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May 27, 2006 at 6:23 pm #5356
Still exploring (endless) possibilities of concept designing in 3d.
My goal is to be as quick and stay truthful to original idea while skipping the pen/paper and jumping straith in to 3d.
This machine is going to be part of the concept enviroment I’m building.
Comments are welcome.
May 27, 2006 at 6:32 pm #31904
As always top notch stuff. Though I have to concede I have no idea what the thing does…
May 27, 2006 at 6:40 pm #31905
Though I have to concede I have no idea what the thing does…[/quote:f90a600fcc]
It’s the plasma separation tank powered by liquid nitrogen balanced with the injection of plutonium based quantrinuum acid (every 3.4 sec).
This technology will be commonly used by the year 2123 AD (of course).
Hope that helps… :P
…and thanks for your comment lk_
May 27, 2006 at 9:47 pm #31908
This is going to be a background “set prop” for concept design illustration …
May 28, 2006 at 12:05 am #31909
May 28, 2006 at 11:36 pm #31912
Just messin’ some more:
May 29, 2006 at 10:56 am #31916
Looks good! :)
May 29, 2006 at 12:48 pm #31921
How big are they? Cos if they were larger than a man (in any direction), those screws on the plates would be pretty illogical, they’re too big to provide rigidity. Just talking modern materials of course, its sci-fi so you can call ’em durotanium or whateva…
May 29, 2006 at 9:59 pm #31928
hey thanks guys. I’m just having fun, playing with shapes and stuff.
Here’s another one: Mars Pizza Delivery Service (M.P.D.S. :P )
2 hrs total… from skratch, no references (as you can see, he he )
May 29, 2006 at 11:17 pm #31933
That’s it (going to bed now :P )…
May 30, 2006 at 7:57 am #31934
goodie, goodie – vry nice :)
but on the other hand – thats only short step from here to get ‘full-detailed’ models – concept designs straight in 3d are very good way to shorten the whole process (from sketch to full 3d) – but im not sure if they are really concepts any more :)
May 30, 2006 at 8:40 am #31938
Done in Sketch-up :?
May 30, 2006 at 10:41 am #31942
So, where’s your transition manifold in the plasma rectification matrix?
Without one of those to redirect ion flow through the plasma stream, you’re gonna get a lot of tachyon runoff in the poly-molecular stabilisation tanks.
That could promote particle flow degredation and bring on a case of acute acidic dispepsia. (Heartburn)
So, where’s the warp core then?
May 30, 2006 at 10:54 am #31944
Love the clean Industrial Desgin style – agree it would be good to see more variation in the early stages of each concept – unless you already have it?
May 30, 2006 at 10:55 am #31945
Love the clean Industrial Design style – agree it would be good to see more variation in the early stages of each concept as finalising too early tends to lead to inferior end results – unless you already have multiple concepts for each?
May 30, 2006 at 11:12 am #31946
Was it done in Sketch-up?/quote]
May 30, 2006 at 3:53 pm #31966
Was it done in Sketch-up?/quote]
I was thinking the same as Noop(3d model rendered with the Final Toon plugin)
May 30, 2006 at 3:55 pm #31968
I love the way you are rendering this. Really clean, almost cel shaded, but not quite. This is really enjoyable as it makes the objects easier to “read”, so to speak.
I am as curious as the others to how you get that sweet look :)
May 30, 2006 at 4:33 pm #31969
3D Max with plugin Illustrate!( link ) ,Sketchup (nice, but very limited what you can do with it) and final render “attacked” heavily with PhotoshopCS .
I try to keep them very quick (all together time 2-3 hrs from start to final illustration). Just experimenting and having fun for the moment.
You can check some other stuff done in 2D and 3D here—>LINK!
Thanks again for all the comments, I’ll keep you updated.
May 30, 2006 at 4:57 pm #31975
Lovely stuff Darko.
May 31, 2006 at 8:21 am #31993
Quick update/ not the best but you’ll get the idea:
June 3, 2006 at 3:18 pm #32055
Another one. Work in progress …
June 3, 2006 at 6:05 pm #32056
looks great man, you should try and get a few variations out of it with a variety of tools or weapons mounted on its shoulders.
You could probably work in a pivot area around the “pelvis” so it can balance as it walks and so the cockpit can remain at a fix angle (would be a bumpy ride otherwise). I think it would fall over as soon as it lifts a foot if there were not some counter balance system in the design (I’m not a physicist so I could be wrong), this could also make for a more realistic design and also a very cool animation into its walk cycle
June 3, 2006 at 7:58 pm #32057
There will be (loads) more stuff added to the upper part (work in progress). Thanks for the comment Max. :wink:
June 4, 2006 at 11:56 am #32058
Hi…in relation to the initial concept i would say that you have utilised both curved and linear forms within the confines of the overall design quite effectively, although the later being slightly over done…the design itself is funadmantaly strong and holds some artistic merit in terms of its general structure..over all i think you have a great wealth of individualisation although the general public has ben subjected to rather simular style designs in the past u seem to have
made it distinctive in ur own unique manner…v nice work.
June 13, 2006 at 3:15 pm #32240
So what he’s saying, basically, is that you’re putting us sketch artists out of business 8)
Question though – Did you design these machines intuitively (stacking one shape onto another) or did you have a set plan in mind when you began – and do you think you could achieve similar results with something like an organic/humanoid form. And if so – how’d you do it?
I’d like to know because I find your work (and the half-way line between 2D and 3D it occupies) very telling of a new line\style of digital art. One that is both fluid, intuitive and well-designed.
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