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    • #4311
      Anonymous
      Inactive

      anyone know of any talented modders/ level designers with Unreal, Radiant or Doom3 experience?

      Even if they don’t have the experience or meet all of the requirements listed on http://www.torcinteractive.com/jobs/jobs_level_designer.htm we’d be interested in hearing from them

      Please contact sean ‘at’ torcinteractive.com

    • #22694
      Anonymous
      Inactive

      Sorry, I have no talent or talents.

    • #22700
      Anonymous
      Inactive

      Duly noted.

    • #22704
      Anonymous
      Inactive

      I have many talents, but I’ve promised my friends I’d never do them in public ever again..

      I have experience with the Unreal engine, but my maps were never of a high standard. If you guys are looking for a tea boy then I’d be fully qualified.

    • #22722
      Anonymous
      Inactive

      If you guys are looking for a tea boy then I’d be fully qualified.[/quote:834d2659e6]I make the tea around here… what did you think producers do anyway?!

    • #22724
      Anonymous
      Inactive

      Am I allowed to comment??

    • #22728
      Anonymous
      Inactive

      Produce tea excellent, that include coffee and biscuits? :)

    • #22732
      Anonymous
      Inactive

      yes, but who makes your tea??

    • #22734
      Anonymous
      Inactive

      Tony drinks on the darkside, coffee, so I’ll probably be making that :)

    • #22736
      Anonymous
      Inactive

      on a serious note though. is there many modders out there or any people feckin about with qeradiant etc?

    • #22737
      Anonymous
      Inactive

      Ask me the same question in a few weeks… :D

    • #22738
      Anonymous
      Inactive

      heheh.. Looks like everyone is gunning for a job with Torc..

      Good to see and hear.

    • #22740
      Anonymous
      Inactive

      Heh, now put a full stop after job and you’re there.. :D

    • #22741
      Anonymous
      Inactive

      haha.. fair enough. although there does seem to be alot of i.t. jobs around, presumably its games though you want.

    • #22742
      Anonymous
      Inactive

      Indeed, well placement to be precise. It’s going to be from April – September but I want to get a headstart and start my enquires soon. I’ll be using this 3rd Year Project of ours to add to my CV also. :D

    • #22744
      Anonymous
      Inactive

      ah right, forgot you werent finished yet. well definately worth planning ahead, coz it takes a long time to break the industry. Definately not like other jobs, chuck in cv, interview, job. With the games you have to prove yourself before you can even reach the last 2. At least some im told ;)

    • #22747
      Anonymous
      Inactive

      My main role in SilverTongue (Dare to be Digital team) is Level/Environment design and texture artist. You will be able to see some of my work once I have the level completed / textured ect….Dont know what I want to do after Dare (Incubation course at NWIFE probably) but I want to keep my options open. I have experience with GTKRadient, Hammer but mostly create my levels in Max (as the engine we use, uses Max for the models / levels ect…)

      Ill post the level once its completed so you can have a wee nosey.

    • #22762
      Anonymous
      Inactive
    • #22763
      Anonymous
      Inactive

      Incidentally I make damn good coffee 8)[/quote:765635293e]

      Definately worth putting on the c.v. ;)

    • #22839
      Anonymous
      Inactive

      Right, I am a free agent in a few months (will be 2 years on this game!)

      I am off to see Nine Inch Nails tomorrow, then I’m off to see Damian down in derby…but then….I’ll get Doom3 from a m8 and have a whirl (I could have a bash on the train down…me laptop is more powerful than god). I’ve played with Radiant before and if I remember correctly I prefer it to UTed.

      Is most of the work Editor based or can you the level design team blockout stuff in a 3D app?

    • #22840
      Anonymous
      Inactive

      double post. ghey.

    • #22844
      Anonymous
      Inactive

      Lads,

      Is there a method of designing a level in your native 3D App (Maya, Max, etc.) and then just export it to radiant to drop in the entities?

      I use to make multiplayer maps for CS and DoD using WorldCraft/Radiant, found it very limiting.

      A friend of mine was studying at Magee, 2003-2004, his thesis on A.I. within Games. Pushed Wolfenstein to its limits. I’ll tell him to drop Torc an email.

      -B.

    • #22851
      Anonymous
      Inactive

      Check out Game Level Builder for Max, sounds like just what you’re looking for, and v2.2 is free

      http://www.maple3d.com/

    • #22854
      Anonymous
      Inactive

      Check out Game Level Builder for Max, sounds like just what you’re looking for, and v2.2 is free

      http://www.maple3d.com/%5B/quote:860efe7104%5D

      Have any of you guys messed around this this? How does it compare to Radiant etc?

    • #22856
      Anonymous
      Inactive

      Its basically a quick way of extruding floorplans and capping them with floors and ceilings. Theres also a pipe editor and a first person camera. Its nothing really that Max can’t do natively but it just makes it faster and a little more accessible from the same panel, except it adds in .map file export. I haven’t evaluated v3 but some of the features look interesting, like the terrain tool etc.

    • #22857
      Anonymous
      Inactive

      I’ve used an earlier version of it before, if I remember rightly its fine until you come to setting up entities, in which case it becomes a nightmare.

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