SuperNimbus

Unity Developer at SuperNimbus

SuperNimbus

SuperNimbus

SuperNimbus are always on the lookout for new talent in the video games industry. We specialize in back end technology, Real time multiplayer, Twitch Integrations and Analytics services. Projects do come up quite frequently and we’d love to have a chat with you if you think this would be a career path or if you are a freelancer and would like to add yourself to our expanded network of contacts we work with.

At SuperNimbus, we are looking for a talented and creative Unity Developer to work on online multiplayer games. You will be responsible for designing and  implementing game functionality, translating design ideas, concepts, and requirements into game systems.

Our ideal candidate will have 3-5 years experience in Unity Development technologies, strong programming skills. The candidate should have a detail orientated approach to projects, and the analytical skills to identify potential issues with a design or an existing implementation. Working across many different departments, this role requires a candidate with excellent communication and problem solving skills, initiative and a strong desire to learn new things.

 

Unity Developer

 

Objectives of this Role

  • Take ownership of entire features and components of a games lifecycle and lead the product design and code implementation.
  • Collaborate with other members of the Team and or Customers to deliver large and complex features on time and to a professional standard.
  • Be part of the development process and contribute solutions, improvements and suggestions, driving the quality of the code throughout the entire production cycle.
  • Mentor other developers in the team and help maintain code, product, and process quality.
  • Ensure schedules and goals meet business and project needs.
  • Conduct code reviews and be part of the hiring process for future colleagues.
  • Bring meaningful contributions and complementary skills to our projects and Team.

 

Daily and Monthly Responsibilities

Plan, design and implement high-quality game features working as part of the wider team and in communication with our customers.
Transform design specification into functional game systems and use cases.
Communicate with clients to refine details and solve problems via shared chat, email and calls.
Create and iterate on prototypes showcasing new designs, interaction patterns, technology and tools.
Design, build, and maintain efficient, reusable, and reliable code.
Ensure the best performance, quality, and responsiveness of applications and games.
Identify process and application bottlenecks and implement solutions in a timely manner.

 

Skills and Qualifications

  • 3-5 years experience with Unity 3D/Content Development,Unreal Development experience a bonus.
  • Strong 3D math skills
  • Strong C# object-oriented programming and scripting language skills
  • Experience working with game assets (meshes, animations, materials etc)
  • Experience profiling and optimizing game and render performance (GPU and CPU)
  • Experience working with source control systems such as Git in a multi developer team environment.
  • Understanding of game Networking, Web requests and server/client interactions.

 

Preferred Qualifications

  • Bachelor’s Degree Computer Science, Information Systems, or related field or higher.
  • Experience building Network multiplayer games or Online games.
  • Experience with Photon, Forge, Mirror or similar Unity Networking packages.
  • Experience with Game backend/server development.

 

Posted: 06/04/2021

SuperNimbus

Junior Unity Developer at SuperNimbus

SuperNimbus

SuperNimbus

SuperNimbus are always on the lookout for new talent in the video games industry. We specialize in back end technology, Real time multiplayer, Twitch Integrations and Analytics services. Projects do come up quite frequently and we’d love to have a chat with you if you think this would be a career path or if you are a freelancer and would like to add yourself to our expanded network of contacts we work with.

Junior Unity Developer

Objectives of this Role

  • Take ownership of features and components of a games lifecycle and lead the product design and code implementation.
  • Collaborate with other members of the Team and/or Customers to deliver large and complex features on time and to a professional standard.
  • Be part of the development process and contribute solutions, improvements and suggestions, driving the quality of the code throughout the entire production cycle.
  • Ensure schedules and goals meet business and project needs.
  • Conduct code reviews and be part of the hiring process for future colleagues.
  • Bring meaningful contributions and complementary skills to our projects.

Daily and Monthly Responsibilities

  • Design and implement high-quality game features working as part of the wider team and in communication with our customers.
  • Transform design specification into functional game systems and use cases.
  • Communicate with clients to refine details and solve problems via shared chat, email and calls.
  • Create and iterate on prototypes showcasing new designs, interaction patterns, technology and tools.
  • Design, build, and maintain efficient, reusable, and reliable code.
  • Identify process and application bottlenecks and implement solutions in a timely manner.
  • Learn new technologies and grow your development skills.

Skills and Qualifications

  • 1-2 years experience with Unity 3D/Content Development, Unreal Development experience a bonus.
  • Strong C# object-oriented programming and scripting language skills
  • Experience working with game assets (meshes, animations, materials etc)
  • Experience working with source control systems such as Git in a multi developer team environment.

Preferred Qualifications

  • Experience with Photon, Forge, Mirror or similar Unity Networking packages.
  • Understanding of game Networking, Web requests and server/client interactions.
  • Experience profiling and optimizing game and render performance (GPU and CPU)

 

How to contact

Please send your CV to contact@supernimbus.net.

Posted: 06/04/2021

Technical Artist at Romero Games

Romero Games logo

Technical Artist

Romero Games Ltd is looking for a full-time Technical Artist to be the bridge between content creation and engineering.  We are looking for an Individual with an exceptional combination of technical and visual skills.  As an independent development studio, you can be part of a team where developers are able have a significant impact and contribute on multiple levels to the games we make.

 

Responsibilities

  • Act as the bridge between the content creators and the engineers and facilitate communication

  • Support the art department with in-engine technical solutions and pipeline development

  • Research and develop tools to improve workflows and promote best practices for content creation

  • Ensure that development maintains industry standards and cutting-edge techniques

  • Work in close collaboration with the content team to create, maintain and optimize shaders for game assets

  • Work directly with the Art Director to help realize the technical aspects of the visual direction to ensure we reach our project goals

  • Provide feedback and communicate concerns regarding potential mismatch between artistic goals and technical reality

  • Be proactive and self-motivated in exploring new opportunities for visual effects throughout the game

  • Review content and the game for consistency, quality and performance

  • Help influence further development of technology and artistic processes within the studio

 

Requirements & Skills

  • Strong technical knowledge and an eye for aesthetics

  • Solid understanding for contemporary visual quality and fidelity

  • Deep familiarity of content creation pipelines, and common game engines

  • Experience with profiling performance issues

  • Advanced problem-solving techniques needed to resolve the numerous hurdles that present themselves throughout development

  • The ability to take seek out problems and to work with other disciplines until the problem is solved

  • Relevant programming or scripting experience in languages such as Python/C++/C#

  • Understanding of 3D math (linear algebra, vector and matrix maths)

  • Communication skills needed to give and receive constructive critiques

  • An awareness of industry trends and technology related to visual effects

  • 3- 5 years of experience and at least 1 shipped title

 

Bonus Skills

  • Experience with Houdini

 

Benefits

Romero Games is home to a wonderful group of diverse game developers, most of whom have worked together for years. We genuinely like creating games as a team and value creating a place that you might like to work, too. Our office is located in historic, medieval Galway, Ireland. Ireland itself is the second largest exporter of software in the world, and the tech triangle of Galway, Dublin and Cork make up the great bulk of those exports. Galway is the cultural capital of Europe (really, it won that award!) and offers year-round creative festivals and is home to a vibrant arts, tech, foodie and writing culture.

We are also proud nerds with two D&D campaigns (so far), a book club, an enviable board game collection and are supporters of various community initiatives that teach kids to code and create. We are active supporters and advocates for STEM and diversity.

We offer the following benefits:

  • Premium health benefits, plus extended healthcare coverage

  • Generous time off for vacation, sick days, and personal days

  • Relocation assistance

  • Active mentoring program

  • Monthly insider expert seminars with well-known creators such as David Brevik (Diablo), Josh Sawyer (Pillars of Eternity), Harvey Smith (Dishonored), Warren Spector (Deus Ex) and more

  • Flexible working hours including work-from-home schemes

  • Casual dress code

  • Bike to Work programme participation

 

How to Apply

Candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test. Send your Technical Artist CV to jobs@romerogames.com with subject line “Technical Artist CV”.

Posted 06/04/2021

Live Producer at Romero Games

Romero Games logoLive Producer

Do you want to take on the exciting challenge of making sure Romero Games delivers games on time and within budget? As a Romero Games Producer, you are responsible for delivering internally-developed games on time and within budget, and in many ways be the counterpoint to the Game Director. The Producer knows their game by heart, and playing it is part of the weekly routine. Furthermore, the Producer handles organization of the project and staff planning in terms of competence, man-months, and creating the schedule for everyday work.

 

Responsibilities

  • Leads project(s), working closely with stakeholders such as a Game Director for game quality targets and a Tech Lead for technical quality

  • Making sure the team is working efficiently to reach milestones and key gates

  • Risk management (assessment/mitigation/communication)

  • Delivering on time, budget and scope

  • Coordination with other producers and stakeholders such as a publisher’s producers, marketing, etc.

  • Project plans and tracking progress

  • Nurturing a healthy relationship with the publishing team

 

Requirements

  • At least 3 years of relevant experience, preferably in video game development

  • Experience working in a Production role on Live or released titles

  • Experience with agile methodologies

  • Fluent in English, both written and spoken

  • Knowledge of JIRA will be considered an advantage

 

The role will require an ability to listen to the opinions of several stakeholders. While at the same time being firm, decisive and making sure things move forward. Furthermore, the role requires attention to detail and an ability to work organized and with structure. You should also enjoy getting your team to thrive and deliver their best.

 

Benefits

Romero Games is home to a wonderful group of diverse game developers, most of whom have worked together for years. We genuinely like creating games as a team and value creating a place that you might like to work, too. Our office is located in historic, medieval Galway, Ireland. Ireland itself is the second largest exporter of software in the world, and the tech triangle of Galway, Dublin and Cork make up the great bulk of those exports. Galway is the cultural capital of Europe (really, it won that award!) and offers year-round creative festivals and is home to a vibrant arts, tech, foodie and writing culture.

We are also proud nerds with two D&D campaigns (so far), a book club, an enviable board game collection and are supporters of various community initiatives that teach kids to code and create. We are active supporters and advocates for STEM and diversity.

We offer the following benefits:

  • Premium health benefits, plus extended healthcare coverage

  • Generous time off for vacation, sick days, and personal days

  • Relocation assistance

  • Active mentoring program

  • Monthly insider expert seminars with well-known creators such as David Brevik (Diablo), Josh Sawyer (Pillars of Eternity), Harvey Smith (Dishonored), Warren Spector (Deus Ex) and more

  • Flexible working hours including work-from-home schemes

  • Casual dress code

  • Bike to Work programme participation

 

How to Apply:

Does this sound like you? We would love to hear from you & see your work. Send your Live Producer CV to jobs@romerogames.com with subject “Live Producer  CV”

Posted 06/04/2021

VFX Artist at Romero Games

Romero Games logo

VFX Artist

Romero Games Ltd is looking for a full-time VFX ARTIST.  Our growing team is looking an Individual with exceptional talent and passion for creating stunning visual effects.  As an independent development studio, you can be part of a team where developers are able have a significant impact and contribute on multiple levels to the games we make.

 

Responsibilities

  • Create and implement visual effects that are aesthetically beautiful and efficient for performance in Unity and Unreal

  • Work directly with the art director to visualize effects that reflect the artistic direction of the game

  • Work with design to ensure the visual effects convey gameplay information

  • Collaborate with other artists and sound design to ensure that the visual effects compliment the other aspects of the game

  • Be proactive and self-motivated in exploring new opportunities for visual effects throughout the game

  • Help influence further development of technology and artistic processes within the studio

 

Requirements & Skills

  • Strong technical knowledge of contemporary shader features and artistic abilities needed for making stunning visual effects

  • Excellent visual understanding of form, timing, color, and composition and how those skills apply to visual effects

  • Experience making optimized effects that work with standard engines and hardware

  • Advanced problem-solving techniques needed to resolve the numerous hurdles that present themselves throughout development

  • The ability to take seek out problems and to work with other disciplines until the problem is solved

  • Communication skills needed to give and receive constructive critiques

  • An awareness of industry trends and technology related to visual effects

  • Image manipulation software i.e., photoshop/substance designer

  • 3- 5 years of experience and at least 1 shipped title

 

Bonus Skills

  • Experience Houdini and its application in real-time game visual effects

  • Python scripting

 

Benefits

Romero Games is home to a wonderful group of diverse game developers, most of whom have worked together for years. We genuinely like creating games as a team and value creating a place that you might like to work, too. Our office is located in historic, medieval Galway, Ireland. Ireland itself is the second largest exporter of software in the world, and the tech triangle of Galway, Dublin and Cork make up the great bulk of those exports. Galway is the cultural capital of Europe (really, it won that award!) and offers year-round creative festivals and is home to a vibrant arts, tech, foodie and writing culture.

We are also proud nerds with two D&D campaigns (so far), a book club, an enviable board game collection and are supporters of various community initiatives that teach kids to code and create. We are active supporters and advocates for STEM and diversity.

We offer the following benefits:

  • Premium health benefits, plus extended healthcare coverage

  • Generous time off for vacation, sick days, and personal days

  • Relocation assistance

  • Active mentoring program

  • Monthly insider expert seminars with well-known creators such as David Brevik (Diablo), Josh Sawyer (Pillars of Eternity), Harvey Smith (Dishonored), Warren Spector (Deus Ex) and more

  • Flexible working hours including work-from-home schemes

  • Casual dress code

  • Bike to Work programme participation

 

How to Apply

Candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test. Send your CV by to jobs@romerogames.com with subject line VFX Artist CV.

Posted: 06/04/2021