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Writing Games & Interactive Narrative Event in Maynooth
November 16, 2016 @ 6:00 pm - 8:00 pm
Having worked on a number of games & apps, the first full narrative I designed for a role playing game (RPG) was Grief, which is still in development. I really connected with the really interesting concept but as a writer who loves creating character and story, this was also an opportunity to design 7-9 HOURS of story!! What’s not to like about that!?
So, as Screenwriter in Residence at Maynooth Uni and Kildare Co. Council Library & Arts Services, I’m running a free event with the Media Studies Department at Maynooth University next Weds evening (November 16th). There’s a great line up of speakers – Devin Doyle, Charlene Putney & Chris Gregan – and, as a writer who has worked in games, it is a whole new exciting world. You don’t even have to be a ‘gamer’ to end up writing for them, as Devin and I would admit!
It’s in the NIRSA Seminar room, First Floor, Iontas Building – that’s in the North Campus– from 6-8 on the 16th.
Hope to see some of you there! (PS There’s a direct train to Maynooth from Pearse, Connolly & Drumcondra stations and regular busses from the quays.)
ABOUT THE SPEAKERS….
Screenwriter Devin Doyle wrote the sci-fi horror web series Rapt for RTÉ’s Storyland in 2014, which led to work on Fair City, and ultimately, despite knowing very little about video games, a job writing on Larian Studios’ heroic fantasy cRPG Divinity: Original Sin 2. Before graduating from the prestigious Australian Film Television and Radio School in 2012, Devin spent twenty years working in advertising.
Charlene writes for Larian Studios scripting narrative and dialogues for Divinity: Original Sin 2 and combat dialogue and tooltips for Divinity: Original Sin. When she’s not doing that, she lectures on Role Playing Games and interactive narrative at DIT and Trinity, teaches yoga and writes speculative fiction. She also performs and lectures at game festivals, most recently at the Playful Arts Festival, Netherlands and at GameCity, Nottingham. Catch her on Twitter: @alphachar or www.alphachar.com
A passionate advocate for making game development accessible to everybody, Chris Gregan is a founder at Fungus Games Ltd. and is the author of Fungus, a free open source tool for easily creating storytelling games in Unity 3D. Chris has worked in the games industry for 13 years, previously founding the Irish office for the San Francisco-based PlayFirst Inc. As Chief Architect, he drove the company’s global games technology strategy. He has lead developer credits on chart topping mobile games including the hit Diner Dash franchise.