Masterclass in Dublin with Animator, Writer and Director, David Feiss (Cow and Chicken, I am Weasel, The Ren and Stimpy Show)

Animation Skillnet with support from Screen Training Ireland are hosting a masterclass in Dublin with Animator, Writer and Director, David Feiss (Cow and Chicken, I am Weasel, The Ren and Stimpy Show).

The half day masterclass will take place between 1pm- 5:30pm at Bow Street on Tuesday July 24th.

Some of the topics covered include:

****Story Boarding for Features and Television: David will show his process of breaking down a script, thumb nailing a sequence, and boarding.
****The Writing and Design process: David will present episodes of Cow and Chicken and I am Weasel, and discuss the writing and design process that was involved in developing these hit TV series.
****Developing and Selling an Idea: David will discuss the process of developing, selling an idea to a network, and producing a show.

 

For further details on the masterclass and bookings visit – http://animationskillnet.ie/24-07-18-half-day-masterclass-with-david-feiss-in-dublin-cow-and-chicken-i-am-weasel-the-ren-and-stimpy-show-the-jetsons/

International Conference for Interactive Digital Storytelling (CfP Deadline 25th July) (TCD, Dublin)

The International Conference for Interactive Digital Storytelling (ICIDS) 2018 will take place between the 5th – 8th of December at Trinity College Dublin.

ICIDS is a conference for researchers and practitioners concerned with studying digital interactive forms of narrative from a variety of perspectives, including theoretical, technological, and applied design lenses. There are currently open calls for papers/posters, demos/workshops, and a doctoral consortium.

The calls for papers and posters has been extended to July 25th. For further information on the CfP see – https://icids2018.scss.tcd.ie/ICIDS2018-CFP.pdf

The calls for demos/workshops closes on July 31st. See – https://icids2018.scss.tcd.ie/demos-workshops.html

The calls for the doctoral consortium closes on July 29th. See – https://icids2018.scss.tcd.ie/doctoral-consortium.html

Imirt welcomes recommendations to develop Irish games sector

Report on Economic Impact of the Irish Screen Sectors highlights need for extending section 481 to games and improving access to finance, markets and co-working spaces.

 

Imirt has welcomed the recommendations made in the Audiovisual Action Plan to develop the Irish games industry and further audiovisual sub-sectors.

The Audiovisual Action Plan was published on June 27th by Josepha Madigan, Minister for Culture, Heritage and the Gaeltacht, along with a report on the Economic Analysis of the Audiovisual Sector in the Republic of Ireland. The report covers all Irish audiovisual sectors – film, TV, animation, video games, commercial advertising and radio. It analyses the economic impact of these sectors along with identifying strategic issues and making recommendations in areas such as funding, skills development, regulatory reform and marketing.

Imirt has announced its support for the recommendations made in the report to extend section 481 (Tax Relief) to the games sector, to provide funding for an “Irish Games” stand at international games events, to develop a prototype fund for games and to attract a large games studio to Ireland.  Section 481 is Ireland’s fiscal incentive for film and TV production. Imirt board member Elaine Reynolds, who also runs mobile game studio Simteractive, said “In order to remain competitive, Ireland should extend section 481 to games. This could have a huge impact on international companies setting up studios in Ireland, which would create jobs, develop skills and bolster the future of the Irish games industry.”

The Audiovisual Action Plan states that a Steering Committee will be formed with the task of overseeing and implementing the plan. Imirt have offered to be a part of the committee to consult on the various issues and plans concerning the games sector such as the creation of a games prototype fund and opportunities for co-working spaces to alleviate the pressures of finding affordable business premises. Imirt board member Colm Larkin, who also runs Dublin-based game studio Gambrinous, said “I strongly back these recommendations and look forward to their implementation by government. In particular I believe setting up a games prototype fund will help create new game jobs and grow the number of games and IP created in Ireland that succeed in the global market.” Imirt chairperson Brenda Romero also strongly supports the creation of co-working spaces, stating that: “To have a co-working space where developers with different areas of expertise could work together would elevate skill levels, offer space for community events and provide a common destination for potential partners to meet with Irish game developers.”

Olsberg SPI was the creative industries strategy consultancy hired to configure the report on the economic analysis of Irelands audiovisual sector.

For the full text of the Olsberg SPI report “Economic Analysis of the Audiovisual Sector in the Republic of Ireland”, see this link: https://www.chg.gov.ie/app/uploads/2018/06/economic-analysis-of-the-audiovisual-sector-in-the-republic-of-ireland.pdf.

For the full Audiovisual Action Plan report see: https://www.chg.gov.ie/app/uploads/2018/06/audiovisual-action-plan.pdf

Game Capture Intern at Larian Studios

Larian Studios, creators of the excellent Divinty: Original Sin II are looking for a Game Capture Intern.

Full details at http://larian.com/jobs/1521/

 

 

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We engage our players on every level with combat, exploration, puzzles, and dialogue. Our games offer real choices, and deliver real consequences. We’re now looking for a talent motivated individual to help capture and share these awesome experiences with the world.
Responsibilities:
Use proprietary tools to set up scenes & swiftly navigate the sprawling worlds in our games.
Capture gameplay in a clear and elegant manner using GeForce Experience or similar capture software.
Manage and consolidate your footage into tidy folder structures.
Report to video production team and collect feedback.
Modify and redeliver your footage with multiple UI configurations.
Requirements:
Diploma with a focus on games, media or video production.
Prior knowledge of our games is essential, in particular Divinity Original Sin 2. Full playthrough of Divinity Original Sin 2 and proficiency in Game Master Mode is considered a major plus.
Experience with in-game capturing.
Experience in video editing.
Proficiency with modern consoles and PC.
Capture software experience such as Fraps or Nvidia ShadowPlay.
Adobe Premiere, After effects and Photoshop experience is a plus.
Personal qualities:
Professionalism
Time management
Great interpersonal skills