Home Forums General Discussion FranknJohn Kickstarter

Welcome to our forums. These forums were active from 2003-2014. We have now decided to close them down, but will leave them here as an archive.

Remember you can send us feedback, news, jobs and content ideas by clicking here.

If you're really stuck for time, email news@gamedevelopers.ie.

You can also follow us on Twitter @gamedev_ie 

 

 

This topic contains 30 replies, has 10 voices, and was last updated by  aphra 3 years, 1 month ago.

  • Author
    Posts
  • #9063

    owenllharris
    Participant

    Hey gals and guys.

    The FranknJohn Kickstarter has been submitted and will be launching very soon!

    We would love your help in these areas:
    [list:b395dfe380]
    Back the project!
    Spread the word!
    Hug us if you see us in the street!
    [/list:u:b395dfe380]

    If anyone has any questions about anything at all, fire ahead.

    Owen

  • #50965

    Jaza
    Participant

    Super congrats.

    How difficult was the submission process?

    What did you need to submit exactly?

  • #50966

    Roganski
    Participant

    Nice one. Fingers crossed. Keep us posted.

  • #50967

    Paul_Conway
    Participant

    Super congrats.

    How difficult was the submission process?

    What did you need to submit exactly?[/quote:446ee4321e]

    Not difficult as much as time consuming.

    There were certain bureaucratic barriers to climb over and a fair amount of content creation to do.

    On top of that we’ve done a big press push.

    All and all 6 weeks of preparation.

  • #50970

    Noely
    Participant

    Excellent, best of luck with it!

  • #50971

    kyotokid
    Keymaster

    We’ll be joining you in Oct 2015 :p

    US or UK, I like the US one due to ease of payment.

    Good luck, we’ll be backing.

  • #50972

    Paul_Conway
    Participant

    US or UK, I like the US one due to ease of payment.
    [/quote:c42c7a24f8]

    We tried our hardest to get the US one, but there are just so many hurdles to jump over, it was pretty much not an option for us. To start, you need someone that lives in the US to do all the admin and setup.

    Good luck, we’ll be backing.[/quote:c42c7a24f8]

    Thanks man!

  • #50973

    kyotokid
    Keymaster

    During my stalking process of European KS campaigns I discovered some US legal/accountancy firms that will do all the heavy lifting for you.

    I spent many months researching KS, I’m not an expert but I’m fairly knowledgeable, did you contact any of the other Euro studios who have been through the US Kickstarter process?

    Be clear with the message when you launch. Grab people’s attention with the video. Plan your updates and support beforehand. Accompany these with video’s and concepts. If possible have a demo even if its basic. Reach out to other indie devs beforehand, give them a copy of your game to play. Get them excited and interested, they can tell their fans about your game.

    Get the word out to press beforehand and keep getting the message out to them. New videos or nice things to show will be easy updates for the likes of RPS/Joystiq. You’ve probably seen all the post mortems out there on this stuff, most people like sharing their experiences :)

    http://www.reddit.com/r/IndieGaming/comments/21ov97/my_15_day_kickstarter_experience/

    http://www.gamasutra.com/view/feature/176187/how_camouflaj_saved_rpubliques_.php

    …and many more…

    I’m excited for you guys, let’s all help get the message out and get this game funded :)

    -Ivan

  • #50974

    Paul_Conway
    Participant

    During my stalking process of European KS campaigns I discovered some US legal/accountancy firms that will do all the heavy lifting for you.

    I spent many months researching KS, I’m not an expert but I’m fairly knowledgeable, did you contact any of the other Euro studios who have been through the US Kickstarter process?

    Be clear with the message when you launch. Grab people’s attention with the video. Plan your updates and support beforehand. Accompany these with video’s and concepts. If possible have a demo even if its basic. Reach out to other indie devs beforehand, give them a copy of your game to play. Get them excited and interested, they can tell their fans about your game.

    Get the word out to press beforehand and keep getting the message out to them. New videos or nice things to show will be easy updates for the likes of RPS/Joystiq. You’ve probably seen all the post mortems out there on this stuff, most people like sharing their experiences :)

    http://www.reddit.com/r/IndieGaming/comments/21ov97/my_15_day_kickstarter_experience/

    http://www.gamasutra.com/view/feature/176187/how_camouflaj_saved_rpubliques_.php

    …and many more…

    I’m excited for you guys, let’s all help get the message out and get this game funded :)

    -Ivan[/quote:695b4e8077]

    Thanks Ivan!

    Yeah there are firms that will do the heavy lifting, but we didn’t want to get involved. We’d also like to keep some of the money at the end of it!

    I guess I could say that we’ve been really working on this campaign for the past year, in terms of building press relations and indie contacts, which is obviously critical to KS success. We’re really happy with the day one press we have secured. The video and page have been chiselled down and refined from feedback from some of our friends who are deeply involved in the global indie scene. We are giving away a demo and have a bunch of updates planned for throughout the campaign.

    It’s been a big learning experience for us and once it is over and the dust has settled, we will add to the long list of post-mortems and will hopefully pass on our learnings to anyone else planning to give it a shot.

    Paul

  • #50975

    kyotokid
    Keymaster

    Excellent, it sounds like you have it all in hand. RAH!

    Some Irish success just recently :0)

    https://www.kickstarter.com/projects/1965740681/lumafit-worlds-first-fitness-tracker-for-body-and

  • #50978

    owenllharris
    Participant

    We have a date!

    FranknJohn will hit Kickstarter on the 3rd of June.

    The first 3 days are hyper critical, so please do what ever you can to help us spread the word.

    Oh, and back the project ;)

  • #50979

    aphra
    Keymaster

    ok…we will write up something for our news pages if you send us some more details – I guess you have a description for the kickstarter page etc….

    send any links etc to info@gamdevelopers.ie or any of my emails and I will get posting.

    and then we will get tweeting etc.

    best of luck with it

    Aphra

    Ps I see that lumafit have reached their target with a few days to go… https://www.kickstarter.com/projects/1965740681/lumafit-worlds-first-fitness-tracker-for-body-and

  • #50980

    owenllharris
    Participant

    Done!
    Thanks so much!

  • #50992

    Paul_Conway
    Participant

    The campaign is now live!

    https://www.kickstarter.com/projects/bitsmithgames/franknjohn

    Here is a handy guide if you don’t know what Kickstarter is.

    http://www.bitsmithgames.com/blog/franknjohn-is-now-live-on-kickstarter

    We’d really appreciate any support, whether it is a pledge or simply spreading the word.

    Thanks all!

  • #50993

    aphra
    Keymaster

    Excellent….news..

    Aphra

  • #50994

    kyotokid
    Keymaster

    Oh look a Reddit thread, give share the love:

    http://redd.it/276th5

  • #50996

    aphra
    Keymaster
  • #51000

    Clavinb
    Participant

    Backed and shared! Good luck guys!

  • #51010

    owenllharris
    Participant

    Looks like this is going to go right down to the wire.

    The best source of new backers has been in updates of other Kickstarters.

    Does anyone know any Kickstarter creators that might do a shout out for us?

  • #51011

    LostTrainDude
    Participant

    I don’t know if you already know it, but the Kickstarter campaign for the game featured in an article by Martina Fargnoli on IndieVault.it, which is the main Italian Indie Game Developers Community website (on which sometimes I end up writing as well) :D

    You may already have a bunch of Italian fans out there!

  • #51012

    owenllharris
    Participant

    Thats awesome!

    I did not.

  • #51017

    owenllharris
    Participant

    Here is the latest vid from FranknJohn

    I think this, more than anything we have done before, communicates the core gameplay.

    https://www.youtube.com/watch?v=JOZWIQWCzrQ&feature=youtu.be

    Can you guys help us share the video?

  • #51018

    ManE
    Participant

    The video was really good actually, it adds a whole other dimension, each skull cap is a game in itself! not just a hat ;)

  • #51027

    aphra
    Keymaster
  • #51028

    kyotokid
    Keymaster

    The video was really good actually, it adds a whole other dimension, each skull cap is a game in itself! not just a hat ;)[/quote:3c3fb04ad3]

    Agreed! I’ve been pimping it off the back of that video.

  • #51038

    aphra
    Keymaster

    Hi everyone

    bitSmith are live streaming..over on Twitch – Twitch http://www.twitch.tv/bitsmithgames

    Aphra

  • #51044

    aphra
    Keymaster

    This is a real pity but they didn’t meet their target. https://www.kickstarter.com/projects/bitsmithgames/franknjohn

    Well done on the promotion, number of backers and amount raised though.

    Hopefully the project will continue.

    Can they get any of the money? Or is that on a different platform

    Aphra

  • #51046

    Roganski
    Participant

    I think you have the option to either proceed with the full amount or proceed with whatever is made. You have to make that choice at the start. Though that might be only Indiegogo?!
    This campaign made (over?) 50% of the target figure. Would it not be possible to keep working on the game and keep promoting it any way possible and then re-run the campaign? Try to build on that 50%? There is certainly nothing preventing the re-running of the campaign on Indiegogo. Though Indiegogo only does a fraction of Kickstarters business. The 50% represents proof that there is interest in the project out there. That has to be worth something? No?

    On a side note…..
    There is also quite a bit of talk these days about crowd funding offering equity in projects. I know this is being looked into currently. They just need to find a way of managing the whole thing. A revenue split for funders would be very attractive indeed. If it ever comes to pass I think it’s a model that’ll suit indie games funding down to the ground.

  • #51047

    kyotokid
    Keymaster
  • #51048

    Paul_Conway
    Participant

    On a side note…..
    There is also quite a bit of talk these days about crowd funding offering equity in projects. I know this is being looked into currently. They just need to find a way of managing the whole thing. A revenue split for funders would be very attractive indeed. If it ever comes to pass I think it’s a model that’ll suit indie games funding down to the ground.[/quote:874865f0be]

    Won’t get into it too much as currently enjoying some much needed downtime, but http://www.Gambitious.com. We were working with them for quite some time to be a launch title for the platform but for various legal issues they couldn’t launch, and they have some serious industry muscle behind them.

    Anyway, I think a combination of E3, Steam Sale, World Cup, UK Kickstarter, summer hols had something to contribute; we had all the press but none of the conversion.

    Could write a book on my experiences gained throughout the campaign, but that’s for another day.

  • #51049

    aphra
    Keymaster

    well if you fancy writing up the experience in some way we would be pleased to post/cross-post on gd.ie!

    Gambitious looks interesting

    Aphra

The forum ‘General Discussion’ is closed to new topics and replies.