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    • #4448
      Anonymous
      Inactive

      Hey,

      has anyone had any success coding a Bot for (Quake 2, III etc)?

      i’m gonna have a crack at it pretty soon, but i’ve hit a few stumbling blocks already, Quake II (which i bought years ago) won’t install on my laptop due to some weird language conflict.

      and Quake III doesn’t appear to give you much lee-way when it comes to editing their existing bots.

      i’m sure i’ll find out ways.

      but my main question was, has anyone had any luck in developing their own bot(s) ?

      cheers

    • #23762
      Anonymous
      Inactive

      Hey,

      has anyone had any success coding a Bot for (Quake 2, III etc)?

      i’m gonna have a crack at it pretty soon, but i’ve hit a few stumbling blocks already, Quake II (which i bought years ago) won’t install on my laptop due to some weird language conflict.

      and Quake III doesn’t appear to give you much lee-way when it comes to editing their existing bots.

      i’m sure i’ll find out ways.

      but my main question was, has anyone had any luck in developing their own bot(s) ?

      cheers[/quote:849945ddff]

      i developed my own bots for unreal tournament as part of my msc if that helps? details are on my website http://student.cs.ucc.ie/~pb2.
      it uses an api called gamebots, which allows you to focus on the ai \gameplay programming.
      I looked into quake bots when i started this work and they’re code is nasty to adapt. If you want to practise ai and game play skill then go with unreal and gamebots. if you must program quake bots there a good bit of information on it, but its not the nicest code you’ll write.

    • #23765
      Anonymous
      Inactive

      might help also:

      http://www.kbs.twi.tudelft.nl/docs/ MSc/2001/Waveren_Jean-Paul_van/thesis.pdf

    • #23766
      Anonymous
      Inactive

      thanks, i’ll check out the link and the information you gave me.

      from what i’ve seen the quake bots require a lot of hacking and messy code alright, i read yer man’s thesis – J.M.P. van Waveren – who developed the AAS for Quake III bots, there’s an awful lot of extra stuff involved with it.

      thanks again.

      ha! you must’ve just posted the link to van Waveren’s thesis while i was typing my reply to your post :lol:

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