Home Forums #IrishGameDev in the News Value of Irish Games Market + Revisions

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This topic contains 5 replies, has 2 voices, and was last updated by  Jamie McCormick 4 years, 5 months ago.

  • Author
    Posts
  • #8751

    Jamie McCormick
    Keymaster
  • #49810

    RedXIV
    Participant

    as mentioned elsewhere on the vast internet, the deduced reasoning for reduction in revenue is for people saving for the newly announced consoles, just in case anyone see’s the number going down and is getting worried :)

  • #49812

    Jamie McCormick
    Keymaster

    The trend is always the same

    Just remember the lifecycle of console (which drives the retail sales)

    First year – Full price console at pioneers, early adopters plus games at full price

    Second year, full price, but with early mass market following, and bigger range of games coming out to drive the sales

    Third year on, price of console starts to drop, games come out on platinum etc, and these latecomers also generally buy fewer games compared to more enthusiastic fans early on.

    But what’ll be interesting is what year 1 and 2 of the next console phase.

    So anyway, I’ve put together a graph. Just remember, red = actual sales through the till, green includes estimates for the stuff that doesn’t. VAT would only ever be calculated off the red one.

  • #49813

    RedXIV
    Participant

    Interesting to see that in 2008, the year the "recession" really started to come into swing, the gaming industry jumped nearly double their previous year revenue.

  • #49814

    Jamie McCormick
    Keymaster

    People cut back in non-essential areas, but will always retain a primary hobby ;p

    I think the green and red bars would have only really to begin to separate from about 2009 anyway, as app stores, free to play, dlc became more bedded in. So people spend about the same amount, just differently.

  • #49815

    Jamie McCormick
    Keymaster

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