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This topic contains 2 replies, has 3 voices, and was last updated by  Sideshow 11 years, 6 months ago.

  • Author
  • #5427



    -Most people won’t be able to start at the top. You need to decide which discipline you want to be involved in (programming, art, animation, design..etc) and then figure out a way to get your foot in the door somewhere.

    -Don’t expect to join a company as a game designer or lead programmer if you have no experience. Companies rarely roll the dice (with big positions) on people who have no experience.

    -Even though passion and talent are the biggest contributors to someone’s success in the industry, I would suspect that a college education will probably open some more doors that might not be available to someone without a formal education.


  • #32367


    If anyone has MK: Deadly Alliance, there’s (on the xbox version, i have anyhow) a good special feature that’s sort of “a day in the life MK developers”, i found it interesting to watch.

    It covers all the elements too – coders, animators, a bit of testing, the motion capture etc.

  • #32377


    Great article!

    Loved the MK games when I was growing up, although the less said about that horrible sub-zero side scrolling spin off the better…

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