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    • #4561
      Anonymous
      Inactive

      This is very cool stuff:

      http://www.naturalmotion.com/pages/products.htm

      link to the download – Free Learning Edition Demo :

      http://www.naturalmotion.com/pages/le.htm

    • #25123
      Anonymous
      Inactive

      i saw a video of that some while ago, it really is amazing stuff! I think Namco are using it on Teken5 now.

      it’s really bringing animation to a more technical end though – there’ll be a lot less hand animation done in future, if programs like this keep advancing the way they are.

      Still, on the positive side, it’ll make animating physical movement a lot faster & it looks like a lot of fun to use too! :)

    • #25135
      Anonymous
      Inactive

      The way it blends motion capture data with physical simulation is class.

    • #25170
      Anonymous
      Inactive

      :roll:
      I’m so looking forward to the day we’ll have this kind of stuff in realtime…
      There was this really cool article a while back about this guy using neural networks to help animate characters. I believe they used that technology in the Lord of the Rings (the last one, IIRC) for the battle scenes.
      Now that I think of it, that’s the kinda shit I’d love to do my MSc on, eheh.

      Philippe

    • #25172
      Anonymous
      Inactive

      Weta used ‘Massive” for the large battle scenes in Lord of the Rings. It’s an in-house built crowd simulation app. They also used Endorphin in conjunction with it, and as such, Endorphin has built in support for “Massive” files……

    • #25176
      Anonymous
      Inactive

      Yeah, I know about Massive, but I was thinking about something different.
      I am just trying to remember where I read that article about using the Neural Networks.
      Probably was a link on Flipcode, ah well…
      From reading the page, it sounds like what I read, actually. Must be them.
      Apparently, they used their technology in Troy. Might be what’s confusing me :oops:

      Philippe

    • #25183
      Anonymous
      Inactive

      You know there is a free version of Massive if you ask the right people…..

      Apparently Massive worked so well for LOTR, when it came to the first battle scene simulations, 30% odd of the combatants ran away in fear and didn’t fight at all!!! Obviously their bravery parameters were well tweaked for the finals

    • #25188
      Anonymous
      Inactive

      LMAO :P
      Like I explained my tutor: if clever and sensible AI was what we needed in games, the first thing they’d do would be to drop their weapons and run away. Not very interesting gameplay, there, eheh :wink:

    • #25190
      Anonymous
      Inactive

      You know there is a free version of Massive if you ask the right people….. [/quote:05a299e271]

      :twisted:

    • #25191
      Anonymous
      Inactive

      I mentioned this Endorphin package before on this forum, with respect to how it matched up against MotionBuilder (5.5).

      I think steve_c from Havok came on and gave a lengthy informative piece, if anyone is interested in this sort of thing.

      It should be searchable, or archived somewhere on these forums…

      B.

    • #25205
      Anonymous
      Inactive

      Motionbuilder and Endorphin are quite differant though to the best of my knowledge. You use motionbuilder to rig and animate characters and you use Endorphin to animate and simluate.
      I think they go hand in hand rather than competing against eachother….

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