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This topic contains 16 replies, has 7 voices, and was last updated by  gizmo 12 years, 4 months ago.

  • Author
    Posts
  • #4142

    rosdahale
    Participant

    Hi all. Here are some screenshots of my project at college (HNC ICE), my real first attempt at making something with the engine we are using. The curse ends in a few weeks, so I will post any updates if they get done in time. Next project : Dare to be digital, cant wait !

  • #21326

    peter_b
    Participant

    nice work..

    looking forward to seeing more.

  • #21327

    omen
    Participant

    Isn’t your course a programming course??
    Do you guys do your own art or how do ye get it ?

  • #21328

    rosdahale
    Participant

    You do everything. Modeling, texturing, programming, music, level design, anything to do with developing a game, we do it :D

    In the first part you do basic programming leading up to making simple 2D games. Basic things like photoshop, art classes (storyboarding, character sketches ect..) and also make games with exsisting 2D engines such as game maker.

    After that you get on to DirectX, making your own simple engine, 3D Max (texturing, modeling, animation ect…) music and audio, and also working with the engine you will be using to make your final game project.

  • #21329

    omen
    Participant

    Bloody hell!

  • #21330

    rosdahale
    Participant

    Yup. Its a lot hard work. You do more in a few months that most university courses do in a year. You can see some of the students work on our forums. (www.silvertonguesoftware.co.uk)

  • #21331

    peter_b
    Participant

    you’d be hard pushed to find a university which does that in a 4 year degree..

    good going.

  • #21332

    rosdahale
    Participant

    Yeah its a lot of hard work, but well worth it in the end. As much as I have loved doing the course this past year and I would happily do it again, I just cant wait to have a social life again once Dare is over. :shock:

  • #21333

    r_mc_gowan
    Participant

    Bloody hell![/quote:2f563be586]

    yip, we cover all that and more. we also covered a unit on games history, business start up, etc. its alot of work, which requires alot of out of class work, but everything is there. it finishes up around the 3d of june, so we are all finishing up our projects now. I strongly advise anyone interested in taking a course on game development to apply for this course. :)

  • #21336

    gizmo
    Participant

    Sounds really good!

    What engine are you guys using may I ask?

  • #21343

    rosdahale
    Participant

    Reality.

  • #21344

    Robbie
    Participant

    Looks like I might be able to pass you after all.

    Seriously, looking good. These projects are definitely going to be enjoyable marking.

    BTW – get me to show you how to take out the demo player text.

  • #21352

    rosdahale
    Participant

    Yay, I’ve passed ! ! Does that mean I can stop working on all the other assignments now. :P

    Update :

  • #21355

    omen
    Participant

    If you do so many different things…it kind of has to be asked, how much detail does the course go into each of them?

  • #21361

    rosdahale
    Participant

    A lot of detail ! but the course is backed up with great lectures who will bend over backwards to make sure you understand everything.

    I knew nothing about 3DMax when the course started yet within a few weeks of the module starting, I was confident with modeling virtually any kind of object / scene. The above renders were all made in 3D Max (including textures) before importing it in to the engine

    I had some knowlage of Basic / Visual Basic / C / Pascal when I started but never used c++ before. We started DirectX programming a few months ago (3 or 4 I think) and now we can confidently program a basic engine with lighting, movement, drawing the map from a data file (so you can make a level editor) ect……

    It does require a lot of work outside the class but its worth every second.

  • #21364

    beans_w
    Participant

    You do everything. Modeling, texturing, programming, music, level design, anything to do with developing a game, we do it :D

    In the first part you do basic programming leading up to making simple 2D games. Basic things like photoshop, art classes (storyboarding, character sketches ect..) and also make games with exsisting 2D engines such as game maker.

    After that you get on to DirectX, making your own simple engine, 3D Max (texturing, modeling, animation ect…) music and audio, and also working with the engine you will be using to make your final game project.[/quote:c4ee239ecb]

    i can vouch for that. did the course last year. it is pretty intensive. screenies are looking well. well done. cant wait to see project finished.

  • #21391

    gizmo
    Participant

    Nice!

    Still havnt heard anything back from Artifical Studios about Reality. Might give the Epic address a go….

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