Home Forums #IrishGameDev in the News ANN: Plummit Released (beta)

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This topic contains 4 replies, has 3 voices, and was last updated by  Ciaran 13 years, 10 months ago.

  • Author
    Posts
  • #2972

    Ciaran
    Participant

    Hi All,

    just released a beta version of our new game which hopefully will go to final release stage next week.

    You can download it from the Purplenose we site, and check out the screenshots there too.

    In the final version, we’re going to change the IslandHop structure to give a better level selection in the demo, but for now you’ll have stick with the current setup.

    One other thing, as its aimed for the US market (broadband) if you’re on a 56K modem it’ll take 20/30 mins to download, sorry!

    Hope you enjoy, and feel free to send us feedback!

    Cheers,
    Ciaran.

  • #10568

    Ciaran
    Participant

    No comments?
    I don’t mind: good or bad!

  • #10569

    mal
    Participant

    Hey Carrot,

    It’s not really my kind of game ( I prefer to blast aliens, than think about puzzles ), but it has very nice graphics ( the water effect in the menu is very cool ), and is very nicely packaged.

    Is it your first game? If so, it’s very professionally done! What package did you use to create it?

    Also, to let people know about it, check out…

    http://www.madmonkey.net

    http://www.indiegamer.com for getting a review

    http://www.gamesbanner.net to transfer page impressions with other games

    If I can think of any other ones, I’ll let you know. Or if I’ve missed any, let me know :)
    Mal

  • #10570

    ian_hannigan
    Participant

    Hey Carrot,
    Sorry was waiting to download this over the HS in work, wil have a look tonight and give you some feedback after that. Looks interesting from the screenshots, like a worms-inspired-puzzler or something ;)

    Talk soon,
    Ian

  • #10571

    Ciaran
    Participant

    Thanks fellas, but bear in mind that its a beta version.
    We’re currently changing quite a bit on the Island-Hop mode as the current selection of levels that we give are far inferior to most in the full game.
    This was mainly because we wanted the demo set to be a sort of tutorial, but with some challenging elements.
    Turns out this was a bad idea coz its neither a good tutorial, or really good fun…

    Thanks for trying it out!

    Cheers,
    Ciaran.

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