Scéal, a Supernatural Irish game, now out on Steam

 

Sceal concept artIndependent game developer Joint Custody have been in touch to say that their supernatural Irish mystery game Scéal (meaning ‘Story’) in Irish is now available on Steam.

Rooted in Irish folklore, the game tells the tale of a young girl’s spirit that’s trapped on earth. She must unravel the truth about her past to secure her passage to the afterlife. The world of Scéal is like a ‘living storybook’, with rich watercolor-style graphics that pop-up and animate as you travel through it.

Drawing heavily on Irish mythology and Celtic symbolism, players inhabit the spirit of a young girl who unlocks fragments of her memory by completing tasks for the townspeople of Irish fishing village Carlingford.

On her travels, the girl encounters a mysterious Raven named Branna, who promises to take her to the afterlife once all her memories are restored. Branna warns the spirit girl that the outcome of her story will change depending on her actions, with the game containing three unique endings.

Throughout Scéal the spirit girl must use her supernatural powers to complete tasks and quests. These include the ability to possess the bodies of villagers as well as transform into an Angel of Light or a Dark Banshee. Turning into these two supernatural beings enables the spirit girl to use their powers to paint the story in summer or winter colours and unlock more clues to progress the story.

Joint Custody worked with renowned Irish folk singers Lorcan Mac Mathuna and Aislinn Duffy, who wrote and composed the music for the game. Each track was written and recorded in three different styles to reflect the various emotional states of the main character.

The full soundtrack is available on Soundcloud at: http://bit.ly/2dY2kt

The launch trailer can be found at: https://drive.google.com/file/d/0B_T8LEWh_3ozdXFHMGR6Rkc2UWs/view

Well done all.

 

A 5-part ‘Making of’ series is available on YouTube at:

[embedyt] http://www.youtube.com/watch?v=Q7jKspIZGN0[/embedyt]

 

For more visit http://www.scealthegame.com/

 

Scéal is available on Steam at:

Sceal: An Irish Folklore Adventure
Sceal: An Irish Folklore Adventure
Developer: Joint Custody
Price: 4,99 €

 

 

Dreamfeel wins Grand Prix design award 2016

at the 18th Annual IDI Irish Design Awards.

The Grand Prix was awarded to Llaura McGee from Dreamfeel (http://dreamfeel.org/), an emerging video game designer whose game, If Found Please Return, was highly praised by the judges for its interesting and immersive techniques. Dreamfeel won three awards and a commendation in the Irish Design Awards, including an award for best Game Design, a commendation for Collaborative Design, an award for emerging talent and the Grand Prix overall award.
mcgee-2016

 

If Found, Please Return is an interactive narrative in which you read the infinitely unfolding diaries of drifter/astronaut Kasio. Erase the things you’ve done, the places you’ve been, the people you knew, and even erase existence itself. This is how it ends.

In 2016 a 15 minute self contained chapter was created and exhibited at EGX Rezzed in London, the AMaze festival in Berlin and State of Play in Dublin.

dreemfeel 0201_poster_gif_test_500px
Credits
Game – Llaura DreamFeel
Art – Liadh Young
Music – Liz Ryerson
Production – Eve Golden-Woods
Pre-production Help – Thryn Henderson

The IDI Irish Design Awards recognise, celebrate and promote exemplary design vision in Ireland. The event took place in November in Dublin. See http://www.idi-design.ie/awards/

Galway Game “Cellular” in Running for IDI Awards 2016

choose.idi-design.ie <- click here to vote

Galway-based company Tribal City Interactive have had their game Cellular accepted as an entry into the 2016 IDI Irish Design Awards. The game has been available on the AppStore since January and offers players a chance to relax with a repetitive but rhythmic interaction style.

In their entry to the competition, Tribal City had this to say:

“The brief was to create an experience that would be accessible, simple to pick up, but nuanced. Challenges included the limitation of having a one-touch input mechanic, employing a functional and smooth feeling movement system and developing an evolving and changing background score that would add a relaxing atmosphere and interact with the player’s in-game actions. Creating a responsive and intuitive movement mechanic was the first step in the design of Cellular. When the player touches the screen the avatar reverses its clockwise circuit and begins moving in the opposite direction, allowing the player to navigate the space between each revolution, giving them choice in direction, but with a constant sense of momentum. Composing several interlocking pieces of music that could seamlessly flow over each other as the player progresses was a great challenge. Cellular works best as an engrossing and relaxing experience and the music helps realise that.”

Voting for the Public Choice Category of the IDI Awards closes on Thursday 16th November, so be sure to get your VOTE in before then!

CELLULAR - Explore space, colour and sound
CELLULAR - Explore space, colour and sound
Developer:
Price: €3.49

Imirt AGM 2016

imirt

The Imirt AGM 2016 will take place at 6 pm on Friday the 4th of November at Start Lab in Galway. Find out about Imirt and their plans for the coming year, meet the recently elected board, and have your say about how Imirt can help represent game creators in Ireland.

Let them know on the Facebook event page if you’re planning to go along.

Both members and non-members are welcome to attend and they will also live stream the event on the Imirt twitch channel.

The Imirt AGM is on after the “Creative Stories – From Practitioners in Games and Animation” session in GMIT from 2-5pm and there will be a Galway Game Dev meetup later on nearby.

If you have any questions you would like us to address at the AGM please email: contact@imirt.ie

Eden Isle: Resort Paradise now in beta

eden_isle_testing_oct_2016

Simteractive’s first game, Eden Isle is now in Beta! Sign up as a beta tester, or apply for work experience.

Beta Testing

Eden Isle: Resort Paradise is now in beta! If you are interested in giving feedback on the game and helping to find bugs or if you just want to give it a go before it’s released, drop an email to hello@simteractive.com or sign up at www.EdenIsleGame.com. Eden Isle is iOS only at the moment but if you’re on Android you can still sign up and you’ll get an email when the Android build is ready. The feedback from the Irish game dev community Simteractive have received so far has been invaluable and they really appreciate all the input into the game.

Work Experience/Internship

If you’re interested in work experience or an internship in QA, you can find the application form and all the details at www.Simteractive.com/Jobs.

About Eden Isle

Eden Isle: Resort Paradise is a sim/building game that lets players create their dream holiday resort. It’s a casual, free-to-play game for smartphones and tablets. Keep up to date with the game through Facebook www.Facebook.com/EdenIsleGame or Twitter @eden_isle.

Game Features

*Build a holiday resort that reflects your ideals and personal style
*Attract guest types such as treehuggers, hipsters, glampers, fashionistas and selfie-lovers by building the facilities they want in your resort
*Keep your guests happy by tending to their needs and responding to any special requests
*Manage your bars, restaurants and shops well to earn as much money as possible
*Decorate your resort to earn bonuses from nearby accommodation and activities
*Keep your resort running smoothly by ensuring your activities are in good working order, your staff are well-trained, your resort is clean and your warehouse is well stocked
*Visit resorts that your friends have built and compare your resort building skills
*As your resort improves, your resort score and star rating improves – can you build the ultimate five-star resort?

 

Here’s a brief trailer: [embedyt] http://www.youtube.com/watch?v=V1oieDHQ9pE[/embedyt]

About Simteractive

Simteractive is a Dublin-based game development studio. There is currently a team of six working on ‘Eden Isle: Resort Paradise’, which is the studio’s first title.

For more information on Simteractive check out the website www.Simteractive.com or follow @Simteractive on Twitter.

Conference on Game Jams, Hackathons and Game Creation

The second annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017) has decided to extend the final deadline for the Call for Papers. This conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events.  The conference proceedings will be published in the ACM Digital Library.

The conferences takes place on the 26th of Feb in GitHub in San Francisco, USA – before GDC.

Game jams and hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics. The research area now has a diverse and dedicated following of scholars.

 

Paper submission

Submissions Dec. 1, 2016

Decisions Jan. 6, 2017

Camera Ready Copy Jan. 20, 2017

 

Late breaking (extended abstracts)

Abstract Submissions Dec. 1, 2016

Review Jan. 6, 2017

Final Draft Jan. 30, 2017

Decisions Feb. 7, 2017

Camera Ready Copy Feb. 15, 2017

 

Game Showcase:

Submissions Jan. 30, 2017

Decisions Feb. 7, 2017

Camera Ready Copy Feb. 15, 2017

Please note that accepted papers will be published in the ACM digital library.

See http://icgj17.gameconf.org/

Awards & Unity nominations for Immersive VR Education

Immersive VR Education has been in touch about their latest news.

Immersive VR Education have recently won another international award for their educational experience, Apollo 11 VR. Apollo 11 VR gives users the ability to witness the moon landing first-hand, from the view point of Neil Armstrong.

The Waterford-based company have taken out Best Educational Experience at the Proto Awards held in Hollywood, after being nominated for five awards.

David Whelan - Proto Awards
David Whelan – Proto Awards

 

You can see their acceptance speech below.

[embedyt] http://www.youtube.com/watch?v=RUiWFCjPv7U[/embedyt]

 

Secondly, they have been nominated for the Unity Awards but need your help to try secure a win. The company has been nominated for 3 Unity Awards, with the winners to be announced at Unity 2016 Los Angeles on 1st November.

Apollo 11 VR has been named a finalist for Best Non-Game Project, Best VR Experience, and The Golden Cube award. These awards are granted by the gaming community, with Unity account holders able to cast their votes.

 

 

As their recognition is growing so is their workforce, with the team expanding from 4 to 12 employees within a year. And they are still expanding, with positions advertised on gamedevelopers.ie and their website – http://immersivevreducation.com/were-hiring/

Charles Cecil working with Pewter Games on The Little Acre

Christopher Conlan Charles Cecil Ben Clavin

(LtoR) Christopher Conlan, Charles Cecil and Ben Clavin

In recent weeks, renowned game designer Charles Cecil has been working with Pewter Games as executive producer to provide the final polish on their upcoming game ‘The Little Acre’.

“The creator of ‘Broken Sword’ – a hugely successful game, Charles is one of the biggest names in adventure gaming. Having him on the team is a huge endorsement,” says Ben Clavin of Pewter Games.

Following a successful GamesCom this summer, the company also announced that they had signed an agreement with games publisher Curve Digital which plans to release their game in six languages at the end of October.

The Little Acre will be released on PC and consoles in Q4 this year.

 

More on the game http://www.pewtergamesstudios.com/the-little-acre/

More on the publisher http://curve-digital.com/

More about Charles Cecil – https://revolution.co.uk/about/the-team/

A recent full article on the company – http://www.irishexaminer.com/business/games-startup-seeking-a-big-debut-419350.html 

 

 

Upcoming Animation Skillnet short courses

animationskillnetlogo

Check out these upcoming Sept/Oct evening courses in Dublin and please spread the word.

1) An Introduction to 3D with Maya (5 Monday Evenings):

http://animationskillnet.ie/19-09-16-an-introduction-to-3d-with-maya-5-monday-evenings

2) An Introduction to Toonboom Harmony – with a focus on rigging (5 Tuesday Evenings):

http://animationskillnet.ie/20-09-16-introduction-to-toonboom-harmony-with-a-focus-on-rigging-5-tuesday-evenings

3) Production Management for Animation (5 Wednesday Evenings):
http://animationskillnet.ie/21-09-16-production-management-for-animation-5-wednesday-evenings

4) Introduction to Shotgun (5 Thursday Evenings):

http://animationskillnet.ie/29-09-16-introduction-to-shotgun-5-thursday-evenings/

Classes take place Guinness Enterprise Centre, Taylors Lane, Dublin 8.

Deadline for applications 14th September.

IMIRT board elections 2016

imirt

IMIRT, the association representing game makers (digital and analogue) in Ireland, is holding elections in September and is seeking nominations now. The deadline for nominations is Wed 31st Aug 2016.

The 2016 Board elections for Imirt will happen in late September. There will be three seats available for nominees (next year the remaining four board spots will be available).

To become a nominee you simply need to be a member of Imirt and e-mail contact@imirt.ie expressing an interest (i.e. you self nominate).

We will then ask for a bio and optional photo to put on the Imirt website in the run up to the elections. Also if you have any other questions or suggestions please get in touch! See http://www.imirt.ie/news/

 

Animation Skillnet Traineeship Programme 2016/17

animationskillnetlogo

 

Animation Skillnet are delighted to team up again with Screen Training Ireland, the Irish Film Board and a host of top Irish Animation and VFX studios to run the second iteration of the highly successful graduate traineeship programme for the animation and vfx sectors in Ireland.

The pilot programme saw 12 graduates placed in animation and VFX studios for up to 12 months, as well as receiving targeted and intensive training in specific skills areas throughout the training period.

The 2016/17 programme will take place over an intensive 6-month period, with a short intensive period of upfront training, followed by a mixture of on-the-job and classroom based training over the following months.  Selected participants for the 2016/17 programme will once again be matched with leading animation, VFX and games studios and participate in tailored training through Animation Skillnet and Screen Training Ireland. The VFX and Animation Graduate Traineeship is a full-time programme for which a training allowance/bursary will be made available to selected participants.

Start Date:      Monday 10th October 2016

End Date:        Friday 24th March 2017

They are currently seeking applicants. More details about the programme and the application procedure can be found here:

http://www.screentrainingireland.ie/news/call-for-applications-vfx-and-animation-graduate-traineeship-201617/

Closing date for applications is the 5th of September. 

Beginner and Diversity friendly Game Workshops (Dublin)

The Network in Play partners (including Coding Grace, gamedevelopers.ie, Imirt, Pulse College, Dogpatch Labs and Maynooth University) are organising three FREE workshops in Dublin in August/Sept. aimed at beginners who are interested in learning about designing, writing and coding for games.

These workshops follow up on our surveys which we discussed in an earlier feature on gamedevelopers.ie – https://gamedevelopers.ie/the-diversity-game/

These are diversity friendly workshops, which means we are looking for people from a diverse range of backgrounds, interests and identities. These workshops are aimed at people aged 18 and over. They are not aimed at those already studying games or working in games.

They are FREE to attend and we encourage people to attend all three workshops. Workshops will last for approx. 3 hours with a break for a light lunch (provided).

We are organising the following 3 workshops:

Boardgame design (Sat Aug 20),  start 11 am.
Venue: Pulse College, Halston Street, Dublin.
Tutor: Robin David O’Keeffe –
http://www.robin-david.com/

Interactive Fiction with Twine (Sat Aug 27), start 11 am.
Venue:Pulse College, Halston Street, Dublin.
Tutor: Charlene Putney –
http://alphachar.com/who-am-i/

Making 2D games in Unity3D with Fungus (Sat Sep 3), start 11 am.
Venue: The Vaults, Dogpatch Labs, CHQ, IFSC, Dublin. NOTE CHANGE OF VENUE**
Tutor: Chris Gregan and Paul McGrath –
http://fungusgames.com/team
See also Paul’s film company Whackala – 
http://whackala.com/

 

To be eligible, you must not be currently studying on a games-related post-secondary course, have prior experience in making games, or work in the games industry.

We are open to creatives (artists, storytellers, creative writers, musicians) and other non-programmers.

We will ask you a few background questions on signup and some follow up questions after the workshops to assess how you think things went.

To provide an inclusive and safe environment to learn, we have a Code of Conduct: https://gamedevelopers.ie/diversity/refig-nip-code-of-conduct/

This initiative is a pilot project part funded by the SSHRC research council in Canada and the ReFig: Network in Play – Crafting Diversity in Games. The ReFig project is committed to promoting diversity and equity in the games industry and culture.

Thanks to our hosts, tutors and supporters.

More information:

 

Workshop 1 Signup: – https://codinggrace.com/events/refig-nip-part-1-boardgame-design/72/

Workshop 2 Signup: – https://codinggrace.com/events/refig-nip-part-2-interactive-fiction-twine/73/

Workshop 3 Signup: – https://codinggrace.com/events/refig-nip-part-3-unity-fungus/74/

Network in Play (Ireland) – https://gamedevelopers.ie/diversity/

Refiguring Innovation in Games project website – http://www.refig.ca/

Irish Conference on Game-Based Learning

The 6th Irish Conference on Game-Based Learning (iGBL2016) will be be hosted by Trinity College Dublin on 1st and 2nd September 2016, and bookings are now open.

iGBL provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change.

– Researchers will be able to present and share their latest findings.
– Students will have an opportunity to present their work, showcase their games, meet specialists in this field and obtain feedback.
– Instructors will have the opportunity to discover new ideas and learn and share new game-based skills that they can integrate in their teaching.
– Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation.

The conference includes a mix of academic presentations, practical workshops, digital and non-digital games demos, along with plenty of opportunities to network.

This year, 100 authors (e.g., teachers, researchers, and students) will be presenting their work and developments on games and learning through 49 presentations (e.g., workshops, game demos, and research and practitioners’ presentations). We are also delighted to have Derek Robertson as our keynote speaker this year.

You can now register your place before 29th July 2016 to benefit from our discounted early bird booking rates (prices will increase after 29th July):

– Students: €30 (€40 after 29th July)
– Regular: €60 (€80 after 29th July)

So, if you would like to share your experience or meet like-minded people, then iGBL2016 will be a great event to attend, and you can book your place at http://www.igbl-conference.com/

Innovate our World looking for Unity 3D intern (update)

8th continent

 

We are looking for Unity 3D developers to work part-time on Lunar Destiny, a VR rover racing game set on the Moon. The game is part of an extended universe, featuring a novel, comics, poster art, and more.

Team is based in Ireland and U.S.

This is a perfect opportunity for the right candidate to work on a new commercial game and level up their skills. We’re looking for a self starter who can manage their workflow, be punctual for calls and meetings, and work with an international team to tight deadlines. They must be good at documenting code and troubleshooting issues. The right candidate will work with one of our lead developers who will provide guidance and review the quality of their work.

Positions are initially as unpaid interns; several will transition to paid positions later this year.

You must be able to:

*Work remotely and independently, using your own hardware and software
*Participate in Skype video conferences and WhatsApp texting
*Initially working mostly with US staff (GMT – 5 hours) for part of workday
*Work in a Unity environment using C#
*Implement game functionality per design and guidance
*Proficiency importing 3D artwork and getting it game-ready within Unity. (setting up rigging, Animations, Materials)
*Proficiency with the Physically Based Rendering system within Unity
*Give regular feedback to the project management team on design, coding, and implementation issues and improvements
*Provide quality technical documentation
*Create tools for level design and mechanics tweaking
*Use GitHub or similar repository for daily code checkin
*Provide accurate estimates for work and meet estimates
*Address bugs and other technical issues in a timely manner

Helpful if you have:

*Excellent knowledge of Unity C#
*Experience with shipped game titles
*Interest and knowledge of space programs/technologies
*Experience with racing games/vehicles

Apply to: eire@innovateourworld.org  with “Unity Developer” in subject line. Please include your CV and link(s) to any supporting site(s). We look forward to meeting you!

See the project website at http://the8thcontinentgame.com/

 

(Job originally posted May 2016. Updated and reposted July 2016. )

 

Digit are hiring a Community Manager

Digit Gaming

DIGIT are on the hunt for a Community Manager, who can lead the community strategy and operations for our successful, full scale, MMORTS game Kings of the Realm.

Kings of the Realm was DIGIT’s first title launched in 2014. This role will focus on growing the Kings of the Realm community, and actively work with the product management and game design teams to help ensure we are evolving the game with our player base in mind.

Here’s what you will be doing

– Manage a vibrant and opinionated community, including all support requests from our player base. Getting this right is imperative to the games success
– Immerse yourself in the game. There shouldn’t be a new or existing feature that you’re not 100% familiar with
– Event Management – LiveOps; tournaments, event weekends, sales, special offer bundles, fan competitions etc.
– Moderate official game website forums
– Update in-game communication and announcements in multiple languages
– Forge alliances with top community leaders across multiple territories to understand the player needs, and communicate effectively with the community
– Be the link between the community and DIGIT’s games dev, product and QA teams, to understand how new features impacts player experiences
– Provide reporting and analysis on community feedback and player behaviour (e.g bug stats, suggestions for improvement, etc.)
– Grow our game community and player base, across territories
– Maintain social network presences across multiple channels.

To do this job, you will need;

– Minimum 2+ years experience managing a games community across territories, languages and cultures – essential
– Experience of building an engaged community who love the game – essential
– Avid gaming enthusiast – essential
– The ability to be come up with and implement ideas to grow the community following
– Strong communicator, English fluency mandatory
– High organisational skills
– Maturity – able to to assess community comments and respond professionally and calmly and can be trusted to work autonomously.
– While not mandatory, below are some nice to have’s
– A second language.

What DIGIT can offer you?

– A leading games title, with a loyal community, so you’re not starting from scratch
– Support and guidance from all  internal teams, so you’re empowered to deliver results
– The opportunity to join a rapidly scaling successful Irish games company
– To see all our Benefits and learn more, please visit us on https://www.digitgaming.com/

Location

This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.

 

Job posted 4th July, 2016.

 

 

Digit are hiring a Game Client Developer (Dublin)

Digit Gaming

DIGIT are looking for Game Client Developers to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

Game Client Developers:

Reporting to the Game Client Lead, successful candidates will join a highly skilled games client development team to help DIGIT deliver a super quality mobile strategy game, based on an iconic AAA IP.

– Develop next-gen MMORTS mobile games using Unity (across multiple devices) aiming to be played by millions of players
– Work closely with designers and UX/UI to get thorough specs and flesh out the best way to get new ideas into the game. (Work through storyboards, wireframes, feature specs etc)
– Implement a great UI, with rich game animations/interactions and great 2D & 3D user interfaces
– Write content pipeline tools and editor extensions, to streamline production
– Work closely with the Art team to get awesome artwork into the game and use Level Of Detail, to make it run on as many devices as possible
– Work with games server team (e.g. for persistent game data, error handling, network connections etc.)
– Attend daily standups and break down user stories for sprint planning and estimates
– Focus on writing clean, efficient and optimised code. Always be thinking about things like optimising memory usage, frame rates, garbage collection, maintainability etc.
– Test your own code extensively and work closely with the QA team to resolve bugs and to hit sprint goals with a high product quality
– Collaborate with the Platform team (e.g Login, authentication, creating accounts, getting data for general content etc.

To do this job, you will need:

– 3+ years of game-dev industry experience (AAA or F2P MMO game-dev experience)
– Experienced in developing 3D games using Unity – regrettably we cannot consider applications without Games industry experience
– Excellent C# (.Net 3.5) skills
– Very good understanding of real-time rendering and rendering bottlenecks
– Solid understanding how to write low-latency and low-garbage code in C#
– Fluent in using Git
– Solid understanding of programming principles, how components work together and various common architectural approaches
– Enjoy solving complex technical problems, in large scale systems

Non-essential, but useful:

– Experience in games programming outside of Unity using either C++, OpenGL or DirectX
– Competence with realtime shader development (HLSL/CGFX, Unity’s ShaderLab)
– Mobile experience (whether it’s native iOS or Android, or an understanding of the limitations of mobile platforms etc.)
– WebGL experience.

What DIGIT can offer you?

– Opportunity to work with a great team of experienced Game Client Developers
-We’ve got a deep and varied tech stack – your kept challenged and learning
– Opportunity to join a rapidly scaling successful Irish games company, and deliver an AAA Iconic IP product to millions
– To see all our Benefits and learn more, please visit us on https://www.digitgaming.com/

Location

This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.

For more information, or to apply

go to https://www.digitgaming.com/careers/job-listings/job/?id=ED7B1AC021&jobTitle=Game%20Client%20Developers%20(Unity)

Posted 15th June, 2016.

Digit are hiring a Lead Client Developer (Unity)

Digit Gaming

DIGIT are looking for a Lead Client Developer to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

 

Our goals for this role

Working with a games CTO veteran, your goal is to manage a highly skilled team of games client developers for DIGIT

We want you to help us deliver a super quality mobile strategy game, based on an iconic AAA IP.

Here’s what you will be doing

– Agree and implement all technical goals assigned by (CTO)
– Own and enhance the game’s architecture
– Lead a small Agile team of experienced game client developers. Assign workloads, conduct code reviews, technically coach, set goals etc.
– Attend daily standups – make sure your teams stories are delivered on time
– Work closely with feature owners to provide feedback on features. Identify/mitigate any technical issues. Work with stakeholders to figure out and implement the best alternative technical solutions
– Be the quality gate for all codes that goes into the product. Keep the team writing clean, efficient and optimised code
– Conduct pair programming, 1-1’s & knowledge sharing sessions to enhance skills
-Work closely with QA team to resolve bugs and deliver high quality code for testing
– Contribute directly to the code base (hands on Unity development)
– Work closely with multiple stakeholder teams throughout delivery e.g games server leads, platform team feature owners, devops etc.

To do this job, you will need;

– 5-7+ years of game-dev industry experience (AAA or F2P MMO game-dev experience).
-Have technically led or managed a game client team (any size really)
– Experienced in developing 3D games using Unity – regrettably we cannot consider applications without Games industry experience
– Excellent understanding of programming principles, how components work together and various common architectural approaches
– Ability to solve complex technical problems, in large scale systems
– An excellent communicator – proven ability to engage and motivate, to bring out the best in people
– Excellent experience working with multiple stakeholders in the dev process – be able to understand their goals, and deliver/ evaluate various tech solutions to meet these
– Be very service orientated and instill this mindset across your team
– Excellent C# (.Net 3.5) skills
-Very good understanding of real-time rendering and rendering bottlenecks
– Fluent in using Git
– It goes without saying that you love playing games, as much as we love making them.

What DIGIT can offer you?

– Opportunity to lead a team of experienced Game Client Developers
-You get to own and shape the Architecture – We’ve got a deep and varied tech stack – your kept challenged and learning
– Senior Management buy in, so you’re supported to make real changes, fast
– Opportunity to join a rapidly scaling successful Irish games company and deliver an AAA Iconic IP product
– To see all our Benefits and learn more, please visit us on https://www.digitgaming.com

Location

This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.

 

For more information and to apply

Job url:  https://www.digitgaming.com/careers/job-listings/job/?id=65442A18F0&jobTitle=Lead%20Client%20Developer%20(Unity)

 

Posted 15th June, 2016.

The Diversity Game

You have probably observed it. Women can be pretty rare at games events. The Irish games industry is not unusual; this is a pattern observed in many countries. Stats for the games industry in the UK and the US usually put the proportion of women across all occupations at around 10%.

Refiguring Innovation in Games Project Logo

So, can we do anything about this? The ReFiG project thinks we can. Funded by the Social Science and Humanities Research Council in Canada and involving academics, activists, and students in Canada, North American, Britain, and Ireland it aims to document inclusion initiatives, share experiences, and design new initiatives aimed at educators, the industry, and the general public.

The network is particularly concerned with recent events where women and the LGBT community have been harassed, threatened, and abused online for criticising representations in games. But discrimination doesn’t have to be this overt. A range of behaviour can make both online and offline environments uncomfortable for people. Casual sexism, racism, and homophobia are all too common. The victims often do not want to make a fuss. People might turn up to events once, but then they disappear.

If we are really interested in improving the diversity of people in the industry, on college courses, and at events, we need to examine our methods of promotion, and turn a critical eye to the cultures and environments we create. This is not about turning women or men into gamers; rather, this is about making game cultures more inclusive.

Network In Play

In this short feature, we want to introduce our Network in Play project, which has had pilot funding this year from the Canadian ReFig project. Network In Play involves two academics at Maynooth University and a range of partners in other institutions. We hope to grow this network over time, but our current list of supporters are listed below.

Our first activity was to document who attends existing informal games-related events, specifically meaning ad hoc events run outside of formal education settings. We chose to focus on GameCraft.

GameCraft is a volunteer-run informal education event which began in 2012. It runs day-long game jam events in various locations around the country for anyone over 18 years, and no prior experience is needed. People can make digital or non-digital games. They are often free to attend, or have a minimal cost.

Our survey was developed in discussion with colleagues in Canada, and we adapted some questions from the ESRI/Equality Authority 2008 publication ‘The Experience of Discrimination in Ireland’. The survey was constructed using the Bristol Online Survey tool. The questions, consent forms, and information sheets went through ethical approval in Maynooth University.

From Jan-March 2016 GameCraft ran one event in Dublin and one in Limerick. The GameCraft board kindly assisted us in publicising our survey.

The survey was introduced in person by the researchers at each event, after which participants filled out the survey electronically. There were 27 attendees at the Dublin GameCraft and 26 attendees at the Limerick GameCraft. Of these 27, or 51%, filled out our survey.

Demographics & Skills

Most respondents at the GameCraft events identified as male (77% in Dublin and 93% in Limerick), white (92% in Dublin and 93% in Limerick), and straight (77% in Dublin and 93% in Limerick). Respondents in Dublin were fairly evenly distributed between different age groups, while attendees in Limerick were primarily aged 18-24. 38% of attendees at Dublin were studying at least part time, while 43% of attendees at Limerick were doing so.

Most attendees at both events were programmers (85% in Dublin, 57% in Limerick), and respondents were primarily attending in order to improve game-making skills (92% in Dublin and 93% in Limerick) and to meet others in the Irish games making community (92% in Dublin and 64% in Limerick).

41% of the total respondents felt that games events in Ireland do not attract a diverse audience, with 37% citing women as an underrepresented population. 41% also felt that games events should more explicitly address diversity issues.

While the number of for our survey is small, the results do provide some insight into current attendees at GameCraft events. They are also largely in line with findings from similar events like the Global Game Jam (GGJ). A 2013 survey of GGJ participants found that participants were 86% male, 56.5% were aged 21-29 years and 60% had a college or degree level qualification (Fowler et al., 2013). The same survey noted that almost half of participants learned a new tool during the event and most felt their skills improved.

Discrimination

44% of respondents reported seeing discriminatory behaviour directed towards another individual at a games event or online (not necessarily at GameCraft). The most common perceived reasons for the discrimination were gender (83%), race (75%), sexual orientation (42%), nationality (33%), religious belief (33%) and age (25%).

This finding needs to be understood in relation to the profile of the attendees. Very few women or people of colour, or non-Irish, were in attendance.

Further, this rate if quite high when compared to surveys of general discrimination conducted by the Central Statistics Office which in 2014 reported levels of around 12%. In national surveys the most common grounds for discrimination were age and race/ethnicity.

These initial findings indicate that more research needs to be done on this issue. We need to reach out to those who are not attending and understand why.

In summary

Overall, it would appear that while people who attend GameCraft have a mostly positive experience, the event not attracting a very diverse audience, either in demographic terms of in terms of background skills. Further, quite a few attendees have experiences of discrimination at online and offline games events.

Some suggestions

Crafting Materials

These findings demonstrate that GameCraft’s current communication channels are good at finding young, male, programmers who dominate in terms of attendees. A day long game jam is obviously attractive to this group. How do we reach others? Do we need different types of event or different communication channels? Or both?

Additionally, GameCraft is designed to promote the development of all games, including card and board games. Based on the survey and on observation at these events, the making of non-digital games is poorly taken up. Highlighting this analogue aspect of GameCraft might help to broaden the range of attendees.

Finally, it is good practice to have a code of conduct for public events and to have some means for people to make complaints if necessary.  GameCraft have a code of conduct on their website but we think it would be good to introduce it at the beginning of events so that people who have not visited the website are aware of it. Making people aware of the complaints procedure is also good practice.

Next Steps

We have circulated these findings to the GameCraft board, and an academic report of the full findings is available for those who are interested. We have removed some of the detail to maintain the anonymity of attendees.

While we will continue to document existing events, we also hope to organise some pilot workshops with our partners which will explicitly target people who are not attending current events. Visit the gamedevelopers.ie and Coding Grace websites for further details or follow them on twitter at @gamedev_ie and @CodingGrace.

In the next two months we are supporting other initiatives, including working with GameCraft for their partner/child event at the Inspirefest Fringe in July, and supporting the Alt event in August (http://www.alterconf.com/conferences/dublin-ireland).

If you would like to get involved in helping us craft diversity in games, please contact us at network-in-play-crafting-diversity-in-games@googlegroups.com. Ideas, resources, and time are all welcome.

We would also like to take this opportunity to thank all those who took the time to take our survey and to GameCraft for hosting us.

Other Resources

Network In Play – Read more about our project at http://gamedevelopers.ie/diversity/

ReFiG – http://www.refig.ca/

GameCraft – https://gamecraft.it/

Coding Grace – http://codinggrace.com/

FOWLER, A., KHOSMOOD, F., ARYA, A. & LAI, G. 2013. The Global Game Jam for Technology and Learning In: LOPEZ, M. & VERHAART, M. (eds.) Computing and Information Technology Research and Education New Zealand (CITRENZ2013) Hamilton, New Zealand.

Central Statistics Office, Quarterly National Household Survey, Equality module, 2014, accessible at http://www.cso.ie/en/releasesandpublications/er/q-eq/qnhsequalitymodulequarter32014/

InspirefestFringe GameCraft Unplugged – https://www.gamecraft.it/events/family-gamecraft-unplugged-inspirefest-2016/

Alt Conference – http://www.alterconf.com/conferences/dublin-ireland

Author Bios

Joshua D. Savage is an independent scholar involved in research initiatives at Maynooth University and DCU. He has worked as a freelance writer and designer since 2011 and has researched games since 2001.

Dr. Aphra Kerr is a Senior Lecturer in Maynooth University. She established the website gamedevelopers.ie back in 2003 and she has been researching games since 2000.

Music Technology Workshop 2016 (Dublin)

MusTWork16 – Music Technology Workshop 2016: Establishing a Partnership Between Music Technology, Business Analytics and Industry in Ireland

Readers on gd.ie might be interested in the following one-day event which will be held on Friday June 10th 2016 in the Michael Smurfit Business School, UCD, Carysfort Avenue, Blackrock, Co Dublin.

The event is aimed at academia and industry and while the call for papers is now closed, the organisers are looking to hear from game developers (and similar) who might like to share any experience on music, music analytics or music technology in industry — just get in contact with the organisers.

Finally, people are also invited to register to attend.

See – http://mustwork16.blogspot.ie/p/good-day-to-you-and-welcome-to.html

and

http://www.ucd.ie/mustwork2016/

Insomnia Gaming Event (Killarney) Update

We have received further information on the Insomnia event taking place in June, in the INEC in Killarney.

The event which takes place from the 10-13 of June is a festival of game related activities including live stage shows, eSports tournaments, and panel talks. There is also a Minecraft Zone, Retro Zone, Retail Zone, Indie Zone and the Bring Your Own Computer (BYOC) area.


 

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“We are excited to come to Ireland and to bring Insomnia over to Killarney, said Craig Fletcher, Founder and CEO of Multiplay. He continued, “Visitors to the INEC will have the chance to experience a gaming event unlike they have seen in the region. We’re really looking forward to seeing passionate Irish gamers, whilst at the same time taking another step in reaching new audiences and expanding the Insomnia brand.”

The Main Stage at Insomnia Gaming Ireland is the centrepiece of the show, play host to live interactive content throughout all three days. Special guests from YouTube and Twitch will take to the stage, participating in gameplay demos, panel talks and live Q&A sessions.

YouTube gaming and Twitch stars set to appear include Terroriser, GassyMexican, Amy Lee, InTheLittleWood (YOGSCAST Martyn), AshDubh, Netty Plays, ChooChoosGaming and Mini Muka, with many more guest stars to be announced closer to the show.

The Minecraft Zone will feature tournaments across a variety of popular custom gametypes, and there will be an array of Minecraft themed goodsfor sale. Visitors to the Retro Zone can take a nostalgic trip down 8-bit memory lane, getting their hands on old school games on classic consoles.

In the Insomnia Retail Zone there is merchandise from popular games and special guests available to buy.

Esports tournament such as Counter-Strike: Global Offensive, League of Legends, Hearthstone, Rocket League and FIFA 16 will be taking place throughout the weekend, with a share of prize pools up for grabs.

The Indie Zone provides the opportunity to talk to p