B.Sc. (Hons) in Computing (Games Design and Development), Level 8
Limerick Institute of Technology – LC418

4 year full-time course

Course Overview

This programme is designed to produce graduates with an in-depth knowledge of the essential aspects of games design and development. Students will learn the techniques for analysis, design and development of games for diverse platforms including mobile, handheld consoles, personal and tablet computers, games consoles, interactive TV and online games in a variety of computer programming languages. Students will produce game designs and implement these through a variety of game engines and frameworks using state of the art technology and specialised hardware.

Our hardware facilities include Ireland’s largest Xbox 360 Game laboratory and access to Playstation development kits. LIT is licenced for leading multi-platform game engines to enhance your learning experience. LIT Thurles, a Digital Games Hub, is the home of Games Fleadh, one of Ireland’s most important games programming festivals. LIT Thurles alumni have worked on AAA titles such as StarCraft, Wolfenstien, Guitar Hero and Call of Duty. Our campus enterprise centre facilitates and is host to game studios start-ups who are actively supported by Thurles Chamber Enterprise Centre business mentors.

It is suited to those who are creative through reading lots of books from a variety of genres, are good at mathematics and programming, are independent thinkers and are experimental, particular and persistent.


Course content

Year 1
Introduction to Programming, Web Development Fundamentals, Computer System Concepts, Mathematics for Computing, Operating System Fundamentals, Organisations and Business Processes, Introduction to Computer Networks, Introduction to OO Programming, Programme Design Concepts, Electronics for Computing, Mathematical Methods, Operating Systems Management, Interpersonal Development.
Year 2
Digital Games Design, Structured Programming, Database Planning and Design, Human Computer Interface, Introduction to Object Oriented Design, Management Principles, Data Structures, Internetworking, Microprocessor Systems, Statistical Data Analysis, Database Systems Implementation, Enterprise Application Development.
Year 3
Digital Game Programming Principles and Practice, Network Services and Applications, Algorithms, Professional Development, Computer Graphics, Software Security and Testing, Embedded Systems, Advanced Digital Game Programming, Artificial Intelligence, Project and Teamwork, Employment Placement.
Year 4
Programming Digital Game Engines, Software Project Management, Concurrent Algorithms, Networked Games, Game Physics, Platform Digital Game Development, Digital Game Artificial Intelligence, Distributed Algorithms, Computing and Modern Culture, Graphics and Audio, Project.


Career prospects; Further studies

Graduates will be suitable for employment in a wide range of positions including: Games Programmer, Game Tester, Game Designer, Games Middleware Engine Developer, Games Developer Tools Designer and in Graphics and in Audio Software Production

Graduates may also pursue research studies within the G.A.M.E.S Entertainment Technologies Research Group. This group includes researchers with expertise in Gaming, Animation, Media, Entertainment and Software. Research is focused on the needs of digital content producers within Digital Games, Animation and Media industry sectors.

Entry requirements

A minimum of 2 honours and 4 passes in six Leaving Certificate subjects, including Mathematics and English/Irish

Full FETAC Level 5 award, including a distinction grade in at least 3 modules, or a FETAC Level 6 award


Contact details

Tel: 0504 28253
Email: paula.briody@lit.ie