Home Forums General Discussion Great being Irish. Why we don’t make world class. (REVISED!)

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    • #4799
      Anonymous
      Inactive

      Hey y’all…

      Talented and all as i’m sure a lot of the guys contributing to these forums are, many of us will never find seriously satisfying Irish development outside of our bedrooms. The ‘money’ don’t want talented teams – they want half assed idiots who make them feel smart in return for their money. It’s been so bad for so long. Roughly 5.8 times out of 10 the guy who reeks of dope and dresses like he doesn’t care is the talent. That’s why I lost interest in the industry first time round. The kicker came when my own mother sold out to the ‘feel smart’ conundrum. Then she gives some bloke who doesn’t have a clue a whole pile of cash and gets a broken website in return. Not to mention we couldn’t get him on the phone for 6 months.

      Is our country too proud?! I think so…

      I’m developing an SDK under the Ogre technology (www.ogre3d.org). Great open source tools such as Blender3d (used for the animatics in SpiderMan2 to name one example) are being fully supported and the work is blazing. In the new year i’m hoping to assemble a small team to work on two titles simultaneously – one for a proven kid’s game liscence negotiations are underway for. The open source community has yet failed to produce a lithtech quality engine, but the demos should be enough to get anyone’s blood moving. Certainly, the potential is there to create a reasonable next gen platform – being fully portable.

      Well that’s that then…

      Anyone else think Microsoft are cheaping up the 360 for the sake of more launch titles? Way too many titles being shared with the PS2 that is even causing die-hard xbox fans to worry? Perhaps…

    • #27384
      Anonymous
      Inactive

      Em, you do know the GAA game wasnt made in Ireland…. and like many I’d blame Sony for the poor quality of that game.

      Also there are high quality development companies in Ireland. Just coz you havent seen their work doesnt mean they dont exist. Look at the likes of Torc, while the Dreadnought demo had its critics you couldnt deny its a big step in the right direction in relation to what can be achieved on these shores…

    • #27387
      Anonymous
      Inactive

      I’ve revised the top post, and in response to the comment on Torc’s work, i have been aware of them for quite a while and think it looks great. But that’s just one company. And while I have too much respect for Torc and their technology to label them the U2 of Irish games companies, they are still only one company. I raise the question simply out of curiosity: Are Irish investors still, in 2005, rejecting unconventional businesses in exchange for tried and tested methods. Let’s open a Centra lads…

    • #27390
      Anonymous
      Inactive

      There are a good few Irish folk who worked \ work in the UK (tbh I havent met many…but I’ve been at the wrong companies).

      Alot of them get settled in the UK and might not want to return home. Even when the game courses in Ireland start pumping out graduates…where are they gonna go? Sure some mentalists might try and set up a company together with mates but it would be an uphill battle to get funding with no experience…so *bing* off they go to the UK….ya know yourself.

      Oh and tbh I would recommend getting industry experience….but having said that, the Darwinia guys came straight out of college and set up their company.

      Meanwhile Torc so far lead the way (imo) of the companies that are running at the moment. I know too little about the other ones out there, at least I can physically play there stuff.

      Investors may want to take a risk on a games company but the right foundations need to be there to inspire confidence.

      [damn why am I always so down on the Irish scene…]

    • #27476
      Anonymous
      Inactive

      Talented and all as i’m sure a lot of the guys contributing to these forums are, many of us will never find seriously satisfying Irish development outside of our bedrooms. The ‘money’ don’t want talented teams – they want half assed idiots who make them feel smart in return for their money. It’s been so bad for so long. Roughly 5.8 times out of 10 the guy who reeks of dope and dresses like he doesn’t care is the talent. That’s why I lost interest in the industry first time round.[/quote:872fd88c19]
      I’ve no idea where you’ve been working, but I’ve never experienced anything like that. Generalising, and generalising badly isn’t a good practice.

    • #27504
      Anonymous
      Inactive

      The ‘money’ don’t want talented teams – they want half assed idiots who make them feel smart in return for their money. It’s been so bad for so long. Roughly 5.8 times out of 10 the guy who reeks of dope and dresses like he doesn’t care is the talent. That’s why I lost interest in the industry first time round. The kicker came when my own mother sold out to the ‘feel smart’ conundrum. Then she gives some bloke who doesn’t have a clue a whole pile of cash and gets a broken website in return. Not to mention we couldn’t get him on the phone for 6 months.
      [/quote:c251638227]
      Then your mother made a seriously poor decision that she’s paying for now. Project managers want staff who will be able to perform their duties to the maximum and bring the project in on time. Not some losers who will do little work and end up getting the manager fired.

    • #27557
      Jamie Mc
      Keymaster

      There are some of us working on doing it, but it will take time still unfortunately. There are a lot of practices and procedures to make a company that is legally compliant but also practically focused towards game development industry.

      But when we do, we intend the games we produce to be AAA quality. Anything less in this day and age is taking the piss out of the consumer who allows us to work in such a fantastic industry. And unfortunately, as in Sony’s case, they released what they did.

      But remember one thing lads, the sales of this title (and I’m talking about launch, Christmas, and throughout next year’s GAA season as opposed to the traditional 6 week sales period) will prove whether there is a big enough market for Irish-targeted titles to have a chance. I believe that this was Sony’s reasoning, and it’s free market research for each and every single person working in this industry.

      If you are interested, stop looking at the ads, and anything aimed at gamers. They’ll be target marketing the exact places where people who aren’t hardcore gamers but still have a Playstation. That is what will ultimately build the market. So have fun watching them do it, they are very good at what they do.

      And whether the game is good or not, it will prove if enough Irish people buy the game, and if they do, their appetites will be a lot more open to Irish produced titles.

      Jamie

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