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February 20, 2012 at 12:27 pm #2742
March 9, 2012 at 9:32 am #48191
are you still looking for work, expereince.
I am building game aimed at 18-30 year old.
Have one set of characters, real life, but want to experiemnt with more fantasy types.
You can get me at 087 2051852, Jo Brennan.
April 24, 2012 at 4:12 pm #48434
Here are my latest works. I hope you like them.
Futuristic Hangar, Photoshop/SketchUp
April 24, 2012 at 6:46 pm #48435
Nice work. Really impressive stuff.
April 28, 2012 at 4:39 pm #48442
Yeah, nice work. Good to see some 3d work creeping in there too. I think a lot of big sized studios who hire concept artists these days expect a good understanding of 3d. Most of the best concept guys who’s work I’ve seen recently seem to do a lot of work in software like ZBrush. It’s quick to model 3d concept stuff in there and then the artist creating the low/ high polygon models has something to work directly from.
Keep up the good work.
August 7, 2012 at 5:18 pm #48784
Thanks a lot folks! Here’s more to look at.
This is a test character for Snow Globe games. Didnt get the gig but it was a valuable experience.
August 7, 2012 at 5:40 pm #48785
Heres another. Concepts of male and female versions of the same character.
September 15, 2012 at 5:16 pm #48944
Here is a map test done for a mobile games company.
I was given the basic ‘nude’ map layout and the brief was for a floating island with a summer theme.
Heres what I did.
I hope you like it.
September 18, 2012 at 11:57 am #48953
Very nice art mate, keep up the good work. ;)
September 21, 2012 at 12:49 pm #48987
Thanks a lot Mantikore, Still hard at it. You have good stuff too! Great work. I’ll keep posting stuff here anyway.
September 21, 2012 at 1:26 pm #48988
Maybe we’ll be able to work on something together in the future. ;)
October 10, 2012 at 2:21 pm #49053
that’s some beautiful work man. i love the map for the mobile games company.
November 6, 2012 at 12:37 am #49188
Thanks a lot felix,
Here’s a new personal piece. It aint game art i know. But hey.
Its called ‘Milkshakes’.
I hope you like it!
November 7, 2012 at 9:45 am #49191
Wow, some great work!
Are you mainly focused on concept art or are you interested in the nitty gritty of producing in-game visuals?
November 13, 2012 at 6:12 pm #49221
I love concept art and the idea of nailing a piece based on a description. Plus the possibility of that piece moving on to be built in 3D, animated and take center stage in a AAA title is a dream of mine too.
However, I would also love to see my Art in-game.
I am in the process of producing in game visuals for a game myself and a few mates are putting together. Long way to go but I am learning the trade.
January 22, 2013 at 5:47 pm #49530
Heres some new stuff.
My own twist on Gray Fox from MGS
April 5, 2013 at 1:19 pm #49878
My first Zbrush sculpt. Gonna drop it in PS to see what I can do. Goin for a creature that might inhabit an alien rainforest. A dead eyed lurker, waiting to pounce like a velociraptor.
April 5, 2013 at 3:52 pm #49880
Loving your work here man, in particular, Gray Fox, bloody brilliant version of him!
April 9, 2013 at 12:45 pm #49887
Thanks RedXIV. Gray fox was my favourite.
April 9, 2013 at 1:37 pm #49888
Love your work, superb compositions. Count Corwin and the Powercell stand out for me.
Keep up the great work!
April 9, 2013 at 3:16 pm #49889
Havn’t posted on here in ages but just thought your work was worth the praise. Fantastic stuff. You should be bombarding games studios with your portfolio.
You should have a look at the game dev section on reddit.
Lots of indie devs post up there.
April 10, 2013 at 1:27 pm #49896
April 22, 2013 at 8:40 pm #49952
this one is really inspiring :D beautiful
May 4, 2013 at 9:15 pm #49985
Thank you very much 3dFoin. I’m glad you like it.
Here is my Zbrush sculpt after Photoshop. Had to finish it off. Get it done.
The ‘Bowlhead’ is understood to be an alien genus of gephyrostegid reptiliomorph amphibian.
Bowlheads are extremely agile hunters that inhabit the banks all along the ‘JJa’ river in the Faankoom Rainforest.
They will hunt down large prey in twos and threes with frightening speed, scaling the trees and swimming to get a better vantage point. Often, their best approach is to wait in the dark waters of the JJa until their thirsty and unsuspecting prey, sometimes twice their size, is dragged under and drowned.
These creatures make the journey through Faankoom a very difficult task indeed.
May 5, 2013 at 11:35 am #49987
Wow! That looks amazing – like a Guillermo Del Toro movie monster.
May 8, 2013 at 8:35 am #49989
Thanks anthony! Im glad you like it. I like the comparison too. He’s got some good monsters in his flicks.
July 25, 2013 at 2:51 pm #50291
I have just received an Excellence Award from 3DTotal for my piece ‘Bowlhead’ (above). On August 3rd, it will be on the 3DTotal homepage for 12 days before becoming a permanent addition to their galleries. As you may know, the standard of art in these galleries is amazing and it is a pretty tough selection process so I am very happy and very proud to have my work chosen and to share my award.
Thanks a million!
Here’s to improving everyday!
July 25, 2013 at 5:56 pm #50292
well done. that is great news
July 29, 2013 at 2:28 pm #50301
Lovely stuff. Keep up the good work.
July 31, 2013 at 11:51 am #50307
Nice one :)
August 1, 2013 at 2:05 pm #50315
Thanks very much folks.
Couple of days and its on the website!
Here a Joker drawing for the time being.(wip)
August 2, 2013 at 12:31 am #48289
love it <3
August 3, 2013 at 1:08 pm #50317
August 7, 2013 at 2:46 pm #50331
September 24, 2013 at 2:46 pm #50478
Heres the finished, coloured Joker. Thanks!
September 24, 2013 at 2:55 pm #50480
Lovely stuff Noely as usual.
October 16, 2013 at 12:01 pm #50539
Heres a quick one I did before bed time.
October 16, 2013 at 2:21 pm #50540
Can almost hear the wind howling in that one Noely, class
October 16, 2013 at 4:55 pm #50542
Thanks a lot Pete!
October 24, 2013 at 11:30 am #50569
Great stuff Noely. Love that last one (Musk).
p.s. – also Joker looks ace ;)
November 19, 2013 at 12:27 pm #50614
Hey thanks a lot folks. heres some more.
A shady mutant with her hood up.
November 20, 2013 at 2:43 pm #50617
Cool stuff man, keep it up! Can definitely see the improvement over time :)
November 20, 2013 at 6:57 pm #50619
Thanks a lot Niall. Always pluggin away.
November 23, 2013 at 1:11 pm #50624
Nice work. An excellent main character in a 3d action type game. I’d say shes worth doing a bit more work on aswell. Views of her from other angles, with her hood down, maybe an action pose or two to give the animators a bit of info etc. Good work though. Really like it.
January 13, 2014 at 6:18 pm #50700
Thanks Roganski. Good idea. Ill do some more images of her and develop her more. But for now, heres a monsta!
Some poor human has been made host to an alien parasite that lives in the stomach, while it controls the body and mind with worm-like arms that burst through the head and shoulders.
The stomach also fills up with bile and acid creating a defence mechanism that will burst and burn if the parasite is ever disturbed. Nasty.
Thanks a lot!
January 16, 2014 at 12:50 pm #50704
Rid – Sci-fi Concept.
Someone just got dumped into space.
January 19, 2014 at 8:01 pm #50712
This little fellow might not be the most handsome of creatures to the human eye. However, in his world, he is a supermodel.
The line along his side will pulse different colours during the courting process. Making him quite the catch to his female counterparts.
The more varied the colours, the better his chances at finding a mate.
Its favourite food is the nectar of the Gurita, a flower that dwarfs this little creature as he flies right into its opening.
It is safe in its world as his blood is pure poison, making him unpalatable to any poor creature that might fancy a bite.
Its name comes from the old saying, ‘You can’t make a silk purse out of a sow’s ear’.
Because both of its wings resemble pigs ears, attached to something as colourful and as beautiful as a silk purse.
Done for ConceptArt.org’s Creature of the week.
Brief: Aposematic Stalk-Eyed Honey Sucker
January 29, 2014 at 9:53 pm #50731
January 30, 2014 at 3:10 pm #50734
Really nice, I love the giant and the airlock concept (although that one’s a little heavy on the anamorphic lens flare).
I’m curious, have you ever tried rigging & animating your head models?
January 31, 2014 at 1:28 pm #50737
Hi satchmo, thanks a lot! I keep getting that feeling off the airlock one too. I think it needs toning down a little.
No I haven’t tried rigging and animating yet. That’s on the list of things to do. There’s a lot on that list.
For now Im just trying to get comfortable with Zbrush as a sculpting tool.
February 19, 2014 at 7:28 pm #50775
Done for Spitpaint group on FB.
The brave young mouse and his new friend need to get home. As they find somewhere cosy and settle in for the long journey his friend surveys their mode of transport…
”This is a really, really big train…”
March 4, 2014 at 12:42 pm #50827
Big steel boats in the sky. They came without warning.
March 7, 2014 at 5:41 pm #50829
March 11, 2014 at 2:37 pm #50836
Really great artwork, Noely! The "Rid – Sci-fi" concept is my favourite at the moment :D
Just out of curiosity: once you have a stable idea of what you’re going to put down in a painting, how much time does it usually get to complete it?
March 22, 2014 at 3:27 pm #50864
Thanks LostTrainDude, it depends really. If I want to render a piece properly it could take 10+ hours. Some of these took longer as I was experimenting with the programs. However others like the Vein Mauler and the character concepts took about 4 hours. Then the ‘really big train’ piece took me just over an hour. Thanks for the kind words.
March 22, 2014 at 3:31 pm #50865
Done for the Super Speedpainting Funtimes group on Facebook.
Topic : Robot Graveyard, 50 mins.
March 22, 2014 at 3:34 pm #50866
Done for the Super Speedpainting Funtimes group on Facebook.
Topic : Cloud Archdemon, 50 mins.
March 24, 2014 at 6:28 pm #50867
Excellent speed concepts.
March 27, 2014 at 11:59 am #50873
March 28, 2014 at 2:23 pm #50876
The robot graveyard is good, but the colours seem off to me – seems like it needs a lot more contrast to give it more impact.
I love the archdemon though, that’s awesome. Great atmosphere, nice lighting, and I really like the extra-wide format. Great work!
April 16, 2014 at 3:00 pm #50915
April 16, 2014 at 3:06 pm #50916
Topic : Dealbreaking Feature
May 9, 2014 at 6:57 pm #50942
May 9, 2014 at 7:08 pm #50943
May 9, 2014 at 7:12 pm #50944
May 9, 2014 at 7:14 pm #50945
May 9, 2014 at 7:17 pm #50946
May 10, 2014 at 4:12 pm #50947
Nice work Noely. Some nice and unique concepts, which is what it’s all about really.
May 12, 2014 at 5:33 pm #50950
Awesome stuff, the city cave has great atmosphere.
May 13, 2014 at 12:23 pm #50951
Thanks a lot folks!
May 23, 2014 at 1:49 pm #50969
I am delighted to share that I have received a LayerPaint Excellence Award for my piece ‘City Cave’.
Its a an honour to have my work admitted to their collection to stand beside all the top quality art on display.
Its on the LayerPaint Homepage for another 6 days before becoming a permanent addition to their galleries. Buzzin’!!
Check it out!
July 17, 2014 at 12:06 pm #51055
Hi all, here’s something new to look at.
I did this for a competition on FB. The brief was to design a Kaiju.
Here is my entry, I hope you like it.
July 18, 2014 at 9:52 am #51059
That’s deadly Noely!
July 18, 2014 at 10:12 am #51060
These are awesome! Fantastic work :)
July 18, 2014 at 4:47 pm #2741
Thanks Pete, thanks Darth!
Heres some more development images of it.
January 5, 2015 at 12:59 am #104324
More stuff. The lava character is a speedpainting excercise. 1hr. Its from a while back so I cant remember the topic in the FB group.
This Zbrush sculpt is a creature/dinosaur im working on. I hope to have a full figure done when I get the time.
February 2, 2015 at 6:46 pm #104604
Holy shit, dude! This stuff is impressive! Do you have any particular influences or type of work you particularly like working on? It’s just interesting how many fields and genres you’ve touched on with this forum page…
You’ve gotta a lot of character portraits, (and I’m mostly a poly-pushing artist, but ‘nice anatomy’, if that means anything!), but you’ve also got a lot of cool environmental scenes. Have you tried taking one character or environment and making a series of images on the topic? Not so much comics, but maybe some sequential views of one of your cities, or one of your characters moving through it? It’s be fun to see how you’d visualise someone or something inhabiting the worlds you paint, from different angles, with different lighting conditions, etc.
Very cool stuff, either way. Glad I found this page. =)
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