Diploma in Games Development
Pulse College Galway
2 year part-time course
Pulse College’s Diploma in Games Development is developed and taught by practicing industry professionals to ensure that you receive the very highest levels of training. A key part of the course involves producing a portfolio of work that will help you to get into the exciting and rapidly developing games industry.
This course covers a wide range of topics from game production techniques to concept art, character design, 3D animation, game audio and programming.
You will learn about the dynamics of modern 3D games by looking at what goes on ‘under the hood’, along with studying concept art, the construction of complex scenes, development of 3D game levels and production of realistic environments for first- and third-person games.
Camera and lighting techniques, audio design for interactive media, texturing and special effects all play a part in this immersive games development course, so whether you want to be a games designer, storyboard artist, concept artist, 3D modeller or animator, kickstart your games development career with Pulse College.
- Developing and prototyping game concepts for a variety of platforms and player types.
- Analysis and deconstruction of popular games to gain an understanding of the fundamental elements of games.
- User testing and feedback for games.
- Using game scripting to create gameplay scenarios.
- Developing games using C# and the Unity 3D game engine.
- Integrating 2D and 3D art in games.
- Understanding the importance of narrative in games.
- Creating realistic characters and worlds through the use of interactive narrative.
2D Game Art
- Working with preliminary designs and ideas, determining the overall look of the world in which a game takes place using sketches and colour schemes and creating atmosphere.
- How and when to use reference images.
- Creating game assets in 3D Studio Max.
- Texturing and animating 3D models for use in games.
- High polygon 3D workflows for games.
- Assessing game audio requirements.
- Studio and location recording techniques.
- Game audio development workflows.
- Non-linear audio for games.
The only prerequisite is a passion for games. Applicants may be accepted without formal academic qualifications, and everyone is offered an interview regardless of prior experience or academic qualifications.
During the interview process, you need to show us your passion for games. A portfolio of work, which expresses your abilities, is recommended, but not a necessity.
Pulse College Galway