Senior Concept Artist @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a Senior Concept Artist. You will work on multiple AAA console game projects in a high productivity studio. As a Senior Concept Artist, you will work closely with the Art Director, Lead Artist and overall art team in order to create realistic and engaging game environments and characters.

 

What you will be doing:

● Produce illustrations, key art and other assets which communicate the vision of the game levels.
 Create high quality concept art for AAA game assets, environment art and set pieces.
 Collaborate with level artists to enhance playable spaces and visual fidelity.
 Collaborate with Art Director, Creative Director, and Leads to create inspirational artwork to define artistic vision and support game design.
 Although primarily supporting environment creation, you will also be expected to support character, prop and vfx design.
 Provide mentorship, art feedback and training to less-experienced concept artists.

 

What you Should Have:

● Previous experience on AAA game production.
 5+ years of experience as a professional Concept Artist.
 Strong traditional artistic skills with expertise in composition, rendering, color theory, lighting, architecture and anatomy.
 Proactive, creative person with a coherent artistic vision.
 Have certain knowledge of 3D production process, game production experience is preferred.
 An outstanding portfolio of work demonstrating the expertise in creating concept art for environments.
 Excellent communication, time-management, and organizational skills.
 Ability to quickly iterate on design ideas and feedback.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Senior Software Engineer C++ @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a Senior Software Engineer to help build technology and tools for internal and external games. You will create SDKs, efficient APIs, work on architectural design, implementation and debugging on multiple platforms — collaborate on complex problems with Designers, Artists and other Engineers in multiple domains including Rendering, Gameplay, Audio, User Interface, Networking, Physics, Cloud, Databases and Tools.

 

What you will be doing:

● Design, maintain, implement, test, document and debug code.
 Code tools and optimize gaming pipelines.
 Distinguish, analyse and report risks and problems – proposing mitigations.
 Profile code in order to optimize software components.
 Research cutting-edge algorithms and techniques.
 Create tools, features and engine components to the required coding standards.

 

What you Should Have:

● Proficient in C++.
 Knowledge of game Design Patterns.
 More than 5 years of relevant work experience, preferably in the gaming industry.
 Good coordination and communication skills.
 A problem-solving attitude.
 Basic knowledge of cloud services and solutions desirable.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Senior Unreal Programmer @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for an experienced programmer to help them with a variety of projects coming down their pipeline in the next few months. They are seeking a pragmatic and efficient coder familiar with the aspects of game development that will be a key addition to their Dublin based team.

What you will be doing:

● Develop and implement features and systems related to video game development like gameplay, AI, Audio, Networking, Physics/Motion etc.
 Work independently on one or several modules of the game.
 Action RPG based on a famous IP – Core gamer.
 Identify missing details in feature requests and can break down the tasks into parts that can be implemented and tested.
 Helps to enforce best coding practices in the team.
 Take critical technical decisions during the development process.
 Work closely with Game Designers, Artists and Project Manager.
 Deliver high performance, high-quality code.
 Prioritize and execute tasks.
 Anticipate production technical needs.

 

What you Should Have:

● Strong C, C++, and object-oriented programming skills (Mandatory).
 At least 3 years experience in the games industry as a Game Programmer.
 Must have shipped at least one game on console (Mandatory).
 High aptitude and strong analytical skills.
 Strong optimization skills on both memory and performance fronts.
 Strong debugging skills.
 Has knowledge of 3d mathematics.
 Great knowledge of the technological and organizational aspects involved in developing successful state of the art AAA games.
 Ability to work both within a team and independently as per requirements from time to time.
 Knowledge of low-level system architecture.
 Console development background is a plus.
 Agile development experience is a plus.
 Good organizational and communication skills (English).
 Passionate about Gaming.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Senior Level Artist @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a Senior Level Artist to be part of their creative team and to work on ambitious Playstation4, Xbox One and PC games. The ideal candidate will have a strong technical understanding of environment asset and level creation, can easily communicate with other disciplines within the development team and will be able to take creative direction from the Art Director and Creative Director.

What you will be doing:

● Create gorgeous realistic 3D environments for AAA projects.
 Ensure all environments are optimised and built in accordance with the platforms technical limitations.
 Review and deliver work in accordance with the project’s artistic direction, and ensure unified look and consistent quality across all game environments.
Develop knowledge and expertise within their team while furthering their own performance and skill base.
 Provide mentorship, feedback, and training to others on the team.
 Help set up level art best practices and streamline production processes.
 Identify project risks and problems and suggest relevant solutions.
 Prioritise, plan and organise tasks for themselves and their team in conjunction with the Producer.
 Delegate and assign work to team members using tracking tools such as Jira, Hansoft and Basecamp.

 

What you Should Have:

● At least 5 years of experience as Level Artist or 3D Artist (shipped at least 1 AAA console title).
 An outstanding portfolio demonstrating your environment work.
 Thorough understanding of the game creation process, from concept to launch.
 An in-depth understanding of effective asset creation and optimisation.
 Expert knowledge in a 3D modeling software such as Maya, 3DSMax and Blender and sculpting software such as ZBrush and Mudbox.
 Excellent knowledge in material and texture creation such as Substance Painter and Photoshop and a comprehensive understanding of PBR pipelines.
 Strong sense of scene composition and visual storytelling, with a strong eye for lighting, colour and detail.
 Passion for pushing the state of the art in asset fidelity and production techniques.
Be proactive and self-motivated, work without direct supervision.
 Strong interpersonal and communication skills.
 Leadership, team and people management skills.
 International travel may be required as part of the role.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Junior Unreal / C ++ Developer @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a Junior Unreal Engine programmer to join them in designing and shaping some new projects within the business. They are seeking a pragmatic and efficient coder that will take part during every aspect of game development.

 

What you will be doing:

● Develop and implement features and systems related to video game development like gameplay, AI, Audio, Networking, Physics/Motion etc.
 Work independently on one or several modules of the game.
 Use UE4’s framework to create game systems and features in C++, factoring external direction and team feedback into design decisions.
 Deliver high performance, high-quality code.
 Produce well-documented code and keep the wiki updated.
 Use source control to protect the code, and use bug reporting software to manage issues that need to be fixed.
 Prioritize and execute tasks.

 

What you Should Have:

● Strong C, C++, and object-oriented programming skills (Mandatory).
 Bachelor’s degree or equivalent experience in computer science required.
 Experience with Unreal Engine is mandatory.
 Knowledge of 3d mathematics.
 Ability to work both within a team and independently as per requirements from time to time.
 Console development background is a plus.
 Agile development experience is a plus.
 Great organizational and communication skills (English).
 Passionate about Gaming.

 

Additional Information: 

● Full-time in-house position
 Central Dublin location
 Available as soon as possible
 Salary to be defined depending on your profile

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

 

Posted: 18th Sept, 2019.

Video Game Assistant Producer @ Black Shamrock, Dublin.

 

Black Shamrock game development studio are looking for a highly organised Video Game Producer with strong communication, and project management skills. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues, and find effective solutions. The candidate must enjoy seeing a project from inception to completion and delivering features on time and with the highest quality possible.

 

What you will be doing:

● Work with department leads to define feature requirements, determine resource needs, and establish task schedules.
 Coordinate and track the activities of personnel to ensure that project tasks are well-defined and completed on time.
 Facilitate discussion and record-keeping for team and department meetings.
 Assisting Engine team producers or leads with planning and tracking.
 Assisting Engine team producers or leads with data entry, follow-ups, and list management.
 Collaborating with development teams to remove blocks in production.
 Representing task status to other producers and leads.
 JIRA task/bug entry and maintenance.

 

What you Should Have:

● A minimum of 1 year of experience in a production/development role.
 Track record of delivering products on time.
 Ability to communicate effectively and frequently with developers, leadership and external groups.
 Knowledge of software development processes, project management, and risk mitigation.
 Calm and deliberate within a highly dynamic, energized, and fast-paced environment.
 Strong interpersonal skills, utilizing both oral and written communication.
 Positive, “can do” attitude with the willingness to take on any task – no matter how small – to support the team.
 Interest in the game industry/Unreal Engine, enthusiasm for working with our team.
 Ability to work independently, to meet tight deadlines under pressure and to handle multiple duties at once while staying organized.
 Passion for Video games.

 

Additional Information: 

● Full-time position.
● Central Dublin location.
● Spacious modern offices.
● Free refreshments and fresh fruit.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Tool Engineer @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for an experienced tool engineer to help them in developing new and exciting projects within the gaming industry. The role requires someone who can work independently and liaise with designers, technical artists, UI/UX experts and programmers across the business, to deliver to both external and internal stakeholders.

 

What you will be doing:

Build and Maintain the tool chain / pipeline used in gaming and technology projects.
Liaising with other teams and departments to capture tools specs, provide feedback, and implement effective solutions.
Coding and designing user interfaces to match the specs provided.
 Design scalable GUIs for different platforms.
 Create standalone tools and plugins for proprietary and commercial Game Engine Editors (UE, Unity), 2D/3D content creation suites (Maya).
 Write documentation for the tools you have created.

 

What you Should Have:

● At least 3-5 years of experience ideally in the gaming or digital entertainment industries
● Familiarity with extending Core Game Development Framework Editors such as Unreal Engine or Unity
● Good knowledge and experience of C/C++ and / or C#
● Experienced with at least one GUI Framework (QT, WPF, WinForms, etc..)
● Familiar with Scripting languages (Python, LUA)
● A knowledge of Havok or similar tools / middleware would be an advantage
● A working knowledge of Git, Perforce or similar Version Control Systems
● Flexible working attitude

 

Additional Information: 

● Full-time position.
● Central Dublin location.
● Spacious modern offices.
● Healthcare Plan for all employees.
● Free refreshments and fresh fruit.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

Posted: 18th Sept, 2019.

Senior Lighting Artist @ Black Shamrock, Dublin.

Black Shamrock game development studio are looking for a senior lighting artist to join their team to “help us create a kick-ass action RPG based on a famous IP”. They are seeking a motivated and efficient artist familiar with environment pipelines, all aspects of asset creation, lighting and composition to join their studio based in Dublin.

What you will be doing:

● Produce high quality lighting throughout all stages of the production process in respect of the project’s technical and artistic constraints.
● Implement and incorporate feedback from Art Director and other Leads into the project.
● Placing special effects relating to the lighting and atmosphere of the game, such as fog, volumetrics, flares and camera effects.
● Applying post process effects such as bloom, tone mapping, exposure etc.
● Develop an understanding of best practices, production pipelines and workflows.
● Work closely with the Art Director to achieve the desired lighting and mood required
for the game.
● Work with the Level Designers and Environment Artists to establish lighting and enhance gameplay.
● Apply lighting and shadowing principles in respect of technical constraints.
● Optimise work and maintain balance between quality and performance.
● Reference design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project.
● Provide mentorship, feedback, and training to others on the team.
● Support the Lead Artist and Art Director in any ad hoc tasks and duties.

 

What you Should Have:

● At least 5 years of experience in the gaming industry, and as a real-time lighting artist on a AAA project.
● Solid understanding of CG lighting, both in real-time engines and software rendering.
● Exceptional eye for colour and composition, and light and shadow.
● Ability to work with different disciplines to deliver lighting which follows the concept and art direction whilst also acknowledging and enhancing the game design.
● Excellent understanding of in-game lighting techniques, atmospheric effects and subsequent systems.
● Working knowledge of relevant 3D software (e.g. Maya, 3DS Max etc.).
● Superb problem solving skills, both creative and technical.
● Experience of different game engines and production pipelines is desirable.
● Good interpersonal and communication skills.
● A strong portfolio focused on lighting work.

 

Additional Information: 

● Full-time in-house position.
● Central Dublin location.
● Available as soon as possible.
● Salary to be defined depending on your profile.

 

To apply, go to the Black Shamrock website or email job@black-shamrock.com

 

Posted: 18th Sept, 2019.

Two game companies receive Creative Europe funding

 

Two game companies were among the six Irish companies who have been successful in the latest round of Creative Europe MEDIA results.

Both companies were first time MEDIA beneficiaries.

Timeslip Softworks (And Prometheus Wept)

Donegal based Timeslip Softworks run by Daithí McHugh has released two Video Games: Deadstone and Vigilantes.

Psychic Games (The Necromancer)

Galway based Phychic Software run by Sam Redfern has released a number of Video Games including Orbs.it which won an Imirt Award for Best Technical Achievement in 2017.

Total Awarded in 2019 to Irish registered Game companies: €91,077. 

Nearly a million Euros has been awarded to Irish games companies since 2014.

Creative Europe Desk Ireland has two specialist MEDIA information offices, one based in Dublin and one in Galway.

They offer comprehensive information on the European Union’s Creative Europe Programme and specifically the MEDIA sub-programme.

For more see https://www.creativeeuropeireland.eu/media 

Well done to everyone.

Imirt Annual Awards & Social event

 

Imirt is holding its annual awards ceremony and a social gathering of the Irish game development community on Thursday 19th September from 7.30pm.

The event will take place downstairs in The Well at Stephens Green, a very cool space with retro arcade games. – 130 Saint Stephen’s Green, Dublin 2.  See http://www.thewelldublin.ie/

For the first time ever the Imirt awards will be announced on the night so there will be lots of excitement!

This will be followed by an informal social evening.

Space is limited so make sure to reserve your ticket!

For tickets see Eventbrite at https://www.eventbrite.ie/e/imirt-irish-game-awards-tickets-72722249205?fbclid=IwAR0uLtYQwsWwk4sz864gQ2RqIs2yZq-md2QWt1AsDX3MGreO1_6LywsCif4 

For more on Imirt see http://www.imirt.ie/

European Games Week Cancelled

Last Friday it was announced that the European Games Conference event was cancelled.

The event was to take place over five days this week in Croke Park in Dublin, and include workshops, keynotes, an expo and esports.

A full refund for all ticket sales will be available through your point of sale.

More information via info@europeangamesweek.com and on the website https://europeangamesweek.com/