Home Forums Creative Content Fisticuffs -Looking for artist(s) (community project maybe?)

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    • #7808
      Anonymous
      Inactive

      Hey,

      I came across some old CD-Rs (remember them? :P) and found code for a simple game I wrote my 2nd year in college. I guess really it’s a prototype as I wrote in it a couple of days. I’m not sure why I never got around to polishing it up properly – exams probably.

      It was a 2 player boxing game written in Java that I’m considering porting to C#/XNA and run it in Windows (but may just keep as a Java project) just for the experience. I work as a .NET developer so I’d go with C# (over C++) simply out of convenience.

      The mechanics of the game are pretty straight forward, you move the boxers around the ring and try to punch your opponent. Each boxer has a health and stamina meter. Health obviously depletes the more punches you take, your stamina depletes the more punches you through but it will recharge.

      The game was a best of 3 rounds.

      In terms of art what I had hoped to add was:
      [list:fd98a58e1c]
      * a better UI (a splash screen, a menu etc)

      * a much better looking environment

      * a crowd and tv cameras that moved to follow the boxers as they moved in the ring (the red arrows in the first 2 screenshots below represented the cameras, and did move to follow the boxers)

      * Sound
      [/list:u:fd98a58e1c]

      And there are things with the code I want to improve too – betters controls and AI so it could be a one player game.

      The source and "art" is here. If you want to run the game, double click on the file called "boxing.html". There’s "read me.txt" with the controls:

      These are 2 initial screenshots:

    • #46090
      Anonymous
      Inactive

      Good stuff anthony. Controls are hard but you have a good base there.

      I worked on a small boxing game concept in college too (Team of 3 but think we only put a few hours in each). I’m sure team would not mind sharing if you saw anything useful in below vid.
      http://www.youtube.com/ietvids#p/u/31/qaFL5xO9ulc

    • #46091
      Anonymous
      Inactive

      Good stuff anthony. Controls are hard but you have a good base there.

      I worked on a small boxing game concept in college too (Team of 3 but think we only put a few hours in each). I’m sure team would not mind sharing if you saw anything useful in below vid.
      http://www.youtube.com/ietvids#p/u/31/qaFL5xO9ulc%5B/quote:7a4a5873b1%5D

      Woah, that concept is great :) And thanks for the offer, I may yet hit you up for some advice, really appreciate it.

      The controls I had are dreadful and really need some serious thought. I’ve been tinkering with a 360 controller and XNA this morning I’m going to try prototype using the L/R triggers and bumpers.

    • #46093
      Anonymous
      Inactive

      Great stuff chaps:)

      Anthony – Deer Hunter music?

    • #46094
      Anonymous
      Inactive

      Great stuff chaps:)

      Anthony – Deer Hunter music?[/quote:419c862c41]

      Do you mean the "theme" from the film? Cavatina Or another piece?

    • #46095
      Anonymous
      Inactive

      Yep, I only knew it as the Deer Hunter theme, nice usage in your boxing video…

    • #46121
      Anonymous
      Inactive

      Yep, I only knew it as the Deer Hunter theme, nice usage in your boxing video…[/quote:d65cb18f4a]

      Interesting suggestion!

      …and I only know it as "Cavatina" because I googled it :P

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