Home Forums Business and Legal In Casual Games, Imitation is No Flattery

Welcome to our forums. These forums were active from 2003-2014. We have now decided to close them down, but will leave them here as an archive.

Remember you can send us feedback, news, jobs and content ideas by clicking here.

If you're really stuck for time, email news@gamedevelopers.ie.

You can also follow us on Twitter @gamedev_ie 

 

 

This topic contains 1 reply, has 2 voices, and was last updated by  DeeK 10 years, 5 months ago.

  • Author
    Posts
  • #5906

    kyotokid
    Keymaster
  • #35998

    DeeK
    Participant

    Interesting. Of course the reference to "developers proposed that copyrighting their work was the only way to prevent what has happened" is a bit misleading. Copyright comes into existence automatically once the game is created, the only question after that is whether the new game breaches the copyright in the old and whether the copyright owner wants to pursue the breach. Whether a breach has occurred can be difficult to ascertain on occasion. This case is a good example of the issues, and it has screen shots of the two games at issue:

    http://www.bailii.org/ew/cases/EWHC/Ch/2006/24.html

    Also, you need to have the squids to pursue an action, legal protection does not come cheap. Gaming companies could also seek to register design rights for their games, which potentially could give them greater assistance in preventing someone piggy-backing on their work.

The forum ‘Business and Legal’ is closed to new topics and replies.