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This topic contains 2 replies, has 2 voices, and was last updated by  david4482 8 years ago.

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  • #7360

    david4482
    Participant

    How would you have arranged a radar array to protect London during the Blitz? How do you lower a drawbridge without crashing it, using only medieval technology? How can you build a pyramid out of massive stones using only sand, clay, and ropes?

    This sounds like a great educational game concept (of which there are very few). If it had less predefined setting options and more interactive experimentation and higher production values I think kids would actually want to play it, I know I would have had.

    http://spectrum.ieee.org/consumer-electronics/gaming/time-waits-for-no-engineer

    http://spectrum.ieee.org/ just made my bookmark list, great site.

  • #44386

    jediboy
    Participant

    have you ever played "Bridge Builder?" Its real low budget in terms of graphics (at least way back in the original versions).

    A nice iPhone port shouldn’t be too difficult…

    Also, adding to the concept, what about building earthquake-proof skyscrapers in california (e.g. with sway)?

    Or feck-off-sized bridges (like the one in France) that is literally in the clouds for miles, along with high winds, etc?

    Building cathedrals is another one you could look at. saw a great show on the documentary channel (history’s worst jobs or something to that effect) and it showed how dangerous and insane cathedral building was in the 1500’s (or thereabouts).

    -Brendan.

    B.

  • #44389

    david4482
    Participant

    Bridge Builder:
    http://www.chroniclogic.com/
    http://linux.strangegamer.com/index.php?title=Bridge_Builder

    Re: iphone
    "Tiki Towers" is similar to "world of goo" construction. While no doubt less educational, Like Bridge Builder your design gets stressed but rather than a train there are monkeys. Monkeys are always better :)
    http://www.pocketgamer.co.uk/r/iPhone/Tiki+Towers/review.asp?c=11828

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