Home Forums General Discussion 1944 D-Day gets a mention on gamedev.net

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    • #5495
      Anonymous
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    • #32907
      Anonymous
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    • #32908
      Anonymous
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      Hope you’re not on a 56k modem ;)

      Looking good.

      I think the tank tracks on the tiger are too high detail, even if they are the highest LOD (imo).

    • #32909
      Anonymous
      Inactive

      Yeah I’d think so too 5 million polygons for the 1 set of tracks.

      Was a 56k user now have a good connection now get around 500kb – 1meg a second. Depending on traffic on our site.

    • #32912
      Anonymous
      Inactive

      some great looking assets there, Ronan. Looking forward to playing the game

    • #32923
      Anonymous
      Inactive

      There semms to be an awful lot of modeled detail in those characters (which look great BTW) that could be done in normal maps and save on triangles, no? Maybe use the extra tris to round off the helmet? Those hands look good the tesxture size must be like 4096 or something to get all those lines and ridges in, will they be seen this close in the game? The fingers look a little “planar”, the bump isn’t as realistic here as is on th erest of the hand. Lokkin forward to playin this one tho :o

    • #32928
      Anonymous
      Inactive

      There semms to be an awful lot of modeled detail in those characters (which look great BTW) that could be done in normal maps and save on triangles, no? Maybe use the extra tris to round off the helmet? Those hands look good the tesxture size must be like 4096 or something to get all those lines and ridges in, will they be seen this close in the game? The fingers look a little “planar”, the bump isn’t as realistic here as is on th erest of the hand. Lokkin forward to playin this one tho :o[/quote:08dfbc25d6]

      The Airborne unit comes in around 8000 tris with the current gear, when the user selects the gear it can go up as far as 15,000 – 20,000 depending.

      The character only features details that will affect the shadows the rest will be Normal Maps. Given that our base character (without the gear) comes in around 5000 tris. I think we are doing really well, and certainly beating HL2 on both Quality and Tri Count.

      That said the Airborne still has to be cleaned and optomised but we do this as we do the Highpoly so we get the adjustments correct.

      The normal maps are done based off of the highpoly models. We then bake the ZBrush details onto the high poly normal map while we are texturing so we get everything 100%

      Those hands were a wip when they were taken, they are now finalised. So they look cleaner.

      Our texture size for Head & Hands is 1024×1024 so we pretty much squeezed alot of detail out of the sheets.

      Will look into getting the helmets a tad rounder, bu we will see what the Normal Maps add to them.

      Also its a first person so the two things you willl most likely see is your hands and your weapon.

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