Digital Hub Looking For Games

The Digital Hub continues their series of innovative showcases for new media and digital technologies with ‘Exhibit 4:Play’ later this year and they are now looking for entries.

Exhibit4: Play will focus on gaming, the games sector and games related projects. The Digital Hub are currently looking for submissions from Ireland and abroad to showcase individual’s games for web, PC, networks, mobile, console, projects that are research based, experimental, or educational, and ‘conceptually and technically innovative, projects and products that take games and game play to new, places and domains where gaming has not previously being used i.e. education.’

Projects can cover a broad range of disciplines and may include graphics, product design, fashion, furniture, architectural, web, interaction and sound design, motion graphics, film, animation, special effects, commercial production, advertising and computer programming as long as they address the gaming brief. The final exhibits will be chosen by a selection panel and those that are chosen to exhibit will be awarded an honorarium of EUR1,000.

Closing Date for receipt of submissions is 15th September 2003.

Entries can be sent on CD, DVD, URL, interactive presentation, VHS or mini DV or email exhibit@thedigitalhub.com and the proposal clearly marked with ‘Exhibit 4:Play’.

Address: Nicky Gogan, The Digital Hub Project Office, 10-13 Thomas St., The Digital Hub, Dublin 8

For further details including submission proposal format visit:www.thedigitalhub.com www.thedigitalhub.com

Ects

ECTS 2002 takes place from August 27th-29th at Earl’s Court , London. All the key names will be there: Activision, Capcom, Eidos, Konami, THQ, Ubi Soft as well as Intel, Midway and ATI.
ECTSfloorplan.pdf

N-Gage Tour Bus

Nokia rolls its N-Gage tour bus into Blanchardstown Shopping Centre on Wednesday August 27th between noon and 8pm in advance of the general release of N-Gage on October 7th .

Portable console games to try out include Tony Hawk’s Pro Skater, Tom Clancy’s Splinter Cell, MotoGP, Rayman 3, Tomb Rader, Pandemonium, Sonic N and Marcel Desailly Pro Soccer (gamedevelopers.ie has been reliably informed the N-Gage version of Red Faction will not be included).

Gamestop: Gamesworld Takeover

GameStop Corp, America’s largest video game and entertainment software specialist retailer have announced the acquisition of Gamesworld Group Ltd., the Irish video game retailer. Gamesworld has 11 retail locations around Ireland and GamesStop intends to build on this success, creating up to 100 new jobs. “We are very excited to partner with the world’s largest video game specialist retailer,” said Kevin Neary, Managing Director of Gamesworld. “Teaming up Gamesworld and GameStop will create a strong growth opportunity for video game retailing in Ireland. This relationship is a big win for our customers and our employees. We’re looking forward to further extending he GameStop brand into Ireland.”

GameStop, which Barnes and Noble has a 60 percent interest in, sells PC software, hardware and game accessories for Sony, Nintendo, and Microsoft. “We are delighted to have the opportunity to expand our operation in the vibrant Irish games market,” said R. Richard Fontaine, Chairman and CEO of GameStop Corp Ireland. “Having a large per capita game console install base, provides us with a unique opportunity to bring our brand of game retailing to this dynamic market”.

Neary will retain his position of Managing Director as will the other founding partners of Gamesworld Group, Michael Finucane, Commercial Director and Paul Hennessy, Financial Director.

Gamestop: Gamesworld Takeover – 2

GameStop Corp, America’s largest video game and entertainment software specialist retailer have announced the acquisition of Gamesworld Group Ltd., the Irish video game retailer. Gamesworld has 11 retail locations around Ireland and GamesStop intends to build on this success, creating up to 100 new jobs. “We are very excited to partner with the world’s largest video game specialist retailer,” said Kevin Neary, Managing Director of Gamesworld. “Teaming up Gamesworld and GameStop will create a strong growth opportunity for video game retailing in Ireland. This relationship is a big win for our customers and our employees. We’re looking forward to further extending he GameStop brand into Ireland.”

GameStop, which Barnes and Noble has a 60 percent interest in, sells PC software, hardware and game accessories for Sony, Nintendo, and Microsoft. “We are delighted to have the opportunity to expand our operation in the vibrant Irish games market,” said R. Richard Fontaine, Chairman and CEO of GameStop Corp Ireland. “Having a large per capita game console install base, provides us with a unique opportunity to bring our brand of game retailing to this dynamic market”.

Neary will retain his position of Managing Director as will the other founding partners of Gamesworld Group, Michael Finucane, Commercial Director and Paul Hennessy, Financial Director.

Half Of Ireland’s Companies Want Better Telecoms Service

An IBEC study shows 44% of Irish companies are dissatisfied with telecoms infrastructure.

IBEC’s Telecommunications User Group (TUG) has released results of a study showing that 44% of Dublin companies feel there is inadequate telecoms infrastructure, an increase of 14% on the figure for 2001. The figure was 54% for companies outside of Dublin. Among the complaints participants in the study had were poor quality of connections, delays in installations, and inconsistent mobile communications, as well as rising costs, customer service and delays in new service deliveries.

Among the recommendations made by the study were ‘evangelisation’ of the need for broadband or those who have access, Government subsidies to improve infrastructure for those who can’t, and greater transparency in pricing.

Eighty businesses took part in the survey which followed up from a similar one on the same population in 2001.

Half Of Ireland’s Companies Want Better Telecoms Service – 2

An IBEC study shows 44% of Irish companies are dissatisfied with telecoms infrastructure.

IBEC’s Telecommunications User Group (TUG) has released results of a study showing that 44% of Dublin companies feel there is inadequate telecoms infrastructure, an increase of 14% on the figure for 2001. The figure was 54% for companies outside of Dublin. Among the complaints participants in the study had were poor quality of connections, delays in installations, and inconsistent mobile communications, as well as rising costs, customer service and delays in new service deliveries.

Among the recommendations made by the study were ‘evangelisation’ of the need for broadband or those who have access, Government subsidies to improve infrastructure for those who can’t, and greater transparency in pricing.

Eighty businesses took part in the survey which followed up from a similar one on the same population in 2001.

Government Tenders For Two Telecom Initiatives – 2

Two new telecom initiatives have been given the go-ahead this week from state bodies – a fibre optic cable maintenance contract from Bord Gais and a broadband provision tender from CLAR, the rural development body.

Bord Gais have requested submissions for a multi-million euro tender for the supply, laying and maintenance of 600km of fibre optic cable beside existing gas pipelines, in an effort to increase telecom capabilities.

Bord Gais already offers telecom services through its subsidiary Aurora. Under the Ceantair Laga Ard-Riachtanais (CLAR) programme to halt rural depopulation and services decline, the Government is also seeking proposals for the provision of broadband to 15 rural towns. This will be a 12-month contract and the initial proposal is investigating the possibility of HLAN /HIPERLAN and DSL technologies.

Full details of the project and designated towns can be found at the following URL: http://www.marine.gov.ie/files/CommsDevCallforCLARproposalsfinal.doc

Government Tenders For Two Telecom Initiatives

Two new telecom initiatives have been given the go-ahead this week from state bodies – a fibre optic cable maintenance contract from Bord Gais and a broadband provision tender from CLAR, the rural development body.

Bord Gais have requested submissions for a multi-million euro tender for the supply, laying and maintenance of 600km of fibre optic cable beside existing gas pipelines, in an effort to increase telecom capabilities.

Bord Gais already offers telecom services through its subsidiary Aurora. Under the Ceantair Laga Ard-Riachtanais (CLAR) programme to halt rural depopulation and services decline, the Government is also seeking proposals for the provision of broadband to 15 rural towns. This will be a 12-month contract and the initial proposal is investigating the possibility of HLAN /HIPERLAN and DSL technologies.

Full details of the project and designated towns can be found at the following URL: http://www.marine.gov.ie/files/CommsDevCallforCLARproposalsfinal.doc

Advice From Beyond – Dave Perry – 2

JMC: Shiny has seen huge growth, from the creation of the hit Earthworm Jim, my first encounter with your work, to your latest game Enter The Matrix. Can I ask you how Shiny came about?

DP: After developing Disney’s Aladdin game, I wanted to take more control and develop my own games, so I formed Shiny in 1993, and Earthworm Jim was our first game. Shiny’s 10-year anniversary is coming up this October, actually. Enter The Matrix was a once-in-a-career opportunity to work with the Wachowskis, and we’re very lucky to have played a part – back in 1999, we actually turned the Wachowski down the first time they offered the opportunity!

How did you get involved in games development, and what was the first project you worked on?

DP: My school in Belfast, Methodist College Belfast, received a big government grant for computers, and I was pretty much glued to the computers from there on out. I started writing games that were published in books and magazines. That’s how you bought games back then – you had to buy books and type in the code yourself. I think the first game I had published was a driving game – a black square that avoided other black squares. They printed it, and I was excited, and then after a few more games, they sent me a check for 450 pounds! To me, that was a fortune! I published a few of my own books, then moved to London after getting my first real job offer.

How did you go about getting finance to set up Shiny?

DP: It was a combination of personal savings and bank loans. It also helped that the first people I hired were all friends, too.

Back then, what was the average cost of development, and how has this changed through the years?

DP: Back then, development costs were about a quarter of what they are now, because the games were so much simpler – the development teams were much smaller. Now, when you’re developing complex games for multiple platforms, with licensors taking their cut, you just can’t compare the two. That being said, there’s even MORE opportunity now, with all the free tools available on the Internet, for people to make independent games very cheaply.

Who did you look to for help when you were initially setting up? Was it friends, business associates or did you have any help whatsoever from government agencies?

DP: When you’re first starting out, you need to make friends with lawyers, accountants, bankers and businesspeople, and learn all that you can from them. There’s always an expert willing to help you. I also took a lot of classes on things like payrolls, accounting, etc. You need a great lawyer and a great accountant – you can’t go far without someone to help you with the nuts and bolts.

What was your first hurdle when you set up Shiny?

DP: Trying to explain my great game idea to a bank manager. “Erm, I have a great-paying job, but I want to leave so I can make a game about a worm. Not just any worm, you know, but a worm in a CYBERNETIC suit! So, can I please have a gigantic loan to get started?”

What advice can you give to companies who wish to set up now?

DP: If a developer has a few years of experience under his belt, plenty of friends in the industry, and a game concept that they think will really work, there’s no reason they shouldn’t try to make the jump. On the other hand, it’s certainly easier to stay where you are, and maybe even get your game developed from inside a larger company. Many people I know that start companies, end up in pain.

But if you have the passion, you must prepare yourself as best you can – learn everything you can about running a business. I’m talking about things like payroll, insurance, rent, purchasing equipment, etc. Those are the things that are most likely to trip you up.

A lot of developers ask about issues such as digital rights, copyright and other legal issues in relation to development. What advice can you give to companies setting up in relation to the legal aspects of game development?

DP: Get an attorney to help you. There’s always an expert out there to help you if you pay them.

How have development methods changed with the arrival of new technologies? How has development changed in the last ten years, comparing developing for the SNES and nowadays the likes of Gamecube, Xbox and Playstation 2?

DP: At the bottom level, the process itself hasn’t changed much – you still have programmers, artists and designers. But since the hardware is so much better, the games are more complex, and the teams are larger. That introduces so many more variables into the mix, so now you’re focused on the production side of things, to make sure the entire team is moving in the right direction.

For students who are currently studying development courses, what should they focus on to have a chance to be employed within a company such as yours?

DP: People starting out shouldn’t wait for their development courses to teach them everything. They need to get started right now with the games-related projects and free tools available on the Internet. Work on a Quake mod, or design your own Counter-Strike map. That’s how you’ll really learn how a game is put together, and that’s really the kinds of experience that game developers are looking for.

Looking to the future, can you recommend any specific fields that students entering into third level should focus on to be in with a chance of developing in four or five years time?

DP: Students must realize that today, most people in the gaming industry don’t have formalized “game design certificates.” There are schools that do that nowadays, but it’s pretty rare. So, they should try to get as much real-world experience as possible. For more on this, they can visit my Web site,

www.dperry.com , where I list software to learn, how to get started on projects, etc.

You have been an ambassador for the industry, often a keynote speaker at events such as E3 or the GDC. Where do you see the industry going over the next years?

DP: I think the next big step is for games to better incorporate the human element – things like voice recognition technology and games that spark an emotional response from people (fear, excitement, relief) that you see in good movies. The other thing is having game characters display true AI. Game characters that form sentences themselves. Characters that think, watch, learn and respond. That will change the current experience.

Dave Perry, thank you for taking the time to answer these questions. It’s always a pleasure to hear advice from such a notable person within the industry, and I appreciate having the chance to talk to you.

Also check out

www.shiny.com/

Author Bio: Jamie McCormick is the former editor of the Irish Games website IrishPlayer.com, as well as a freelance writer for a number of magazines and sites around the country. He is currently studying Marketing in Dublin Institute of Technology. Check out his other article for gamedevelopers.ie last May.

Advice From Beyond – Dave Perry

JMC: Shiny has seen huge growth, from the creation of the hit Earthworm Jim, my first encounter with your work, to your latest game Enter The Matrix. Can I ask you how Shiny came about?

DP: After developing Disney’s Aladdin game, I wanted to take more control and develop my own games, so I formed Shiny in 1993, and Earthworm Jim was our first game. Shiny’s 10-year anniversary is coming up this October, actually. Enter The Matrix was a once-in-a-career opportunity to work with the Wachowskis, and we’re very lucky to have played a part – back in 1999, we actually turned the Wachowski down the first time they offered the opportunity!

How did you get involved in games development, and what was the first project you worked on?

DP: My school in Belfast, Methodist College Belfast, received a big government grant for computers, and I was pretty much glued to the computers from there on out. I started writing games that were published in books and magazines. That’s how you bought games back then – you had to buy books and type in the code yourself. I think the first game I had published was a driving game – a black square that avoided other black squares. They printed it, and I was excited, and then after a few more games, they sent me a check for 450 pounds! To me, that was a fortune! I published a few of my own books, then moved to London after getting my first real job offer.

How did you go about getting finance to set up Shiny?

DP: It was a combination of personal savings and bank loans. It also helped that the first people I hired were all friends, too.

Back then, what was the average cost of development, and how has this changed through the years?

DP: Back then, development costs were about a quarter of what they are now, because the games were so much simpler – the development teams were much smaller. Now, when you’re developing complex games for multiple platforms, with licensors taking their cut, you just can’t compare the two. That being said, there’s even MORE opportunity now, with all the free tools available on the Internet, for people to make independent games very cheaply.

Who did you look to for help when you were initially setting up? Was it friends, business associates or did you have any help whatsoever from government agencies?

DP: When you’re first starting out, you need to make friends with lawyers, accountants, bankers and businesspeople, and learn all that you can from them. There’s always an expert willing to help you. I also took a lot of classes on things like payrolls, accounting, etc. You need a great lawyer and a great accountant – you can’t go far without someone to help you with the nuts and bolts.

What was your first hurdle when you set up Shiny?

DP: Trying to explain my great game idea to a bank manager. “Erm, I have a great-paying job, but I want to leave so I can make a game about a worm. Not just any worm, you know, but a worm in a CYBERNETIC suit! So, can I please have a gigantic loan to get started?”

What advice can you give to companies who wish to set up now?

DP: If a developer has a few years of experience under his belt, plenty of friends in the industry, and a game concept that they think will really work, there’s no reason they shouldn’t try to make the jump. On the other hand, it’s certainly easier to stay where you are, and maybe even get your game developed from inside a larger company. Many people I know that start companies, end up in pain.

But if you have the passion, you must prepare yourself as best you can – learn everything you can about running a business. I’m talking about things like payroll, insurance, rent, purchasing equipment, etc. Those are the things that are most likely to trip you up.

A lot of developers ask about issues such as digital rights, copyright and other legal issues in relation to development. What advice can you give to companies setting up in relation to the legal aspects of game development?

DP: Get an attorney to help you. There’s always an expert out there to help you if you pay them.

How have development methods changed with the arrival of new technologies? How has development changed in the last ten years, comparing developing for the SNES and nowadays the likes of Gamecube, Xbox and Playstation 2?

DP: At the bottom level, the process itself hasn’t changed much – you still have programmers, artists and designers. But since the hardware is so much better, the games are more complex, and the teams are larger. That introduces so many more variables into the mix, so now you’re focused on the production side of things, to make sure the entire team is moving in the right direction.

For students who are currently studying development courses, what should they focus on to have a chance to be employed within a company such as yours?

DP: People starting out shouldn’t wait for their development courses to teach them everything. They need to get started right now with the games-related projects and free tools available on the Internet. Work on a Quake mod, or design your own Counter-Strike map. That’s how you’ll really learn how a game is put together, and that’s really the kinds of experience that game developers are looking for.

Looking to the future, can you recommend any specific fields that students entering into third level should focus on to be in with a chance of developing in four or five years time?

DP: Students must realize that today, most people in the gaming industry don’t have formalized “game design certificates.” There are schools that do that nowadays, but it’s pretty rare. So, they should try to get as much real-world experience as possible. For more on this, they can visit my Web site,

www.dperry.com , where I list software to learn, how to get started on projects, etc.

You have been an ambassador for the industry, often a keynote speaker at events such as E3 or the GDC. Where do you see the industry going over the next years?

DP: I think the next big step is for games to better incorporate the human element – things like voice recognition technology and games that spark an emotional response from people (fear, excitement, relief) that you see in good movies. The other thing is having game characters display true AI. Game characters that form sentences themselves. Characters that think, watch, learn and respond. That will change the current experience.

Dave Perry, thank you for taking the time to answer these questions. It’s always a pleasure to hear advice from such a notable person within the industry, and I appreciate having the chance to talk to you.

Also check out

www.shiny.com/

Author Bio: Jamie McCormick is the former editor of the Irish Games website IrishPlayer.com, as well as a freelance writer for a number of magazines and sites around the country. He is currently studying Marketing in Dublin Institute of Technology. Check out his other article for gamedevelopers.ie last May.

Brightwater Jobs Update – 2

Denise wanted to send a message to everyone who contacted her in the last few weeks about jobs. (Aphra)

BrightWater Selection would like to thank everyone for their interest in the gaming roles. Due to the fantastic response, we apologise for any delay in getting back to everyone. We will be in touch with you individually over the coming weeks. In the meantime, please do send on any queries by email to Denise Airlie: d.airlie@brightwater.ie

Brightwater Jobs Update

Denise wanted to send a message to everyone who contacted her in the last few weeks about jobs. (Aphra)

BrightWater Selection would like to thank everyone for their interest in the gaming roles. Due to the fantastic response, we apologise for any delay in getting back to everyone. We will be in touch with you individually over the coming weeks. In the meantime, please do send on any queries by email to Denise Airlie: d.airlie@brightwater.ie

Jobs Jobs

There are a few new entries into the jobs section of gamedevelopers.ie so it is worth keeping an eye there and keeping your skills profile updated in the skills directory. Companies are looking for 3D modellers and programmers with 2-3 years experience on consoles/PC…

Jobs Jobs – 2

There are a few new entries into the jobs section of gamedevelopers.ie so it is worth keeping an eye there and keeping your skills profile updated in the skills directory. Companies are looking for 3D modellers and programmers with 2-3 years experience on consoles/PC…

Shin Dig..Shindy..Sin A Bhfuil

The second gamedevelopers.ie shindig took place in Toners on Baggott Street, Friday 27th of June. Jab was the host and he kindly wrote this piece for us and sent me some pics. Strangely enough, he didn’t seem to remember too many names so we might get people to identify themselves in the forums…!! (Aphra)

Firstly, a big thanks to all who showed up last Friday. I think we totalled about 15 or 16 by the end of the night, which wasn’t bad considering it was a Friday. I also think Guinness should be sponsoring the next meet as I noted it’s the drink of choice for most that attended, especially Mal. Petitions please.

Nice to see a few new heads too; namely Torc and a few ex-Havoks. Also it was good that a few people, who aren’t working in the games industry but just have a love of games, came along. Some liked games a little too much… I’m looking at you Mr. “I’ve got 36 different game consoles in my spare room”.

If anyone has any ideas for discussion points for the next meeting then get them on the list so we can all come prepared. Also a few of you are looking for part-time or full time work so, if you haven’t already, get your details up on the gamedevelopers.ie website. It can’t hurt. And spread the word. The more we network the more we get out of it.

Thanks for your support.

JAB

PS. Come back Aphra, all is forgiven.

PPS. For Michael…
shin·dig ?? ??(sh ndg)
n.
A festive party often with dancing. Also called shindy.

Stolar Speaks To Irish Developers – 2

Stolar’s now using his years of mixed experience as an advisor to the industry – and it’s first stop Ireland. Stolar, along with Havok’s Paul Hayes, was the keynote speaker at a workshop held by Enterprise Ireland, aimed at giving the Irish games industry a helping hand up – or a swift kick up the behind. In all about forty people turned up for the informal three-hour session. Stolar provided the experience, but it was Irishman Hayes, whose company’s middleware is undoubtedly this country’s greatest gaming success story so far, who had the best piece of advice to offer: “If you don’t believe in your game, if you don’t love games, just go home.”

It’s harsh but necessary advice in an industry where Stolar says he’s seen 120 companies come and go. Granted, Stolar’s been in the game a long while – most recently as President of BAM, along with stints at Sega, Sony, Mattel, and Atari along the way – but it’s worth keeping your feet on the ground as the stakes become ever higher.

The battlefield is bigger than ever and still growing says Stolar, as the world’s biggest hardware company is pitched in battle with the world’s biggest software company and the world’s biggest kids’ company. “The PC is basically non-existent,” Stolar says, “the fight for this business will come to the living room, where the entertainment factor takes place.” The future of this industry will rest under your TV, it will do much more than play games, and it will almost certainly come with a ‘Microsoft’ or ‘Sony’ logo on its casing.

Broadband will be there, he says, but Stolar tellingly skirts around the issue. Not just because online gaming has been touted as taking over since Stolar launched the modem-equipped Dreamcast; it’s that broadband is just a means for delivery. It’s the content which, as usual, is king.

“The most significant thing we have is the brand,” says Stolar, “you have to build the IP (intellectual property) and own it.” He illustrates with an example from his time at Sony, where two guys from an unknown company called Naughty Dog showed him sketches of their game, Crash Bandicoot. Stolar gave them $4 million to build the game and Sony later bought the studio, making those two young men very wealthy indeed. “All because two young guys sat in front of me and poured their hearts out.”

This is going to become the predominant method of making games as smaller publishers die out and the games industry moves closer to a Hollywood model, where many small groups of developers become attached to a small, powerful number of publishers – the EAs, Activisions and THQs, who will become the equivalent of Paramount, Universal and 20th Century Fox.

But how is this going to work in a country where, Paul Hayes says, “the graduates are leaving. They’re all leaving.” Ireland, both men note, has the education, the talent and the desire to become a player in the development scene – it just needs the will. Perhaps Dublin’s Digital Hub has the potential to become the centre of a thriving Irish industry.

As a country that’s punched above its weight in the literature, stage and film industries, we’ve clearly got creativity in our blood. What it takes is practical measures to put that creativity, and the current good vibe amongst the nascent games industry, to use.

Get it down on paper and get it out there is the message from Stolar. “Put a plan together. You need to be at developer’s conferences, you need to come and meet with publishers in the US to get on the radar. Show them what you’ve got.” Again Stolar points to the Crash Bandicoot example, as well as to Sonic the Hedgehog, which was commissioned on the basis of a graphic. “Just don’t take ‘no’ for an answer.”

Needless to say, it’s not as simple as that. Cold, hard cash is needed, and lots of it. Stolar says a PS3 game is going to need a development budget of $10 million – and Hayes notes that if it’s $10 million to make it, it’s going to take $40 to market. And if you thought those figures were high, Stolar points to his former employers, BAM, who went through $150 million in one year. “Of course,” he jokes, “they did a lot of stupid things.”

Of course, console development is not the be-all and end-all of the games industry, and there were many in the audience involved in the – much cheaper – mobile gaming development. The handheld business is set to restart after years of a Nintendo monopoly, when Sony launches the PSP next year. “Sony are going to pour so much money into it, it’s going to get a lot of attention,” says Stolar, pointing to companies such as Samsung who may also become involved in the industry in the next few years.

Of particular interest to the m-gaming representatives at the workshop was Stolar’s observation that the entire mobile gaming industry is trying to find the right business model – no one’s really sure how to make money out of it yet. But as the mobile industry moves closer to consoles in terms of authenticity and realism – moving away from something that looks just ‘like a game’ to something that looks real – the potential for growth is limitless.

Again, the most insightful comment came from Hayes, who noted that there is an entire world of people out there who are not yet playing games. “Even though we’re quite big, we’re by no means mainstream,” Hayes says. “We’re not going to be mainstream until we sell games in 15 minute chunks of time, which is what normal people have.”

Stolar’s been in the business for a long time because, he says, “Every time I put a controller in my hands, I feel like I’m 15 again. It means I’ve never had to grow up.” A fine way to live, but it’s past time the Irish industry grew up. Enterprise Ireland can provide some support, but it’s up to us to make it happen.

Contact Enterprise Ireland at (01) 8082000 or at http://www.enterprise-ireland.com

www.enterprise-ireland.com

Alternatively, you can contact mailto: Michael.Kenna@enterprise-ireland.com

Michael.Kenna@enterprise-ireland.com, or in the Enterprise Ireland US offices, mailto: Colm.McGinley@enterprise-ireland.com

Colm.McGinley@enterprise-ireland.com

Author Bio: Gearóid Reidy is a freelance journalist who has written extensively about the games industry, and is a graduate of Journalism from Dublin City University. In his spare time he saves the world as a small elf called Link.

Stolar Speaks To Irish Developers

Stolar’s now using his years of mixed experience as an advisor to the industry – and it’s first stop Ireland. Stolar, along with Havok’s Paul Hayes, was the keynote speaker at a workshop held by Enterprise Ireland, aimed at giving the Irish games industry a helping hand up – or a swift kick up the behind. In all about forty people turned up for the informal three-hour session. Stolar provided the experience, but it was Irishman Hayes, whose company’s middleware is undoubtedly this country’s greatest gaming success story so far, who had the best piece of advice to offer: “If you don’t believe in your game, if you don’t love games, just go home.”

It’s harsh but necessary advice in an industry where Stolar says he’s seen 120 companies come and go. Granted, Stolar’s been in the game a long while – most recently as President of BAM, along with stints at Sega, Sony, Mattel, and Atari along the way – but it’s worth keeping your feet on the ground as the stakes become ever higher.

The battlefield is bigger than ever and still growing says Stolar, as the world’s biggest hardware company is pitched in battle with the world’s biggest software company and the world’s biggest kids’ company. “The PC is basically non-existent,” Stolar says, “the fight for this business will come to the living room, where the entertainment factor takes place.” The future of this industry will rest under your TV, it will do much more than play games, and it will almost certainly come with a ‘Microsoft’ or ‘Sony’ logo on its casing.

Broadband will be there, he says, but Stolar tellingly skirts around the issue. Not just because online gaming has been touted as taking over since Stolar launched the modem-equipped Dreamcast; it’s that broadband is just a means for delivery. It’s the content which, as usual, is king.

“The most significant thing we have is the brand,” says Stolar, “you have to build the IP (intellectual property) and own it.” He illustrates with an example from his time at Sony, where two guys from an unknown company called Naughty Dog showed him sketches of their game, Crash Bandicoot. Stolar gave them $4 million to build the game and Sony later bought the studio, making those two young men very wealthy indeed. “All because two young guys sat in front of me and poured their hearts out.”

This is going to become the predominant method of making games as smaller publishers die out and the games industry moves closer to a Hollywood model, where many small groups of developers become attached to a small, powerful number of publishers – the EAs, Activisions and THQs, who will become the equivalent of Paramount, Universal and 20th Century Fox.

But how is this going to work in a country where, Paul Hayes says, “the graduates are leaving. They’re all leaving.” Ireland, both men note, has the education, the talent and the desire to become a player in the development scene – it just needs the will. Perhaps Dublin’s Digital Hub has the potential to become the centre of a thriving Irish industry.

As a country that’s punched above its weight in the literature, stage and film industries, we’ve clearly got creativity in our blood. What it takes is practical measures to put that creativity, and the current good vibe amongst the nascent games industry, to use.

Get it down on paper and get it out there is the message from Stolar. “Put a plan together. You need to be at developer’s conferences, you need to come and meet with publishers in the US to get on the radar. Show them what you’ve got.” Again Stolar points to the Crash Bandicoot example, as well as to Sonic the Hedgehog, which was commissioned on the basis of a graphic. “Just don’t take ‘no’ for an answer.”

Needless to say, it’s not as simple as that. Cold, hard cash is needed, and lots of it. Stolar says a PS3 game is going to need a development budget of $10 million – and Hayes notes that if it’s $10 million to make it, it’s going to take $40 to market. And if you thought those figures were high, Stolar points to his former employers, BAM, who went through $150 million in one year. “Of course,” he jokes, “they did a lot of stupid things.”

Of course, console development is not the be-all and end-all of the games industry, and there were many in the audience involved in the – much cheaper – mobile gaming development. The handheld business is set to restart after years of a Nintendo monopoly, when Sony launches the PSP next year. “Sony are going to pour so much money into it, it’s going to get a lot of attention,” says Stolar, pointing to companies such as Samsung who may also become involved in the industry in the next few years.

Of particular interest to the m-gaming representatives at the workshop was Stolar’s observation that the entire mobile gaming industry is trying to find the right business model – no one’s really sure how to make money out of it yet. But as the mobile industry moves closer to consoles in terms of authenticity and realism – moving away from something that looks just ‘like a game’ to something that looks real – the potential for growth is limitless.

Again, the most insightful comment came from Hayes, who noted that there is an entire world of people out there who are not yet playing games. “Even though we’re quite big, we’re by no means mainstream,” Hayes says. “We’re not going to be mainstream until we sell games in 15 minute chunks of time, which is what normal people have.”

Stolar’s been in the business for a long time because, he says, “Every time I put a controller in my hands, I feel like I’m 15 again. It means I’ve never had to grow up.” A fine way to live, but it’s past time the Irish industry grew up. Enterprise Ireland can provide some support, but it’s up to us to make it happen.

Contact Enterprise Ireland at (01) 8082000 or at http://www.enterprise-ireland.com

www.enterprise-ireland.com

Alternatively, you can contact mailto: Michael.Kenna@enterprise-ireland.com

Michael.Kenna@enterprise-ireland.com, or in the Enterprise Ireland US offices, mailto: Colm.McGinley@enterprise-ireland.com

Colm.McGinley@enterprise-ireland.com

Author Bio: Gearóid Reidy is a freelance journalist who has written extensively about the games industry, and is a graduate of Journalism from Dublin City University. In his spare time he saves the world as a small elf called Link.

Shin Dig..Shindy..Sin A Bhfuil – 2

The second gamedevelopers.ie shindig took place in Toners on Baggott Street, Friday 27th of June. Jab was the host and he kindly wrote this piece for us and sent me some pics. Strangely enough, he didn’t seem to remember too many names so we might get people to identify themselves in the forums…!! (Aphra)

Firstly, a big thanks to all who showed up last Friday. I think we totalled about 15 or 16 by the end of the night, which wasn’t bad considering it was a Friday. I also think Guinness should be sponsoring the next meet as I noted it’s the drink of choice for most that attended, especially Mal. Petitions please.

Nice to see a few new heads too; namely Torc and a few ex-Havoks. Also it was good that a few people, who aren’t working in the games industry but just have a love of games, came along. Some liked games a little too much… I’m looking at you Mr. “I’ve got 36 different game consoles in my spare room”.

If anyone has any ideas for discussion points for the next meeting then get them on the list so we can all come prepared. Also a few of you are looking for part-time or full time work so, if you haven’t already, get your details up on the gamedevelopers.ie website. It can’t hurt. And spread the word. The more we network the more we get out of it.

Thanks for your support.

JAB

PS. Come back Aphra, all is forgiven.

PPS. For Michael…
shin·dig ?? ??(sh ndg)
n.
A festive party often with dancing. Also called shindy.

Flat Rate Internet Access

Both UTV Internet and Esat BT have announced flat-rate internet access deals, some of which include discounts on telephony as well.

UTV Internet has announced two new consumer flat-rate internet deals, comprising UTVip Lite, which gives 30 hours for EUR9.99 per month, and UTVip XL, which includes 180 hours for EUR24.95.

Customers can also benefit from a 25% discount off Eircom standard call rates for local, national and international voice calls and a 5% discount on mobile calls.

Esat BT have also announced IOL Anytime dial-up services, offering 180 hours monthly for EUR30, or a business rate of 260 hours for EUR45 plus VAT.

Further info: www.esatbt.com

Flat Rate Internet Access – 2

Both UTV Internet and Esat BT have announced flat-rate internet access deals, some of which include discounts on telephony as well.

UTV Internet has announced two new consumer flat-rate internet deals, comprising UTVip Lite, which gives 30 hours for EUR9.99 per month, and UTVip XL, which includes 180 hours for EUR24.95.

Customers can also benefit from a 25% discount off Eircom standard call rates for local, national and international voice calls and a 5% discount on mobile calls.

Esat BT have also announced IOL Anytime dial-up services, offering 180 hours monthly for EUR30, or a business rate of 260 hours for EUR45 plus VAT.

Further info: www.esatbt.com

Gdce Student Scholarships – 2

The International Game Developers Association (IGDA) has launched the 2nd annual Game Developers Conference Europe (GDCE) Student Scholarship Program.

Twenty-five college students will be awarded complimentary full access passes to the GDCE August 26-29, 2003, opening the doors to conference seminars, panel discussions and potential job opportunities.

Students can apply online for an IGDA scholarship at www.igda.org/scholarships. The deadline for entry is Monday June 23, 2003.

Recipients will be announced in late July 2003. Applicants are required to be full-time college students (or equivalent) and IGDA student members for consideration. The IGDA’s Education Committee and board members will judge the scholarship applications.

Complete information on the scholarship program can be found at http://www.igda.org/scholarships

Information on the 2003 GDC Europe can be found at http://www.gdc-europe.com

Gdce Student Scholarships

The International Game Developers Association (IGDA) has launched the 2nd annual Game Developers Conference Europe (GDCE) Student Scholarship Program.

Twenty-five college students will be awarded complimentary full access passes to the GDCE August 26-29, 2003, opening the doors to conference seminars, panel discussions and potential job opportunities.

Students can apply online for an IGDA scholarship at www.igda.org/scholarships. The deadline for entry is Monday June 23, 2003.

Recipients will be announced in late July 2003. Applicants are required to be full-time college students (or equivalent) and IGDA student members for consideration. The IGDA’s Education Committee and board members will judge the scholarship applications.

Complete information on the scholarship program can be found at http://www.igda.org/scholarships

Information on the 2003 GDC Europe can be found at http://www.gdc-europe.com

Gamedevelopers.Ie Shindig

Time: 7pm

Location: Downstairs in Toners pub on Baggot Street, Dublin. Two tables reserved for us.

Feel free to drop in and say hello but bring your own sandwiches!

Us Games Guru In Dublin

Bernard Stolar has been invited by Enterprise Ireland to Dublin and he will present a workshop titled ‘An Insider’s Perspective on the Games Industry – and the Opportunities for Irish companies.’

Bernard Stolar has worked in all the major hardware companies in the US from Atari in the 1980s, where he was president of their Lynx division, to Sony Computer Entertainment of America where he was Executive Vice President. He moved on to Sega of America and Sega Entertainment where he was responsible for Sega’s console and PC gaming businesses in North America before joining Mattel Interactive as President of the company. He is currently a consultant to the interactive entertainment industry.

Enterprise Ireland are inviting Irish game developers to a workshop with Bernard Stolar in EI’s Sandymount office (Dublin) from 9.30-12.00pm on the 27th of June.

This workshop will examine:
1. Where he sees the industry now and where it is going
2. How the business is changing in the different platform segments
3. The role of the game’s publisher
4. How might a new game developmnt company gets its own game published and what lessons might there be for an emerging Irish industry?
5. Where should Irish games companies target their efforts

If interested in receiving an invitation contact Michael Kenna, Digital Media Department of Enterprise Ireland at mailto: michael.kenna@enterprise-ireland.com

Celtic Inspiration At E3

At E3 2003, the West Hall held its own share of surprises. At the foot of the vast Nintendo showcase area, and around the corner from Sony America’s wares, stood the Scottish Games Alliance booth. The size of this Caledonian stronghold rivalled developers Kemco and Tecmo next door but drew more quizzical glances than most other attractions in the Hall. “There’s a games industry in Scotland and they can afford to promote themselves in California? But no other international countries are represented at E3… How did that happen?”

In truth, the Scottish games industry is incredibly healthy and enjoys a situation which its Irish counterpart could turn toward for inspiration and emulation. VIS Games, in full force at the SGA stand, develops content for the three major platforms (PlayStation, Xbox, GameCube). The company was founded in Dundee and employs 200 people in four studios around the UK. Triple A game State of Emergency (published by Grand Theft Auto’s Rockstar team) was produced under the VIS banner, and more are now in store: The Powerpuff Girls; Evil Dead, A Fistful of Broomstick; and Tom and Jerry, War of the Whiskers.

In 1996, Robin Mair of Scottish Enterprise and Chris van der Kuyl of VIS began chatting about game development in Scotland. This lead to an exploratory meeting for game developers from around the country and the SGA was subsequently born.

“The Scottish Games Alliance was formed almost as a subsidiary of Scottish Enterprise, so there is significant funding available,” VIS’s PR guy, Barclay Dakers shouted over E3’s cacophonous multimedia din. “This is one of the reasons we are capable of coming here and setting up in such a prestigious hall. All of us clubbing together like this makes it much more viable for smaller Scottish games companies and developers to attend E3. We’re seeing a phenomenal amount of media attention in the North American market as a result.”

Chatting to Barclay soon revealed two key areas where Ireland might concentrate in order to nurture its game developers: education and funding. Within the next three years, Scottish Enterprise is investing £25m in the country’s creative industries. A new venture capital – Fund4Games – has been specifically designed for game developers, allowing companies to apply for venture capital of between £250,000 to £1m.

“Gordon Brown [UK Finance Minister] visited our studio a couple of weeks ago,” continued Barclay. “One of the topics under discussion was the fact that the games industry is now huge, employing several thousand people and bringing a phenomenal amount of money back into the country. We asked Mr Brown what he was going to do for us and talked about specific tax breaks for games developers. The Minister was supportive and he is going to look into it. You never know… it could be the start of something which will help further promote our industry.”

When it comes to learning the ropes of game development, Scotland is also uniquely blessed. Abertay University in Dundee was the first of its kind in the UK to offer a development course, covering every aspect of gaming and allowing insights into the business. Summer work courses are also available, whereby students are taken through a project’s development process. “It makes students very employable,” said Barclay.

The sheer scale of talent in Scotland is phenomenal, specifically around the Northeast, and this is largely due to the unique model that Scottish Enterprise has created. Some of the developer talent showcased at the SGA E3 stand included Simian Industries (mobile Java games), Denki (Go! Go! Beckham, GBA), Steel Monkeys (Rocky, GameCube), DC Studios (NBA Jam 2002, GBA), middleware and music producers.

Digital media creative industries directly employ around 25,000 people in Scotland and Barclay Dakers was keen to point out that Ireland has the same potential. “I know for a fact that there is enough talent in Ireland to create a viable industry, whether they are in the programming departments, R+D, or the artists. Now it needs a focus in order to generate the business.” Well, that’ll be gamedevelopers.ie, then.

Certainly, E3 was awash with Irish talent but high-profile middleware providers Havok aside, most of it appeared to be ex-patrioted. Dave Perry, CEO of Shiny Entertainment, is currently riding the crest of a wave after collaborating with the Wachowski Brothers to produce the multi-platform Enter the Matrix. With as much hype surrounding the game as the movie sequel itself, Perry has been launched into development big-league but he contends that his career wouldn’t have taken the same trajectory had he not left his native Belfast.

“There’s lots of talent in Ireland and I meet Irish people in the industry over here [in California] all the time,” he said. “But it is easier to be based in America because the games business is progressing at such a rapid rate and there’s so much work available. Ireland is mined for talent but the talent is leaving. It would be great if that could be reversed.”

Peter Donnelly, an Executive Producer at LA’s Climax studios, hails from Dublin’s Northside and attended E3 to promote the Xbox title Sudeki. Peter used to clone databases, then began developing multimedia titles for Microsoft. He spent an increasing amount of time in the U.S. before finally packing his bags and moving to the land of Uncle Sam to develop games full-time. When asked what he would do if a significant industry began in Ireland, he admitted that he would relocate back home in a flash.

“Ireland’s position as an IT leader is there for us to exploit but we’re not doing it and I don’t know why. It’s a risky business, a hit driven industry, but it’s also a million-dollar industry and the battle for the living room is going to get bigger. Opportunities are there. There’s a company in Donegal called Torc Interactive who make very good engines and I hope they are getting the support they need. We have immense talent – look no further than Havok – but without sufficient government backing we’ll never be able to accomplish all we can,” said Peter.

A sad note to end on? Perhaps, but one final glance at the Scottish Games Alliance booth provided reassurance. Scotland is not only exploiting the country’s key strengths in knowledge-based industries, high-level skills, technology and innovation, but it’s also prospering as a result. We have the talent; now it’s time to create an environment within which digital media companies can flourish. Then we can finally prove that long after the Celtic Tiger’s bark has faded, its bite can still make a lasting impression on the world.

Author bio: Pavel Barter is a freelance journalist and member of Dublin-based guitar band the West Seventies (

www.thewestseventies.com). Both activities, he admits, beat working for a living.

Workshop With Bernard Stolar

‘An Insider’s Perspective on the Games Industry – and the Opportunities for Irish Companies’

Enterprise Ireland have invited Bernard Stolar who has worked with Atari, SCEA, Sega of America and Sega Entertainment, Mattel Interactive and BAM! Entertainment, to host an informal workshop with Irish game developers.

Venue: Room 5/6, Enterprise Ireland, Strand Road, Sandymount, D4.
Time: 9.30-12.00

Attendance by invitation only.

Please contact Michael Kenna, Digital Media Department, EI at
mailto:michael.kenna@enterprise-ireland.com

michael.kenna@enterprise-ireland.com

or Linda Coyle at mailto:linda.coyle@enterprise-ireland.com

linda.coyle@enterprise-ireland.com

Us Games Guru In Dublin – 2

Bernard Stolar has been invited by Enterprise Ireland to Dublin and he will present a workshop titled ‘An Insider’s Perspective on the Games Industry – and the Opportunities for Irish companies.’

Bernard Stolar has worked in all the major hardware companies in the US from Atari in the 1980s, where he was president of their Lynx division, to Sony Computer Entertainment of America where he was Executive Vice President. He moved on to Sega of America and Sega Entertainment where he was responsible for Sega’s console and PC gaming businesses in North America before joining Mattel Interactive as President of the company. He is currently a consultant to the interactive entertainment industry.

Enterprise Ireland are inviting Irish game developers to a workshop with Bernard Stolar in EI’s Sandymount office (Dublin) from 9.30-12.00pm on the 27th of June.

This workshop will examine:
1. Where he sees the industry now and where it is going
2. How the business is changing in the different platform segments
3. The role of the game’s publisher
4. How might a new game developmnt company gets its own game published and what lessons might there be for an emerging Irish industry?
5. Where should Irish games companies target their efforts

If interested in receiving an invitation contact Michael Kenna, Digital Media Department of Enterprise Ireland at mailto: michael.kenna@enterprise-ireland.com

Celtic Inspiration At E3 – 2

At E3 2003, the West Hall held its own share of surprises. At the foot of the vast Nintendo showcase area, and around the corner from Sony America’s wares, stood the Scottish Games Alliance booth. The size of this Caledonian stronghold rivalled developers Kemco and Tecmo next door but drew more quizzical glances than most other attractions in the Hall. “There’s a games industry in Scotland and they can afford to promote themselves in California? But no other international countries are represented at E3… How did that happen?”

In truth, the Scottish games industry is incredibly healthy and enjoys a situation which its Irish counterpart could turn toward for inspiration and emulation. VIS Games, in full force at the SGA stand, develops content for the three major platforms (PlayStation, Xbox, GameCube). The company was founded in Dundee and employs 200 people in four studios around the UK. Triple A game State of Emergency (published by Grand Theft Auto’s Rockstar team) was produced under the VIS banner, and more are now in store: The Powerpuff Girls; Evil Dead, A Fistful of Broomstick; and Tom and Jerry, War of the Whiskers.

In 1996, Robin Mair of Scottish Enterprise and Chris van der Kuyl of VIS began chatting about game development in Scotland. This lead to an exploratory meeting for game developers from around the country and the SGA was subsequently born.

“The Scottish Games Alliance was formed almost as a subsidiary of Scottish Enterprise, so there is significant funding available,” VIS’s PR guy, Barclay Dakers shouted over E3’s cacophonous multimedia din. “This is one of the reasons we are capable of coming here and setting up in such a prestigious hall. All of us clubbing together like this makes it much more viable for smaller Scottish games companies and developers to attend E3. We’re seeing a phenomenal amount of media attention in the North American market as a result.”

Chatting to Barclay soon revealed two key areas where Ireland might concentrate in order to nurture its game developers: education and funding. Within the next three years, Scottish Enterprise is investing £25m in the country’s creative industries. A new venture capital – Fund4Games – has been specifically designed for game developers, allowing companies to apply for venture capital of between £250,000 to £1m.

“Gordon Brown [UK Finance Minister] visited our studio a couple of weeks ago,” continued Barclay. “One of the topics under discussion was the fact that the games industry is now huge, employing several thousand people and bringing a phenomenal amount of money back into the country. We asked Mr Brown what he was going to do for us and talked about specific tax breaks for games developers. The Minister was supportive and he is going to look into it. You never know… it could be the start of something which will help further promote our industry.”

When it comes to learning the ropes of game development, Scotland is also uniquely blessed. Abertay University in Dundee was the first of its kind in the UK to offer a development course, covering every aspect of gaming and allowing insights into the business. Summer work courses are also available, whereby students are taken through a project’s development process. “It makes students very employable,” said Barclay.

The sheer scale of talent in Scotland is phenomenal, specifically around the Northeast, and this is largely due to the unique model that Scottish Enterprise has created. Some of the developer talent showcased at the SGA E3 stand included Simian Industries (mobile Java games), Denki (Go! Go! Beckham, GBA), Steel Monkeys (Rocky, GameCube), DC Studios (NBA Jam 2002, GBA), middleware and music producers.

Digital media creative industries directly employ around 25,000 people in Scotland and Barclay Dakers was keen to point out that Ireland has the same potential. “I know for a fact that there is enough talent in Ireland to create a viable industry, whether they are in the programming departments, R+D, or the artists. Now it needs a focus in order to generate the business.” Well, that’ll be gamedevelopers.ie, then.

Certainly, E3 was awash with Irish talent but high-profile middleware providers Havok aside, most of it appeared to be ex-patrioted. Dave Perry, CEO of Shiny Entertainment, is currently riding the crest of a wave after collaborating with the Wachowski Brothers to produce the multi-platform Enter the Matrix. With as much hype surrounding the game as the movie sequel itself, Perry has been launched into development big-league but he contends that his career wouldn’t have taken the same trajectory had he not left his native Belfast.

“There’s lots of talent in Ireland and I meet Irish people in the industry over here [in California] all the time,” he said. “But it is easier to be based in America because the games business is progressing at such a rapid rate and there’s so much work available. Ireland is mined for talent but the talent is leaving. It would be great if that could be reversed.”

Peter Donnelly, an Executive Producer at LA’s Climax studios, hails from Dublin’s Northside and attended E3 to promote the Xbox title Sudeki. Peter used to clone databases, then began developing multimedia titles for Microsoft. He spent an increasing amount of time in the U.S. before finally packing his bags and moving to the land of Uncle Sam to develop games full-time. When asked what he would do if a significant industry began in Ireland, he admitted that he would relocate back home in a flash.

“Ireland’s position as an IT leader is there for us to exploit but we’re not doing it and I don’t know why. It’s a risky business, a hit driven industry, but it’s also a million-dollar industry and the battle for the living room is going to get bigger. Opportunities are there. There’s a company in Donegal called Torc Interactive who make very good engines and I hope they are getting the support they need. We have immense talent – look no further than Havok – but without sufficient government backing we’ll never be able to accomplish all we can,” said Peter.

A sad note to end on? Perhaps, but one final glance at the Scottish Games Alliance booth provided reassurance. Scotland is not only exploiting the country’s key strengths in knowledge-based industries, high-level skills, technology and innovation, but it’s also prospering as a result. We have the talent; now it’s time to create an environment within which digital media companies can flourish. Then we can finally prove that long after the Celtic Tiger’s bark has faded, its bite can still make a lasting impression on the world.

Author bio: Pavel Barter is a freelance journalist and member of Dublin-based guitar band the West Seventies (

www.thewestseventies.com). Both activities, he admits, beat working for a living.

E3 News – 2

Pavel Barter was at E3 and he wrote this summary on the main hardware and software announcements for gamedevelopers.ie

Sony
Sony’s biggest announcement at Electronic Entertainment Expo (E3, the videogame industry’s annual bash in Los Angeles) was the development of its smallest games platform to date. PSP, Sony’s first hand-held entertainment system, was dubbed “the Walkman of the 21st Century” by Sony Computer Entertainment’s corporate leadership and was an unexpected move by the company which leads interactive entertainment with its PlayStation brand.

“Just as PlayStation revolutionized in-home computer entertainment, we aim to become a new driving force in the portable platform arena,” Ken Kutaragi, president and CEO of Sony Computer Entertainment Inc., told a capacity audience at the company’s Center Studio lot in downtown L.A.

Tentatively scheduled for release in late 2004, the PlayStation Portable will feature a 4.5-inch 480×272 pixel backlit screen, a rechargeable battery source and the Universal Media Disc – a 2.4-inch, 1.8GB format disc.

Nintendo
PSP will compete with Nintendo’s GameBoy Advance console, which has sold 950,000 units since its launch in 2002. At their own conference in Hollywood, Nintendo’s President Satoru Iwata denied that he was fazed by Sony’s announcement, saying “We are essentially in control of the handheld market… there isn’t anything to worry about.” But the entrance of a third major competitor to the handheld games market suggests that Nintendo may have a fight on their hands.

Nokia
Nokia has announced October 2003 as international launch date for N-Gage – a mobile deck that allows for online, multiplayer gaming and also features an MP3 player, stereo FM radio, as well as a tri-band GSM mobile phone. Well-known titles such as Tomb Raider and Tom Clancy’s Splinter Cell were announced for the platform.

Microsoft
Microsoft were eager to reassert their role in the future of digital entertainment. At the Microsoft conference prior to the opening of E3’s doors, Bill Gates’ troops touted Xbox as the cornerstone of “a digital entertainment lifestyle” and called the console’s online abilities “gaming’s next evolution”. All Xbox systems have a built-in Ethernet port and hard drive, allowing owners to plug into a gaming service via broadband providers. By the end of 2003, Ireland along with five other European countries will be able to receive Xbox Live.

This is part of a segmented approach to Live in Europe, according to Michel Cassius, Senior Director of Xbox Marketing. “The level of infrastructure and broadband adoption varies by country, so by phasing the launch we can make absolutely sure that we don’t try to run before we can walk.”

Publishers and Software
The talk of the event was the re-emergence of Atari. Having successfully combined its U.S. acquisitions under one banner, Infogrames has renamed itself after the 1980’s publishing giant (whose name still resonates favourably with gamers). Atari is playing up its comeback with titles such as the multi-platform Enter the Matrix – a EUR20m direct tie-in with the Matrix Reloaded motion picture – and a Terminator spin-off.

Gran Turismo 4, another installment in Sony’s exalted motor racing series, promises upgrades in car physics, a wider variety of vehicles and online play. The game will initially be released for PlayStation2, as will Eidos’ latest Lara Croft adventure, Tomb Raider: Angel of Darkness. With further sequels such as Half-Life 2, Doom III and Deus Ex 2 on prominent display it is evident that the $25-billion global games industry is leaning hard on past successes to create future hits.

Some of the new and improved releases hitting the market include a remake of Konami’s 1998 espionage game, Metal Gear Solid, for GameCube. Xbox is also planning to cash in on its most successful title to date – Halo – with a sequel, updated with online capabilities. Sony is parading PlayStation2 sequels for its family adventures Jak & Daxter and Rachet & Clank.

Mobilise – Talk Digital

Talk Digital is a series of informal discussions aimed at digital media
companies and is linked into a series of exhibitions.

The final ‘Talk Digital’ is associated with the ‘Mobilise’ exhibition and
will feature two artists from a London based design company, SAS, a
weblink with a Canadian artist, JS Beaulieu, as well as content creators
from Media Lab Europe, Trinity College Dublin and a multi-media company
Delicious 9.

Date: Tuesday 10th June 2003

Time: 6.30pm until 8.30pm

Where: The Digital Hub Project Office, 10-13 Thomas Street, Dublin 8

More information go to:
www.thedigitalhub.com

E3 News

Pavel Barter was at E3 and he wrote this summary on the main hardware and software announcements for gamedevelopers.ie

Sony
Sony’s biggest announcement at Electronic Entertainment Expo (E3, the videogame industry’s annual bash in Los Angeles) was the development of its smallest games platform to date. PSP, Sony’s first hand-held entertainment system, was dubbed “the Walkman of the 21st Century” by Sony Computer Entertainment’s corporate leadership and was an unexpected move by the company which leads interactive entertainment with its PlayStation brand.

“Just as PlayStation revolutionized in-home computer entertainment, we aim to become a new driving force in the portable platform arena,” Ken Kutaragi, president and CEO of Sony Computer Entertainment Inc., told a capacity audience at the company’s Center Studio lot in downtown L.A.

Tentatively scheduled for release in late 2004, the PlayStation Portable will feature a 4.5-inch 480×272 pixel backlit screen, a rechargeable battery source and the Universal Media Disc – a 2.4-inch, 1.8GB format disc.

Nintendo
PSP will compete with Nintendo’s GameBoy Advance console, which has sold 950,000 units since its launch in 2002. At their own conference in Hollywood, Nintendo’s President Satoru Iwata denied that he was fazed by Sony’s announcement, saying “We are essentially in control of the handheld market… there isn’t anything to worry about.” But the entrance of a third major competitor to the handheld games market suggests that Nintendo may have a fight on their hands.

Nokia
Nokia has announced October 2003 as international launch date for N-Gage – a mobile deck that allows for online, multiplayer gaming and also features an MP3 player, stereo FM radio, as well as a tri-band GSM mobile phone. Well-known titles such as Tomb Raider and Tom Clancy’s Splinter Cell were announced for the platform.

Microsoft
Microsoft were eager to reassert their role in the future of digital entertainment. At the Microsoft conference prior to the opening of E3’s doors, Bill Gates’ troops touted Xbox as the cornerstone of “a digital entertainment lifestyle” and called the console’s online abilities “gaming’s next evolution”. All Xbox systems have a built-in Ethernet port and hard drive, allowing owners to plug into a gaming service via broadband providers. By the end of 2003, Ireland along with five other European countries will be able to receive Xbox Live.

This is part of a segmented approach to Live in Europe, according to Michel Cassius, Senior Director of Xbox Marketing. “The level of infrastructure and broadband adoption varies by country, so by phasing the launch we can make absolutely sure that we don’t try to run before we can walk.”

Publishers and Software
The talk of the event was the re-emergence of Atari. Having successfully combined its U.S. acquisitions under one banner, Infogrames has renamed itself after the 1980’s publishing giant (whose name still resonates favourably with gamers). Atari is playing up its comeback with titles such as the multi-platform Enter the Matrix – a EUR20m direct tie-in with the Matrix Reloaded motion picture – and a Terminator spin-off.

Gran Turismo 4, another installment in Sony’s exalted motor racing series, promises upgrades in car physics, a wider variety of vehicles and online play. The game will initially be released for PlayStation2, as will Eidos’ latest Lara Croft adventure, Tomb Raider: Angel of Darkness. With further sequels such as Half-Life 2, Doom III and Deus Ex 2 on prominent display it is evident that the $25-billion global games industry is leaning hard on past successes to create future hits.

Some of the new and improved releases hitting the market include a remake of Konami’s 1998 espionage game, Metal Gear Solid, for GameCube. Xbox is also planning to cash in on its most successful title to date – Halo – with a sequel, updated with online capabilities. Sony is parading PlayStation2 sequels for its family adventures Jak & Daxter and Rachet & Clank.

New Centre For Computer Games Research

The IT university of Denmark is located in Copenhagen and since its establishment in 1999 it has carved a unique role for itself through the creation of interdisciplinary departments, including its Department of Digital Aesthetics and Communication.

In Spring 2003 the university has brought together many well know academics from Scandinavia and Spain to form the ‘Centre for Computer Games Research.’

More info: http://game.itu.dk/itu_about.htmlgame.itu.dk/itu_about.html

Torc – Watch This Space

Torc Interactive, based in Muff, Co. Donegal are currently hoping to release their new games engine towards the end of September.

Since January of last year things have really changed for Torc Interactive. They have grown from 8 to 14 full time people and they are working hard on a much anticipated new games engine which they hope to release towards the end of September. A demo of the games engine is expected sometime in July.

They have also just relaunched their website, see www.torcinteractive.com/

Gamedevelopers.ie have been promised screenshots and the inside story so watch this space over the summer!

New Centre For Computer Games Research – 2

The IT university of Denmark is located in Copenhagen and since its establishment in 1999 it has carved a unique role for itself through the creation of interdisciplinary departments, including its Department of Digital Aesthetics and Communication.

In Spring 2003 the university has brought together many well know academics from Scandinavia and Spain to form the ‘Centre for Computer Games Research.’

More info: http://game.itu.dk/itu_about.htmlgame.itu.dk/itu_about.html

Torc – Watch This Space – 2

Torc Interactive, based in Muff, Co. Donegal are currently hoping to release their new games engine towards the end of September.

Since January of last year things have really changed for Torc Interactive. They have grown from 8 to 14 full time people and they are working hard on a much anticipated new games engine which they hope to release towards the end of September. A demo of the games engine is expected sometime in July.

They have also just relaunched their website, see www.torcinteractive.com/

Gamedevelopers.ie have been promised screenshots and the inside story so watch this space over the summer!

Havok In The Matrix Reloaded

The Technology Section of the Sunday Business Post last weekend was graced with a large picture from the soon to be released film, Matrix Reloaded and the title ‘Matrix Boost for Dublin Software Maker.’

The Dublin software maker is Havok who seem to be unstoppable these days; not only are they in every game you care to mention but their software is now being used in films.

According to the SBP article Havok’s software is ‘used to give extra realism to fight scenes and other stunts’ in the forthcoming Matrix sequel which will be released on May the 23rd in Ireland.

When it comes to games Havok 2 is being used by the developers of the following forthcoming games: Half-Life 2, Max Payne 2, Deus Ex 2 and Thief 2, amongst others.

One wonders will they all be waiting for the development of Havok 3 before they release their third sequels? Keep up the good work…

Wireless Showcase

Location: The Grosvenor Suite, The Berkeley Court Hotel, Lansdowne
Rd., Dublin 4
Time: 6.30pm

Irish wireless companies will speak about key aspects of their
businesses and will outline their top objectives and challenges for the
coming year.

Showcase companies:

Alatto – John Whelan, Managing Director
Am-Beo – John Brady, CEO
Digiweb – Colm Piercy, Managing Director
HomeNet Communications – Frank Roche, Managing Director
Interfusion – Derek Daly, Managing Director
Orbo Technologies – Cormac Kelly, Director
Redkite – Lee Travers, Managing Director

Registration will be at the venue at 6pm and the event will commence at
6.30pm.

Admission: Euro 20
Food will be served after the event.

Edinburgh International Games Fest.

Edinburgh international games festival – The future of entertainment

17th and 18th August 2003

The oldest and largest cultural festival in the world is held in Edinburgh during the month of August and this year it will be the setting for the first ever festival celebrating computer and video games, alongside Theatre, TV, Books, and Cinema.

According to the info on the ELSPA website the festival aims to help the industry ‘to celebrate its evolution and creativity and it will provide a platform for the sharing of ideas, amongst developers, publishers and all parts of the industry and the public, feeding off the buzz and excitement this extraordinary event generates.

A key focus of inaugural 2 day event planned for August 17th -18th 2003 will be the interface between games and other media, in particular Film, TV and Music.

Planned sessions will also look at how the virtual reality world of games impact in the real lives of those who are featured in those games. No media is free from controversy and the festival will feature debates on the social and educational dimensions of games.

There will be a world view keynote address delivered by an iconic figure within the industry, There will be master classes from successful Creative Directors, and a series of ‘screenings’ will feature game play in some of the most acclaimed games.’

This Steering group behind the festival elected Tom Stone, Head of LEGO Interactive as its first Chair. It is proposed that the chair of the festival is elected by the steering committee every year. The Steering group is being supported by both the developer’s, and publisher’s trade bodies, Tiga and ELSPA, who will be responsible for its planning and implementation. If you are interested in finding out more about the EIGF please contact one of the following:

Tom Stone tel: 01753 495000 mailto:tom.stone@lego.com tom.stone@lego.com
Fred Hasson tel: 07788 563723 mailto:fred@tiga.org.ukfred@tiga.org.uk
Tamsin Aspinall tel: 07734 292521 mailto: tamsin.aspinall@elspa.com tamsin.aspinall@elspa.com

further info also www.elspa.com

The Ieee 802.11 Wireless Lan Standards:

Time: 08.30 – 10.30 on Thursday 15th May 2003
Place: Rooms 6 & 7, Enterprise Ireland, Merrion Hall, Strand Rd., Sandymount, Dublin 4
Speaker: Dr Mark Davis Department of Communications Engineering, DIT Kevin Street

The IEEE 802.11 Wireless LAN Standards:
Untangling the Spaghetti Soup!

The first is a series of breakfast events organised by Enterprise Ireland which provide a space for academics to present their research findings to industry representatives.

The IEEE 802.11 family of wireless LAN (WLAN) standards is by far the most popular and widely deployed WLAN technology today. Since the original IEEE 802.11 standard was first published in June 1997, there have been quite a number of extensions to the standard. However, somewhat confusingly all of these extensions have been designated by a letter of the alphabet, for example 802.11a, 802.11b, 802.11g etc. This presentation will attempt to untangle the "spaghetti soup" of IEEE 802.11 WLAN standards and will give an overview of the emerging trends, applications and the status of the WLAN industry.

Register online at htm/informatics/htm/informatics/

Smart Spatial Computing At Ucd

Time: 08.30 – 10.30 on Thursday 19th June 2003
Place: Rooms 6 & 7, Enterprise Ireland, Merrion Hall, Strand Rd., Sandymount, Dublin 4
Speaker: Dr. Michela Bertolotto and Dr. David Wilson, Smart Media Institute and Department of Computer Science, UCD

Smart Spatial Computing at UCD

The second is a series of breakfast events organised by Enterprise Ireland which provide a space for academics to present their research findings to industry representatives.

Two major issues facing organisations in the modern information age are the problem of information overload dealing with the fast-increasing amount and availability of potentially task-relevant information and the problem of spatial information modelling how to exploit spatially enabled information in an efficient and effective manner.

Research in the Smart Spatial Computing group at UCD is addressing these issues with a novel integration of techniques drawn from Information Retrieval, Artificial Intelligence, Database Systems, and Spatial Data Handling. The MaGIK project provides a plug-in component framework that allows for sketch-based retrieval of geo-spatial imagery (e.g., satellite and aerial photographs) and for capturing and managing task-based knowledge related to the use of such imagery for corporate knowledge management. The CoMPASS project provides an architecture for spatial services, including location-based personalized map services, spatial annotation and pro-active information search, and optimised delivery of map and other spatial information to mobile devices. This meeting will provide an overview of work in smart spatial computing at UCD, along with briefs on related research projects in the areas of mobile computing, bioinformatics, recommender systems, web-based GIS.

Register at
htm/informatics/htm/informatics/

Securing Digital Media

Time: 08.30 – 10.30 on Thursday 11th September 2003
Place: Conference Theatre, Enterprise Ireland, Glasnevin, Dublin 9
Speaker: Dr Guénolé Silvestre and Dr Neil Hurley, Department of Computer Science UCD

Securing Digital Media

The third event in a series of breakfast meetings organised by Enterprise Ireland and which will give academics a space to present their research findings to industry representatives.

With the recent success of the Internet and the widespread availability of low-cost digital consumer equipments, digital watermarking for multimedia documents has been the focus of attention of a number of people in search for solutions to copyright infringements. However, the scope of application for digital watermarking is much wider and also includes applications such as indexing, labelling or covert communications.

The Information Hiding Laboratory is a research group led by Dr Neil Hurley and Dr Guénolé Silvestre at University College Dublin. For more information http://www.ihl.ucd.iehttp://www.ihl.ucd.ie.

Registration:
htm/informatics/htm/informatics/

Performance Engineering In Computer System

Time: 08.30 – 10.30 on Thursday 16th October 2003
Place: Rooms 6 & 7, Enterprise Ireland, Merrion Hall, Strand Rd., Sandymount, Dublin 4
Speaker: Dr Liam Murphy and Dr John Murphy, Department of Computer Science UCD and School of Electronic Engineering DCU

Performance Engineering in Computer Systems and Networks

The fourth in a series of breakfast events organised by Enterprise Ireland.

One elusive goal of software over the last 30 years has been reusability. There is now a real opportunity to achieve true software reusability through a marketplace for components. The optimum performance of component based middleware systems is an aspect of research being carried out in UCD and DCU, to enable developers of component based systems to optimise various design, deployment and runtime characteristics of their systems. The aim of this particular research is to prove that it is possible to develop a technology and vendor independent solution for performance optimisation in component based systems.

Registration:
htm/informatics/htm/informatics/

Quality Assurance For Interactive Animatio

Time: 08.30 – 10.30 on Thursday 20th November 2003
Place: Rooms 1 & 2, Enterprise Ireland, Merrion Hall, Strand Rd., Sandymount, Dublin 4
Speaker: Dr Carol O’Sullivan, Department of Computer Science Trinity College Dublin

Quality Assurance for Interactive Animation

The fifth in a series of breakfast events organised by Enterprise Ireland.

The Image Synthesis Group (ISG) was established in 1993 to pursue research in all aspects of Computer Graphics and Visual Computing. Headed up by Dr Carol O’Sullivan the group currently have 16 full-time researchers and have been extremely successful in securing research funding for projects since the group was founded, with particular areas of speciality being graphics and perception real-time computer animation, photo-realistic rendering and parallel graphics. Former members of the group have founded the Irish gaming software company havok.com. For further information: http://isg.cs.tcd.ie/http://isg.cs.tcd.ie/

Registration: htm/informatics/htm/informatics/

Digital Technologies In Focus

Digital Technologies in Focus
Emerging Opportunities and Content Convergence

Location: Media Lab Europe, Dublin.

Organised by Enterprise Ireland and IBEC’s Audiovidual Federation

More info:
http://www.enterprise-ireland.com/contentforum/main.asphttp://www.enterprise-ireland.com/contentforum/main.asp

Television In Focus

Location: Merrion Hall, Dublin.

EI and IBEC present a forum on television dealing with the following four themes:
· Television Sector – Independent or Dependent
· Rationalisation of TV Production
· Internationalising the Irish Industry
· Digital and Interactive TV

Speakers include:
Peter Coyle of EI,
John CuUmmins of Agtel,
Cathal Goan – Mananging Director of TV, RTE,
Irial Mac Murchu – producer of sport for TG4
Mary Shallman, Morrison & Foerster LLP, New York,
Joan Egan, Tyrone Productions.

To register: http://www.enterprise-ireland.com/contentforum/main.asphttp://www.enterprise-ireland.com/contentforum/main.asp

Film In Focus

Film in Focus – Directions for Finance and Growth

Location: Radisson Hotel, Galway.

Register and more info:
http://www.enterprise-ireland.com/contentforum/main.asphttp://www.enterprise-ireland.com/contentforum/main.asp

Havok In The Matrix Reloaded – 2

The Technology Section of the Sunday Business Post last weekend was graced with a large picture from the soon to be released film, Matrix Reloaded and the title ‘Matrix Boost for Dublin Software Maker.’

The Dublin software maker is Havok who seem to be unstoppable these days; not only are they in every game you care to mention but their software is now being used in films.

According to the SBP article Havok’s software is ‘used to give extra realism to fight scenes and other stunts’ in the forthcoming Matrix sequel which will be released on May the 23rd in Ireland.

When it comes to games Havok 2 is being used by the developers of the following forthcoming games: Half-Life 2, Max Payne 2, Deus Ex 2 and Thief 2, amongst others.

One wonders will they all be waiting for the development of Havok 3 before they release their third sequels? Keep up the good work…

From Brain Signals To Shoeprints

Time: 08.30 – 10.30 on Thursday 11 December 2003
Place: Rooms 6 & 7, Enterprise Ireland, Merrion Hall, Strand Rd., Sandymount, Dublin 4
Speaker: Dr Richard Reilly, Department of Electronic Engineering UCD

From Brain Signals to Shoeprints: applying audio, video and biomedical signal processing for opportunities in digital media and m-commerce

The final event in a series organised by Enterprise Ireland.

Multimodal interfaces represent an emerging interdisciplinary research direction, involving spoken language understanding, natural language understanding, image processing, computer vision, pattern recognition and experimental psychology. Research into multimodal interfaces aims at efficient, convenient and natural interaction between computers and human users.

This talk will overview what is multimodal interaction is about? Why is it important and what are the issues facing its development? Examples of the use of multimodal interaction in health monitoring and diagnosis, speech recognition and the area of biometrics will be covered.

Dr Richard Reilly is currently Guest Editor of the EURASIP Journal of Applied Signal Processing, responsible for multimedia human computer interfaces and Assistant Editor of the IEEE Transactions on Multimedia also responsible for Multimodal signal processing.

Registration:
htm/informatics/htm/informatics/

Challenges For Ireland’S Mobile Sector

Event: Association for Licensed Telecom Operators in Ireland (ALTO) half day conference on Challenges facing Ireland’s Mobile Sector.

When: 19th May

Location: The Conrad Hotel, Dublin.

Speakers:

John Doherty, Commissioner with ComReg,
Paul McSweeney, Chairman of the Telecommunications Users Group,
Joe Steel, Commercial Director, Virgin Mobile,
Stewart Sherriff, CEO, Meteor,
Roger Wilson, Managing Director of the European Competitive Telecommunications Association. Minister Dermot Ahern will deliver the closing address at the conference.

Cost: €150 which includes breakfast.

More info: newsfull.asp?ID=25www.alto.ie/newsfull.asp?ID=25

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