Job Opening: Game Writer at Kybolt

[Update May 2019 – This position has now been filled]


Kybolt Ltd. is looking for a narrative designer/game writer *with college affiliation* to work with us on our upcoming lane-pushing game Rise of Winterchill. We want a writer involved in this project as early as possible to champion the story, script, and writing of the overall product as the narrative vision holder.

The ideal candidate has experience in the game industry in a narrative capacity, is enthusiastic about diversity in characters and setting, and has familiarity with a range of multiplayer online games: their communities, narrative delivery, and business models.

For a full description of this position and instructions on how to apply, please see

Galway Game Jam 12

Galway Game Jam 12 is coming soon!

Venue     PorterShed, Galway
Date 30 March 2019
Time 9am – 9pm Saturday
Cost Admission Free

Reserve your place

Facebook event page


Challenge yourself to make a (tiny) game in a day.

Jam solo or in a team.

Meet people interested in game development and have fun!

This game making event will be a little different to previous jams as we are planning on putting a more strict limitation on the outcome.

Pre-made teams are okay, making teams on the day is assisted by the organisers.

Normally we select a theme that people use as a starting point for their ideas, and as a way to focus their game. In general Galway Game Jam themes are given a lot of room for interpretation and have produced a wide variety of games. We have never before put a harsh limitation on the outcome of a Galway Game Jam game.
This time we are considering a harsh limitation, visual or otherwise, that will create a more unifying identity to the games that are produced, and allow people to focus on core gameplay, as well as give them room to experiment with the harsh limitations in whatever way they wish.

Limitations are excellent for your creativity. They help you move past the ‘blank page’ of infinite possibility, or creative block, by narrowing the options into a possibility space that has clearly defined boundaries, which is easier for us humans to think about, and create within. A harsh limitation also aligns all the games from the jam towards a shared identity unique to the jam. We find this an exciting prospect, and look forward to the discussion that will
take place in the community about which creative limitation to put in place.

Discussions about the jam will take place on our Facebook event page and our discord server over the course of the next few weeks!

This event is 12 hours long. We plan to use the final hour to showcase each others games. There will be some announcements but you will are free to come and go throughout the day and are encouraged to take regular breaks.

Food will not be provided, please arrange food and snacks for yourself. The venue is centrally located, so there are plenty of options available (there is also Galway’s Saturday market, just to remind you it has awesome food!). You are permitted to eat & drink at the gamejam and are responsible for cleaning up after yourself. We know you will, as this has never been an issue, we just have to say it anyway!

You must agree to our Code of Conduct in order to participate in the jam. (see our website for details.)

Schoolism Live 2019

Schoolism Live –Dublin 2019, in collaboration with Animation Skillnetand Screen Skills Ireland, will take place on the 9th and 10th November 2019 in the Paccar Theatre at the Science Gallery, Dublin (

The Schedule is as follows:

DAY 1: Saturday November 9th

    9:00 am – 12:00 pm
    Daniel Arriaga
    1:00 pm – 3:00 pm
    Robert Valley
    3:30 pm – 6:30 pm
    Louis Gonzales

DAY 2: Sunday November 10th

    9:00 am – 12:00 pm
    Jonathan Hardesty
    1:00 pm – 3:00 pm
    Louis Gonzales
    3:30 pm – 6:30 pm
    Anthony Christov

For more details, visit:

Animation Skillnet have a limited number of tickets at a reduced members rate available on a first come first served basis as follows:

One Day Pass – 115 EuroAll Access Two Day Pass – 165 Euro

Registration/Payment here:

Animation Skillnet Events

Animation Skillnet Upcoming Master Class (Dingle)

Animation Skillnet are delighted to be teaming up with Animation Dingle to offer the master classes outlined below at Animation Dingle 2019 (with support from Skillnet Ireland, Screen Skills Ireland and the BAI).

Please note that places on each of these master classes are limited and will be allocated on a first come first served basis. To enable the maximum number of people to attend at least one master class please select the one master class from the four advertised that you’d most like to attend when registering. If we can’t register you for your chosen master class we’ll aim to register you for one of the other master classes.

Registration for these master classes is only open to those who have already bought Animation Dingle festival passes.

Please register here:

The deadline for registrations is Friday 8th March

The classes on offer are:

Master Class Title: Character Development
Masterclass 1 – Wouter Tulp (Character Designer)
Saturday, 23rd March 9.30am-11.30am – Saint James’ Church, Dingle

Biography: Wouter is a freelance character designer from the Netherlands. Starting out as a freelance illustrator, Wouter created many different kinds of illustration, like children’s book illustrations, book covers, newspaper illustration and caricatures. This variety of work made him a versatile artist that eventually led him to becoming a character designer for feature animation, now working for international clients from the movie industry, such as Sony Pictures Animation, Paramount Pictures, Locksmith Animation and many more. Wouter also teaches online at You can see more of Wouter’s work here:

Master Class Title: The Camera Language of Spider-Man: Into the Spider-Verse
Masterclass 2 – David Morehead (Head of Layout on Spider-Man: Into the Spider-Verse)
Saturday 23rd March 12pm-2pm – Saint James’ Church, Dingle

Biography: David had a camera of some kind in his hand since age 12 and began shooting catalog & fashion photography professionally by age 17.  He “pretended” to go Film School in San Diego just to gain access to equipment to shoot music videos and commercials. David gained fundamental digital production experience at a growing tech company that colorized classic B&W movies. There he helped develop the first commercial digital ink & paint system in 1989 which launched his career in animation. David is also named on multiple patents & contributions for production software and continues to combine his passion for cinematography and computers with 15 animated features to date, Spider-Man: Into the Spider-Verse was his 10th as a Camera Supervisor. Studios include; Amblin, Dreamworks, PDI, and Sony Pictures Animation. Credits include; Spider-Man: Into the Spider-Verse, Arthur Christmas and Cloudy with a Chance of Meatballs.

Master Class Title: Imaginary Cities – Creating the worlds of Zootropolis and Ralph Breaks the Internet
Masterclass 3 – Matthias Lechner (Art Director at Disney)
Saturday 23rd March 2.30pm-4.30pm – Saint James’ Church, Dingle

Biography: Matthias worked as Art Director of Environments on Ralph Breaks the Internet, collaborating with others to define the style of the film’s environments and sets, supervising the art department and providing artistic guidance within the design team, environment modeling and the environment look department. He previously served in the same role for Walt Disney Animation Studios’ 2016 Oscar® winner “Zootopia.” Matthias joined Disney in 2012 as a freelance visual development artist from his home in Vancouver, working on a very early version of “Zootopia.” As the project ramped up into full production, he relocated to Los Angeles two years later. Prior to joining Disney, Matthias served as art director and/or production designer on a host of projects, including “Escape from Planet Earth” for Rainmaker Entertainment.

Master Class Title: Cinematic Lighting for Animation
Masterclass 4 – Mark Flanagan (ILM – Industrial Light and Magic)
Saturday 23rd March 5pm-6pm – Saint James’ Church, Dingle

Biography: Originally from Dublin, Mark has literally been around the world chasing his dreams. Starting his career as an Architect in Ireland, he discovered a love for 3D and set up his own architectural visualisation company. Building from this he retrained as an Animator, moving to the UK to work in the games industry. Emigrating to Melbourne, (Australia) he became the Technical Art Manager at Transmission Games with responsibilities including in house mentoring. Education became his primary focus, lecturing in several top Australian universities and industry training with Ford, HTV, Pluralsight and Pixar. In 2017 he moved to Vancouver, (Canada) to work as a trainer with Dneg, on shows such as “Wonder Woman”, “Annihilation” and the Oscar winning “Blade Runner 2049”. In 2018 he completed his circumnavigation, in order to work with Industrial Light and Magic in London as their Technical Trainer!