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This topic contains 14 replies, has 9 voices, and was last updated by  kyotokid 12 years, 3 months ago.

  • Author
    Posts
  • #4472

    omen
    Participant

    Xbox 360 game currently without a publisher. If you can download the movies, you’re in for a treat.

    D’oh forgot the url…
    http://www.projectoffset.com/

  • #23896

    lk_
    Participant

    My god, its a team of only 3 people??? :shock:

  • #23897

    omen
    Participant

    Yup.
    I never understood this hype about next gen teams needing to expand to about 100 people….

  • #23900

    peter_b
    Participant

    There not going to be looking for a publisher for too long i suspect.
    I presume a certain amount of work was outsourced? Or was it entirely a 3 man team. I read also on the site they were formally s2 games (at least i think i read this, its early..). Savage was a pretty decent game, but got crap reviews, if my memory serves me correctly.
    Here’s hoping they do a bit better this time.

  • #23902

    lk_
    Participant
  • #23908

    stevec_havok
    Participant

    Yup.
    I never understood this hype about next gen teams needing to expand to about 100 people….[/quote:f9cf63c633]

    Well… 2 coders and 98 artists. If you want to do a AAA game with all that content to drive those HD experiences that everyone is talking about and you want to deliver it in 18 months, then you need lots of bums on seats.
    Steve

    PS: I am not calling artist bums, read other meaning above!

  • #23915

    kyotokid
    Keymaster

    I havent looked at the videos, but it looks pretty indeed.

    3 guys – rock on,

    Maybe they are going to do as Wideload games (ex-bungie) are doing….small team and outsource “to the maxxx” (aka the apparent future of all devco’s)

  • #24005

    obscure
    Participant

    While I agree that the EA style 150 man teams are almost certainly incredibly wasteful and could doubtless be smaller, there is no way a three man team will be able to produce a next gen game that meets the publishers expectations. In the current market their chances of getting cash out of a publisher are slim to none – unless they already have the full team needed to make the game. That leaves external investors – time consumming and in many ways even harder to pull off than getting publisher funding. Now is not a good time to be doing the start-up thing unless you already have finance in place.

  • #24029

    jediboy
    Participant

    The demo video footage is fantastic! Does anyone know what country these guys are based in?

  • #24032

    kyotokid
    Keymaster

    The demo video footage is fantastic! Does anyone know what country these guys are based in?[/quote:d0457d8861]

    Gimme a “U”, Gimme a “S”, Gimme an “A”

    (based on the fact that S2 Games were from there)

    “Lastly, and most important: we have no intention of developing the entire game with just the 3 of us! We are actively looking for investors and publishers, and encourage interested parties to email us.”

  • #24033

    maniacrobot
    Participant

    Truly the demos are ace, the imp. of the subsurface scattering is fantastic gives the skin that latex look, far better than the old plasticine look.

  • #24035

    jediboy
    Participant
  • #24036

    kyotokid
    Keymaster

    No problem :)

    S2Games
    120 Avram Avenue, Suite 204
    Rohnert Park, CA 94928

    I’d imagine Project Offse lads are located near their former company.

    S2 have art for cash thing running – “It is a good way for new artists to break into the industry as well as for seasoned veterans to make some extra cash on the side.”

    http://mercs.s2games.com/

  • #24216

    Eoin
    Participant

    There are some interesting slides on the difference between demo engines and game engines on Tom Forsyths papers page: ‘Demo engine to game engine’

    http://home.comcast.net/~tom_forsyth/papers/papers.html

  • #24428

    kyotokid
    Keymaster

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