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June 17, 2005 at 9:38 am #4245
Hi all, almost a week gone already and its amazing how much work we have done already. We have updated our site with some images of the progress so far (concept art, grey maps ect…) along with the diary section (http://www.silvertonguesoftware.co.uk), so take a wee peep !
Things are going really well and we are all on track, any questions or comments welcome.
June 17, 2005 at 10:05 am #22199
Just read ye’re diary on the site there, impressive. Sounds like things are going really well for ye. Congrats and best of luck, ye definately got ye’re heads screwed on nice and tight :)
June 17, 2005 at 10:08 am #22201
Nice work there mate. Give Mark a slap on the head(Irish team) for me :lol:
June 17, 2005 at 10:48 am #22205
dont know if mark wud like that too much! :P
June 17, 2005 at 11:03 am #22207
Had a quick look, very nice!
Best of luck to y’all
June 17, 2005 at 11:34 am #22209
June 21, 2005 at 5:58 pm #22389
The following screen shots are from the grey map with a few temp textures added (actual texturing wont be done for a few weeks)
Also a few concept art pictures :
June 22, 2005 at 9:01 am #22394
You get my PM rosdahale??
June 22, 2005 at 9:22 am #22395
Sorry just checked my PM’s for the first time in months,
August 2, 2005 at 5:12 pm #23572
August 3, 2005 at 10:19 am #23593
its looking good… looks kind of french
August 3, 2005 at 10:35 am #23594
Yeah very “french”. Reminds me of Rayman. You guys really seem to be coming along nicely keep it up.
August 3, 2005 at 12:40 pm #23595
Very cool, sort of Tim Burton-esque.
Dontcha just hate it when people complain about small things? :)
The buttons on this guy need a higher-res texture, maybe even a few more polys…
Or, to get some experience with what real games companies do… Photoshop the screenshot :)
August 3, 2005 at 2:28 pm #23610
As the website says the shots were taken at various stages of development and at that point the textures for the character had not been created and were temps. That character is currently being worked on.
August 3, 2005 at 3:28 pm #23616
August 4, 2005 at 1:14 pm #23638
Yet again more screenshoots added today, we hope to have most of it done by the Games Festival next week
August 4, 2005 at 2:31 pm #23640
music is obviously integral to the game… have you any examples that you can share?
good luck with the run in.
August 4, 2005 at 2:43 pm #23642
We have some tracks layed out but they are not set in stone yet, so dont want to release them yet as they may change. Richard is currently working on some audio today so we will see how it goes
August 4, 2005 at 3:15 pm #23643
Thats the thing about art… you can get away with showing a sketch and asking those viewing to fill in the detail in their heads…to use their imagination… but there is no equivalent ‘sketch’ in terms of music composition, it just sounds unfinished.
August 4, 2005 at 5:05 pm #23645
Well we have decided to change one of the tracks as it just does not fit in with the temp of that particular part of the game. Its amazing how much a difference the music and audio makes to the overall product
August 5, 2005 at 10:01 am #23658
coming along really nicely, guys…. keep up the great work
oh, and congrats Caroline on being asked to speak at the Women in Games conference next week!
August 5, 2005 at 10:08 am #23659
Caroline..I’ll be looking our for you in Dundee
August 9, 2005 at 1:10 pm #23736
Want to see the game in action ???? Ok here we go –
The following video files are taking from the first test of the boss level. By first test I mean still some work to do on it !
Videos require the XVID codec.
Also more screenshots added at http://www.silvertonguesoftware.co.uk/Games.html
August 9, 2005 at 1:41 pm #23737
top drawer. excellent.
August 9, 2005 at 1:47 pm #23738
cheers lad. things are falling into place nicely. we have hit some major bumps in the past few weeks, but we got there, well some where, in the end. next wed is judgement day, so we will have everything wrapped up, hopefully!, by then.
August 9, 2005 at 2:24 pm #23739
under p then. ;) smae as us.
who wrote the music?
August 9, 2005 at 2:35 pm #23740
we used alot of loops for the boss battle, and we also used sound sources, modifed by myself for game elements, pikkolo’s run, walk, jump, hurt, sing, etc. used cuebase. anymore wip’s to show us?
August 9, 2005 at 3:32 pm #23741
On a slightly off topic note, I’d like to thank the folks at dare for taking the time to keep us updated here at gd.ie. It’s great to be able to see the progress that is being made, and I’m sure we are all looking forward to some downloadable demos of the final product :)
August 10, 2005 at 4:30 am #23747
aye, those AVIs look great. Keep up the great work.
now about those maltesers ya robbed of me….
August 10, 2005 at 11:16 am #23755
Some Phooka screenshots would be cool to see… beans_w? ;)
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