Home Forums Creative Content Timing systems

Welcome to our forums. These forums were active from 2003-2014. We have now decided to close them down, but will leave them here as an archive.

Remember you can send us feedback, news, jobs and content ideas by clicking here.

If you're really stuck for time, email news@gamedevelopers.ie.

You can also follow us on Twitter @gamedev_ie 

 

 

This topic contains 8 replies, has 6 voices, and was last updated by  lk_ 12 years, 1 month ago.

  • Author
    Posts
  • #4703

    damieng
    Participant

    Hi – just joined GD and have a query that some may know the answer to. I’m setting up an online game (not multiplayer) and wish to time how long it takes people to complete it successfully. What’s the best timing system out there and where do I go to get it? Once I get the timing mechanism, I have to try to avoid people cheating it – another hassle with online gaming!

    Cheers!
    D.

  • #26601

    lk_
    Participant

    Is it a flash game… javascript or something else??? A bit of info might help us help you

  • #26603

    damieng
    Participant

    The game is a puzzle and will use java and javascript – I’ll incorporate a start and end button to gauge the time taken to complete it but need a mechanism to gauge this really accurately (milliseconds) and then record it and users’ details to my server (a script presumably can sort this bit out). Quickest time wins! Any ideas, please let me know….

  • #26608

    Skyclad
    Participant

    Is there a reason not to use the native libraries in java? Or the time functions in javascript?

  • #26613

    omen
    Participant

    Yup, doesn’t the java clock use miliseconds as standard ?

  • #26616

    philippe_j
    Participant

    I’m not sure but I think he wants us to tell him which functions to use. I know recently one of my classmates was trying to time one of his functions in a program, using the wrong time function. I can imagine for a noob it would be a bit overwhelming to read the help file: there are quite a number of functions that can be used, from one returning a time stamp, to one giving you the number of milliseconds since the epoch, or the one giving you the number of ticks since bootup…

  • #26617

    damieng
    Participant
  • #26618

    maniacrobot
    Participant

    Hey,
    I think the best thing would be to use time and date stamp to calculate overall time played take time started and time ended and time game completed and do all this on the client side and send off to server to prevent latency, then a poss to prevent some tampering would be just stick in a checker to compare time/date started/finished to see if any discrepencies and act accordingly.

  • #26625

    lk_
    Participant

    What everyone else said…bar the noob comment I hate that word…

The forum ‘Creative Content’ is closed to new topics and replies.