Home Forums General Discussion Ralph Bakshi on surviving hard times

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This topic contains 5 replies, has 5 voices, and was last updated by  Roganski 7 years, 4 months ago.

  • Author
    Posts
  • #7673

    Roganski
    Participant

    Here’s a clip of animation industry legend Ralph Bakshi talking about start ups and surviving hard times in the animation industry. Everything he says is DOUBLY true for games these days (I believe). I thought it might be encouraging for anyone considering starting some indie games development.

    http://boingboing.net/2010/01/18/ralph-bakshi-on-surv.html

  • #45527

    Sofox
    Participant

    That’s a great video and important message too.

    Thanks for posting.

    There are not that many people like Bakshi… unfortunately.

  • #45528

    northy
    Participant

    Cheers. I’m really fed up of going to interviews and not getting the job..

  • #45529

    david4482
    Participant

    Yep great video, a rousing call to arms. Still takes balls though, and not just one set and there’s the problem.

    If the plan is to make something that stands out on all fronts and not be toiling away unpaid for years you need a team. Unless you have some funding to outsource you need people so committed to the game vision (Or really need something on their C.V.) that they will work for free.

    Lining up 4 people at the same time willing to devote significant unpaid time to something (exclusively or not) and promising to see it through is the super hard part actually making a game is comparatively easy. Bottom line it seems many people have commitments and like expensive pants.
    :)

    If there are people serious about getting a project going I think we should amend the profile section here to say if people would consider working on a project for free or a reduced rate. Also perhaps a community projects section would be good describing what the project is (game design doc) and what areas people are needed in (though I think previously it was indicated external sites were preferred for that sort of thing).

  • #45542

    marco.castorina
    Participant

    Another one on creativity and innovation:
    http://gameshelf.jmac.org/2010/03/valve-and-marvel.html

    Enjoy!

  • #45609

    Roganski
    Participant

    Couldn’t agree more David4482.

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