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    • #3996
      Anonymous
      Inactive

      Hi All

      Well I have just past my 6 month mark here at Ericsson’s Software Campus, and have progressed substantially. I have developed a Till System/Accounting Business Suite in C#, and off course been plugging away at my Indie Game.

      Now I feel I want to spread my wings, and travel. I want to take a games job in either, America, Canada, Austrailia or Japan.

      Obviously I know this is no mean feat, but after 8 deliveries here in Ericcsons, several EC’s (error corrections for those not in the know :rolleyes: ) and of course the beloved CR (change requests, I feel I have produced enough especially now since my title has now moved up to designer and away from trainee). Justly deserved, as I put in no less than 50 hours per week for over 6 months, making deliveries on some level nearly weekly.

      So where to go from here? Who to contact and what to show. Well here is what I have readily available with a little bit of tinkering to get going on PC’s

      I have my bag of tricks:

      -Memory Management
      -Programmable Pipline Effects
      -24 Hour atmosphere lighting
      -25 Various Terrain Algorithms including custom systems.
      -Character Physics
      -Dynamic Character Animations
      -SpeedTree Integration
      -Novodex, Tokamak, ODE (Integration and examples)
      -Various AI Systems
      -My own AI System
      -Custom Game Framework System (Links heavily with AI to make development time substantially shorter, still working on this)

      So thats what I have, I also have 5 demos of 1944 (Torque, TSE, Cipher, Reality and my own custom engine) All of which are at varying degree’s of complexity.

      I also have a HL2 mod (some sample work I did as a test, and to help out another mod). Farcry Mod and UT2003 mod. All personal tests, and some little help to mod teams that have helped me with my projects.

      The Companies that I will be targeting are:

      Auran
      Tripwire Interactive
      Insomniac Games
      Pandemic Studios
      Amadeus Interactive
      Epic Games
      Valve
      Bungie

      these are my initial listing, as these have job positions currently available internationally, all in my own area of interest.

      So has anyone any interview, cv, portfolio advice? Other target companies? Or merely any info that may aid me such as articles or threads which I may have missed.

      Cheers
      Ronan

    • #19870
      Anonymous
      Inactive

      :(
      Thought you were going to try do something with the game yourself…

    • #19871
      Anonymous
      Inactive

      Hi Ronan,

      Why not forward you resume to Havok. I know we have positions going in our San Francisco office…

      Steve

    • #19872
      Anonymous
      Inactive

      I am, but I dont need to be in the sticks with no net connection to do that :D

      Sorry let me correct that, with a shit ericom dialup connection, lets not insult those without that burden.

      Anyway, my game is still going ahead strong, expect an early first releas in Winter of 2005, followed by a full release about 12 – 18 months from now. (All going well, touch wood, kick a monkey or any of those other good superstitiions).

      I would just like to try a change.

      Will do steve, cheers for the heads up, heck I saw this morning they have positions in dublin. (That may be enough of a culture change for me)

    • #19873
      Anonymous
      Inactive

      As long as whoever you end up working for are ok with you developing your own indie game whilst they are employing you……?

      Best of luck with the job hunting anyway. I would say Australia or New Zealand would be a great place to work, having said that there aren’t as many jobs in those two countries as in the US/Canada.

    • #19877
      Anonymous
      Inactive

      Well I wouldnt be movign from a good solid job to a bad one. I would need to be certain of the job, and of the contract prior to everything.

      I know alot of people here post regular articles on jobs and getting into the industry, just thought I would see what is available for me to look at.

      Oh and unless I am allowed to produce my own content/applications/anything outside of the company I will not take a position. I understand if its a direct conflict of interest but I will not stand for a company restricting my private activities and hobbies just for the hell of it.

      Edit:- You can add Neversoft to that list, a friend of mine is a relatively senior artist with them and he is going to slip in my stuff to them.

    • #19881
      Anonymous
      Inactive

      I understand if its a direct conflict of interest but I will not stand for a company restricting my private activities and hobbies just for the hell of it. [/quote:1f2c9d3075]

      Ah, that old chestnut. I’m sure Steph or someone will comment more authoratively but in general companies own all IP generated while you’re an employee. You’d need to be pretty up-front with the company on this stuff and get a clear waiver relating to your game project.

      I’ll caution though that this creates a barrier for you in the application process – so if it’s you and another guy on equal billing in the hiring process, then the other guy’ll get it because it’s cleaner not to have to deal with IP caveats.

      Your mileage will vary of course – I’d imagine the bigger companies (like EA) wouldn’t budge from the default clause but smaller ones might be happy to negotiate.

      Steve

    • #19884
      Anonymous
      Inactive

      best advise i can give, put your portfolio on a cd as an offline website, tells them straight up what you can and cant do.

      might be worth looking into rare, they’re currently hiring.
      ubisoft in montreal are also looking for people, although they mostly want people with industry experience, coming from another studio. seems to be the same old catch 22.

    • #19885
      Anonymous
      Inactive

      You should definitely apply for the open Havok positions in San Fran. In sunny California, but working for an Irish company….the best of both worlds!! :D

    • #19887
      Anonymous
      Inactive

      unless I am allowed to produce my own content/applications/anything outside of the company I will not take a position. I understand if its a direct conflict of interest but I will not stand for a company restricting my private activities and hobbies just for the hell of it.[/quote:44a3378134]
      Chances of you getting a job with this over your head are slim I’m afraid.
      1. Doesn’t matter if its in direct competition. If you’re working on your own game, that means your thinking of leaving before you even start.
      2. If you leave, you might tempt current employees away on new project.
      3. You could be using some of the methodology that you use in your day job to do logic within your game. Try prove against that when you use the same coding style in work and at home!

      there are other reasons but I think that covers the main ones.

    • #19888
      Anonymous
      Inactive

      Well its a pretty simple thing for me, I have a good solid permanent job with future prospects, in an interesting and creative team. I will get to travel a good bit, but not enough.

      Basically the problem is that Im at home, where I have been for the past 20+ years. So I want to go further a field. But Im not really the type to go rambling around. I would prefer to ramble from game job to game job. So I see this as Ideal.

      If a company doesnt like the fact that I make my own applications or games, then tough. I will stick with my current job and push for travel.

      I just felt the time was right to start planning for the move.

      Heck even if a game studio wanted to take my game as theirs I would be happy provided I retain the control and respect I deserve for plugging away at it for so long, and once the existing art team are treated with due respect also. Not to mention receiving just amounts of cash.

      I know an employer wont look kindly at such a project, but Im going to be upfront about it and see what they say. I have all the code designs laid out and started, it covers all areas of the game.

      Anyway at the end of the day, I am just looking to see what I can do with myself as opposed to sitting at home. If employers dont want me no harm, I will travel another way. At the moment I have a job, and I am no immediate rush to leave, but would like to determine my options.

      Oh and with regards to coding style, my style adapts to that of the application. By this I mean it changes depending on how initial parts of the system were made, and I stick with that.

      For example

      public test(String SomeVar){
      }

      Thats how I use method in work

      at home

      public Test(String SomeVar)
      {
      }

      I know not a major change, but for most people its preference that determines the curly braces. With me I make sure code is consistent with the style of the code already implace, or outlined by designers.

    • #19891
      Anonymous
      Inactive

      well to tell the truth, ive seen alot of contracts that state anything the person developers while under this contract is the property of the employer(BT operate this policy, so also most of the investment banks). i.e. you work for a bank and create an app outside work which turns out to be a million dollar deal, they can technically take it from you.

      apparently this exists because they claim they provided you with the skills so you could develop this app. whethers its opengl or direct3d, something which banks dont use. now maybe steph can tell us whether they’re might be a loop hole in relation to them, but i guess they could claim that you learned to develop and tone your c++\c#\java skills while working for them, and had access to books, methodologies etc.

    • #19892
      Anonymous
      Inactive

      Chances of you getting a job with this over your head are slim I’m afraid.[/quote:b3b21a54ee] have to agree with Omen on this one… You might find a company that doesn’t mind (assuming they’re working in a different genre, etc.) but I’d imagine they’ll be few and far between

      Heck even if a game studio wanted to take my game as theirs I would be happy provided I retain the control and respect I deserve for plugging away at it for so long, and once the existing art team are treated with due respect also. Not to mention receiving just amounts of cash.
      [/quote:b3b21a54ee] no offence meant, Ronan, but the expression ‘snowball’s chance in hell’ springs to mind…

    • #19895
      Anonymous
      Inactive

      No offence at all taken Tony, I never have and never will expect my project to go any further than where I put it.

      I have no aspiration or expectation for my project to be either published or taken by another company. Nor do I expect it to generate any substantial finance, other than to recoup its costs, if even that.

      Anyway we are firing way of target here, since I have yet to submit any applications for positions. So until I see contracts and or job offers and see what what is available to me, who is to say what the contract will entail.

      My projects are merely portfolio works that I have put together to get into the industry, or eventually start myself off in the industry. Which I now feel are at a stage to get me going. If a company states I cannot work on independent projects as either hobbies or in my own time, I will decide at the time what I will do. I will not enforce heavy barriers of employment for any potential employer nor will I make things difficult by trying to neogotiate. I will simply be honest in both my skills, and myself. After that it is their decision and their decision alone as to what to do.

      If the chances are slim, thats all well and good. There is no harm in trying to see what options are available and to get feedback at this point.

    • #19899
      Anonymous
      Inactive

      My projects are merely portfolio works that I have put together to get into the industry, or eventually start myself off in the industry.[/quote:531d36720f]
      Umm….aren’t they 2 completely different things ?? :)

      Good luck with job hunting anyway, however I don’t think you’ll find your ideal deal.

    • #19901
      Anonymous
      Inactive

      Umm….aren’t they 2 completely different things ?? :)

      Good luck with job hunting anyway, however I don’t think you’ll find your ideal deal. [/quote:343fd9c2fa]

      nah i think he means the same thing

      game developer= (ronan+demos)\”spring board”

    • #19902
      Anonymous
      Inactive

      Cheers

      At this moment I just want to see whats out there, get genuine feedback and take it from there. The Ideal job is working for yourself, or so is my belief. Since at this current time the expression ‘snowball’s chance in hell’ springs to mind…

      Im going to apply and see what comes about. From there I will get a better picture of whats needed and expected, and I can then make up my mind.

    • #19908
      Anonymous
      Inactive

      It should be the way that things should be in being able to work on personal projects outside of work, it builds more creative force and skills.

      Its not common for sure but it is also not rare … I want to simply put a more positive note on this topic while still being realistic on the matter. Yes siturations like these have happened before and will happen again. Sometimes you can get a better job out of it!
      I am talking from experience out of this (not myself but 2 guys i know) and we should be abit more encouraging for Ronan to go for it.

      Btw Ronan, talk to Lionhead. Im not sure of what jobs they got going right now but they are always on the lookout but see what happens.

      ps. I do agree on the flip side of the coin with omen & adore but every single person has different siturations that could appeal to both parties.

    • #19909
      Anonymous
      Inactive

      I often do this, confuse the matter and hide what I know. So I will try and be perfectly clear in my famous number point style.

      1. I want to apply for a job abroad as I feel now I have the skills and experience, I also would like to see more of the world.

      2. I will make my applications truthfully and honestly, outlining my work experience and my current existing projects (1944)

      3. All going well I will get an interview, tests, or ask to develop something as part of a test, or perhaps my existing work will suffice. Either way the employer will get an accurate view of my skillset and I will not bullshit them with regards to my experience or interests.

      4. If they enquire about the status of my project I will clearly explain what it is, where its going, and what expect to achieve from it.

      5. If offered a contract, I will take the time to evaluate it, and question areas that may infringe on what I like to do (Some people play football, I watch movies, play games and programme)

      6. If i feel this is a position I would like, and if I feel offer is valid and worth it. I will take all necessary steps towards starting that contract.

      6.1 If the contract requires me not to work on projects outside of work, I will determine if the job is worth sacrificing my current job, and my projects for it.

      6.2 If I dont like the Job, or the contract I will not sign, but rather stay in my current job and finish out my projects (1944 game, AI engine and Dyanmic Animation System)

      7. All going well I will get a new job in a new city, where I will move to and gain experience and travel.

      7.1 I will continue with my projects as a learning process to keep up with the new technologies and perhaps create something cool, all in a non commercial way of course.

      7.2 All not going well, but with the correct job, I will limit what I do to be winthin the limits of the contract and be glad of a potentially great job in a new city.

      Those are my aspirations. I merely expect to see what is out there. Put foreward my skillset in a realistic, accurate and truthful manner, and if they are seen as beneficial to a company we can proceed further.

      At the end of the day, if a contract does not suit me, I will not leave my current job, my home, my family to work and slave in a job I could potentially hate. I am now in a position in life where I can choose what I want to do, how I want to do it. If this limits my options so be it. I will take job satisfaction, good quality of life and good social life over a contract/money/job anyday.

      Yes I am aware this may limit my options but as I said, I am in a position to choose.

      Anyway. now that I have cleared up my intentions (or so I hope) If anyone has any good articles or advice on what to present.

      Tony I would be very interested to hear what you guys would look out for so I can compile demos and applications (which form the core of my projects) To get the attention of the employer
      Darkblood if you could share the same. Also from an artist point of view, visually what would you prefer too see.

      My main areas of interest, are

      Lighting
      AI
      Physics

      I have selected jobs all in those areas, and intend to compile applications and demos based on those areas, with overall demos showing how I bring everything together, and with Reality Engine show how I handle Next Generation development.

    • #19910
      Anonymous
      Inactive

      Check PM

    • #19912
      Anonymous
      Inactive

      BTW, don’t forget that, if you work for a company and they have a pretty complex legal document to sign, you will practically ALWAYS be able to do your own thing when you quit the job eventually.

      I’ll give you a quick example…

      With MathEngine, one of their lead developers left ( Russ Smith ). Not only did he continue to work on the exact same technology that he was working on when at that company, he actually opensourced it ( opende.sourceforge.net ), in effect becoming a form of competition for Math Engine.

      I’m sure his contract contained all of the main legal mumbo-jumbo that none of us mere mortals understand ( and that I’d bet not too many legal reps understand ), but when he left, it meant squat squared.

      I think the big issue may be that you might not have time to work on anything else, so it might be better to mention that you are involved as part of an indie group, but don’t go into too much detail on it. You’ll probably find that you’ll have no time to work on it anyways, when working full time on a game ( start of a games project = crunch time, middle of a games project = crunch time, end of a project = crunch time, the real end of the project = insane crunch time ).

      Regards…
      Mal

    • #19920
      Anonymous
      Inactive

      I have uploaded a latest version of my CV, and made it available to some High up programmers, Managers and friends in the Industry and 3D in general. They will all get back to me with their crits.

      http://www.ronanhayes.com/RonanHayes_CV.doc

      At the moment I am following contacts, friends who are senior artists within some companies. I will get more of an insight from them as who I am applying too, it will also help to have the names and knowledge of the company. They are currently looking at my CV.

      So thats my in at the moment. Im also looking into creating some kick ass cover letters. I aim to allow the companies to decide what they want me to submit, so I hope to get talking to them, and hopefully they will reqeust specific applications, which I can then develop or recycle. If not I will fall back onto the work I am currently putting onto DVD’s

      And later onto my webspace.

      So any hard crits on my CV please, I went for the straight to the point approach outlining how the technologies I use fit in with the role. It works very well with HR people.

      Cheers
      Ronan

    • #19926
      Anonymous
      Inactive

      in general companies own all IP generated while you’re an employee. (…) and get a clear waiver relating to your game project. [/quote:a180dbfdab]

      well to tell the truth, ive seen alot of contracts that state anything the person developers while under this contract is the property of the employer(BT operate this policy, so also most of the investment banks). (…) Apparently this exists because they claim they provided you with the skills so you could develop this app. [/quote:a180dbfdab]

      It depends totally on the jurisdiction in which you will work and/or the jurisidction applicable to your contract say, your US-SF Havok employment could be under IE law, or your IE-Dublin Havok employment could be under US law, within provison of EC Human Rights Act, etc… it can get messy).

      There is no statutory provision in the IE (Patent Act, at least – I’ll have to look up Copyright & Design Act to be sure) that what you create outside your employment belongs de facto to your employer, but (since IE is a common law -type of jurisdiction), the Court may let the employer enforce such a contract clause all the same.

      There is such a statutory provision in UK (both in Patent Act and Copyright and Design, in which employer = commissioner). However, this clearly states that the employer only owns IP developed within the scope of the employment – i.e. it’s your job to create IP or you have a duty (of assigning your IP) to the company arising out of your position/job specification. Note that my comments in relation to IE (e.g. that the company does de facto own your IP unless in a situation as above) are applicable in the UK as supported by case law.

      peter_b: case law in situations of contested IP entitlement (between employer/employee) indicates that skills acquired during employment are free for the employee to use/transfer as he sees fit, whether to create his own IP to which the skills provider would NOT be entitled (because not falling within the scope of the above statutes) or to create IP for a subsequent employer.

      The difficulty is that your (intended) position -working for a games developer instead of a bank or network operator- would IMHO compound this “employer automatic IP ownership” in the UK, and proceedings in IE (wwherein the Court would in all probability follow UK decisions) would make the result same, despite lack of clear statutes about the situation.

      So, friendly advice to a Forum member – if your own IP takes precedence (in your mind/decisions) over ‘working in the industry’, stick with Ericsson or a Bank or whatever not game-related and do your game in your time. If not, then shelve your IP for later, more affluent days… :)

    • #19929
      Anonymous
      Inactive

      Cheers Steph

      Well again I am merely testing the water, to see what is available, I will make a final choice when I see contracts.

      Anyway here are the cover letters I have been working on

      http://www.ronanhayes.com/RonanHayes_CoverLetter1.doc
      http://www.ronanhayes.com/RonanHayes_CoverLetter2.doc
      http://www.ronanhayes.com/RonanHayes_CoverLetter3.doc
      http://www.ronanhayes.com/RonanHayes_CoverLetter4.doc

      Personally I dont really like any of them, as they seem well I dont really know, but I dont like. That said I have gotten strong praise about them.

      http://www.ronanhayes.com/RonanHayes_CV.doc

      The only complaint I have received about this is that it is too long, while others have said its great. To compensate I am going to make a one page version and tighten up this version.

      Your crits and comments are more than welcome. Especially with phrasing in the Coverletters and how to structure it better.

      Cheers

    • #19931
      Anonymous
      Inactive
    • #19935
      Anonymous
      Inactive

      Well thats easy to change with some space reduction, and removing the really old content. It was two pages until last night. So I aim to get it back to two pages, and create a single page version.

      Any comments on the cover letters?

    • #19941
      Anonymous
      Inactive

      Also game companies typically dont want a web link to your stuff, they want a hard copy, along with source code etc. if you look on EA they say any portfolio hosted on the web will be ignored, due to safety reasons or something.

      also in relation to what mal said about being too busy working on the companies game, i would imagine that isvery true. I can only speak from my own experience of working a 8-5 programming job (non game related, so i suspect game related in much worse) 5 days a week, do you not find your wrecked tired, just want to kick back on the couch and\or possibly sleep. im still amazed where people find the hours to develop really high class games in their spare time, on their own. Although i will say more power to them.

    • #19943
      Anonymous
      Inactive

      ronan who are, Broken Edge Studios LTD? never heard of them, they release any good games?

    • #19948
      Anonymous
      Inactive

      We had a demo, nothing major. But the bottom fell through the prototype when we spent some time developing the prototype further for what we thought would be a client, in the end. I was all BS, and never heard from them again. So we took what we had, chalked it up to experience and ploughed straight into a Point of Sale syste,.

    • #19951
      Anonymous
      Inactive

      it had the cool studio name tho :)

    • #19955
      Anonymous
      Inactive

      That it did… while negative it still sounded damn cool. It had some great logos as well. Shame really but thats the way things go.

    • #19957
      Anonymous
      Inactive

      Ronan, I haven’t looked at your CV or cover letter and probably won’t have the time, tbh (unless you apply for a job, of course ;)) but here’s my two cents worth…

      Omen has already mentioned CV length, and I won’t say any more on that

      – cover letter should be tailored to the company/job you’re applying for
      – should be 3 paras in length, no more, no less
      * para 1 = intro & say what job you are applying for
      * para 2 = state your main selling pts, and why they should consider hiring you
      * para 3 = what you would like to happen next, e.g. “I would appreciate an opportunity to come and talk to you about my experience and skills and see if we could work together” or similar

      Just like the in the interview and CV, you should take care in the cover letter to not come across as arrogant or conceited in any way (this is a huge turn off for most employers). Apart from that, just be polite, natural and confident in your abilities to deliver

    • #19960
      Anonymous
      Inactive

      good advise tony.

    • #19962
      Anonymous
      Inactive

      Cheers Tony.

      At the moment the cover letters are generic, but will be tailored to each position. I have a beginning and an end. The middle (which is two paragraphs, outline my college experience and my experience in ericssons).

      As with what Omen said, it will be shortened. Too one page for the states, and 2 pages for the Uk.

    • #19964
      Anonymous
      Inactive

      also i once read an article from a guy at codemasters, he said dont come across as if your bouncing your c.v. off every game company in hopes one will take you on (in reality thats probably the case, with the amount of competition for few jobs). Think what you can bring specifically to that games company, mention some of the games they made and why they were hits. focus the c.v. towards the values and beliefs of that company. pretend I guess you work for them already, while not being arrogant or presumptious :)

    • #19967
      Anonymous
      Inactive

      Hi Ronan,

      Just interested in what is the side project youre working on as it sounds fairly large and near to completion. Do you have a current build up on the web to play if you dont mind me asking?

    • #19970
      Anonymous
      Inactive

      Its a WW2 simulation, I dont have it up online, I expect to release a version in September

      http://www.maxforums.org/Thread.aspx?tid=294749

      This is my resident thread over in maxforums. The content has be drastically revamped since then. We have nearly all the weapons textured at this point, as well as the vehicles. Characters are being normal mapped, and I have just finalised the AI redesign, it should take about 6 months to redo it, but should allow it to be much more robust.

      I was talking to a friend, and he suggested doing the CV in illustrator, and saving as PDF. This sound fairly cool since Im pretty handy with illustrator and I can lay it out like an A4 website. I can also convert it into WORD once in PDF. Good or bad idea? I would be able to get the exact look and feel that I wish this way.

    • #19972
      Anonymous
      Inactive

      Just like the in the interview and CV, you should take care in the cover letter to not come across as arrogant or conceited in any way (this is a huge turn off for most employers). [/quote:a02223b720]

      As some have mentioned already there’s often pretty big differences between US and EU resumes. Particularly for US resumes you end up “dividing by 2” often but at the same time if you got a US resume that wasn’t hyped up you’d suspect the person was either under-selling themselves or actually not that strong. Makes it pretty tough to find a balance. There’s no place for arrogance – but there is a definite need to be confident and self-promoting to some extent.

      It’s different in the EU in my experience. Also, the 1 page 2 page thing is a guideline really I think. I generally see 2 page resumes from US applicants and 3 or 4 page resumes from EU folks.

      Some big no-nos:

      – don’t put your education first – employers are primarily interested in work experience
      – no employer cares about your leaving cert results (unless of course you’ve just sat your leaving cert)
      – don’t speak in the personal (as in “I did this…”)
      – definitely don’t speak in the 3rd person (“Steve barely graduated, whereupon…”)
      – give lots of details of your last 2 positions and then summarize the rest

      It’s usually a good idea to add an honest “goal” or “mission statement” at the start. This might seem twee to us here, but it’s a good way of stating what you hope to achieve in your career and a nice measure of your enthusiasm, drive and ambition.

      YMW definitely V.

      Steve

    • #19974
      Anonymous
      Inactive

      …and one last thing which I find is pretty critical if you can do it – always include tangible results from your previous positions. Don’t be wishy washy – if you managed people say how many, if you developed a game say how successful it was (review score or sales figures).

      This shows that you are results oriented which is usually a good-thing(tm).

      Steve

    • #19975
      Anonymous
      Inactive

      …and one last thing which I find is pretty critical if you can do it – always include tangible results from your previous positions. Don’t be wishy washy – if you managed people say how many, if you developed a game say how successful it was (review score or sales figures).

      This shows that you are results oriented which is usually a good-thing(tm)[/quote:f23c4f0775] very good advice

    • #19976
      Anonymous
      Inactive

      Good luck with the game, looks like you have most of the hard work done anyway.

    • #19983
      Anonymous
      Inactive

      definitely don’t speak in the 3rd person (“Steve barely graduated, whereupon…”)[/quote:03e295cc0b]

      lol….sorry, but found that quite funny! I can just imagine getting a CV written like that, it would be hilarious!

      Anyway,
      Some really fantastic advice there Steve. Great stuff! :D

    • #20083
      Anonymous
      Inactive

      New CV its one page and I think it has loads of content for the one page. Anyway if you can take a look and let me know what you think. I have a fancy PDF version that I will show off pretty soon

      http://www.ronanhayes.com/RonanHayes_CV_1Page.doc

      Cheers
      Ronan

    • #20084
      Anonymous
      Inactive

      Added two PDF versions:
      http://www.ronanhayes.com/RonanHayes_CV_Large.pdf
      4 meg version

      1 meg Version http://www.ronanhayes.com/RonanHayes_CV_Small.pdf

      Anyone got any idea on how to get a better resolution out of the smaller sizes?

    • #20085
      Anonymous
      Inactive

      Originally posted by RonanHayes

      build your c.v. using latex, it produces pdf instead of converting .doc to pdf, which i presume you did right, and thats why you get poor resolution?

      anyway latex is easy to learn, bit like html and believe me once you learn it you’ll never use word again. i used to thing id never use latex, but had to learn for my thesis and i can say, word now bugs me when i want to do simple stuff like table of contents etc for tech reports. latex its far easier and more intuitive in regards to these things. Also you can download c.v. templates and just fill in and compile. loads of info on google about it.

      Also i wonder should you have the projector on the c.v. typically recruitment agencies tell you use plain A4 page, no jazzy stuff for an application, maybe one of the employers can tell ya whether its okay? steve, tony?

      other than that, nice work and happy job hunting.

    • #20086
      Anonymous
      Inactive
    • #20087
      Anonymous
      Inactive

      well i recently completed an assessment for a fairly well-known games company, in the uk.

      exam was pretty easy multiple choice, simple coding, and maths.

      good few questions related to and,xor, or, ‘ing binary and hex numbers.
      simple questions like multiply matrices, questions about sampling rate of cd audio, compressions, xbox live\hardware, adsl\modem, bresenham algorithm, fix and analyse code ( Big oh notation).
      write a bit of code.
      all in all not bad, you typically have to hit a pass rate in all areas to be interviewed.. i dont think the pass rate though is the same for each area, maths\coding i think are higher (makes sense i suspose).

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