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This topic contains 8 replies, has 4 voices, and was last updated by  Pete 13 years, 9 months ago.

  • Author
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  • #2995

    Idora
    Participant

    this year’s IGDA Game Developers Choice Awards nominations have been announced.

    The winners will be announced at GDC in San Jose at the end of March.

    http://www.igda.org/awards/pr_2004_0225.htm

  • #10647

    omen
    Participant

    Thats a tough call on Best Game of the year!
    Although, I haven’t played it, but Beyond Good and Evil is supposed to be one of the most polished games out there.

  • #10652

    Idora
    Participant

    it’s pretty damn fine, I must say. I think it would be a toss up between BG&E and Call of Duty for me.

    Prince of Persia was great, but shallow; KOTOR was innovative but the turn-based combat was a turkey; haven’t played the Zelda game

  • #10654

    omen
    Participant

    I’d disagree.
    CoD, we play every day in work….its a nice FPS…
    Prince of Persia, haven’t play it, but it does look real nice.
    KOTOR – just finished it at the weekend actually. The combat system at first i didn’t like, but in the end I actually really liked it. The sheer scale of the game was very impressive.
    Zelda is really nice, but I feel it has the same problem that all Nintendo games have…no voice-overs, all text dialogue :(

    For me it’d be between BG&E and KOTOR.

  • #10669

    kyotokid
    Keymaster

    I think I’d have to give it to KOTOR or PoP for coming somewhat out of nowhere and doing their thing well.

    CoD is really great, but you’d expect it form the former MoH team – its when they try and move beyond WW FPS that I’ll respect them more.

    Zelda – Love it, but again not breaking the mould.

    I actually perfer not having voice overs in Zelda – not because of ‘immersing in character reasons’ just because I get bored of hearing long winded speeches, with text I can just read through the text quicker than hearing it.

    I like Baldurs Gate (console) system of cutting the longwinded yapping when you press a button.

  • #10670

    omen
    Participant

    I actually perfer not having voice overs in Zelda – not because of ‘immersing in character reasons’ just because I get bored of hearing long winded speeches, with text I can just read through the text quicker than hearing it.[/quote:62147d70b9]

    Just do what KOTOR does…voice and sutitles. Click to skip the voice when its talking slower than you’re reading (or when its speaking bloody wookie!)

  • #10671

    kyotokid
    Keymaster

    Do you want Link to talk? ;)

    It would be like the Zelda Cartoons: “Woah, that was awesome Zelda – don’t worry I’ll save you – right on!”

    (ok, the main character prob wouldn’t talk much….) :p

  • #10672

    omen
    Participant

    I just find it a bit annoying that they do some vocal effects – ie scream while falling and a few others, but don’t do the full voice-over. Maybe its just me, but it feels somehow unfinished without it. Especially when you are in the middle of a big dialogue with someone and everything is silent…i feel it takes you out of a game somewhat while the spoken dialogue make you more part of the game.

    It has to be said, I’m little more than a Nintendo virgin, so Wind Waker is the only Zelda game I’ve played…

    ps
    we should have drinks so soon Ivan to keep the snow at bay!

  • #10673

    Pete
    Participant

    I thought a nice touch in POP in terms of vocals was his inner monologue which you could hear from time to time, when he talked about falling for the girl and bitched about having to do things the hard way while she just slipped through cracks in walls etc. The narrative throughout I thought was excellent, as if he was relating the whole story in past tense as you played it and when you saved he’d say “I’ll start the story from here next time”. did I mention the sound in POP was done by the guys who did foley for the Matrix movies??

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