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This topic contains 25 replies, has 12 voices, and was last updated by  salientdesign 11 years, 2 months ago.

  • Author
    Posts
  • #5356

    darkcult
    Participant

    Still exploring (endless) possibilities of concept designing in 3d.
    My goal is to be as quick and stay truthful to original idea while skipping the pen/paper and jumping straith in to 3d.
    This machine is going to be part of the concept enviroment I’m building.

    Comments are welcome.

    LINK!!!

    Darko

  • #31904

    lk_
    Participant

    As always top notch stuff. Though I have to concede I have no idea what the thing does…

  • #31905

    darkcult
    Participant

    Though I have to concede I have no idea what the thing does…[/quote:f90a600fcc]

    It’s the plasma separation tank powered by liquid nitrogen balanced with the injection of plutonium based quantrinuum acid (every 3.4 sec).
    This technology will be commonly used by the year 2123 AD (of course).

    Hope that helps… :P

    …and thanks for your comment lk_
    :wink:

  • #31908

    darkcult
    Participant

    This is going to be a background “set prop” for concept design illustration …

  • #31909

    darkcult
    Participant

  • #31912

    darkcult
    Participant

    Just messin’ some more:

  • #31916

    Nooptical
    Participant

    FinalToon?

    Looks good! :)

  • #31921

    catbert
    Participant

    How big are they? Cos if they were larger than a man (in any direction), those screws on the plates would be pretty illogical, they’re too big to provide rigidity. Just talking modern materials of course, its sci-fi so you can call ’em durotanium or whateva…

  • #31928

    darkcult
    Participant

    hey thanks guys. I’m just having fun, playing with shapes and stuff.
    Here’s another one: Mars Pizza Delivery Service (M.P.D.S. :P )
    2 hrs total… from skratch, no references (as you can see, he he )

  • #31933

    darkcult
    Participant

    That’s it (going to bed now :P )…

  • #31934

    ftorek
    Participant

    goodie, goodie – vry nice :)

    but on the other hand – thats only short step from here to get ‘full-detailed’ models – concept designs straight in 3d are very good way to shorten the whole process (from sketch to full 3d) – but im not sure if they are really concepts any more :)

    cheers

  • #31938

    kyotokid
    Keymaster

    Done in Sketch-up :?

  • #31942

    Destructor!!!
    Participant

    So, where’s your transition manifold in the plasma rectification matrix?
    Without one of those to redirect ion flow through the plasma stream, you’re gonna get a lot of tachyon runoff in the poly-molecular stabilisation tanks.

    That could promote particle flow degredation and bring on a case of acute acidic dispepsia. (Heartburn)

    So, where’s the warp core then?

  • #31944

    ian_hannigan
    Participant

    Love the clean Industrial Desgin style – agree it would be good to see more variation in the early stages of each concept – unless you already have it?

  • #31945

    ian_hannigan
    Participant

    Love the clean Industrial Design style – agree it would be good to see more variation in the early stages of each concept as finalising too early tends to lead to inferior end results – unless you already have multiple concepts for each?

  • #31946

    kyotokid
    Keymaster

    Was it done in Sketch-up?/quote]

  • #31966

    lk_
    Participant

    Was it done in Sketch-up?/quote]

    I was thinking the same as Noop(3d model rendered with the Final Toon plugin)

  • #31968

    philippe_j
    Participant

    I love the way you are rendering this. Really clean, almost cel shaded, but not quite. This is really enjoyable as it makes the objects easier to “read”, so to speak.
    I am as curious as the others to how you get that sweet look :)

  • #31969

    darkcult
    Participant

    3D Max with plugin Illustrate!( link ) ,Sketchup (nice, but very limited what you can do with it) and final render “attacked” heavily with PhotoshopCS .
    I try to keep them very quick (all together time 2-3 hrs from start to final illustration). Just experimenting and having fun for the moment.
    You can check some other stuff done in 2D and 3D here—>LINK!

    Thanks again for all the comments, I’ll keep you updated.

    Darko

  • #31975

    kyotokid
    Keymaster

    Lovely stuff Darko.

  • #31993

    darkcult
    Participant

    Quick update/ not the best but you’ll get the idea:

  • #32055

    darkcult
    Participant

    Another one. Work in progress …

  • #32056

    Max Marshall
    Participant

    looks great man, you should try and get a few variations out of it with a variety of tools or weapons mounted on its shoulders.

    You could probably work in a pivot area around the “pelvis” so it can balance as it walks and so the cockpit can remain at a fix angle (would be a bumpy ride otherwise). I think it would fall over as soon as it lifts a foot if there were not some counter balance system in the design (I’m not a physicist so I could be wrong), this could also make for a more realistic design and also a very cool animation into its walk cycle

  • #32057

    darkcult
    Participant

    There will be (loads) more stuff added to the upper part (work in progress). Thanks for the comment Max. :wink:

    D.

  • #32058

    josephanimation
    Participant

    Hi…in relation to the initial concept i would say that you have utilised both curved and linear forms within the confines of the overall design quite effectively, although the later being slightly over done…the design itself is funadmantaly strong and holds some artistic merit in terms of its general structure..over all i think you have a great wealth of individualisation although the general public has ben subjected to rather simular style designs in the past u seem to have
    made it distinctive in ur own unique manner…v nice work.

  • #32240

    salientdesign
    Participant

    So what he’s saying, basically, is that you’re putting us sketch artists out of business 8)
    Question though – Did you design these machines intuitively (stacking one shape onto another) or did you have a set plan in mind when you began – and do you think you could achieve similar results with something like an organic/humanoid form. And if so – how’d you do it?

    I’d like to know because I find your work (and the half-way line between 2D and 3D it occupies) very telling of a new line\style of digital art. One that is both fluid, intuitive and well-designed.

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