engadget.com’s Joseph Volpe has written a nice piece about Owen Harris’ DEEP game.
‘It’s fitting that the morning I first experienced Deep VR at the Tribeca Film Festival, billed by its creators as a meditative virtual-reality experience, I was already approaching peak anxiety levels. At 9:30 a.m., I was behind schedule (for reasons beyond my control) and huddled in a claustrophobic installation space made all the more overwhelming by various camera crews and the booming soundtrack of a heartbeat from the far corner. So when I first strapped the HTC Vive onto my head and a snug-fitting sensor around my diaphragm, I braced for the worst, assuming I’d be hit with a wicked bout of VR sickness. How wrong I was.’