Scéal, a Supernatural Irish game, now out on Steam

 

Sceal concept artIndependent game developer Joint Custody have been in touch to say that their supernatural Irish mystery game Scéal (meaning ‘Story’) in Irish is now available on Steam.

Rooted in Irish folklore, the game tells the tale of a young girl’s spirit that’s trapped on earth. She must unravel the truth about her past to secure her passage to the afterlife. The world of Scéal is like a ‘living storybook’, with rich watercolor-style graphics that pop-up and animate as you travel through it.

Drawing heavily on Irish mythology and Celtic symbolism, players inhabit the spirit of a young girl who unlocks fragments of her memory by completing tasks for the townspeople of Irish fishing village Carlingford.

On her travels, the girl encounters a mysterious Raven named Branna, who promises to take her to the afterlife once all her memories are restored. Branna warns the spirit girl that the outcome of her story will change depending on her actions, with the game containing three unique endings.

Throughout Scéal the spirit girl must use her supernatural powers to complete tasks and quests. These include the ability to possess the bodies of villagers as well as transform into an Angel of Light or a Dark Banshee. Turning into these two supernatural beings enables the spirit girl to use their powers to paint the story in summer or winter colours and unlock more clues to progress the story.

Joint Custody worked with renowned Irish folk singers Lorcan Mac Mathuna and Aislinn Duffy, who wrote and composed the music for the game. Each track was written and recorded in three different styles to reflect the various emotional states of the main character.

The full soundtrack is available on Soundcloud at: http://bit.ly/2dY2kt

The launch trailer can be found at: https://drive.google.com/file/d/0B_T8LEWh_3ozdXFHMGR6Rkc2UWs/view

Well done all.

 

A 5-part ‘Making of’ series is available on YouTube at:

[embedyt] http://www.youtube.com/watch?v=Q7jKspIZGN0[/embedyt]

 

For more visit http://www.scealthegame.com/

 

Scéal is available on Steam at:

Sceal: An Irish Folklore Adventure
Sceal: An Irish Folklore Adventure
Developer: Joint Custody
Price: 4,99 €

 

 

Dreamfeel wins Grand Prix design award 2016

at the 18th Annual IDI Irish Design Awards.

The Grand Prix was awarded to Llaura McGee from Dreamfeel (http://dreamfeel.org/), an emerging video game designer whose game, If Found Please Return, was highly praised by the judges for its interesting and immersive techniques. Dreamfeel won three awards and a commendation in the Irish Design Awards, including an award for best Game Design, a commendation for Collaborative Design, an award for emerging talent and the Grand Prix overall award.
mcgee-2016

 

If Found, Please Return is an interactive narrative in which you read the infinitely unfolding diaries of drifter/astronaut Kasio. Erase the things you’ve done, the places you’ve been, the people you knew, and even erase existence itself. This is how it ends.

In 2016 a 15 minute self contained chapter was created and exhibited at EGX Rezzed in London, the AMaze festival in Berlin and State of Play in Dublin.

dreemfeel 0201_poster_gif_test_500px
Credits
Game – Llaura DreamFeel
Art – Liadh Young
Music – Liz Ryerson
Production – Eve Golden-Woods
Pre-production Help – Thryn Henderson

The IDI Irish Design Awards recognise, celebrate and promote exemplary design vision in Ireland. The event took place in November in Dublin. See http://www.idi-design.ie/awards/

Galway Game “Cellular” in Running for IDI Awards 2016

choose.idi-design.ie <- click here to vote

Galway-based company Tribal City Interactive have had their game Cellular accepted as an entry into the 2016 IDI Irish Design Awards. The game has been available on the AppStore since January and offers players a chance to relax with a repetitive but rhythmic interaction style.

In their entry to the competition, Tribal City had this to say:

“The brief was to create an experience that would be accessible, simple to pick up, but nuanced. Challenges included the limitation of having a one-touch input mechanic, employing a functional and smooth feeling movement system and developing an evolving and changing background score that would add a relaxing atmosphere and interact with the player’s in-game actions. Creating a responsive and intuitive movement mechanic was the first step in the design of Cellular. When the player touches the screen the avatar reverses its clockwise circuit and begins moving in the opposite direction, allowing the player to navigate the space between each revolution, giving them choice in direction, but with a constant sense of momentum. Composing several interlocking pieces of music that could seamlessly flow over each other as the player progresses was a great challenge. Cellular works best as an engrossing and relaxing experience and the music helps realise that.”

Voting for the Public Choice Category of the IDI Awards closes on Thursday 16th November, so be sure to get your VOTE in before then!

Imirt AGM 2016

imirt

The Imirt AGM 2016 will take place at 6 pm on Friday the 4th of November at Start Lab in Galway. Find out about Imirt and their plans for the coming year, meet the recently elected board, and have your say about how Imirt can help represent game creators in Ireland.

Let them know on the Facebook event page if you’re planning to go along.

Both members and non-members are welcome to attend and they will also live stream the event on the Imirt twitch channel.

The Imirt AGM is on after the “Creative Stories – From Practitioners in Games and Animation” session in GMIT from 2-5pm and there will be a Galway Game Dev meetup later on nearby.

If you have any questions you would like us to address at the AGM please email: contact@imirt.ie

Eden Isle: Resort Paradise now in beta

eden_isle_testing_oct_2016

Simteractive’s first game, Eden Isle is now in Beta! Sign up as a beta tester, or apply for work experience.

Beta Testing

Eden Isle: Resort Paradise is now in beta! If you are interested in giving feedback on the game and helping to find bugs or if you just want to give it a go before it’s released, drop an email to hello@simteractive.com or sign up at www.EdenIsleGame.com. Eden Isle is iOS only at the moment but if you’re on Android you can still sign up and you’ll get an email when the Android build is ready. The feedback from the Irish game dev community Simteractive have received so far has been invaluable and they really appreciate all the input into the game.

Work Experience/Internship

If you’re interested in work experience or an internship in QA, you can find the application form and all the details at www.Simteractive.com/Jobs.

About Eden Isle

Eden Isle: Resort Paradise is a sim/building game that lets players create their dream holiday resort. It’s a casual, free-to-play game for smartphones and tablets. Keep up to date with the game through Facebook www.Facebook.com/EdenIsleGame or Twitter @eden_isle.

Game Features

*Build a holiday resort that reflects your ideals and personal style
*Attract guest types such as treehuggers, hipsters, glampers, fashionistas and selfie-lovers by building the facilities they want in your resort
*Keep your guests happy by tending to their needs and responding to any special requests
*Manage your bars, restaurants and shops well to earn as much money as possible
*Decorate your resort to earn bonuses from nearby accommodation and activities
*Keep your resort running smoothly by ensuring your activities are in good working order, your staff are well-trained, your resort is clean and your warehouse is well stocked
*Visit resorts that your friends have built and compare your resort building skills
*As your resort improves, your resort score and star rating improves – can you build the ultimate five-star resort?

 

Here’s a brief trailer: [embedyt] http://www.youtube.com/watch?v=V1oieDHQ9pE[/embedyt]

About Simteractive

Simteractive is a Dublin-based game development studio. There is currently a team of six working on ‘Eden Isle: Resort Paradise’, which is the studio’s first title.

For more information on Simteractive check out the website www.Simteractive.com or follow @Simteractive on Twitter.

Conference on Game Jams, Hackathons and Game Creation

The second annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017) has decided to extend the final deadline for the Call for Papers. This conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events.  The conference proceedings will be published in the ACM Digital Library.

The conferences takes place on the 26th of Feb in GitHub in San Francisco, USA – before GDC.

Game jams and hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics. The research area now has a diverse and dedicated following of scholars.

 

Paper submission

Submissions Dec. 1, 2016

Decisions Jan. 6, 2017

Camera Ready Copy Jan. 20, 2017

 

Late breaking (extended abstracts)

Abstract Submissions Dec. 1, 2016

Review Jan. 6, 2017

Final Draft Jan. 30, 2017

Decisions Feb. 7, 2017

Camera Ready Copy Feb. 15, 2017

 

Game Showcase:

Submissions Jan. 30, 2017

Decisions Feb. 7, 2017

Camera Ready Copy Feb. 15, 2017

Please note that accepted papers will be published in the ACM digital library.

See http://icgj17.gameconf.org/

Awards & Unity nominations for Immersive VR Education

Immersive VR Education has been in touch about their latest news.

Immersive VR Education have recently won another international award for their educational experience, Apollo 11 VR. Apollo 11 VR gives users the ability to witness the moon landing first-hand, from the view point of Neil Armstrong.

The Waterford-based company have taken out Best Educational Experience at the Proto Awards held in Hollywood, after being nominated for five awards.

David Whelan - Proto Awards
David Whelan – Proto Awards

 

You can see their acceptance speech below.

[embedyt] http://www.youtube.com/watch?v=RUiWFCjPv7U[/embedyt]

 

Secondly, they have been nominated for the Unity Awards but need your help to try secure a win. The company has been nominated for 3 Unity Awards, with the winners to be announced at Unity 2016 Los Angeles on 1st November.

Apollo 11 VR has been named a finalist for Best Non-Game Project, Best VR Experience, and The Golden Cube award. These awards are granted by the gaming community, with Unity account holders able to cast their votes.

 

 

As their recognition is growing so is their workforce, with the team expanding from 4 to 12 employees within a year. And they are still expanding, with positions advertised on gamedevelopers.ie and their website – http://immersivevreducation.com/were-hiring/

Charles Cecil working with Pewter Games on The Little Acre

Christopher Conlan Charles Cecil Ben Clavin

(LtoR) Christopher Conlan, Charles Cecil and Ben Clavin

In recent weeks, renowned game designer Charles Cecil has been working with Pewter Games as executive producer to provide the final polish on their upcoming game ‘The Little Acre’.

“The creator of ‘Broken Sword’ – a hugely successful game, Charles is one of the biggest names in adventure gaming. Having him on the team is a huge endorsement,” says Ben Clavin of Pewter Games.

Following a successful GamesCom this summer, the company also announced that they had signed an agreement with games publisher Curve Digital which plans to release their game in six languages at the end of October.

The Little Acre will be released on PC and consoles in Q4 this year.

 

More on the game http://www.pewtergamesstudios.com/the-little-acre/

More on the publisher http://curve-digital.com/

More about Charles Cecil – https://revolution.co.uk/about/the-team/

A recent full article on the company – http://www.irishexaminer.com/business/games-startup-seeking-a-big-debut-419350.html 

 

 

Upcoming Animation Skillnet short courses

animationskillnetlogo

Check out these upcoming Sept/Oct evening courses in Dublin and please spread the word.

1) An Introduction to 3D with Maya (5 Monday Evenings):

http://animationskillnet.ie/19-09-16-an-introduction-to-3d-with-maya-5-monday-evenings

2) An Introduction to Toonboom Harmony – with a focus on rigging (5 Tuesday Evenings):

http://animationskillnet.ie/20-09-16-introduction-to-toonboom-harmony-with-a-focus-on-rigging-5-tuesday-evenings

3) Production Management for Animation (5 Wednesday Evenings):
http://animationskillnet.ie/21-09-16-production-management-for-animation-5-wednesday-evenings

4) Introduction to Shotgun (5 Thursday Evenings):

http://animationskillnet.ie/29-09-16-introduction-to-shotgun-5-thursday-evenings/

Classes take place Guinness Enterprise Centre, Taylors Lane, Dublin 8.

Deadline for applications 14th September.

IMIRT board elections 2016

imirt

IMIRT, the association representing game makers (digital and analogue) in Ireland, is holding elections in September and is seeking nominations now. The deadline for nominations is Wed 31st Aug 2016.

The 2016 Board elections for Imirt will happen in late September. There will be three seats available for nominees (next year the remaining four board spots will be available).

To become a nominee you simply need to be a member of Imirt and e-mail contact@imirt.ie expressing an interest (i.e. you self nominate).

We will then ask for a bio and optional photo to put on the Imirt website in the run up to the elections. Also if you have any other questions or suggestions please get in touch! See http://www.imirt.ie/news/

 

Animation Skillnet Traineeship Programme 2016/17

animationskillnetlogo

 

Animation Skillnet are delighted to team up again with Screen Training Ireland, the Irish Film Board and a host of top Irish Animation and VFX studios to run the second iteration of the highly successful graduate traineeship programme for the animation and vfx sectors in Ireland.

The pilot programme saw 12 graduates placed in animation and VFX studios for up to 12 months, as well as receiving targeted and intensive training in specific skills areas throughout the training period.

The 2016/17 programme will take place over an intensive 6-month period, with a short intensive period of upfront training, followed by a mixture of on-the-job and classroom based training over the following months.  Selected participants for the 2016/17 programme will once again be matched with leading animation, VFX and games studios and participate in tailored training through Animation Skillnet and Screen Training Ireland. The VFX and Animation Graduate Traineeship is a full-time programme for which a training allowance/bursary will be made available to selected participants.

Start Date:      Monday 10th October 2016

End Date:        Friday 24th March 2017

They are currently seeking applicants. More details about the programme and the application procedure can be found here:

http://www.screentrainingireland.ie/news/call-for-applications-vfx-and-animation-graduate-traineeship-201617/

Closing date for applications is the 5th of September. 

Beginner and Diversity friendly Game Workshops (Dublin)

The Network in Play partners (including Coding Grace, gamedevelopers.ie, Imirt, Pulse College, Dogpatch Labs and Maynooth University) are organising three FREE workshops in Dublin in August/Sept. aimed at beginners who are interested in learning about designing, writing and coding for games.

These workshops follow up on our surveys which we discussed in an earlier feature on gamedevelopers.ie – https://gamedevelopers.ie/the-diversity-game/

These are diversity friendly workshops, which means we are looking for people from a diverse range of backgrounds, interests and identities. These workshops are aimed at people aged 18 and over. They are not aimed at those already studying games or working in games.

They are FREE to attend and we encourage people to attend all three workshops. Workshops will last for approx. 3 hours with a break for a light lunch (provided).

We are organising the following 3 workshops:

Boardgame design (Sat Aug 20),  start 11 am.
Venue: Pulse College, Halston Street, Dublin.
Tutor: Robin David O’Keeffe –
http://www.robin-david.com/

Interactive Fiction with Twine (Sat Aug 27), start 11 am.
Venue:Pulse College, Halston Street, Dublin.
Tutor: Charlene Putney –
http://alphachar.com/who-am-i/

Making 2D games in Unity3D with Fungus (Sat Sep 3), start 11 am.
Venue: The Vaults, Dogpatch Labs, CHQ, IFSC, Dublin. NOTE CHANGE OF VENUE**
Tutor: Chris Gregan and Paul McGrath –
http://fungusgames.com/team
See also Paul’s film company Whackala – 
http://whackala.com/

 

To be eligible, you must not be currently studying on a games-related post-secondary course, have prior experience in making games, or work in the games industry.

We are open to creatives (artists, storytellers, creative writers, musicians) and other non-programmers.

We will ask you a few background questions on signup and some follow up questions after the workshops to assess how you think things went.

To provide an inclusive and safe environment to learn, we have a Code of Conduct: https://gamedevelopers.ie/diversity/refig-nip-code-of-conduct/

This initiative is a pilot project part funded by the SSHRC research council in Canada and the ReFig: Network in Play – Crafting Diversity in Games. The ReFig project is committed to promoting diversity and equity in the games industry and culture.

Thanks to our hosts, tutors and supporters.

More information:

 

Workshop 1 Signup: – https://codinggrace.com/events/refig-nip-part-1-boardgame-design/72/

Workshop 2 Signup: – https://codinggrace.com/events/refig-nip-part-2-interactive-fiction-twine/73/

Workshop 3 Signup: – https://codinggrace.com/events/refig-nip-part-3-unity-fungus/74/

Network in Play (Ireland) – https://gamedevelopers.ie/diversity/

Refiguring Innovation in Games project website – http://www.refig.ca/

Irish Conference on Game-Based Learning

The 6th Irish Conference on Game-Based Learning (iGBL2016) will be be hosted by Trinity College Dublin on 1st and 2nd September 2016, and bookings are now open.

iGBL provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change.

– Researchers will be able to present and share their latest findings.
– Students will have an opportunity to present their work, showcase their games, meet specialists in this field and obtain feedback.
– Instructors will have the opportunity to discover new ideas and learn and share new game-based skills that they can integrate in their teaching.
– Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation.

The conference includes a mix of academic presentations, practical workshops, digital and non-digital games demos, along with plenty of opportunities to network.

This year, 100 authors (e.g., teachers, researchers, and students) will be presenting their work and developments on games and learning through 49 presentations (e.g., workshops, game demos, and research and practitioners’ presentations). We are also delighted to have Derek Robertson as our keynote speaker this year.

You can now register your place before 29th July 2016 to benefit from our discounted early bird booking rates (prices will increase after 29th July):

– Students: €30 (€40 after 29th July)
– Regular: €60 (€80 after 29th July)

So, if you would like to share your experience or meet like-minded people, then iGBL2016 will be a great event to attend, and you can book your place at http://www.igbl-conference.com/

Innovate our World looking for Unity 3D intern (update)

8th continent

 

We are looking for Unity 3D developers to work part-time on Lunar Destiny, a VR rover racing game set on the Moon. The game is part of an extended universe, featuring a novel, comics, poster art, and more.

Team is based in Ireland and U.S.

This is a perfect opportunity for the right candidate to work on a new commercial game and level up their skills. We’re looking for a self starter who can manage their workflow, be punctual for calls and meetings, and work with an international team to tight deadlines. They must be good at documenting code and troubleshooting issues. The right candidate will work with one of our lead developers who will provide guidance and review the quality of their work.

Positions are initially as unpaid interns; several will transition to paid positions later this year.

You must be able to:

*Work remotely and independently, using your own hardware and software
*Participate in Skype video conferences and WhatsApp texting
*Initially working mostly with US staff (GMT – 5 hours) for part of workday
*Work in a Unity environment using C#
*Implement game functionality per design and guidance
*Proficiency importing 3D artwork and getting it game-ready within Unity. (setting up rigging, Animations, Materials)
*Proficiency with the Physically Based Rendering system within Unity
*Give regular feedback to the project management team on design, coding, and implementation issues and improvements
*Provide quality technical documentation
*Create tools for level design and mechanics tweaking
*Use GitHub or similar repository for daily code checkin
*Provide accurate estimates for work and meet estimates
*Address bugs and other technical issues in a timely manner

Helpful if you have:

*Excellent knowledge of Unity C#
*Experience with shipped game titles
*Interest and knowledge of space programs/technologies
*Experience with racing games/vehicles

Apply to: eire@innovateourworld.org  with “Unity Developer” in subject line. Please include your CV and link(s) to any supporting site(s). We look forward to meeting you!

See the project website at http://the8thcontinentgame.com/

 

(Job originally posted May 2016. Updated and reposted July 2016. )

 

Digit are hiring a Community Manager

Digit Gaming

DIGIT are on the hunt for a Community Manager, who can lead the community strategy and operations for our successful, full scale, MMORTS game Kings of the Realm.

Kings of the Realm was DIGIT’s first title launched in 2014. This role will focus on growing the Kings of the Realm community, and actively work with the product management and game design teams to help ensure we are evolving the game with our player base in mind.

Here’s what you will be doing

– Manage a vibrant and opinionated community, including all support requests from our player base. Getting this right is imperative to the games success
– Immerse yourself in the game. There shouldn’t be a new or existing feature that you’re not 100% familiar with
– Event Management – LiveOps; tournaments, event weekends, sales, special offer bundles, fan competitions etc.
– Moderate official game website forums
– Update in-game communication and announcements in multiple languages
– Forge alliances with top community leaders across multiple territories to understand the player needs, and communicate effectively with the community
– Be the link between the community and DIGIT’s games dev, product and QA teams, to understand how new features impacts player experiences
– Provide reporting and analysis on community feedback and player behaviour (e.g bug stats, suggestions for improvement, etc.)
– Grow our game community and player base, across territories
– Maintain social network presences across multiple channels.

To do this job, you will need;

– Minimum 2+ years experience managing a games community across territories, languages and cultures – essential
– Experience of building an engaged community who love the game – essential
– Avid gaming enthusiast – essential
– The ability to be come up with and implement ideas to grow the community following
– Strong communicator, English fluency mandatory
– High organisational skills
– Maturity – able to to assess community comments and respond professionally and calmly and can be trusted to work autonomously.
– While not mandatory, below are some nice to have’s
– A second language.

What DIGIT can offer you?

– A leading games title, with a loyal community, so you’re not starting from scratch
– Support and guidance from all  internal teams, so you’re empowered to deliver results
– The opportunity to join a rapidly scaling successful Irish games company
– To see all our Benefits and learn more, please visit us on https://www.digitgaming.com/

Location

This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.

 

Job posted 4th July, 2016.

 

 

Digit are hiring a Game Client Developer (Dublin)

Digit Gaming

DIGIT are looking for Game Client Developers to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

Game Client Developers:

Reporting to the Game Client Lead, successful candidates will join a highly skilled games client development team to help DIGIT deliver a super quality mobile strategy game, based on an iconic AAA IP.

– Develop next-gen MMORTS mobile games using Unity (across multiple devices) aiming to be played by millions of players
– Work closely with designers and UX/UI to get thorough specs and flesh out the best way to get new ideas into the game. (Work through storyboards, wireframes, feature specs etc)
– Implement a great UI, with rich game animations/interactions and great 2D & 3D user interfaces
– Write content pipeline tools and editor extensions, to streamline production
– Work closely with the Art team to get awesome artwork into the game and use Level Of Detail, to make it run on as many devices as possible
– Work with games server team (e.g. for persistent game data, error handling, network connections etc.)
– Attend daily standups and break down user stories for sprint planning and estimates
– Focus on writing clean, efficient and optimised code. Always be thinking about things like optimising memory usage, frame rates, garbage collection, maintainability etc.
– Test your own code extensively and work closely with the QA team to resolve bugs and to hit sprint goals with a high product quality
– Collaborate with the Platform team (e.g Login, authentication, creating accounts, getting data for general content etc.

To do this job, you will need:

– 3+ years of game-dev industry experience (AAA or F2P MMO game-dev experience)
– Experienced in developing 3D games using Unity – regrettably we cannot consider applications without Games industry experience
– Excellent C# (.Net 3.5) skills
– Very good understanding of real-time rendering and rendering bottlenecks
– Solid understanding how to write low-latency and low-garbage code in C#
– Fluent in using Git
– Solid understanding of programming principles, how components work together and various common architectural approaches
– Enjoy solving complex technical problems, in large scale systems

Non-essential, but useful:

– Experience in games programming outside of Unity using either C++, OpenGL or DirectX
– Competence with realtime shader development (HLSL/CGFX, Unity’s ShaderLab)
– Mobile experience (whether it’s native iOS or Android, or an understanding of the limitations of mobile platforms etc.)
– WebGL experience.

What DIGIT can offer you?

– Opportunity to work with a great team of experienced Game Client Developers
-We’ve got a deep and varied tech stack – your kept challenged and learning
– Opportunity to join a rapidly scaling successful Irish games company, and deliver an AAA Iconic IP product to millions
– To see all our Benefits and learn more, please visit us on https://www.digitgaming.com/

Location

This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.

For more information, or to apply

go to https://www.digitgaming.com/careers/job-listings/job/?id=ED7B1AC021&jobTitle=Game%20Client%20Developers%20(Unity)

Posted 15th June, 2016.

Digit are hiring a Lead Client Developer (Unity)

Digit Gaming

DIGIT are looking for a Lead Client Developer to work in their Dublin 2 office.

Founded in 2012, DIGIT is a cross-platform game developer based in Dublin, Ireland. They are the largest game developer in the country with an international team of experienced, passionate game-makers who create world leading next-gen MMORTS and Empire-Building games, played by millions of mobile gamers.

 

Our goals for this role

Working with a games CTO veteran, your goal is to manage a highly skilled team of games client developers for DIGIT

We want you to help us deliver a super quality mobile strategy game, based on an iconic AAA IP.

Here’s what you will be doing

– Agree and implement all technical goals assigned by (CTO)
– Own and enhance the game’s architecture
– Lead a small Agile team of experienced game client developers. Assign workloads, conduct code reviews, technically coach, set goals etc.
– Attend daily standups – make sure your teams stories are delivered on time
– Work closely with feature owners to provide feedback on features. Identify/mitigate any technical issues. Work with stakeholders to figure out and implement the best alternative technical solutions
– Be the quality gate for all codes that goes into the product. Keep the team writing clean, efficient and optimised code
– Conduct pair programming, 1-1’s & knowledge sharing sessions to enhance skills
-Work closely with QA team to resolve bugs and deliver high quality code for testing
– Contribute directly to the code base (hands on Unity development)
– Work closely with multiple stakeholder teams throughout delivery e.g games server leads, platform team feature owners, devops etc.

To do this job, you will need;

– 5-7+ years of game-dev industry experience (AAA or F2P MMO game-dev experience).
-Have technically led or managed a game client team (any size really)
– Experienced in developing 3D games using Unity – regrettably we cannot consider applications without Games industry experience
– Excellent understanding of programming principles, how components work together and various common architectural approaches
– Ability to solve complex technical problems, in large scale systems
– An excellent communicator – proven ability to engage and motivate, to bring out the best in people
– Excellent experience working with multiple stakeholders in the dev process – be able to understand their goals, and deliver/ evaluate various tech solutions to meet these
– Be very service orientated and instill this mindset across your team
– Excellent C# (.Net 3.5) skills
-Very good understanding of real-time rendering and rendering bottlenecks
– Fluent in using Git
– It goes without saying that you love playing games, as much as we love making them.

What DIGIT can offer you?

– Opportunity to lead a team of experienced Game Client Developers
-You get to own and shape the Architecture – We’ve got a deep and varied tech stack – your kept challenged and learning
– Senior Management buy in, so you’re supported to make real changes, fast
– Opportunity to join a rapidly scaling successful Irish games company and deliver an AAA Iconic IP product
– To see all our Benefits and learn more, please visit us on https://www.digitgaming.com

Location

This role is based full time in our office in Dublin 2, Ireland. It’s a great city location, close to all transport, and five minutes from Dublin City Centre.

 

For more information and to apply

Job url:  https://www.digitgaming.com/careers/job-listings/job/?id=65442A18F0&jobTitle=Lead%20Client%20Developer%20(Unity)

 

Posted 15th June, 2016.

The Diversity Game

You have probably observed it. Women can be pretty rare at games events. The Irish games industry is not unusual; this is a pattern observed in many countries. Stats for the games industry in the UK and the US usually put the proportion of women across all occupations at around 10%.

Refiguring Innovation in Games Project Logo

So, can we do anything about this? The ReFiG project thinks we can. Funded by the Social Science and Humanities Research Council in Canada and involving academics, activists, and students in Canada, North American, Britain, and Ireland it aims to document inclusion initiatives, share experiences, and design new initiatives aimed at educators, the industry, and the general public.

The network is particularly concerned with recent events where women and the LGBT community have been harassed, threatened, and abused online for criticising representations in games. But discrimination doesn’t have to be this overt. A range of behaviour can make both online and offline environments uncomfortable for people. Casual sexism, racism, and homophobia are all too common. The victims often do not want to make a fuss. People might turn up to events once, but then they disappear.

If we are really interested in improving the diversity of people in the industry, on college courses, and at events, we need to examine our methods of promotion, and turn a critical eye to the cultures and environments we create. This is not about turning women or men into gamers; rather, this is about making game cultures more inclusive.

Network In Play

In this short feature, we want to introduce our Network in Play project, which has had pilot funding this year from the Canadian ReFig project. Network In Play involves two academics at Maynooth University and a range of partners in other institutions. We hope to grow this network over time, but our current list of supporters are listed below.

Our first activity was to document who attends existing informal games-related events, specifically meaning ad hoc events run outside of formal education settings. We chose to focus on GameCraft.

GameCraft is a volunteer-run informal education event which began in 2012. It runs day-long game jam events in various locations around the country for anyone over 18 years, and no prior experience is needed. People can make digital or non-digital games. They are often free to attend, or have a minimal cost.

Our survey was developed in discussion with colleagues in Canada, and we adapted some questions from the ESRI/Equality Authority 2008 publication ‘The Experience of Discrimination in Ireland’. The survey was constructed using the Bristol Online Survey tool. The questions, consent forms, and information sheets went through ethical approval in Maynooth University.

From Jan-March 2016 GameCraft ran one event in Dublin and one in Limerick. The GameCraft board kindly assisted us in publicising our survey.

The survey was introduced in person by the researchers at each event, after which participants filled out the survey electronically. There were 27 attendees at the Dublin GameCraft and 26 attendees at the Limerick GameCraft. Of these 27, or 51%, filled out our survey.

Demographics & Skills

Most respondents at the GameCraft events identified as male (77% in Dublin and 93% in Limerick), white (92% in Dublin and 93% in Limerick), and straight (77% in Dublin and 93% in Limerick). Respondents in Dublin were fairly evenly distributed between different age groups, while attendees in Limerick were primarily aged 18-24. 38% of attendees at Dublin were studying at least part time, while 43% of attendees at Limerick were doing so.

Most attendees at both events were programmers (85% in Dublin, 57% in Limerick), and respondents were primarily attending in order to improve game-making skills (92% in Dublin and 93% in Limerick) and to meet others in the Irish games making community (92% in Dublin and 64% in Limerick).

41% of the total respondents felt that games events in Ireland do not attract a diverse audience, with 37% citing women as an underrepresented population. 41% also felt that games events should more explicitly address diversity issues.

While the number of for our survey is small, the results do provide some insight into current attendees at GameCraft events. They are also largely in line with findings from similar events like the Global Game Jam (GGJ). A 2013 survey of GGJ participants found that participants were 86% male, 56.5% were aged 21-29 years and 60% had a college or degree level qualification (Fowler et al., 2013). The same survey noted that almost half of participants learned a new tool during the event and most felt their skills improved.

Discrimination

44% of respondents reported seeing discriminatory behaviour directed towards another individual at a games event or online (not necessarily at GameCraft). The most common perceived reasons for the discrimination were gender (83%), race (75%), sexual orientation (42%), nationality (33%), religious belief (33%) and age (25%).

This finding needs to be understood in relation to the profile of the attendees. Very few women or people of colour, or non-Irish, were in attendance.

Further, this rate if quite high when compared to surveys of general discrimination conducted by the Central Statistics Office which in 2014 reported levels of around 12%. In national surveys the most common grounds for discrimination were age and race/ethnicity.

These initial findings indicate that more research needs to be done on this issue. We need to reach out to those who are not attending and understand why.

In summary

Overall, it would appear that while people who attend GameCraft have a mostly positive experience, the event not attracting a very diverse audience, either in demographic terms of in terms of background skills. Further, quite a few attendees have experiences of discrimination at online and offline games events.

Some suggestions

Crafting Materials

These findings demonstrate that GameCraft’s current communication channels are good at finding young, male, programmers who dominate in terms of attendees. A day long game jam is obviously attractive to this group. How do we reach others? Do we need different types of event or different communication channels? Or both?

Additionally, GameCraft is designed to promote the development of all games, including card and board games. Based on the survey and on observation at these events, the making of non-digital games is poorly taken up. Highlighting this analogue aspect of GameCraft might help to broaden the range of attendees.

Finally, it is good practice to have a code of conduct for public events and to have some means for people to make complaints if necessary.  GameCraft have a code of conduct on their website but we think it would be good to introduce it at the beginning of events so that people who have not visited the website are aware of it. Making people aware of the complaints procedure is also good practice.

Next Steps

We have circulated these findings to the GameCraft board, and an academic report of the full findings is available for those who are interested. We have removed some of the detail to maintain the anonymity of attendees.

While we will continue to document existing events, we also hope to organise some pilot workshops with our partners which will explicitly target people who are not attending current events. Visit the gamedevelopers.ie and Coding Grace websites for further details or follow them on twitter at @gamedev_ie and @CodingGrace.

In the next two months we are supporting other initiatives, including working with GameCraft for their partner/child event at the Inspirefest Fringe in July, and supporting the Alt event in August (http://www.alterconf.com/conferences/dublin-ireland).

If you would like to get involved in helping us craft diversity in games, please contact us at network-in-play-crafting-diversity-in-games@googlegroups.com. Ideas, resources, and time are all welcome.

We would also like to take this opportunity to thank all those who took the time to take our survey and to GameCraft for hosting us.

Other Resources

Network In Play – Read more about our project at http://gamedevelopers.ie/diversity/

ReFiG – http://www.refig.ca/

GameCraft – https://gamecraft.it/

Coding Grace – http://codinggrace.com/

FOWLER, A., KHOSMOOD, F., ARYA, A. & LAI, G. 2013. The Global Game Jam for Technology and Learning In: LOPEZ, M. & VERHAART, M. (eds.) Computing and Information Technology Research and Education New Zealand (CITRENZ2013) Hamilton, New Zealand.

Central Statistics Office, Quarterly National Household Survey, Equality module, 2014, accessible at http://www.cso.ie/en/releasesandpublications/er/q-eq/qnhsequalitymodulequarter32014/

InspirefestFringe GameCraft Unplugged – https://www.gamecraft.it/events/family-gamecraft-unplugged-inspirefest-2016/

Alt Conference – http://www.alterconf.com/conferences/dublin-ireland

Author Bios

Joshua D. Savage is an independent scholar involved in research initiatives at Maynooth University and DCU. He has worked as a freelance writer and designer since 2011 and has researched games since 2001.

Dr. Aphra Kerr is a Senior Lecturer in Maynooth University. She established the website gamedevelopers.ie back in 2003 and she has been researching games since 2000.

Music Technology Workshop 2016 (Dublin)

MusTWork16 – Music Technology Workshop 2016: Establishing a Partnership Between Music Technology, Business Analytics and Industry in Ireland

Readers on gd.ie might be interested in the following one-day event which will be held on Friday June 10th 2016 in the Michael Smurfit Business School, UCD, Carysfort Avenue, Blackrock, Co Dublin.

The event is aimed at academia and industry and while the call for papers is now closed, the organisers are looking to hear from game developers (and similar) who might like to share any experience on music, music analytics or music technology in industry — just get in contact with the organisers.

Finally, people are also invited to register to attend.

See – http://mustwork16.blogspot.ie/p/good-day-to-you-and-welcome-to.html

and

http://www.ucd.ie/mustwork2016/

Insomnia Gaming Event (Killarney) Update

We have received further information on the Insomnia event taking place in June, in the INEC in Killarney.

The event which takes place from the 10-13 of June is a festival of game related activities including live stage shows, eSports tournaments, and panel talks. There is also a Minecraft Zone, Retro Zone, Retail Zone, Indie Zone and the Bring Your Own Computer (BYOC) area.


 

[embedyt] http://www.youtube.com/watch?v=S7X45xUEeao[/embedyt]


 

“We are excited to come to Ireland and to bring Insomnia over to Killarney, said Craig Fletcher, Founder and CEO of Multiplay. He continued, “Visitors to the INEC will have the chance to experience a gaming event unlike they have seen in the region. We’re really looking forward to seeing passionate Irish gamers, whilst at the same time taking another step in reaching new audiences and expanding the Insomnia brand.”

The Main Stage at Insomnia Gaming Ireland is the centrepiece of the show, play host to live interactive content throughout all three days. Special guests from YouTube and Twitch will take to the stage, participating in gameplay demos, panel talks and live Q&A sessions.

YouTube gaming and Twitch stars set to appear include Terroriser, GassyMexican, Amy Lee, InTheLittleWood (YOGSCAST Martyn), AshDubh, Netty Plays, ChooChoosGaming and Mini Muka, with many more guest stars to be announced closer to the show.

The Minecraft Zone will feature tournaments across a variety of popular custom gametypes, and there will be an array of Minecraft themed goodsfor sale. Visitors to the Retro Zone can take a nostalgic trip down 8-bit memory lane, getting their hands on old school games on classic consoles.

In the Insomnia Retail Zone there is merchandise from popular games and special guests available to buy.

Esports tournament such as Counter-Strike: Global Offensive, League of Legends, Hearthstone, Rocket League and FIFA 16 will be taking place throughout the weekend, with a share of prize pools up for grabs.

The Indie Zone provides the opportunity to talk to passionate developers and also try new and upcoming independently developed games.

The BYOC area gives gamers the opportunity to bring their own PCs, consoles and screens to the show, hooking into a network and playing multiplayer games against one another.


 

To purchase from a variety of tickets on offer, visit insomniagamingfestival.com/ireland/tickets-2/

To secure an exhibiting space at Insomnia Gaming Ireland, please contact the sales team at info@multiplay.com

For more information, please visit insomniagamingfestival.com/ireland or contact InsomniaIrelandPress@premiercomms.com

iDIG Music Festival weekend in Dublin

Eimear Noone and her team return to Dublin with the globally successful Video Games Live and iDIG Music Festival on the 29th/30th of April. There is also an indie showcase featuring Imirt members and a game jam in this two day event.

The festival runs April 29th and 30th at the RDS with a combination of smaller concerts and presentations by visiting VIP composers and directors.

Some of the world’s greatest award winning composers in games music, such as Russell Brower, Neil Acre, Craig Stuart Garfinkle as well as local singing sensations Jack L and Sibeal Ni Chasaide of Centenary fame will feature.

On May 1st, the festival ends with Eimear Noone (below) leading a VIDEO GAMES LIVE concert at the Convention Centre Dublin. 

FierceEimear

Here’s an example of the show – from the recent sold out performance in Qatar – Eimear conducting her own piece from the epic video game “World of Warcraft.”

[embedyt] http://www.youtube.com/watch?v=JBSQOBfviso[/embedyt]

Tickets and more information at:  http://www.idigmusicfest.com

 

Enter the Indie Showcase at Develop:Brighton

 

Develop:Brighton are looking for submissions for their sixth Indie Showcase competition.                     

The competition is totally free to enter and all 10 finalists will get the opportunity to show off their games to around 1,800 developers, publishers and media at Develop:Brighton, pre-event publicity and a profile on the event website, plus receive 2 free Indie Dev Day conference passes.                            

Previous Showcase winners that have gone on to be successful include Gunpoint, That Dragon Cancer and Darklings which made it into the top-100 grossing games chart on iOS.

Entry to the Indie Showcase is FREE and is open to:

• Studios with no more than 15 people

• Studios – and games – that are non-publisher funded

• Games which are not published by a third party at the time of submission

• Games that have a development budget of less than £1million

• Games that are created in the “indie spirit”

The deadline for submitting your game is 19 May 2016

Find out More>

Game Developer, Galvanic Ltd. (Dublin)

 

galvanic

Job Title: Game Developer
Job Type: 6 month contract, full time
Salary: Negotiable, depending on experience.
Location: Dublin, Ireland

 


Galvanic Ltd is an Irish technology company that has developed the Pip hand-held biosensor which, together with apps, helps users measure, understand and, over time, learn to manage stress.

This innovative stress management product has featured on the BBC, Irish Times, Mashable and TechCrunch.

The Pip relays changes in a person’s stress and relaxation to a Bluetooth enabled smart device. Galvanic’s proprietary signal processing algorithms convert this information into meaningful stress or relaxation metrics which are used to control a suite of engaging applications providing the user with a convenient, easy-to-use solution for easing managing stress.
Galvanic requires an experienced, talented developer to join our team on a contract basis, to provide maternity leave cover. The successful applicant must be able to hit the ground running and quickly get to grips with the learning curve.

You will be involved in all aspects of the cross-platform app development lifecycle from design and implementation to testing and app store submission. This is a superb opportunity to get involved in a dynamic, innovative business and to apply your skill set and problem solving abilities in a highly creative environment.

 


ROLES AND RESPONSIBILITIES
• Develop and maintain mobile apps for the Pip Platform
• Contribute creatively to all aspects of App design and implementation
• Participate in the creation of design and technical documentation.
• Devise robust, maintainable and extensible mobile software systems.
• Develop elegant and efficient implementations based on design documents.
• Create clean, maintainable and understandable code through design patterns and code commenting.
• Work collaboratively with a small team of developers to produce best-in-class mobile apps for the Pip platform.
• Undertake any other duties reasonably required by Galvanic

TECHNICAL REQUIREMENTS
• Third-level qualification in Computer Science/Software Engineering or a related discipline (post-graduate qualification an advantage).
• Minimum of 3 years of professional software development experience.
• Experience developing in Unity 3D
• Development experience in C# a must
• Experience developing native apps for either Android or iOS – preferably both.
• Development experience in some or all of the following: Android Java, Objective-C, C++.
• Familiarity with the various app store submission processes a plus.
• Experience in the use of cross-platform mobile development systems such as Marmalade.

PERSONAL QUALITIES
• Passion for software development and learning new technical skills.
• Exceptional analytical and problem-solving skills, with an ability to view specific tasks in terms of the big picture.
• A relentless drive to engineer elegant, structured solutions to complex problems, in order to create readily maintainable and extensible systems.
• Ability to document designs, specifications and source code clearly, accurately and concisely.
• Keen awareness of, and insight into, the nuances, requirements and capabilities of mobile clients.
• Excellent communication skills, both verbal and written
• Flexible approach with ability effectively to prioritise and manage multiple deadlines
• Exceptional attention to detail
• Ability to work unsupervised and effectively within a team
• Knowledge and experience of consumer wearable sensors would be beneficial.
• Experience of working in a dynamic startup environment would be beneficial.

To apply, please email a covering note and CV in confidence to careers@thepip.com, quoting “Game Developer” in the subject line.

[Posted April 15th, 2016]

Games Fleadh 2016 Update

25.02.2016 Ireland is becoming the 'Silicon Arcade of Europe' Game Developers to make the Trip to Tipp for Games Fleadh 2016. Launching the event at LIT Thurles were 4th year Game Design students, Sean O'Connor and Tommaso Marenzi. Leading game developers, including John Romero, to participate in LIT/Microsoft event The organisers of Games Fleadh, Ireland's version of the Oscars for undergraduate game designers and developers, have said that Ireland is fast becoming the 'Silicon Arcade' of Europe. Some of the biggest names in the gaming industry will gather at the Limerick Institute of Technology (LIT) campus in Thurles on March 9th to participate in Games Fleadh 2016, an all-island games design and development competition for third-level students. Supported by Microsoft Ireland, EA Games, Ubisoft and the Irish Computer Society, the 13th annual Games Fleadh will feature the Game Studio Tower Defence competition and Robocode. Picture: Alan Place/Fusionshooters

The annual Games Fleadh, an all-island games design and development competition for third-level students, takes place in LIT Thurles on March the 9th.

Launching the event at the Limerick Institute of Technology (LIT) campus in Thurles were 4th year Game Design students, Sean O’Connor and Tommaso Marenzi (in pic).

This year the professional speakers include John Romero (Romero Games), Chris Gregan (snozbot), Stephen Howell (Microsoft), Alan Sayle (EA) and designers from three Irish startups, Kevin Murphy (Retro Neo), Caolan Radford (GamesTeam) and Mark Quick (9th Impact).

Supported by Microsoft Ireland, EA Games, Ubisoft and the Irish Computer Society, the 13th annual Games Fleadh will feature the Game Studio Tower Defence competition and Robocode.

For more see http://gamesfleadh.ie/schedule/

Women Work in Games event – speakers announced

To mark International Women’s Day on the 8th of March, Vicky Lee (Coding Grace) and Aphra Kerr (Maynooth and gamedevelopers.ie) are combining with Digit Game Studies and  DogPatch Labs to showcase the creativity and skills of women working in the games industry in Ireland.

In celebration of International Women’s Day, we are delighted to announce an evening of short ten minute talks by women involved in the games industry as professionals, entrepreneurs, makers, crafters and gamers talking or showcasing what they do for a living or a hobby or both! Designers, programmers, musicians; company founders, employees and self-employed – we have them all. Full bios below.

Tea/coffee/water on arrival (from 18.30pm) and time for networking, game demos and food/drinks afterwards. Event to end by 21.00.

Come join us and learn more about what goes on behind the scenes in the games world.

Event free, but ticketed and numbers are limited. Book your ticket here. Only registered attendees will be able to gain entry.

Event will be in Dogpatch Labs, downstairs in the CHQ building, Custom House Quay, in Dublin 1 – http://dogpatchlabs.com/about/ 

All welcome.

 

Speakers include: 

Jen Carey

Jen is a Dublin based game maker with a background in development, writing and acting. After leaving college she worked in a number of companies, most recently at the Irish middleware company Havok, as a Quality Assurance Engineer. Towards the end of last year she took the dive into independent development and is working on a number of projects. Some of which will be finished soon, others… let’s not talk about them. In her talk she will be explaining a bit about the place of QA in the industry, what the job is like and where it can lead. You can find her @jen_carey_ on twitter or check out www.ficklegames.com

Tracey McCabe

One cold and miserable January morning, Tracey decided to pack in her old life and take her ten years of development experience into games and on the road. Since then she’s been travelling and remotely developing. Tracey is lead programmer with Spooky Doorway, an Irish indie games studio, currently developing The Darkside Detective, a micro-adventure game being developed for PC and consoles in which you help Detective Francis McQueen investigate bizarre bite-sized cases. In her talk, she will give you an overview of how one of these cases is put together, start to finish. You can follow her nonsense at spiderwinkle.com and @FarrellyTracey.

Anne-Sophie Mongeau

Anne-Sophie has been working on game audio with independent videogame studios since 2012, both designing and integrating sound. Her background in music and sound studies (Master’s degree in Sound Design from the University of Edinburgh) has led her to be involved in projects of many different natures, including short films, animations, documentaries as well as interactive audio visual installations. She is now working as game audio engineer on a AAA title at Digit Games Studios. When Anne-Sophie is not sound designing, she can be found playing music, giving practical workshops and talks on game audio, or participating in experimental audio visual projects. More about: Anne-Sophie Mongeau

Jas Panaich

Two years ago, Jas stumbled through the doorway of Live Operations at Riot Games and left the corporate suit behind. She’s progressed as a Team Lead of Network Operations Center for a globally distributed team who strive to protect the total player experience. They get involved in a pinnacle aspect which all online games have in common; keeping live services alive to allow gamers to game all day, every day. She’ll prop the door open to her world of Live Operations to share a gleam of what goes on behind the scenes of maintaining the health of a globally played game and how it unfolds when things go wrong. riotgames.com

Charlene Putney

Charlene writes for Larian Studios. When she’s not doing that, she teaches RPGs and interactive narrative at DIT, teaches yoga and writes speculative fiction. Catch her on Twitter: @alphachar. www.alphachar.com

Elaine Reynolds

Founder & CEO of @Simteractive, a Dublin-based mobile sim game studio, co-founder @imirt_ie, ex-Lionhead & Traveller’s Tales. You can find her at @elaine_reynolds.

 

With thanks to our sponsors and supporters

DIGIT_logo_white_black_LR

24846827689_f5ddd8fcba_o

Coding Grace

silicon Republic

 

IrishGameDev 2015 in Review

It was a busy year in 2015 and a bit later than we had hoped here is a brief summary of key events and a list of some of the many games released.

There were some key business milestones with Havok purchased by Microsoft in the Autumn, and Brenda and John Romero moving to the West of Ireland to set up a studio.

Here on gamedevelopers.ie we have had a volunteer team busy finalising our content move to wordpress, building up our twitter and facebook accounts and trying to keep up with local developments.

We also became home to the Irish games industry timeline and the Irish game industry map. Both need more community input and we are happy to expand them if you send us some info. Well done Jamie on leading the efforts on those projects.

We have also been cross posting podcasts developed by Geoff Newman from EndLife Studios of interviews with Irish game developers and folks from the local scene.

Below are just some highlights. In addition there are the regular dubLUDO events in Dublin and Gamecrafts everywhere (Dublin, Belfast, London, Paris, Vienna).

If we missed something just get in touch.


 

 

Awards and Nominations

 

Guild of Dungeoneering – Most promising in Development Indie Prize, 2015. Colm Larkin told us “I’m incredibly proud that Guild of Dungeoneering has been selected as a finalist in the Indie Prize. The game has come a long way from its humble beginnings as a gamejam prototype to becoming a top quality indie game. Awards like this one really help show us we are doing something right.”

guild of dungeoneering

 

Hay Ewe by Rocket Rainbow (Galway) nominated for a TIGA Games Industry Award, 2015 and a Casual Connect award Indie Prize nomination, 2015.

hay770

 

Curtain by Llaura McGee – 2015 Best Game Script Award from the Writers Guild of Ireland and Grand Prize for The Most Amazing Game at Amaze, Berlin, 2015. http://dreamfeeel.itch.io/curtain

Curtain-thumbnail

Deep, Owen Harris and Niki Smit, Finalist, Most Amazing Game Berlin, 2015, http://owenllharris.com/deep/

Deep Screenshot_104.0223


games-fleadh

Some of the brightest minds in the games industry gather each March at the Limerick Institute of Technology (LIT) campus in Thurles to participate in Games Fleadh. The all-island games design and development competition for third-level students was a massive success and garnered plenty of press coverage1234567891011.

Organiser Liam Noonan, lecturer at LIT Thurles put together a fantastic event. There was the annual Robocode competition, which pitted programmers against each other in a tank battle. The theme for the Game Studio competition saw many great takes on the Endless Runner genre.  And of course there was glory for those bestowed one of the Game Studio Awards.

Check out their website for information on this year’s event. 


 

State of Play

 

In May 2015 the by now annual State of Play event took place in the Dublin Institute of Technology, Aungier Street, Dublin. A range of local indies and international speakers took to the stage to offer both inspiration and a dose of reality. Richard Lemarchand keynoted this year.

We wrote a full review which you can read back here.

You can also watch back a video of the key speakers below.

[embedyt] http://www.youtube.com/watch?v=Mnv9Zl6Ijm4[/embedyt]

 


imirt

No respectable round-up of 2015 would be worth its salt with out mentioning the impact Imirt has had. Imirt (in case you are comfortably under a rock, thank you very much) represents game developers in Ireland and aims to increase awareness of, promote and grow the industry.

The newly formed association took no time getting active after holding their first public meeting on 30th June. They helped organise Unity’s first visit to Ireland at the end of July and started their monthly webinar ‘Imirt Inspire’ firstly with Dren McDonald, then Chelsea Howe.

In December, Imirt awarded €46,150 in tuition scholarships to 25 of its members in partnership with the Game Developers Conference (GDC) and UBM Tech. The scholarship provides attendees with an all-access pass to GDC, the most important event in game development globally.

The first board was elected in October and consists of some of the biggest names in the Irish scene. Board members are: Chris Gregan; John Halloran; Owen Harris; Stephen Kelly; Colm Larkin; John O’Kane; Brenda Romero. Find out more at http://www.imirt.ie/

 


 

games ireland logo

In Sept Games Ireland hosted a gathering in the Mansion House on the theme of The Innovation Game. Speakers from Riot, Unity, Groupon, Space Ape Games, En Masse Entertainment, UbiSoft, Amazon, Zalando, Warner Bros and Youtube were joined by a number of game streamers on stage. The event concluded afterwards with food and drink in a bar on Stephen’s Green. See our news post here.

2015-09-10 17.39.47

 

 


 

New games launched in 2015

It has been an incredible year for new game launches by full time studios, part time devs and hobbyists. Here are some of the ones we know about and helped to promote. There is even one about water meters! Thanks to everyone who sent us in their info.

      1. Puppy Cuts – My Dog Grooming Pet Salon (iOS), January – Studio POWWOW and StoryToys Entertainment Limited 
      2. Guild of Dungeoneering (PC), July – Gambrinous, Versus Evil,  Dublin 
        Guild of Dungeoneering Ultimate Edition
        Guild of Dungeoneering Ultimate Edition
        Developer: Gambrinous
        Price: 19,99 €
      3. NinjaGo Endless Runner (iOS), 2015 – 9th Impact, Galway 
        Ninja Go Endless Runner
        Ninja Go Endless Runner
        Developer: 9th Impact
        Price: Free+
      4. Robotory (iOS and Android), 2015 – 9th Impact 
        Robotory
        Robotory
        Developer: 9th Impact
        Price: Free+
         
        Robotory: Factory Escape Saga
        Robotory: Factory Escape Saga
        Developer: Casual Tea
        Price: Free+
      5. Biker Mice from Mars (iOS and Android), 2015 – 9th Impact 
        ‎Biker Mice from Mars
        ‎Biker Mice from Mars
        Developer: 9th Impact
        Price: Free+
         
        Biker Mice from Mars
        Biker Mice from Mars
        Developer: 9th Impact
        Price: Free+
      6. FranknJohn – Early Access (PC), March – bitSmith Games, Dublin 
        FranknJohn
        FranknJohn
        Developer: bitSmith Games
        Price: 0
      7. Onikira  (PC), August – Digital Furnace Games, Dublin 
        Onikira - Demon Killer
        Onikira - Demon Killer
        Developer: Digital Furnace Games
        Price: 13,99 €
      8. Illumina (PC), 2015 – StarCave Entertainment, Galway
        Illumina
      9. Musclecar Online (PC), February – Psychic Software 
        Musclecar Online
        Musclecar Online
        Developer: Psychic Software
        Price: 5,99 €
      10. Goblins & Grottos Early Access(PC), December – Psychic Software 
        Goblins and Grottos
        Goblins and Grottos
        Developer: Psychic Software, Goblin Portal, Psychic Games Ltd.
        Price: 7,39 €
      11. FRZ: Free Racing Zero (iOS and Android), 2015 – SixMinute, Dublin 
        ‎FRZ Racing
        ‎FRZ Racing
        Developer: Brian O'Donnell
        Price: Free+
         
        FRZ: Free Racing Zero
        FRZ: Free Racing Zero
        Developer: SixMinute Studios
        Price: Free+
      12. Bard to the Future (PC), February – BattleBard Games 
        Bard to the Future
        Bard to the Future
        Developer: Battlebard Games
        Price: 0
      13. Chameleon Falls – Poke the Bear, Wicklow
        Chameleon Falls
        Chameleon Falls
        Developer: Poke The Bear
        Price: Free+
      14. WimblePong Tennis – Gazzapper Games 
      15. Water Meter Dash – Nebula Interactive 
        Water Meter Dash
        Water Meter Dash
        Developer: Nebula Innovations
        Price: Free
         
        Water Meter Dash
        Water Meter Dash
        Developer: Kesho Town
        Price: Free
      16. All the Bells and Whistles(PC), December – Gill GamesAllTheBellsAndWhistles

Experiences of a First Global Game Jam

 The annual Global Game Jam took place from the 29th to the 31st of January, 2016 with over 36,000 jammers, 632 jam sites, 93 countries, and over 6860 games made worldwide, this is the biggest Game Jam to date! This year’s jam theme was “Ritual”. We asked a first time attendee Damien Walsh to tell us about his experiences at the Griffith College/Microsoft event.


 

The idea of the jam is to develop a playable game/demo over the course of 48 hours based on a specific theme. Designers, developers and artists form teams and brainstorm on the first evening to come up with their game idea, some had very large teams with whiteboards and diagrams, some sat around and talked through their ideas while graphic artist started drawing character ideas on their drawing tablets, and some…they just developed entire games themselves!

Check out the artwork below by local artist Paul Conway (@doomcube and http://www.doomcube.com/).

GGJam Doomcube

Eoin Carroll said “This year’s Global Game Jam (GGJ) was a great success. The Griffith College and Microsoft site was host to 140 jammers from across the country. This was the largest site in Ireland in the history of the Global Game Jam. This group produced a total of 31 games, which is an amazing achievement. You can check out all of the games from this year’s jam here.

The jammers were a mix of seasoned GGJ alumni and brand new game developers. This lead to an eclectic mix of games and game genres for the jam. There was several VR based games as well as games that had nontraditional controllers, like the sphero robot.

One of my favorite things about the GGJ is that you really see the full range of game genres. Of course there were the action styled games that had 3d graphics and allowed experienced developers to play with the theme of the event, but we also had some wonderful interactive fiction games. Having grown up reading “choose your own adventure” books, these styles of games always have a special place in my heart. I also feel that they allow non-programmers to create something in the weekend without spending most of the event watching YouTube tutorials.

While the event is definitely an endurance event the spirits were high for the whole weekend. Everyone seemed to accept and work with the constraints of the event. I did my best to keep the group fed, we had great support from Apache Pizza, Subway and Broderick’s Brothers which meant that the jammers could stay on site and work away without wondering about where they are getting lunch, etc. Microsoft continued their fantastic support of the event by providing a wonderful venue that is big enough to hold all of our jammers.”

 

group shot

Group Photo: Microsoft & Griffith College, Dublin


 

As an audio guy going to my first game jam, I didn’t really know what to expect, and what would be expected of me. The key thing is to get in with a team early, understand the key game concepts, create your own audio design document with a list of music, sfx and dialogue needed and get to work. In all likelihood the audio will be one of the last aspects added to the game, and the more options you have available when asked, the better it is for the game.

I worked on a game called “Pentagram of Synchronisation” with game designer Richard Fahy as a sound designer, and Gareth Ebbs who wrote the music. The game is a story about a sad boy playing with ritualistic magic who has his consciousness reach a parallel universe where things quite aren’t what they seem. You can download the game here.

 

game jam audioLeft to right: Gareth Ebbs, Kevin Blake, Damien Walsh – all students of Game Music Composition at Griffith College Dublin.

It was a great experience and I will definitely be attending the GGJ next year, and other jams that may come up in Ireland in the interim.

Bio:

Damien Walsh is a composer and sound designer for Film, TV and Games, he has written for a number of films, TV shows and games. He is currently studying composition for computer games in Griffith College Dublin.

You can take a listen to his music at www.damienwalshmusic.com.

 


 

You can check out all of the games from this year’s jam here.

See also #GGJ16DUB and http://globalgamejam.org/

Next year’s GGJ17 will take place from the 20-22nd of January, 2017.

If you attended another GGJ site in Ireland do let us know about your experiences (news@gamedevelopers.ie) and share your images with us @gamedev_ie

Watch the calendar here on gd.ie for more events.

 

 

 

 

Free Racing Zero Released by Six Minute

SixMinute, based in Dublin, have released their latest game ‘FRZ: Free Racing Zero’.

Developed in Unity, and published by Fingersoft, the game reinvents an old school classic racer. Check out the trailer.

[embedyt] http://www.youtube.com/watch?v=t3pd3v726fo[/embedyt]

 


 

FRZ: Free Racing Zero brings high-paced retro racing back to the world. It’s time to burn rubber, drift and steer your way to the finish line in this addictive, comic arcade, pick up and play retro racing game! With easy two tap controls anyone can master these retro tracks.

FRZ is no clone and it changes up the formula in some pretty great ways – TouchArcade 4.5/5

Six Minute racing screen322x572

SUPER COOL VEHICLES
– Unlock 8 unique cars and bikes
– Collect awesome racer skins to customise your vehicles
– Upgrade your favourite machine, max out your engine and beef up those tyres
– Learn to drift around tight corners with no brakes

EXPLORE EXCITING LOCATIONS
– 50 heart wrenching tracks that will test your driving skill
– Steer through Desert, Snow and Forest areas, with more coming soon
– Each with different terrain, shortcuts, obstacles and hazards
– Marvel at the slick comic art style

SINGLE PLAYER CAREER MODE
– Unlock new vehicles by completing racing achievements
– Speed through the increasingly challenging tracks and drift your way to victory
– Earn medals against the competition to advance
– Replay levels to win those coveted trophies

MULTIPLAYER MODE
– Global and local leaderboards, for endless competition
– Steer your way to the top and become a racing legend
– Challenge your friends, find out who’s fastest and make them eat your dust
– Can you beat the competition to become the No.1 racer?

CLASSIC MUSIC AND SFX
– Rock out to our original retro 80’s soundtrack
– Rev your engine, speed down the straights and screech round hairpins

 


 

Like them on Facebook and stay tuned with all new games and updates:http://www.facebook.com/Fingersoft

Check out Six Minute – http://sixminute.com/ 

Get the game –

‎FRZ Racing
‎FRZ Racing
Developer: Brian O'Donnell
Price: Free+
FRZ: Free Racing Zero
FRZ: Free Racing Zero
Developer: SixMinute Studios
Price: Free+

 

Pewter Games Studios at Pax South

pewter games logo

Pewter Games Studios is a small Irish game development studio based in Dublin and focusing on the creation of unique and memorable story-driven games. Read more about them at http://pewtergamesstudios.com/press/

‘The Little Acre’ is coming to PCs and consoles in 2016 and they have been previewing their work recently at Pax south in Texas, USA – (http://south.paxsite.com/) where companies show games in production to the general public. Check them out in their booth!

 

pewter at PAX

 

There is a nice recording of them showing the game and then discussing it via twitch.tv.

Watch live video from Twitch on www.twitch.tv

 

And what was the reaction like?

Well Christopher Conlan told us ‘it was better than we had hoped! Having total strangers seem genuinely interested and enthusiastic about your game is a great feeling, and receiving comments about the story which showed people picked up on the subtle undertones that we tried to convey was extremely satisfying! I said it before, but overall it’s quite motivating to have that sort of feedback as you’re nearing the finish line’.

Sounds and looks great. Looking forward to the release. They have a nice blog up about their experience at Pax South on their website : http://www.pewtergamesstudios.com/pax-south2016/

IrishGameDev Podcast with Vicky Lee

The latest installment in the #IrishGameDev podcast series by Geoff Newman.

This one is with Vicky Lee, event organiser extraordinaire including GameCraft, PyLadies, PyIreland, Coding Grace etc. etc. Vicky is committed to organising female friendly and inclusive tech events.

See http://GameCraft.it for more info. The next event is on the 13th of February. See our events page for more!

For more info about events around Ireland check out the Coding Grace newsletter – http://us7.campaign-archive1.com/?u=8…

 

Fore more podcasts visit

Web: http://www.irishgamedev.com
SoundCloud: https://soundcloud.com/johngeoffrey/s…
iTunes: https://itunes.apple.com/ie/podcast/i…
Feed: http://irishgamedev.com/feed/podcast/

MindRising 2016 Competition

 

 

MindRising

 

Given the year that is in it this looks like a nice initiative revolving around games and creativity. Last week saw the launch of MindRising 2016, a competition celebrating 200 years of the island of  Ireland.

Teams of primary and secondary school children will work on their digital storytelling skills across a range of media which includes building elements of their projects in Minecraft. They are encouraged to remember the past 100 years and imagine what the next 100 years could bring.

It’s a competition for schools and youth groups, to use Minecraft to digitally tell the past and future stories of Ireland. The project is run in conjunction with MicrosoftBusiness Model Adventures and St.Patricks College DCU Institute of Education.

Take a look at this introduction video.

[embedyt] http://www.youtube.com/watch?v=LWFXEAjfcxI[/embedyt]

 


 

Enter The Competition

The MindRising Games competition is now open for applications!

There are two age categories for entrants.

  • Junior category: Primary school applicants from 1st to 4th class.
  • Senior category: Primary school 5th and 6th class students and 1st and 2nd years in Secondary school.

Teachers and group leaders are invited to apply to participate and also be in with the chance of winning of €5,000 for their group! MindRising will be provide packs, teaching plans, examples, tutorials and other guides to help teams over the 8 weeks.

Registration for the games closes on the 19th February 2016 and teams have until the 18th April 2016 to submit their entries.

Register online at www.mindrising.ie


Help Out

 

Volunteers are needed across Ireland to help the teams. If you’re interested in history, technology or design please get in contact with the MindRising team on the website here.

Games and Children discussion on Newstalk

On Sat. the 6th of Feb. some regulars on gamedevelopers.ie, Aphra Kerr from Maynooth University and Jamie McCormick from Advanced Marcomm Services joined with Colman Noctor, Child and Adolescent Psychotherapist and Lecturer in Trinity College Dublin to discuss games, online culture, children and parenting with Sarah Carey on her show Talking Point on NewsTalk. 

The discussion starts off with a focus on Call of Duty and Violence, moves on to discussing chat and communication in games, sexism and the work of community managers.

You can list back to the podcast at https://www.newstalk.com/Gaming-Moral-Panic-Mainstream-Culture-What-to-do  or by clicking below. It is about an hour long in total.

 

Jam Media HTML5/Javascript Game Dev (Dublin)

JamMediaLogo1080p (1)

 

Term:

The duration of the contract will run from January – May 2016 (5 months)

Job Description:

We are looking for talented HTML5 developers to work on a new interactive drawing game. The candidate should be a versatile professional with a creative mindset, good logical and analytical capabilities, and can delivery innovative solutions to problems.

Salary:

TBC

Experience:

– Proven experience in the design, implementation and delivery of web-based games
– A strong passion for JavaScript, and HTML5.
– Ability to write quality readable code, organize that code efficiently and document it.
– Exposure to JavaScript canvas rendering and vector graphics libraries such as PixiJS, CreateJS and PaperJS.
– Solid experience in cross-browser development,debugging and testing, including mobile, while maintaining a consistent experience.
– Understands mobile-specific capabilities such as the particulars of running web games on iOS, Android, and Kindle Fire.
– Ability to work independently and collaborate efficiently.
– Agile approach to problem solving and passion for technical challenges.
– English full professional proficiency.

Desirable:

– Experience with TypeScript or ES6.
– Experience with Adobe Flash and exporting to HTML5.
– Experience with build tools such as webpack and gulp.
– Experience with TexturePacker and spritesheets.

To apply to this job please follow the link below:

https://docs.google.com/a/jammedia.ie/forms/d/1zV09GHdFDLNC_gwd6UOwE_-8iOvPq5tKbeGcsZKCSiw/viewform

Animation Skillnet courses (Dublin)

More high level short training courses on offer in Dublin from Animation Skillnet.

Feb/March evening courses in the Guinness Enterprise Centre, Dublin.

1) Introduction to Toonboom Harmony (5 Tuesday Evenings) – http://animationskillnet.ie/09-02-16-introduction-to-toonboom-harmony-5-tuesday-evenings/

2) Introduction to Nuke Compositing (5 Wednesday Evenings) – http://animationskillnet.ie/10-02-16-introduction-to-nuke-compositing-5-wednesday-evenings/

3) Lighting and Look Development for CG Production (5 Thursday Evenings) – http://animationskillnet.ie/11-02-16-lighting-and-look-development-for-cg-production-5-thursday-evenings/

Cellular Released on App store

Tribal City Interactive, an independent game development studio based in Galway, have just released ‘Cellular’ on iPhone and iPad. tribalcity-logo

Cellular is an elegant game of exploration of space, colour and sound. Its fluid motion, achieved through a rhythmic one-touch input, creates a soothing, engaging experience. With a huge variety of music and colour combinations and many levels of difficulty to explore, curiosity is richly rewarded.

Born of our experience of single button mechanics for mobile, and inspired by Snake, fl0w and the simple aesthetic of iOS, Cellular gives a deeply satisfying experience that both captivates and delights.

Cellular’s unique control mechanic combines rhythmic touch input with cyclical motion to give a controlled relaxing experience that captivates in its fluid movement.

Because Cellular is so easy to play and the rhythm of touch and movement feels so natural and soothing, you just can’t stop yourself becoming completely engrossed in it’s relaxed exploration.

Well done all, including Paul Conway for his beautiful artwork!

Download it now.

 

Cellular 3 screen640x640

Beta version of Global Agents released

 

war ducks horLogo0Dublin based game development studio, WarDucks, have just released a beta version of their game Global Agents on iOS in Ireland, Canada and UK.

Work as part of the Counter Terrorism Agency to stop terrorist attacks in this new Hidden Object Adventure game.

Take a look at the video promo for the game.

 

 

https://youtu.be/R-AdwJKwrs8

 

Go to https://itunes.apple.com/us/app/global-agents/id1029042820 or play via their site at https://www.warducks.com/

All feedback welcome and can be forwarded to info@warducks.com

What else would you do at lunchtime on a Friday?

Game Dev engineers wanted

large

Get school students excited about coding and participate in I’m an Engineer, Get me out of here Ireland!

I’m an Engineer is an online activity where engineers talk to school students from all over Ireland at imanengineer.ie.

Games developers are wanted for the Coding Zone in the next event, funded by SFI Discover and running between 29th February–11th March, alongside Engineers Week.

Taking part is a novel and exciting way to develop your communication skills, gain a fresh perspective on your work, and find out what young people think about engineering and the role of engineers. You’ll also raise awareness of the available careers in your field, and show students that engineers are real people they can talk to!

In the event you answer online questions sent to you from students and talk to classes in live, text-based, chats along with four fellow engineers. Students then vote for their favourite engineer, who wins €500 to fund more outreach activities.

Everything happens online, so it’s easy for you to take part from your laptop at work, or from your phone on the train, or from anywhere else in between…

Apply by Sunday 24th January at imanengineer.ie/engineers-apply. It only takes two minutes and a one sentence description of your work. Any members of Engineers Ireland are awarded one day of CPD for taking part.

If you have any questions at all, contact antony@gallomanor.com.

PS: For a peak into what’s involved read what Martin O’Halloran from November’s event said here: metren15.imanengineer.ie/2015/11/24/thank-you-from-your-winner-martin/

Deadline for Creative Europe Videogame Fund

creative-europe-230x180

Deadline for Creative Europe Media Videogame Fund is 3/3/2016 at 11am (local time) or 12.00 noon Brussels time.

A total fund of €2.6 million is available for narrative driven games on any platform. An individual project can apply for up to €150,000.

Previous Irish awardees include StoryToys and Tribal Interactive.

To download forms and further details go to https://eacea.ec.europa.eu/creative-europe/funding/development-video-games-2016_en

If you want to discuss the process and need assistance with the forms please contact the Creative Europe Media Ireland helpdesks in Dublin and Galway. Visit http://www.creativeeuropeireland.eu/media

The Midlands as a Gaming Technopolis?!

The next Midlands Information Technology ( MIT) meeting will be held on Tuesday 26th January at 7pm, Old Reading Room, Annebrook House Hotel. Mullingar.

MIT are delighted to announce Rob Acton as a guest speaker who will be giving a presentation entitled “The Midlands as a Gaming Technopolis”.

Rob will discuss the current gaming landscape and opportunities within the gaming sector. He used to run a Gaming specific recruitment agency and knows where the jobs are. He will also speak about his new game related projects and his online group payment system, PaydIn.com, which was launched at the Web Summit 2015. Rob is active on the Social and Monetised Gaming scene and will be announcing ten new jobs for the midlands in his companies. Rob will be available afterwards to talk to those that are interested in his open positions.

On the night Rob will be sponsoring pizza and wedges for attendees.

Non MIT members welcome, but please let us know if you are interested in attending by emailing mit@cookieweb.ie

 


 

 

***About MIT***

MIT are a high skills networking group of Programmers, Engineers, Web Designers/Developers, Sys-Admins, Bloggers, IT Managers, Software Development Managers, DBA’s, CIO’s, Entrepreneurs, Lecturers, Investors, Teachers, Students etc. or anyone that would class themselves as an Information Technology Professional (or aspiring!).


 

*** Aims ***

Our goal is quite simple and it is to build and support a culture of IT in the Midlands.
We do this by:
1. Providing social networking opportunities
2. Organising talks on interesting IT topics
3. Supporting local IT companies
4. Facilitating IT job creation

If you live or work in the Irish midlands within a short hop from Mullingar, MIT may be of interest to you, it’s free of charge to join.

See https://www.linkedin.com/groups/7477636/profile for more details.

Watch Richard Barnwell at the StartUp Grind.

Before Christmas we posted about this event at StartUp Grind where David Scanlon was interviewing Richard Barnwell of Digit Games.

David has written up a summary of the event and posted a video of the talk. The talk is wide ranging including Richard’s prior history in Jagex and Jolt Online Gaming and his present role and experience in Digit Games. They start talking about Jolt at around 27 mins into the video and Digit around 37 mins. Q n A starts at 53 mins.

Thanks to David for allowing us to cross post – and head over to StartUp Grind Ireland to check out other talks and events. See https://www.startupgrind.com/ireland/ 


THE MAGIC BUSINESS OF GAME DESIGN WITH RICHARD BARNWELL OF DIGIT GAME STUDIOS

 

“People have this perception that [building] games is like weird magic – it’s not, it’s like most other businesses… the only difference is that the products we create, our people have a massive passion for” — Richard Barnwell

 
At our most recent Grind in Dublin, I was fortunate to have the founder of Ireland’s leading video game studio in the hot seat. Richard Barnwell founded DIGIT Game Studios in 2012, launching the free-to-play MMO title Kings of The Realm in 2014. The studio is currently expanding as it prepares for the release of a “AAA” title later this year. Richard has an incredible wealth of experience and insight into the world of free-to-play gaming. There mightn’t be an “weird magic” behind it, but Richard outlined three key elements to their success:
 

Great IP

DIGIT’s development of Kings of the Realm judged the zeitgeist well, creating a richly detailed fantasy world which segued nicely into the recent “Game of Thrones” mania. DIGIT also chose their partners carefully, working with publisher Kabam, who had past experience with The Hobbit game series.
 

Rock-solid Tech

DIGIT were early pioneers of the seamlessly cross platform gaming experience, allowing players engage with the game on multiple devices of various form factors throughout the day. This seamless experience allowed DIGIT to acquire users through much most cost-effective channels (i.e. desktop browser) than their single-platform competitors.
 

Behavioral Analysis

This is probably the bit that’s closest to the weird magic: the key to successful free-to-play games is effectively monetizing your “whales,” the 2-3% of a game’s audience that generate the bulk of the revenue. Game studios like DIGIT work endlessly to create the illusion that as a player you’re exercising free will, giving you a rich, rewarding gaming experience, while at the same time controlling and crafting your game play to the point where your every choice has been mapped out in advance. Magic.
 
Original posted Jan. 2016 at https://www.startupgrind.com/blog/the-magic-business-of-game-design-with-richard-barnwell-of-digit-game-studios-video/ 

 


 

[embedyt] http://www.youtube.com/watch?v=8NZSQN5zrMU[/embedyt]

Games funding seminar

imirt

 

The MEDIA Office of Creative Europe Desk Ireland is teaming up with IMIRT, The Irish Game Makers Association, to hold a seminar on how to access Creative Europe funding available for Video Games Development. The seminar will focus on the upcoming deadline for the Creative Europe Video Games funding which is March 3rd.

The seminar takes place in The Morrison Hotel, Ormond Quay Lower, Dublin 1 on Thursday January 21st from 10am – 12.30pm and is free of charge to attend.

This annual funding call which is now open, offers funding for Video Game companies from €10,000 to €150,000 for concept and project development. Previous recipients from Ireland include Story Toys and Tribal Interactive.

See http://www.creativeeuropeireland.eu/media/news/articles/seminar-on-creative-europe-video-games-development-funding

If you are interested in attending the seminar, click here to RSVP – https://www.surveymonkey.com/r/XWS87TJ

Black Shamrock hiring multiple roles (Dublin)

Black Shamrock 950 x 350

 

“Black Shamrock” is a new game development studio opening in Dublin.

The studio will be developing hardcore strategy and RPG titles on PC / PS4 / XboxOne.

Our first production is based on a famous core / hardcore gamer franchise.

The studio is managed by game industry veterans and backed by an established publisher/developer with a very successful track record over the last 15 years.

We are hiring now junior and senior staff for our first production in Dublin, starting March, 2016:

-AI programmers (Unity)
-Gameplay programmers (Unity)
-GUI and VFX programmers (Unity)
-Tools programmers
-2D & 3D Artists
-3D Animators
-Game & Level designers

To apply, check our website www.black-shamrock.com and send CV and application letter to: job@black-shamrock.com

Simteractive hiring (Dublin)

cropped-cropped-finaltransparentsimteractivelogo

Simteractive are looking for three people to join their team to work on their resort management mobile game.

The three vacancies are :
-one three-month animation contract,
-one two-month artist contract
– one production assistant internship.

Full job specs for the two contract roles and details of how to apply can be found on their website.

The internship is a JobBridge internship suited to someone looking to make a start in the games industry.

See http://simteractive.com/2016/01/13/new-vacancies/