can accurately judge your entry. Any work you have already done before the gamejam is not eligable for that category of prizes. If in doubt, ask! We’re here to help ;)

Can I use a game engine/library/framework/asset packs/royalty-free music etc?


Can I participate with a pre-arranged team?

Yes. As long as your team is a maximum of 5 people.

Can I take part remotely/online? Can I still join the competition?

Yes. Join here: https://itch.io/jam/galwaygamejam6
You don’t need to pay the ticket price to take part online/remotely AND you can submit your game for the competition.

What prizes are there?

Right now some small ones. We’re working on that, but with our current lack of sponsors our prizes will likely be small. We’re working on improving this, the more game jams you participate in the better the prizes wll be!

Can you eat/drink at the venue?

Yes but we’d like you to observe some rules. Please use the bins for any rubbish you have. Please don’t eat or drink anything that smells strongly in the main game jam area. Please tidy up after yourself.

What kind of skills would be helpful at the gamejam?

Pretty much all of them! The aim is to make stuff and have fun making. We encourage everyone to plan for a small game. Something achieveable in a weekend, for example, something that a single person can play in their web browser and complete in a few minutes.

These skills can be handy, but by no means definitive:

  • Game Design – coming up with game mechanics in systems
  • Writing – weaving a story, giving depth to the game through lore.
  • Programming – trying out making a game using programming language you already know, or taking some tutorials in a game engine and bring all the pieces together.
  • Art – create beautiful (or horrifying) art assets, and maybe some animation
  • Audio/Music – making some noise, and some music. A great way to boost percieved production quality of a game!
  • Production – organisation and time management skills. If this is a strength of yours you could take the lead in making deadlines for your team to achieve at different points over the event.
  • And more!

Of course you can always use the gamejam to try something new, and I totally encourage it!

Are there ID requirements or an age limit to enter the event?

The event is typically for adults. If you are under 18 years of age and want to attend, get a parent/gaurdian to contact us beforehand. info@galwaygamejam.com


What are my transport/parking options getting to the event?

There is a multi-story car park close to the venue. You may load/unload your vehicle at the front door.


Where can I contact the organiser with any questions?

You can contact us at info@galwaygamejam.com, on our facebook page or twitter.


Do I have to bring my printed ticket to the event?

No, if you have some form of ID then we can tick off your name.


What is the refund policy?

If you decide you don’t want to go to the event, please contact us before the event for a refund. 72 hours prior to the event we will no longer be able to refund tickets.


The name on the registration/ticket doesn’t match the attendee. Is that okay?

Yes. If any issue arises from this then you agree to follow the course of action chosen by the organisers.


Note to Online Participants:
Please submit your game for voting to https://itch.io/jam/galwaygamejam6 by 8:00pm GMT/UTC on Saturday June 18th.

If you have any questions contact us at info@galwaygamejam.com or through ourhttps://itch.io/jam/galwaygamejam6 forums, twitch or twitter.

Galway Game Jam 6 is made possible thanks to GameCraft and Pulse College Galway.

Visual Storytelling course with Bruce Block

Screen Training Ireland and Animation Skillnet are welcoming back Bruce Block to deliver his Visual Storytelling course to those working in animation, VFX and games.

This seminar relates all of the visual concepts to practical digital production and bridges the gap between theory and practice and  is aimed at all VFX, animation and games professionals interested in enhancing their visual storytelling skills. The seminar is also open to students (or lecturers) who may wish to attend.

The two-day course costs €100 for professional attendees; students can attend at a cost of €25.  The course will take place on Friday 20th and Saturday 21st May in the Hilton Hotel, Charlemont Place, Dublin.

Info on the course is here:

Student registration is here:

Main speakers announced for State of Play

State of Play, Ireland’s premier Independent Game Developer Event, has announced its main speakers for this year’s event:

William Pugh


The hugely charismatic, BAFTA-nominated, William Pugh, co-creator of the Stanley Parable, Bird Ball and the upcoming Rick and Morty VR game.

Will is also directing his new studio, Crows Crows Crows. They have released the great Dr. Langesoft and are “creating experimental things”.

Robin Baumgarten


Robin Baumgarten, the extremely creative mind behind Line Wobbler (WTF! and Audience Awards at A MAZE 2015 and Game Design Award at IndieCade 2015), which is much better than my description: an LED tube strip attached to one of those boiiiinnng doorstops from my childhood.

Alternatively “Line Wobbler is a one-dimensional dungeon crawler game with a unique wobble controller made out of a door-stopper spring and a several meter long ultrabright LED strip display.”

Sherida Halatoe


Sherida’s studio tiger & squid is behind Beyond Eyes, the beautiful exploration game set around the imaginative world of a young blind girl trying to find her missing cat.


The event, which takes place on DIT’s Aungier Street Campus, has been running for several years, also includes a demo floor and an after party.

To book your tickets go to http://www.stateofplay.ie/

Check out our review of last year’s proceedings: http://gamedevelopers.ie/state-of-play-2015-review/

Project G released today

Nebula Interactive’s new game Project G is released today.

Project G
Project G
Price: 7,99 €

The year is 2110 and humanity depends on secret marine farms for survival. Created by a philanthropic organisation through a century’s tireless work, the aquatic farms are under threat from predators emboldened by an ecosystem in chaos. Cybernetic fish-bots were created to keep this precious food source safe. Then it happened: a glitch? A hack? All you know is that the fish-bots turned from guardians to enemies. Now you stand between the human race and extinction.

In this retro-styled side-scrolling shooter, you pilot your sleek submarine through levels by using keyboard or gamepad. The future is a difficult place to find resources and you must earn credits and pick up materials as you conquer levels, then use them to upgrade your ship to match your playing style, or take control of a different model. Select one of three kinds of special weapons to take with you into each battle: depth charges, torpedoes, or nukes. Learn how the world came to this crisis as you collect log entries from those who lived through the decline of the planet, and by compiling them unlock the location of Earth’s final hope, the main research lab of Giga Corp.

Nebula Interactive are a Indie Games studio and Mobile Development company based in Drogheda, Co Louth. They develop Games for PC and mobile applications and games for IOS, Android, and Windows Mobile. Other titles include Water Meter Dash, Heli Tank and  Shinobi Sprint.

More positive vibes for DEEP

Deep Screenshot_104.0223

engadget.com’s Joseph Volpe has written a nice piece about Owen Harris’ DEEP game.

‘It’s fitting that the morning I first experienced Deep VR at the Tribeca Film Festival, billed by its creators as a meditative virtual-reality experience, I was already approaching peak anxiety levels. At 9:30 a.m., I was behind schedule (for reasons beyond my control) and huddled in a claustrophobic installation space made all the more overwhelming by various camera crews and the booming soundtrack of a heartbeat from the far corner. So when I first strapped the HTC Vive onto my head and a snug-fitting sensor around my diaphragm, I braced for the worst, assuming I’d be hit with a wicked bout of VR sickness. How wrong I was.’

See the full piece at http://www.engadget.com/2016/04/28/a-virtual-reality-game-thats-good-for-you-and-scientist-approve/

The Bridge 2016 looking for applicants


The Bridge programme is now looking for new/recent graduates (animation/games/vfx) and older graduates (animation/games/vfx) to take part in an intensive 8 week programme (between June and August) that aims to place graduates in studios and offer them onsite and offsite training.

It is proposed that between 25-30 participants will be selected for the 2016 programme. Participants must be either recent graduates from Animation, Games and VFX related courses or older graduates who are not working at the moment and who are trying to break into the industry.

Participants will be placed in participating studios for the 8 weeks and will receive both on-the-job training and additional training through Animation Skillnet and Screen Training Ireland.

Key Benefits of ‘The Bridge’:

*Participants will get to work on live projects supervised and mentored by studio professionals.
*Participants will have the opportunity to participate in specialised training sessions with industry professionals through Animation Skillnet and Screen Training Ireland for no additional cost
*Participants who are in receipt of a social welfare payment can remain on social welfare over the course of the 8 weeks (40 days) but they must get approval from their social welfare office in advance.
*Participants will receive an additional nominal bursary amount to cover out-of-pocket expenses over the 8 weeks.


Recent graduates or unemployed graduates from animation, games and VFX related courses who wish to participate in ‘The Bridge’ 2016 should apply by Monday 23rd May

For more information on the Bridge programme and the application procedure see: http://animationskillnet.ie/the-bridge-programme-2016-call-for-applicants/

Innovate Our World looking for Artist intern

8th continent

Innovate Our World is looking for a 3D artist  to work on Lunar Destiny, a VR rover racing game set on the Moon. The game is part of an extended universe, featuring a novel, comics, poster art, and more.

Team is based in Ireland, US, and UK. See the project website at http://the8thcontinentgame.com/

Start as an unpaid intern and transition to a paid position starting late this year. Equity stake is available for the right candidate. The perfect candidate is a recent university graduate with experience on at least one game in a Unity environment.


*Working with our art director Veronica
*Conceptualizing, modeling, and texturing in-game assets such as lunar rovers, buildbots, structures, caves, and lunar environments
*Technical proficiency in areas such as lighting, rendering, and shading
*Be able to take sketches or photos and translate your work to follow game art guide
*Deliver work using Dropbox on a regular basis

You must be able to:

*Work remotely and independently, using your own hardware and software
*Participate in Skype video conferences and WhatsApp texting
*Initially working mostly with US staff (GMT – 5 hours) part of workday
*Work in 3DSMax, Maya, or Blender (or similar software) in a Unity environment
*Deliver FBX models

Helpful if you have:

*Experience with shipped game titles
*Unity familiarity
*Interest and knowledge of space programs/technologies
*Taken artistic risks

Apply to: eire@innovateourworld.org with “3D Artist” in subject line. Please include your CV and link to portfolio. We look forward to meeting you!


Apply for IGDA Student Scholarships to GDC Europe & Gamescom

Less than one month remains until GDC Europe and Gamescom 2016 IGDA scholarship applications close.

Eligible students can apply at http://scholars.igda.org by 31 May 2016

GDC Europe will take place 15-16 August and Gamescom from 17-21 August, 2016 in Cologne, Germany.

All undergrad and graduate students, as well as those who have graduated up to six months before the events, are eligible to apply.

Scholarship recipients will be awarded a stipend between $500.00 to $1,500.00 USD depending on the distance traveled, an all access pass, and an unmatched experience including industry Q&As and mentorship matching for each recipient.

StoryToys are hiring (Dublin)

StoryToys NEW-LOGO-st-flat2

StoryToys, who make educational apps for children, are looking for candidates for multiple roles. The company which is behind the hugely successful My Very Hungry Caterpillar franchise is based in Trinity Street, Dublin.

The vacancies are for:

  • Junior Designer
  • Quality Assurance Lead
  • SDET/Build Engineer
  • UNITY Developer
  • Full Stack Senior Developer

Apply here: http://storytoys.com/careers/

[Posted April 7th, 2016]

Galway Game Jam ‘Warp’ Theme a Great Success

I had a blast at the 48-hour event over the weekend, making and playing games. A large amount of jammers turned out to contribute, meet like-minded folk, and eat pizza (generously provided by organisers Darren and Alanna, @darrencearnaigh and @sparklyparticle respectively).

Alongside the teams making games face-to-face all old-fashioned like, there were some online contributors, watching the live stream and eating triangly bits of cardboard and jam (probably).

All told, there were 11 whole games made with at least one more unfinished, falling victim to the daemon booze. The jammers were given a chance to rate each others’ games and the results were:

1st Warp Cop III (@WARPCOP by @BarDunBar)

An iOS app where you need to warp past lazer towers (that’s what they looked like to me) and mines to progress. You are armed with a shotgun, which [spoiler alert] you don’t need to use if you are fast or pacifistic enough.

2nd Warp-Words

Letters on pedestals (again, my guess) zip around you, with blatant disregard for your safety. You need to shoot them, but not indiscriminately; only the letters contained in the word ‘warp’.

3rd Rapid Volt Girl

The most polished team-built game features a girl dressed as Snape, who, through some type of experiment-gone-awry (actual storyline is delivered on dropped scrolls) which means she can now switch between states as a ball of pure energy. This turns out to be useful as her side-scrolling 2D world provides obstacles only-traversable by such forms of energy.

My team consisted of two inexperienced programmers (myself included) and a talented artist who wasn’t available during the mornings, so as we scrambled to realise the vision of a game on the final day, I couldn’t wait to finish up and see the fruits of everyone else’s labours.

My favourite game of the weekend was Rapid Volt Girl, with honourable mentions to Bob’s Time Adventure, Warp Cars, SeasonWarp and Warp Ninja (an online submission).

The full list of games is here: https://itch.io/jam/galwaygamejam5/entries

(The one I worked on became ‘Luik’)

Keep an eye out for more Galway Game Jams.


Call for Speakers – Develop:Brighton 2016

develop cropA call for speaker submissions is now open for Develop:Brighton 2016 and prospective speakers have until 21 March 2016 to submit proposals at developconference.com 

Speakers are invited to submit sessions in line with Develop: Brighton’s ten tracks including two brand new tracks for 2016. The first, focused on funding, will take place on Tuesday 12 July, alongside the forward thinking Evolve track, and will include a funding workshop for startups.

The second new track, running as part of the main conference on Wednesday 13 July and Thursday 14 of Develop:Brighton, will be dedicated to Virtual Reality and will complement a new VR Gallery in the expo area where VR platforms and games will be showcased for visitors to experience.

The invitation to speak is open to all developers who have an idea for a talks. Topics up for discussion include:

*Developing for VR
* Funding
* Discoverability
* Marketing and PR
* Games as a Service
* Self-publishing
* Customer Acquisition
* Running a Successful Business
* Monetisation/Getting Games to Pay

Develop:Brighton (UK) brings together games developers to share experiences, information and ideas. It takes place from 12-14th July 2016 in the Hilton Brighton.

Day 1: Tuesday 12 July 9:30 – 18:00:

*Evolve conference

*Games Funding Forum

*Games Funding Workshop

Wednesday 13 July 9:00 – 18:00:

*Main Develop:Brighton conference

Thursday 14 July 9:30 – 18:00:

*Main Develop:Brighton conference continues

*Indie Dev Day

*Indie Dev Showcase – The IndieDev: Day returns for the fifth year aimed specifically at independent developers with sessions, the chance to mix with other indies and a showcase featuring some of the best new indie projects currently in development.

*Audio Track sessions

Running alongside the Develop:Brighton Conference on Wednesday 13 and Thursday 14 July is the Develop Expo. It’s free for all visitors to attend; has some of Europe’s most innovative games development companies; features the Indie Showcase which showcases indies, I’m guessing; an area dedicated to AR and VR; and most importantly: a bar.

Prices vary greatly depending on what part of the event access is required to.

More info: http://www.developconference.com/

Digit hiring, multiple roles (Dublin)

Digit Logo


Digit Games Studios (Dublin) is Ireland’s largest games developer with a highly experienced international team. Their first game, Kings of the Realm, is a hugely successful strategy MMO. The studio is looking to rapidly expand in 2016 and is looking for people to join them in their vision. Digit  are looking for candidates for several roles.

Head of Talent

A challenging but rewarding role, there are vacancies in all areas of the business, and new teams need to be created from scratch. A Head of Talent is required with experience in hiring technical roles.

UI Artist with Motion Graphics

Help push the boundaries of UI design on mobile devices as part of an existing team.

Head of Game Client Engineering

Lead a team of exceptional Unity engineers and develop next-gen MMORTS and Empire-Building games with players in the millions.

Other roles currently open include:

*General Artist
*Lead UI Artist / Developer
*Product Lead / Lead Developer
*Full Stack Game Developer
*Game Client Developers
*Game Server Developers
*Senior Game Server Developer
*Technical Game Data Scientist
*Test Automation Engineer (Mobile/Unity)

Full jobs listings are available at https://www.digitgaming.com/careers/job-listings/


Two Irish Winners at 2016 Kidscreen Awards

Cartoon Saloon and StoryToys came away with gongs for TV series ‘Puffin Rock’ and the app ‘My Very Hungry Caterpillar’ respectively.

The annual Kidscreen Summit took place in Miami, Florida and attracted some high-profile names, including Donald Sutherland (promoting Pirate’s Passage, his baby) and Geena Davis (giving a speech about gender equality in children’s media) as well as some heavy-hitters from various kid-centric corporations and television stations.

Cartoon Saloon’s Puffin Rock won for Best New Series and Best Animated Series. The show features the voice of Chris O’Dowd and follows the adventures of Oona the puffin. Based in Kilkenny the company are certainly making a name for themselves in broadcast animation.

Meanwhile StoryToys, based in Dublin have won a second major accolade for My Very Hungry Caterpillar (after scooping a BolognaRagazzi last year). This time they took the Best Game App (Tablet) Award.Well done to Barry, Gavan and co.

The app is based on the work of renowned illustrator and author Eric Carle. Eric Carle’s much-loved character, The Very Hungry Caterpillar™, has won the hearts of millions of children around the world for more than 45 years. StoryToys has brought The Very Hungry Caterpillar to life in a stunning 3D interactive app.


storytoys screen640x640


Full list of awards here: http://kidscreen.com/2016/02/09/the-2016-kidscreen-awards-winners-are/

My Very Hungry Caterpillar
My Very Hungry Caterpillar
Developer: StoryToys
Price: Free+
My Very Hungry Caterpillar
My Very Hungry Caterpillar
Developer: StoryToys
Price: unknown


Just out – The Very Hungry Caterpillar – Shapes and Colors

StoryToys NEW-LOGO-st-flat2

StoryToys’ new game, ‘The Very Hungry Caterpillar – Shapes and Colors’, follows on from the hugely successful The Very Hungry Caterpillar. The game features Eric Carle’s world-famous character and aims to develop the reasoning skills of young children.

The Very Hungry Caterpillar™ and Friends First Words are part of the StoryToys Jr line. Designed for young children aged 15 months to 3+ years old, it includes the following features:

• Full 3D experience – just like a real book
• Stunning illustrations by best-selling author Eric Carle
• 13 interactive 3D pop-up scenes and over 80 words
• Quiz section
• Choice of English, French, German and Spanish as either a primary or secondary language
• Fully narrated in each language by professional actors
• Featuring a fun soundtrack and atmospheric sound effects

StoryToys was founded in 2008 by brothers Aidan and Kevin Doolan and has become one of the leaders in the field of educational apps for kids. It is based in Dublin. More info at: http://storytoys.com/apps/the-very-hungry-caterpillar-shapes-and-colors/


Or download from the app store:


Colm Larkin on the IrishGameDev Podcast

Listen in as Geoff Newman’s #IrishGameDev Podcast returns with Colm Larkin of Gambrinous (http://gambrinous.com/).

The discussion deals with all things Guild of Dungeoneering, its (somewhat unexpected) success and Colm’s involvement with Irish game makers association IMIRT.

Topics discussed include Steam’s Early Access, and why it did not appeal to him for this particular game. The merits of cutting a deal with Versus Evil, the publishing company. Dropping in on Twitch chatrooms after release. A not-so-chance encounter with YouTuber Felicia Day. The various software tools used during the game’s development. The effect IMIRT has had on the Irish game development community. The Irish invasion of this year’s GDC. And how he has juggled all of this, while nurturing a new baby. Phew!



New IrishGameDev Website

A new website has been launched by Geoff Newman of Endlife Studios to bring together his various podcasts and videos of interviews with members of the Irish game development community.

The latest #IrishGameDev podcast is with Colm Larkin of Gambrinous who released Guild of Dungeoneeing last year.

Visit the site at http://www.irishgamedev.com/


The new IrishGameDev website

The new IrishGameDev website

John Romero to speak at Games Fleadh 2016


fleadh logo-trans

The 13th annual Games Fleadh will take place on 9th March on the LIT campus in Thurles.

This year’s theme is ‘Tower Defence’ and will feature Robocode (think virtual Robot Wars), a Game Studio competition, a Tom Clancy’s The Division competition and talks on games development and research by industry veterans. There will be a number of gaming competitions taking place on the day as well as a raffle.

This year the guest speaker is industry legend John Romero.

Entry into the event, attendance of the talks and raffle entry is FREE.

Register at http://gamesfleadh.ie/registration/


RoboCode is a game where teams use Java to program one or more robot tanks to battle in an arena against each other. The arena is a large computer monitor that is projected onto a wall. It involves one team from each College, first year full time undergraduate students only, with a maximum number of three students per team.

More info here.

Game Studio competition

This year students are asked to submit a trailer for their Game Studio entry, the entry should be no longer than 30 seconds and contain game footage only. The trailer has been allocated 10 out of 150 marks and will be judged independently in advance of the event.

Colleges may submit up to 5 teams (an increase from 3 last year). There is a maximum of 5 students per team, students must be from 2nd, 3rd and/or 4th year full time undergraduate 3rd level courses and Fetac level 6 game design related courses. Entrants must have the approval of an academic mentor.

The prize categories this year include:

-College Champions
-Colleges Runners Up
-Best in Animation
-Best in Game Design
-Best in GamePlay
-Best in Original Audio Music
-Best in Original Digital Art
-Best in Original Story
-Best in Visual Engineering
-Best Multiplayer Game
-Best Original Innovation in Gaming
-Best Windows Phone 8 Game
-Best Windows 8 Game
-Best in Use of Microsoft Cloud Technologies
-Best Video Game Trailer
-Best in Team Performance



There will be a keynote speech by John Romero, industry legend and co-founder of eight successful game companies including id Software, Gazillion Entertainment and, most recently, Loot Drop.

There will also be talks by EA and Microsoft a fireside chat with a number of Irish game start-up companies.

Important dates

Wednesday March 2nd: Closing date for submission of 30 second Game Trailer for Game Studio entry (game footage only, no longer than 30 seconds)

Friday March 4th 5pm: Closing date for submission of Robocode Entries (To be submitted via email)
Friday March 4th 5pm: Closing date for submission of Game Studio Entries

Sponsors of the event include Microsoft, EA and Ubisoft.