Home Forums General Discussion New game to test – based around Titanic

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This topic contains 7 replies, has 5 voices, and was last updated by  mal 8 years, 4 months ago.

  • Author
    Posts
  • #7222

    mal
    Participant

    Hi folks,

    If you get a chance, could you test out this fairly small Shockwave 3D game. It’s based on the area where Titanic was fitted out.

    It’s aimed pretty much at younger school kids, and the aim is to get them more familiar with the Titanic’s Dock area, as well as the Pump House that operated the dock ( this’ll be covered a bit more in the 2nd "Coming Soon" button – hold down SHIFT to try it out ).

    http://www.cando3d.com/projects/thompsons_dock/

    Cheers…
    Mal

  • #43875

    terranova3y2
    Participant

    Hey mal,

    Thats a cool little game you’ve made there. I was disappointed that it wasnt longer :P

    I found one small bug though, if you move out of the dock (towards the north of the map) the cursor on the map leaves the mini-map and obstructs the view of your health bar.

    Other than that though its a nice game.

    How long did it take you to complete?

  • #43877

    david4482
    Participant

    Hey Mal, Very nice, love art style.
    Only comment is perhaps cursor hand should be hidden when steering tug as could not move camera or find anything to click on. When right clicking I get a transparent arrow? ( for another player to suggest direction to keyboard player?)

  • #43879

    mal
    Participant

    Thanks for the feedback folks – I forgot to mention that Claire Fitch made the music, and the ship sound effects.

    > Thats a cool little game you’ve made there. I was disappointed that it
    > wasnt longer Razz

    Cheers! It’s fairly short, as it’s for use within a building with a few computers ( and probably many kids screaming for the joystick! :)

    > I found one small bug though, if you move out of the dock (towards the
    > north of the map) the cursor on the map leaves the mini-map and
    > obstructs the view of your health bar.

    I’ll blend the arrow a bit when you move out side the map.

    > Other than that though its a nice game.
    > How long did it take you to complete?

    It took a few weeks to put together, over the last 2 months or so.

    > Hey Mal, Very nice, love art style.

    The cartooney aspect was a client request – it definitely came through pretty well. Our original prototype was here ( was going to be more realistic )…

    http://www.candointeractive.com/pump_house/1/index.htm

    > Only comment is perhaps cursor hand should be hidden when steering > tug as could not move camera or find anything to click on. When right > clicking I get a transparent arrow? ( for another player to suggest
    > direction to keyboard player?)

    Will check into the cursor hand – it should just be the normal arrow icon.
    Regarding the transparent arrow, I’ll get that removed also ( is debug code :)

    Mal

  • #43881

    terranova3y2
    Participant

    The cartoony graphics definitely make it better imo. Really suits especially if its aimed at younger kids.

  • #43882

    Pete
    Participant

    Nice wan mucker!

  • #43883

    ian_hannigan
    Participant

    Yeah well done Mal – played it right through to the Titanic and then crashed it – any chance of one more go at the end? :) Very nice art style in general as others have said and it suits the game very well too. The camera could help make navigation easier if it always leads in the active direction – forward AND reverse – that why I crashed… honestly :)

    Anyway – very well done!

    Cheers,
    Ian

  • #43898

    mal
    Participant

    Thx for the feedback all – we’ve tweaked the game a bit, based on feedback etc. Also, the "Operate Dock" option is now available right at the start.

    Mal

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