Home Forums General Discussion Normal Mapper

Welcome to our forums. These forums were active from 2003-2014. We have now decided to close them down, but will leave them here as an archive.

Remember you can send us feedback, news, jobs and content ideas by clicking here.

If you're really stuck for time, email news@gamedevelopers.ie.

You can also follow us on Twitter @gamedev_ie 



This topic contains 5 replies, has 3 voices, and was last updated by  maniacrobot 12 years, 9 months ago.

  • Author
  • #4006


    Hey All,

    I have just finished writing a normal mapper and I need a couple of hires models and their low res counterparts with UV’s for testing, does anyone know where I can get some models or if they have any themselves.

    Any help much appreciated, Thanks

  • #20034


    Here’s a pic of what it is throwing out at the min:

  • #20036


    Great work man!
    I won’t even begin to ask how you write a normal mapper, but well done!

    Not sure if I have any low-res with high res equivalent models at home. Will take a look this evening for you.

  • #20037


    Great man, thanks

  • #20043


    Hi Richie,
    I’ll DEFINITELY sort something out for you over the weekend. Quick question, does your normal mapper support texture-space normal maps (the one here is world-space, right?)

  • #20058


    Hi Pete,

    Tis mighty, thanks.

    Yeah, it does texture/tangent space as well, just a couple of tweaks to be made, and then it should do both at the same time as well as batching a whole a list of models.

The forum ‘General Discussion’ is closed to new topics and replies.