Gaming as Youth Work – Funded MA – Deadline 16th of Aug**


Gaming as Youth Work: Exploring the Role of Gaming as a Creative Tool for Fostering Social and Emotional Learning among Socially Isolated Young People

Applications are invited for a two-year, full-time, funded Masters through research exploring the role of gaming in youth work. This project is a partnership between IT Carlow and Carlow Regional Youth Service (CRYS). Funded by IT Carlow’s President’s Fellowship Scholarship and by CRYS, the student will have their fees paid and will receive a stipend of €26,000 (€13,000 across each year of the programme). In addition to an academic qualification, the successful candidate will receive direct, hands-on youth work experience.

Project summary

Youth work is a form of informal education which uses flexible methods to support young people’s social and personal development. Despite youth work’s demonstrable success in engaging a diversity of young people, there remain a cohort of young people who do not participate in traditional youth work formats because of communication, learning or mental health difficulties. Such young people may experience significant social isolation. For youth workers, innovative ways to engage such young people are required. Research suggests that gaming may offer one such approach (Stewart, 2013; Dunlap and Rivers, 2018). While ‘games in isolation do not provide in-depth emotional bonding … they can serve to facilitate relationships’ (Dunlap and Rivers, 2018: 141). Games can also integrate skills such as communication and cooperation, and provide safe spaces for experimentation and risk-taking (ibid.).

The aim of this interdisciplinary study is to work collaboratively with youth workers and a targeted cohort of 20 young people from the Carlow region in order to answer the following research questions:

*Can gaming be used to build relationships between youth workers and socially isolated young people, and if so, in what ways?

*Can gaming contribute to young people’s social and emotional learning, and is so, how?

The research will result in a resource pack for youth workers which will be disseminated throughout the sector. The successful candidate will be based in Carlow Regional Youth Service (CRYS) for part of the week and will work alongside its staff in the development of the project.

The student will be co-supervised by the director of SocialCORE, IT Carlow’s applied social research centre, and the director of GameCORE, IT Carlow’s research centre for interactive applications, software and networks. He/she/they will be also required to undertake two hours teaching per week.

Person specification

The successful candidate will:

-Be a youth work graduate, or a graduate of another discipline with at least five years’ youth work experience;

-Have a minimum 2.1 honours degree;

-Be available to work/study full-time;

-Have the ability to engage with diverse young people using youth work pedagogy;

-Have very good writing and analytical skills;

-Be committed to the principles of youth work;

-Be interested in gaming as a tool of youth

Technical knowledge of gaming or coding is not a requirement of this project, though some experience of using games is desirable.

To apply, please email patricia.rochford@itcarlow.ie with the title of the project in the subject line, a CV and a statement (c.500 words) of why this project is of interest to you.

Deadline for applications: August 16 2018.

For informal enquiries, please contact Dr Niamh McCrea, at niamh.mccrea@itcarlow.ie.

[sorry for the short timeline – blame the holidays!]

IMIRT Board Elections – call for nominees

The 2018 Board elections for Imirt will happen in September. There will be three seats available for nominees to fill (it was four last year). Being on the board of Imirt means you steer the agenda and implement the goals of the organisation.

As a volunteer-run organisation we look forward to welcoming new faces to the board every year and would like to encourage anyone in the Irish games community to consider running.

To become a nominee you simply need to be a member of Imirt and e-mail contact@imirt.ie expressing an interest (i.e. you self nominate) by August 31st. We will then ask for your bio, goals, and optional photo to put on the Imirt website in the run up to the elections.

Note:

Imirt Irish Game Makers is a Company Limited By Guarantee (CLG) that represents game developers in the Republic of Ireland. We promote, mentor, and improve the game making environment for those developing games here.

[cross posted from http://www.imirt.ie/news/]

Immersive VR Education Launch BBC-Commissioned ‘1943:Berlin Blitz’

Immersive VR Education have released their teaser trailer for the ‘1943: Berlin Blitz’ VR experience.

The Waterford based company, and its founders Sandra and David Whelan successfully won a commission from the BBC Northern Ireland’s ‘Rewind’ archive innovation team, in conjunction with the BBC’s central VR Hub, to work on a Lancaster Bomber VR experience.

‘1943: Berlin Blitz’ puts viewers in the shoes of BBC war correspondent Wynford Vaughan-Thomas, and allows them to retrace his journey on a genuine bombing raid to Berlin at the height of the Second World War.

Commenting about the project, Sandra Whelan, Co-founder of Immersive VR Education said,

“The Berlin Blitz was an exciting project for us and working with BBC Northern Ireland’s ‘Rewind’ archive innovation team, and the BBC’s central VR Hub has been a fantastic experience. Initiatives like this really allow us to move forward on our primary goal, which is to bring immersive technologies such as AR & VR to distance learning, and to transform the ways in which people all over the world learn about and experience events, both past and present.”

Pre IPO, Immersive VR Education had successfully raised €1.3m from a number of private investors, including Suir Valley Ventures, Kernel Capital Venture Funds and Enterprise Ireland.  Immersive VR Education is now a publicly listed company on the London Stock Exchange AIM and Irish Stock Exchange (Euronext Dublin) ESM with a market cap £37 million and has grown its team from 4 to 34.

For more information about Immersive VR Education and possible job opportunities visit – http://immersivevreducation.com/

Back-End Developer, Warducks VR/AR Studio, Dublin.

Warducks VR and AR development studio are looking for an experienced back-end developer to join their dev team. The successful candidate will be responsible for the server side of their games and apps. Warducks studio is located in Dublin, Ireland. Previous work from the studio includes RollerCoaster Legends, RollerCoaster Legends II: Thor’s Hammer, Sneaky Bears, Sneaky Bears VR.

The position requires excellent programming skills and a passion for developing games or improving existing ones. As a back-end developer, you’ll work closely with the studios engineers to ensure system consistency and improve user experience.

Responsibilities include:

Participate in the entire application lifecycle, focusing on coding and debugging
Write clean code to develop functional web applications
Troubleshoot and debug applications
Perform UI tests to optimize performance
Collaborate with front-end developers to integrate user-facing elements with server side logic
Gather and address technical and design requirements
Build reusable code and libraries for future use
Liaise with developers, designers and system administrators to identify new features
Follow emerging technologies
Optimization of the application for maximum speed and scalability
Implementation of security and data protection
Design and implementation of data storage solutions

Requirements include:

Proven work experience as a back-end developer (5 years+)
In-depth understanding of the entire web connected game development process (design, development and deployment)
Hands on experience with programming languages like Java, Ruby, PHP, Python and C#
Working knowledge of CMS framework
Working knowledge of back-end services (Amazon Web Services, Microsoft Azure etc)
Familiarity with front-end languages (e.g. HTML, JavaScript and CSS)
Familiarity with Unity game engine and mobile platforms (iOS and Android)
Familiarity with back-end platforms (GameSparks, PlayFab, Firebase etc)
Excellent analytical and time management skills
Teamwork skills with a problem-solving attitude
Management of hosting environment, including database administration and scaling an application to support load changes
Setup and administration of backups
BSc degree in Computer Science or relevant field

Email info@warducks.com with your CV to apply

For more information about Warducks  visit – https://www.warducks.com/

For further details on the job listing see – https://www.warducks.com/careers/

Programmer (Mobile Games) at Simteractive, Dublin (Permanent)

Simteractive are looking to hire a mobile games programmer on a permanent basis. The candidate will work on Eden Isle and future mobile games.

 

Responsibilities include:

****Implementation of new gameplay systems.
****Programming tasks across all areas of the game including AI, UI, GameSparks integration, Facebook integration, saving and loading systems, in-app purchases and in-game adverts.
****Implementation of character animations, effects and art assets.
****Optimisation, refactoring and bug fixing of existing game systems.
****Maintain a high level of code quality.
****Co-operate in the overall planning of projects.
****Evaluation of third-party tools.
****Technical design of new projects.

 

Requirements include:

****3+ years of relevant professional experience in a programming role including at least two shipped commercial titles, ideally for mobile or tablet.
****Excellent programming skills including knowledge of Unity3D and C#.
****Strong understanding of the challenges presented by mobile platforms.
****Confidence and experience with third-party tools such as GameSparks, Facebook API, NGUI, advertising, analytics and plugins.
****Great communication skills and ability to work well with all disciplines.
****Hard-working, focused, high degree of self-motivation and ability to solve problems independently.
****A strong personal interest in creating fantastic simulation games for mobile devices.
****A degree in computer science, game development or equivalent.
****Must be able to work in Ireland.

 

Job Title – Programmer – Mobile Games

Job Location – Dublin, Ireland

Job Type – Permanent

Job Salary – Negotiable depending on experience

 

To apply, email a cover letter, CV and your availability to hello@simteractive.com. The closing date for applications is 9th August.