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This topic contains 1 reply, has 2 voices, and was last updated by  Roganski 6 years, 2 months ago.

  • Author
    Posts
  • #8102

    jediboy
    Participant

    Mostly art (including junior) roles, just FYI.

    http://www.brownblogfilms.com/news/positions-at-brown-bag-films-2/

    Brendan.

    B.

  • #47092

    Roganski
    Participant

    There are some great texture artist/ modeller (Max or Maya) opportunities there. I worked for Brown Bag recently on a short contract and thought it was just an amazing experience. A lot of 2D/3D games artists skills will translate well for use in their production pipeline.

    I’ve found that film companies tend to have a much better knowledge of 3d packages than games companies really need to be bothered with. So I learned a lot of new stuff about 3DSMax in just a few days….and I’ve been using Max for over ten years.

    Any 3D modellers or texture artists out there looking for work should definitely send on their CV.

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