Home Forums Creative Content Lambourgini Murcielago

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    • #4619
      Anonymous
      Inactive

      Something I have been working on, on and off for the past few weeks. Have never really tried cars before, so it was a bit of a steep learning curve!
      Title: Lambourghini Murcielago
      Software: 3DS Max
      Rendered using: Mental Ray

    • #25821
      Anonymous
      Inactive

      Nice. It actually looks like a toy model. Pretty cool.

    • #25822
      Anonymous
      Inactive

      i love cars me :D .. and that one is a beaut ! great work nooptical

    • #25825
      Anonymous
      Inactive

      really really nice, how many polys in the model noop?

    • #25826
      Anonymous
      Inactive

      Loovely render Noop!

    • #25827
      Anonymous
      Inactive

      Not sure Gizmo, never checked…..although I would hazard a guess at…..a LOT! ;)

      Thanks for the nice comments guys and gals!

    • #25836
      Anonymous
      Inactive

      Nice model Noop! I’ll definitly be picking your brain this year… :D

    • #25838
      Anonymous
      Inactive

      Are you using a car paint shader Noop or is it a raytrace material or wha?

    • #25840
      Anonymous
      Inactive

      Love it.

    • #25841
      Anonymous
      Inactive

      It looks rock and roll Noop

    • #25843
      Anonymous
      Inactive

      Dude sweet!! Lovin’ the depth of field

    • #25846
      Anonymous
      Inactive

      Good lord it’s shiny…

    • #25847
      Anonymous
      Inactive

      That rocks!

      Mal

    • #25848
      Anonymous
      Inactive

      Sweet!

    • #25849
      Anonymous
      Inactive

      purdy, I want to see it nekked (mesh wise ;) )

    • #25850
      Anonymous
      Inactive

      Thanks for the comments!

      Pete,
      It’s a Shellac material.
      The Base material has a Perpendicular/Parallel falloff map in the diffuse. With the top color being R0, B200, G0, the bottom color is R0, B20, G0. The mix curve for the falloff is adjusted so it’s an upwards smooth curve instead of a straight line. Specular is 125, Glossiness 30.
      The Shell material is a raytrace, with a Fresnel falloff in the reflect channel. Within the Falloff material the IOR is set to 2.5. Specular 160, Glossiness 95.
      The Shellac color blend is set to 85.
      Its a pretty sweet material, read about it on the web ages ago, and thought this would be a good time to try it out.

      The Mental Ray render settings has GI enabled, and final gather set to 1000 samples. Max Radius 15, min radius 0.1.
      There is a plane object above the car which has a standard material applied to it with an “Ouput” map in the diffuse channel, with the RGB leve l set to 3.
      Thats about it. Oh, and there is a standard Skylight in the scene, with a multiplier of 1.5.

      The Polycount with the meshsmooth of 2 on everything is 750,000. Perfect for any Nintendo DS game.

    • #25851
      Anonymous
      Inactive

      The Polycount with the meshsmooth of 2 on everything is 750,000. Perfect for any Nintendo DS game.][/quote:018e9542de]

      LOL spot on, keep up the good work!

    • #25853
      Anonymous
      Inactive

      Im a huge fan of Lambourginis and that is spot on. By gawd, she looks nice. Great job. :D

    • #25857
      Anonymous
      Inactive

      pure class!! great work

    • #25860
      Anonymous
      Inactive

      How long did each of these renders take?

    • #25865
      Anonymous
      Inactive

      a truly magnificent portfolio piece….

      now if you rigged it out with some bones and made it dance….wait, thats been done…

    • #25882
      Anonymous
      Inactive

      At a resolution of 800×452 with the render settings I mentioned above, it takes roughly 6 minutes per frame.
      I’m doing a little rotation of it to add to my PSP videos, and with the resolution at 368×208 and the final gather samples down to 500, it is taking around 3 minutes.

    • #25983
      Anonymous
      Inactive

      Right now I want a 15,000 tri version with

      1. Colour Map
      2. Ambient Occlusion Map
      3. Normal Map
      4. Specular Map
      5. Reflection Map

      Textures are 2048*1024

      Ok its nearly 5pm now, how about have it ready for 6pm?

      :D

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