Home Forums General Discussion We shouldn’t love games

Welcome to our forums. These forums were active from 2003-2014. We have now decided to close them down, but will leave them here as an archive.

Remember you can send us feedback, news, jobs and content ideas by clicking here.

If you're really stuck for time, email news@gamedevelopers.ie.

You can also follow us on Twitter @gamedev_ie 



This topic contains 1 reply, has 2 voices, and was last updated by  omen 12 years, 6 months ago.

  • Author
  • #3915


    This is directed mostly at the programmers here…

    In the coming era of 100+ dev teams, what creative control will any of us have? I expect to have a list of preorganised things I have to be doing that is going to be decided by someone else and over which I have no input, creative or otherwise.

    So, in effect, how does being in the games industry end up being different from any other job, other then working longer hours and getting paid less?

    Are we not better off getting paid properly for a simple 40 hour week, doing what we want on the side because we want to, not because we are delusional about the creative power we possess to the point we are simply being taken advantage of?


  • #19054


    If you work for a ‘factory’ company like, dare I say it, EA, you’re probably already on a near 100 man team. If you’re not working for a company like that, well I don’t see 100 man teams being the norm for a long long time and I think its a redundant question.

The forum ‘General Discussion’ is closed to new topics and replies.