History of Games Conf – Call for papers

History of Games International Conferences 

In 2018 an international steering committee was formed to insure that History of games conferences occur every two years.

Members were elected from 10 broad regions around the world and the committee will make sure that conferences alternate between different world regions.

New members can be voted in at the event and the organization seeks to grow by including even more regions as historical research develops on a global scale. For more information, please visit http://www.history-of-games.com/

CFP: Transnational Games Histories. 2020 Conference

27th – 29th May 2020, Collegium Maius (ul. Jagiellońska 15), Jagiellonian University, Krakow, Poland.

The theme of this year’s conference, Transnational Games Histories, reflects a changing awareness in the influence of games throughout time and space. Following from earlier calls for a broader and more inclusive approach to the histories of games (Therrien, 2012), games do not belong to one country, nation state or region. Through formal and informal networks (Wasiak, 2015) of production, distribution and consumption games pop up in areas far from their intended market (Swalwell, 2007). Indeed, when they permeate geographical and political boundaries they have the capacity to transform traditional ways of consuming media and even the way individuals interact within society (Švelch, 2018). In doing so, they alter contemporary notions of how these societies are viewed.

As Marshall McLuhan wrote, as societies change, so do games. By exploring the transnational histories of games, this conference series seeks to provide a forum for presentation and discussion of how transnational games transform across local, regional, national, international and global spaces and times and how they challenge and rework or hold and replicate, the status quo of those societies (Debus and Hammeleff Jørgensen, 2017).

Given the expansive, transnational, transformative and transdisciplinary reach and constitution of games histories, the conference welcomes original submissions from researchers and scholars working across the spectrum of academic disciplines, including, but not limited to: economic history; cultural history social history; computer science; military history; cultural history; media history; memory studies; sensory history; the history of technology; psychology of games; history of play; history of games, history of computing, art history; material histories; ethnography; historical archaeology; museology; information science; preservation; curation; education studies and heritage studies.

Topics to be covered, can include, but are not limited to:

• Board, card, table-top, playground, field, hand games

• Computer, video and electric / electronic games

• Histories and biographies of games designers and developers

• Histories of hardware and software (including board, card, table-top, playground, field, hand games)

• Histories of minorities in play and games

• Local, regional and national game histories

• Material games histories (storage, curation, display, upgrade, degradation)

• Historical Studies of Gaming Media (Magazines, disks, cassettes etc.)

• Sites of play (e.g. amusement arcades, theme parks, bowling alleys)

• Historical anthropology of games

• Animals and play

• Cultural and political discourse of games

• Histories of the games industry

• Wargames and political deployment of games

• Pinball and arcade games

• Home or lone programming

• Convergence of games with other games and media (e.g. chess, Tetris, pool)

• Critical readings of historical games

• Histories and biographies of players and their communities

• Histories of games no longer played

• Games and everyday life

• Histories of games and education


750 words including references

Closes: 13th January 2020

Notifications sent 29th February 2020

Submit via https://easychair.org/cfp/HoG2020

Gambrinous releases Cardpocalypse

Make friends, play cards, twist the rules, become a Mega Mutant Power Pets master, and try to save the world in this single-player RPG about being a 90’s kid.

On her first day at Dudsdale Elementary, 10-year old Jess accidentally gets everybody’s favorite collectible card game banned, forcing the kids to take their card battles underground. Troubles arise when mutants from the game invade the real world, and it’s up to Jess and friends to stop them.

From the award-winning indie game studio, Gambrinous, creators of Guild of Dungeoneering, comes an RPG where battles are played with an epic collectible card game. Cardpocalypse takes you back to the 1990’s, a time when computers used floppy disks, and people read magazines for video game cheat codes. You will explore Dudsdale Elementary on a mission to build killer card decks in an effort to defeat the mutants. You will have to trade, earn, wager, change rules and permanently alter cards on your way to victory.


+ BE A CHAMPION: Build your decks around the ultra rare Champion cards you earn. Each Champion comes with unique abilities to tailor your deck around. First player to get their opponent’s Champion card’s health to zero wins the match.

+ GO MEGA: Champion cards evolve to their MEGA forms when their health halves, doing more attack damage and gaining new powers.

+ CHANGE THE GAME: The kids sometimes use house rules and who knows what the Mutants will change. Throughout the game you will choose the new rules and conditions as well as renaming your favorite cards and giving them upgrades using stickers. Create entirely new cards using the Mega Mutant Power Magazine. But be careful, these decisions are permanent.

+ GET SCRAPPY: Adventure throughout the school to unravel the strange occurrences at Dudsdale Elementary. Take on quests to earn cards, stickers, and candy which you can collect and trade with your classmates. Careful, there’s no backsies!

+ YOU CAN’T COLLECT ‘EM ALL: In the end, your decks and rules will be unique to you. Stickers are rare, choices matter, and sometimes you’ll have to make a tough decision to get the best cards.

+ THE 1990’s: Through its totally rad, choice-driven, interactive narrative, Cardpocalypse delivers the experience of being a 90’s kid. Boo-ya!



Originally released in Sept on PC and on Apple Arcade in Dec. 2019 saw the release of Cardpocalypse to PS4, Xbox One, and Nintendo Switch.

For more see http://cardpocalyp.se/ 

Join them on DISCORD: https://discord.gg/gambrinous


Irish HCI Conf (Galway)

The 13th annual Irish Human Computer Interaction conference (iHCI 2019) will take place on Friday 15th of November 2019 at NUI Galway.

Following on from last year’s memorable 12th anniversary conference in the University of Limerick, we are delighted to be able warmly welcome everyone to Galway – Ireland’s friendliest and most charming city.

Registration is free and now open. More details here: https://sites.google.com/view/ihci-2019/home

We would like to invite you to this one-day event that will bring together leading voices from the field of HCI and provide an overview of HCI research in Ireland. Our intention and the ethos of the event is to give everyone the opportunity to engage, exchange ideas and participate.

As in every year, the conference will showcase leading research by researchers in Ireland, 
and by Irish researchers working internationally, with contributions also welcome from PhD students and early career HCI researchers.

The event will also include keynote talks from:

Professor Matt Jones, Swansea University, Wales; “The Robots are Coming – Be Afraid!”
Prof. Stephen Brewster , University of Glasgow; “Designing New Interfaces for Cars”
Rachel O’Donnell, Genesys; “HCI & UX: An Industry Perspective”

Call for Submissions

The Paper Presentation Track

The Paper Presentations Track is a showcase of work by researchers based in Ireland, as well as Irish researchers based internationally, that has been published in leading international HCI venues over the past year (from September 2018 onwards). Examples of venues including CHI, CSCW, ECSCW, PDC, DIS, MobileHCI, NordiCHI, IJHCS, TOCHI, IwC and other highly ranked international conferences and journals. The aim is to give the authors of such work the opportunity to share their research with an Irish audience. We invite submissions from all application domains relevant to HCI, including (but not exclusively): AI/Hybrid systems, Living Environments, Gaming, Education, Interaction Design / UX, Health and Aging, and Digital Health and Wellnesss. We also particularly encourage submissions from PhD students and early career HCI researchers in Ireland. A link to the paper as well as full paper details (title, presenter/author name, abstract, venue presented) should be submitted.

Authors of accepted presentations will be given a three minute presentation slot during the 3MR section of the symposium, or a ten minute presentation in the research presentation track. (Note that preference will be given to internationally published papers to the longer presentation slots, and early stage research to the three minute slots).

The Posters Track

The poster track is intended to display the depth and breadth of HCI research in Ireland and to provide a starting point for new conversations. We encourage submissions that focus on Human-Computer Interaction, broadly defined. A 250 word abstract should be submitted below.

Demo Session

This allows you to present your hands-on demonstration, share novel interactive technologies, and stage interactive experiences. We encourage submissions from any area of human computer interaction, games, entertainment, digital and interactive art, and design. We invite contributions from industry, research, startups, maker communities, the arts, and design. If you have an interesting prototype, device, system, exhibit or installation, we want to know about it.

Submit for any of the above tracks on https://sites.google.com/view/ihci-2019/programme/call-for-partipation

Deadline for submissions (for both tracks): 25 October 2019

(A notification of acceptance and finalisation of the draft programme schedule will follow, based on the number of submissions received one week later.)

Afternoon Design Clinic/Roundtable Session

We hope to introduce an afternoon design clinic / roundtable session back into the event, as per the original event back in 2007. These small group discussions will be facilitated by people with experience within these domains. The sessions may be grouped around a current problem (Design Clinic) or more generally around identifying, articulating, and exploring ill-defined or fuzzy challenges in these specific HCI research areas. They will involve active participation by all participants throughout the discussions as well as in the determination of potential future research directions and the generation of new insights arising from the discussions. Themes include:

*Gaming and Play
*Health, Wellbeing and Aging
*Living Spaces and Cars
*Interaction Design
*Artificial Intelligence and Hybrid Systems
*Novel Interactions

Register to attend

You can specify your interest in one of the above roundtable sessions when you register to attend https://sites.google.com/view/ihci-2019/programme/registration


Graduate Traineeship Programme seeks applicants.


Screen Skills Ireland and Animation Skillnet are currently seeking applicants for their next graduate Traineeship Programme for Animation, VFX and Games.

In 2018-19, 15 trainees took part in the programme and were placed in a studio for 6 months.The studios that took part in the last programme included Piranha Bar, Salty Dog Pictures, 3D4 Medical, Turnip and Duck, Jam Media, Cartoon Saloon, TouchPress/StoryToys and Lighthouse Studios.

The programme, which has been running since 2016, has a great track record with over 90% of participants going on to gain further work in the industry either with their host studio or with another studio.

For the 2019-20 programme they aim to take on approximately 10 trainees for a 6 month period (24 weeks). Over the course of the programme, the trainee will work in-house in the studio where they will receive on the job training. In addition to on-the-job training, the trainee will receive additional tailored training through Animation Skillnet and Screen Skills Ireland before they enter the studio and at other agreed times over the 6 months.

The Traineeship programme will commence on Monday 11th November 2019 (with approx. one week of up-front training to include the Schoolism Dublin event https://workshops.schoolism.com/workshops/6/schoolism-live-dublin) and finish on Friday 24th April 2020.

A training allowance/bursary will be made available to participants (400 Euro a week for the 6 months/24 weeks).

Start Date: Monday 11th November 2019

End Date: Friday 24th April 2020

Interested applicants should upload a CV Link or LinkedIn link and showreel/portfolio link to


Deadline for applications: Wednesday 23rd October 2019 at 5pm

Interviews will be held in late October with Final Selection on Wednesday 6th November 2019.

All applications will be evaluated and shortlisted for interview by a panel of industry experts, in consultation with Screen Skills Ireland/Animation Skillnet.

Please note only those who are shortlisted will be called for interview.​

Game Workers Unite Ireland Survey

Game Workers Unite Ireland are a new organisation which aims to work with everyone employed in the sector to improve working terms and conditions. They are a branch of the Financial Services Union in Ireland.

GWU are currently running a survey to establish what are the key issues workers face. If you are working in games and what to have your say go to https://fsusurvey.typeform.com/to/EgTAy7.

Participation is totally confidential.

You can find some further background on Game Workers Unite Ireland in this article, which features an interview with GWU Ireland coordinator Ellen Cunningham.

For more information, check out  www.gwuireland.org where you can find out more about our charter and what we want to achieve for workers in the sector.

They are also on twitter @GWU_Ireland, and on Facebook @GWUIreland.

Membership is open to everyone working in Games.

Two game companies receive Creative Europe funding


Two game companies were among the six Irish companies who have been successful in the latest round of Creative Europe MEDIA results.

Both companies were first time MEDIA beneficiaries.

Timeslip Softworks (And Prometheus Wept)

Donegal based Timeslip Softworks run by Daithí McHugh has released two Video Games: Deadstone and Vigilantes.

Psychic Games (The Necromancer)

Galway based Phychic Software run by Sam Redfern has released a number of Video Games including Orbs.it which won an Imirt Award for Best Technical Achievement in 2017.

Total Awarded in 2019 to Irish registered Game companies: €91,077.

Nearly a million Euros has been awarded to Irish games companies since 2014.

Creative Europe Desk Ireland has two specialist MEDIA information offices, one based in Dublin and one in Galway.

They offer comprehensive information on the European Union’s Creative Europe Programme and specifically the MEDIA sub-programme.

For more see https://www.creativeeuropeireland.eu/media 

Well done to everyone.

Imirt Annual Awards & Social event


Imirt is holding its annual awards ceremony and a social gathering of the Irish game development community on Thursday 19th September from 7.30pm.

The event will take place downstairs in The Well at Stephens Green, a very cool space with retro arcade games. – 130 Saint Stephen’s Green, Dublin 2.  See http://www.thewelldublin.ie/

For the first time ever the Imirt awards will be announced on the night so there will be lots of excitement!

This will be followed by an informal social evening.

Space is limited so make sure to reserve your ticket!

For tickets see Eventbrite at https://www.eventbrite.ie/e/imirt-irish-game-awards-tickets-72722249205?fbclid=IwAR0uLtYQwsWwk4sz864gQ2RqIs2yZq-md2QWt1AsDX3MGreO1_6LywsCif4 

For more on Imirt see http://www.imirt.ie/

European Games Week Cancelled

Last Friday it was announced that the European Games Conference event was cancelled.

The event was to take place over five days this week in Croke Park in Dublin, and include workshops, keynotes, an expo and esports.

A full refund for all ticket sales will be available through your point of sale.

More information via info@europeangamesweek.com and on the website https://europeangamesweek.com/




iGBL Programme Announced

The  programme for this year’s Irish Conference on Game Based Learning (iGBL), in Cork City, on the 27th and 28th of June, has been announced.

Download or browse the programme at https://www.igbl-conference.com/programme/

Formerly Irish Symposium on Game-Based Learning, the IGBL conference, provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change. It is a forum for students, teachers,  researchers, or companies to meet and share this enthusiasm for this platform

This year the event is being keynoted by Brenda Romero, who needs no introduction. In her keynote Brenda will explore the power of games to educate using both her own work as well as the work that was carried-out on the game Cybersquad to teach girls about cyber security.


AR/VR PhD opportunity (Dublin)

The deadline for this position has now passed. Please do not apply.


PhD Research Opportunity TU Dublin School of Media
Diagnostic Applications of Mixed/Augmented Reality Visualisation of MRI Scans

Application Deadline: June 30, 2019 PhD
Start Date: September 2019

Objectives of project:
This project is a cross-institute (Technological University Dublin & Trinity College Institute of Neuroscience) research study into the use of virtual reality/augmented reality in the medical space – specifically to identify and map areas of brain structures for teaching/diagnostic applications.

Proposed research direction will be to improve and extend current 2.5D brain nerve tract visualisation and analysis and overall user experience of current state-of-the-art MRI diagnostic tools to full 3DVR for visual/algorithmic based edit/query/analysis of brain structures. The project aims to develop and test a diagnostic/teaching prototype able to investigate the potential strengths and advantages of Mixed/Virtual Reality technologies for medical applications. Stipend and academic fee waiver.

The successful applicant will receive a stipend of €16,000 per annum through TU Dublin’s College of Arts & Tourism Postgraduate Research Scholarship Scheme for the project’s duration (up to a maximum of four years).

The cost of EU academic fees will be covered for the duration of the project (subject to successful annual evaluations). Non-EU applicants are eligible to take up the project; however, they will be required to fund the fee differential.

The aforementioned stipend and EU academic fee waiver constitute part of a scholarship, and not part of a contract of employment. The successful candidate will be a student, rather than an employee of TU Dublin. The candidate

Candidates will be either:
• a Masters graduate in computer science, computer game development, or related computing discipline awarded at 2.1 or higher; and/or,
• an outstanding (minimum upper 2:1) Bachelors in computer science, computer game development, or related computing discipline with evidence of high quality research potential.

• Background, knowledge or experience in Unreal Engine or Unity3D gaming engine(s).
• Background, knowledge or experience in C#, C++, or JavaScript programming.
• Background, knowledge or experience in HTC Vive, Oculus Rift (or similar) 3DVR gaming technologies.
• Background, knowledge or experience in User Experience/Interface Design, particularly for Interactive Applications

How to apply:
Completed applications and requests for further information submitted directly to Basil Lim by email at basil.lim@dit.ie

A complete application includes:
i) A full curriculum vitae – including qualifications, experience, list of publications

ii) A personal statement outlining motivations for pursuing PhD research (maximum 1000 words), and,

iii) A sample of the candidate’s written work (these will not be returned)

Incomplete applications will not be considered.

///Advert posted 17th June, 2019.

Digit Games acquired

Digit Game Studios has been acquired by Los Angeles-based Scopely in May 2019 for an undisclosed sum.

Digit, which employes around 70 people in Dublin, was founded in 2012 and specialises in mobile games.

The companies recently collaborated on the Star Trek franchise, which reportedly generated $50m in revenue in the first four months of its availability.

Scopely was already a minority shareholder in Digit, with other backers including Enterprise Ireland, Delta Partners and ACT Venture.

l-r: David McGovern, Richard Barnwell and Fergus Duggin, Digit Founders.                            by City Headshots Dublin


For more see:

  1. RTE news  https://www.rte.ie/news/business/2019/0509/1048509-digit-scopely-gaming/
  2. the Irish Times – https://www.irishtimes.com/business/technology/dublin-based-digit-games-acquired-by-scopely-1.3886970
  3. Also https://www.irishtimes.com/business/technology/irish-games-developers-going-boldly-into-new-frontiers-1.3757603
  4. https://www.digitgaming.com/


Deep Learning PhD opportunity (Dublin)

The deadline for this position has now passed. Please do not apply.


PhD Research Opportunity TU Dublin School of Media
Automatic Updating of Crowd-sourced Maps Using Deep Learning

Application Deadline: June 30, 2019
PhD Start Date: September 2019

Objectives of project: 
Pattern matching in raster digital imagery using machine learning has received a lot of recent attention but automatic updating of crowd-sourced vector maps using these techniques is still an open problem. Today, VGI maps like OSM are well populated with built environment data – how to keep them up-to-date in a timely manner is the main research question, with plenty of scope to develop new techniques for automating this process.

To address this problem, we propose a novel change/damage detection system using satellite imagery and deep learning techniques (multi-layered neural networks) in order to automate the updating of freely available online crowd-sourced maps like OpenStreetMap (OSM). We ensure the quality of information added by our automated system is up to standard by using inter-rater reliability statistics. Stipend and academic fee waiver.

The successful applicant will receive a stipend of €16,000 per annum through TU Dublin’s College of Arts & Tourism Postgraduate Research Scholarship Scheme for the project’s duration (up to a maximum of four years).

The cost of EU academic fees will be covered for the duration of the project (subject to successful annual evaluations). Non-EU applicants are eligible to take up the project; however, they will be required to fund the fee differential.

The aforementioned stipend and EU academic fee waiver constitute part of a scholarship, and not part of a contract of employment. The successful candidate will be a student, rather than an employee of TU Dublin.

Candidates will be either:
• a Masters graduate in computer science, spatial information science, or related geospatial discipline awarded at 2.1 or higher; and/or,
• an outstanding (minimum upper 2:1) Bachelors in computer science, spatial information science, or related geospatial discipline with evidence of high quality research potential.

• Background, knowledge or experience in spatial databases, OSM Editing/Overpass API.
• Background, knowledge or experience in image processing, GIS application development.
• Background, knowledge or experience in machine learning.

How to apply: 
Completed applications and requests for further information submitted directly to Dr. James D. Carswell by email at jcarswell@dit.ie

A complete application includes:

i) A full curriculum vitae – including qualifications, experience, list of publications

ii) A personal statement outlining motivations for pursuing PhD research (maximum 500 words), and,

iii) A sample of the candidate’s written work (these will not be returned).

Incomplete applications will not be considered

///Advert posted 17th June, 2019.

Assis Lecturer in Game Design DIT (Aungier St.)


Assistant Lecturer in Game Design
(Permanent Wholetime)
(Reference: HRC/A/83b/18).
Location:  Currently located in DIT Aungier Street, Dublin 2.

The School of Media is seeking to appoint an Assistant Lecturer in Game Design on a Permanent Wholetime Basis.

The role of Assistant Lecturer in Game Design will involve delivering multi-disciplinary and well-rounded education in game conception, design and development with a view to creating students who can innovate in game design across the domains of both entertainment and serious games. The role will also involve the development of DIT as a centre of excellence for research into games.

The ideal candidate will have qualifications in game development, a record of teaching and an active professional/creative portfolio in the games industry with demonstrated interest in all aspects of game design. They will also need significant experience in developing and running game design workshops.

Applicants should have a professional background with evidence of participation in games that have been published.

Technical proficiency across multiple areas of game design is required. S/he will be a creative and innovative individual willing to join a dynamic team supporting the delivery of programmes in game design at both undergraduate and post graduate level.

Candidates should have the ability to work in an interdisciplinary environment; lead new initiatives in game design techniques; contribute to new programme development; and to contribute actively to School, College and Institute activities, reflecting its position as a leading centre for the creative and cultural industries.

Note: At least an MA level qualification is an essential requirement.

Full details available at https://my.corehr.com/pls/ditrecruit/erq_jobspec_version_4.display_form

Deadline for applications 22nd of Oct. 2018

Posted 8th of Oct, 2018.

Gaming as Youth Work – Funded MA – Deadline 16th of Aug**

Gaming as Youth Work: Exploring the Role of Gaming as a Creative Tool for Fostering Social and Emotional Learning among Socially Isolated Young People

Applications are invited for a two-year, full-time, funded Masters through research exploring the role of gaming in youth work. This project is a partnership between IT Carlow and Carlow Regional Youth Service (CRYS). Funded by IT Carlow’s President’s Fellowship Scholarship and by CRYS, the student will have their fees paid and will receive a stipend of €26,000 (€13,000 across each year of the programme). In addition to an academic qualification, the successful candidate will receive direct, hands-on youth work experience.

Project summary

Youth work is a form of informal education which uses flexible methods to support young people’s social and personal development. Despite youth work’s demonstrable success in engaging a diversity of young people, there remain a cohort of young people who do not participate in traditional youth work formats because of communication, learning or mental health difficulties. Such young people may experience significant social isolation. For youth workers, innovative ways to engage such young people are required. Research suggests that gaming may offer one such approach (Stewart, 2013; Dunlap and Rivers, 2018). While ‘games in isolation do not provide in-depth emotional bonding … they can serve to facilitate relationships’ (Dunlap and Rivers, 2018: 141). Games can also integrate skills such as communication and cooperation, and provide safe spaces for experimentation and risk-taking (ibid.).

The aim of this interdisciplinary study is to work collaboratively with youth workers and a targeted cohort of 20 young people from the Carlow region in order to answer the following research questions:

*Can gaming be used to build relationships between youth workers and socially isolated young people, and if so, in what ways?

*Can gaming contribute to young people’s social and emotional learning, and is so, how?

The research will result in a resource pack for youth workers which will be disseminated throughout the sector. The successful candidate will be based in Carlow Regional Youth Service (CRYS) for part of the week and will work alongside its staff in the development of the project.

The student will be co-supervised by the director of SocialCORE, IT Carlow’s applied social research centre, and the director of GameCORE, IT Carlow’s research centre for interactive applications, software and networks. He/she/they will be also required to undertake two hours teaching per week.

Person specification

The successful candidate will:

-Be a youth work graduate, or a graduate of another discipline with at least five years’ youth work experience;

-Have a minimum 2.1 honours degree;

-Be available to work/study full-time;

-Have the ability to engage with diverse young people using youth work pedagogy;

-Have very good writing and analytical skills;

-Be committed to the principles of youth work;

-Be interested in gaming as a tool of youth

Technical knowledge of gaming or coding is not a requirement of this project, though some experience of using games is desirable.

To apply, please email patricia.rochford@itcarlow.ie with the title of the project in the subject line, a CV and a statement (c.500 words) of why this project is of interest to you.

Deadline for applications: August 16 2018.

For informal enquiries, please contact Dr Niamh McCrea, at niamh.mccrea@itcarlow.ie.

[sorry for the short timeline – blame the holidays!]

IMIRT Board Elections – call for nominees

The 2018 Board elections for Imirt will happen in September. There will be three seats available for nominees to fill (it was four last year). Being on the board of Imirt means you steer the agenda and implement the goals of the organisation.

As a volunteer-run organisation we look forward to welcoming new faces to the board every year and would like to encourage anyone in the Irish games community to consider running.

To become a nominee you simply need to be a member of Imirt and e-mail contact@imirt.ie expressing an interest (i.e. you self nominate) by August 31st. We will then ask for your bio, goals, and optional photo to put on the Imirt website in the run up to the elections.


Imirt Irish Game Makers is a Company Limited By Guarantee (CLG) that represents game developers in the Republic of Ireland. We promote, mentor, and improve the game making environment for those developing games here.

[cross posted from http://www.imirt.ie/news/]

New Head at Screen Training Ireland

Bord Scannán na hÉireann/the Irish Film Board announced recently that they had appointed Gareth Lee to the role of Manager of Screen Training Ireland.  Gareth will be responsible for the roll out of a new plan of action for the development of skills across the whole screen sector being Film, TV Drama, Animation, Television production, VFX, Games and VR / AR.  Gareth will also work with the skills sub-committee of the Irish Film Board with regard to the roll out of the recent Crowe Horwath report on the Audiovisual Sector.

Gd.ie readers will know Gareth from his work at Ballyfermot College of Further Education where he ran the Animation degree programme and most recently the diploma programme in 3D & Visual Effects.  Gareth was also central in the Animation Skillnet which included placing graduates with games companies.

Good luck in your new role!

iOS Game Developer, TCD (Dublin)


iOS Game Developer for Psychology/Neuroscience Research Project

Trinity College Dublin is recruiting for an iOS software developer with previous experience of smartphone app & game development for a high-impact research project. The positions starts as soon as possible and runs for one year.

The research project involves developing a gamified cognitive test, in the form of an app, to detect risk for Alzheimer’s Disease in healthy individuals, around the world and at scale.

Duties and responsibilities:

*Software development of a smartphone app for longitudinal cognitive neuroscience research in brain health
*‘Gamification’ of well validated cognitive tests
*Work collaboratively as part of an academic team


*Applicants should have a minimum of 3 years’ industry experience in iOS app development, preferably having worked on at least one game. *Note that candidates with 2 years’ experience may also be considered, but they must have demonstrate extremely high performance during that time.

Skills, Competencies, & Experience

*The candidate must be proficient in iOS development (Essential)
*React Native – experience building mobile apps using Javascript and React and/or Android development experience (Highly Desirable)
*Experience with large datasets, analytics and logistically complex projects (Desirable)
*The ideal candidate will have an active interest in cognition and brain health (Desirable)
*The ideal candidate will be reliable, highly motivated and productive, and enjoy working collaboratively (Essential)

Essential Info:

Contract: Fixed term contract – 1 year full time
Start date: as soon as possible.
Location: TCD, Dublin, Ireland.
Salary: Appointment will be made on the Level 2 Research Fellow salary scale at point 8 (€44,643 per annum), which is in line with
Government Pay Policy
Deadline: apply as soon as possible

Further information on the role can be found by accessing: https://drive.google.com/file/d/1pcqrKa_F3ZUVnbqhYV4Oo1dcrTun0pNw/view?usp=sharing


To apply please send a cover letter with a brief description of past accomplishments as well as future research interests and career goals together with a full curriculum vitae (CV) to include the names and contact details of 2 referees (email addresses if possible) to:
Dr. Andrew Pringle, Postdoctoral Research Fellow in the Gillan Lab, email: pringlea@tcd.ie

Posted: 16th April, 2018.

Diversity in Games Workshops (April/Galway)

We are going on tour with our Network in Play Workshops!

In April 2018 Network in Play and our partners are running three workshops for beginners in Galway which are female friendly and inclusive. This follows on from our diversity workshops in Dublin in the summer of 2016.

This is part of the ReFig: Network in Play project that Aphra Kerr and Vicky Twomey-Lee are involved in – http://gamedevelopers.ie/diversity/

When: Sat Apr 7/14/28 2018

Duration: 11-4 with lunch provided.

Where: PorterShed (1st two workshops, 7 & 14 April) / (note change of venue) Galway Technology Centre, Galway (3rd workshop, 28th April).

The three workshops are:-

***Apr 7 – Charlene Putney – an interactive fiction/game narrative workshop

***Apr 14 – Robin O’Keefe – a board-game design workshop

***Apr 28 – Tracey McCabe – an intro to games development with Unity3D

Level: These workshops are aimed at over 18s who are complete beginners with no prior experience of game development.  We are particularly keen to attract women, people from diverse creative backgrounds, people who are unemployed and people of colour.

Price of workshops start from €10 (incl. lunch), with deductions for unemployed, students and attendance at more than one workshop.

Any left over proceeds will be donated to COPE Galway.

All materials and technology provided. Just bring yourselves.

To sign up go to to https://ti.to/refig-nip/galway-diversity-in-games-workshop/

Safer Space Polices and Codes of Conduct

We have developed our own Code of Conduct within inputs from our network partners. See here. Comments and suggestions welcome. This is a work in progress.

Our colleagues in our ‘parent’ Refiguring Innovation in Games Network have developed a Safer Space policy. We will be adopting this also for our events. See here.

Our partners include the people from Coding Grace who have a lot of experience running diversity friendly events in Ireland. Their Code of Conduct can be found here.

Want to let us know about other useful approaches, codes and policies?

Drop us an email here.

Call for Papers: IEEE Games & Entertainment Conf (Galway)

IEEE Games Entertainment & Media conference, will be held in Galway, Ireland 15th-17th August. The IEEE GEM 2018 conference aims to bring together researchers, developers,industry & government partners working on gaming technologies, entertainment, multimedia, Virtual & Augmented reality,IoT, Artificial intelligence & interdisciplinary areas.

GEM encompasses all aspects of gaming and interactive digital media ranging from theoretical advances in algorithmic and mathematical techniques, to new enabling technologies, advanced consumer electronics systems, novel sensing technologies, to socio-economic impacts and unique and original uses and applications of these technologies.

GEM is for scientists, engineers, psychologists, sociologists, mathematicians, programmers and games researchers of all disciplines, united in their interest and enthusiasm for digital games, interactive entertainment & media and the significant uses and impacts these technologies have on our lives.

GEM delegates are encouraged to submit original research works on the above areas. The submission deadline is the 31st of March and this article covers some of the main technology tracks for presenting your research work at the conference.

Track 02 – Mobile& Wearable Technologies: This track has a focus on new mobile & wearable technologies. There have been some really interesting developments in this sector, especially with some of the efforts to develop low-cost augmented reality support for today’s smartphones from DIY cardboard mounting systems to advanced Augmented Reality development frameworks. And we also had killer gaming experiences such as Pokemon-Go which redefined the nature of mobile gaming!

But this track is broader in scope as it encompasses all of the new technologies that are rapidly evolving in the smartphone and wearable sectors, including advanced motion sensing, camera and connectivity technologies. Research into new gaming related applications and use cases are also encouraged.

Have you been developing some research using one of these technologies – please consider sharing your experience with us at IEEE GEM 2018.

Track 03 – Augmented& Virtual Reality: This is a field were exciting new technologies are beginning to democratise the adoption of AR/VR and most recently mixed-reality where a combination of sound, visual cues, haptics and other sensory stimulations are combined to create new compelling gaming experiences.

Several of our keynotes will address related topics, but we also want to gain insights from your research and application experiences with these new technologies.

Have you developed some cool new applications or use cases for the Hollolens? Or perhaps you’ve been working on a new immersive VR simulation? Do consider sharing your work and experiences with us in Galway this Summer.

Track 06 – Emerging Technologies: This track encompasses a broad range of technologies that provide potential gateways to new gaming experiences. New user interface techniques and technologies will fit into this track as can motion or location-sensing and location aware technologies or use cases.

Techniques and applications involving touch & haptics or advances optical displays or sensing methods and advanced motion capture or body-aware technologies are also relevant. In fact any technology that can enable or enhance the gaming or media experience for the user is of interest. We need your contributions at IEEE GEM.

Track 10 – Augmented Spaces: This track takes its lead from our conference theme: “Augmented Spaces and Virtual Worlds”. As consumer electronics technologies continue to evolve with smart speakers moving into our homes, OLED TV panels creating dynamic, photorealistic viewing experiences and advanced soundbars bringing immersive surround sound our living room is turning into an augmented entertainment space. But it can become more – a gateway into new, Virtual Worlds with associated entertainment & gaming experiences that we have yet to imagine.

GEM isn’t limited to technology tracks, and more information is coming on other conference tracks, from societal impacts, to serious gaming and esports.

You can find information on all of the conference tracks here or liaise with individual track chairs here, and if you are ready to submit a paper via EDAS you can go here.

Countdown to the deadline of the 31st of March.



Animation MasterClasses in Dingle

As if you need another excuse to go to Dingle! Sign up by Fri. 16th of March.

Animation Skillnet are teaming up with Animation Dingle to offer the master classes outlined below at Animation Dingle 2018 (with support from Skillnets, Screen Training Ireland and the BAI).

Please note that places on each of these master classes are limited and will be allocated on a first come first served basis. To enable the maximum number of people to attend at least one master class please select the one master class from the three advertised that you’d most like to attend when registering. If we can’t register you for your chosen masterclass we’ll aim to register you for one of the other masterclasses.

Registration for these master classes is only open to those who have already bought Animation Dingle festival passes.

Please register here: http://animationskillnet.ie/event-registration/?ee=183

The deadline for registrations is Friday 16th March.


Masterclass 1 – Dan Katcher – Friday 23rd March 10am-12.30pm – Beehive Theatre

Biography: Dan Katcher is a renowned Los Angeles-based creature designer for television, games, and film. He is best known for his design of the dragons on HBO’s hit, Game of Thrones, which earned him Emmy recognition for three straight seasons. In addition to Game of Thrones, Dan is currently at work on creatures for a number of DC Comic productions, including The Flash, Legends of Tomorrow, and Supergirl. See more here: https://www.dankatcher.com/

Master Class Title: Making Monsters in Zbrush (How to Make a Dragon – An Anatomical Approach). Dan will talk through the importance of understanding of physiology and anatomy while creating creatures using Zbrush.



Masterclass 2 – Ryan Woodward – Saturday 24th March 10am-12.30pm – Beehive Theatre

Biography: Ryan Woodward has worked in the film, animation and gaming industry in various roles such as animator, storyboard artist and director for 23 years. He began his career in 1995 as an animator on the film Space Jam. Since then, he has gone on to work on the following films: The Iron Giant, Spider-Man 2 and 3, Cowboys and Aliens, Where The Wild Things Are, Iron Man, Thor, Captain America, the Avengers and many more. He currently works at Riot Games on the development of future projects. See more here: http://ryanwoodwardart.com/

Master Class Title: 2D Animation – Ugly Drawings Moving Beautifully. Ryan will go through his theories and approach to animation and the value of understanding the depth of characters and story structure.


Masterclass 3 – Keith Sintay – Saturday 24th March 2pm-4.30pm – Beehive Theatre

Biography: Keith Sintay has been a professional animator for over 23 years. Having worked as a traditional paper and pencil animator, an all-digital character animator to VFX blockbuster animator and supervisor, he offers a unique perspective on the industry. He began his career at Disney Feature Animation in Florida as a traditional animation artist on the Disney film Pocahontas and from there worked on such films as: The Hunchback of Notre Dame, Mulan, Tarzan, Spirit: Stallion of the Cimmaron, and Sinbad (Dreamworks). …After working for 10 years in Feature Animation, he made the transition into VFX animation while still at Sony, and went on to work on I Am Legend.  … He is currently working as Animation Supervisor for DC’s Legends of Tomorrow on the Warner Brother’s CW network. See more here: http://www.animationmentor.com/mentors/keith-sintay/

Master Class Title: Tips and Tricks for Character Animation and VFX Animation. In his Master Class Keith will be discussing his methodology and workflow that has allowed him to be successful and efficient throughout his digital career. He will offer Tips and Tricks for approaching both VFX Animation and Character Animation.

Games Blockchain Unity Developer (Intern/Dub)

Job title: Games Blockchain Unity Developer
Term: Paid 3 month internship

Location: The Digital Hub, Dublin 8, Ireland


Bitcoin Marketing Team is a successful and Irish owned cryptocurrency marketing agency. We will be putting together a series of events over the coming year, and we have a once in a lifetime opportunity for a video game development student with an interest in blockchain to join the team on a paid 3 month internship in our Dublin 8 offices.

The quest, if you choose to accept it, is to help us build out some underlying functions between Unity and a number of blockchain API’s, and using them as some of the trigger points in unity. This will require a knowledge of Unity, and API’s, and connecting the two via Javascript and JSON, API’s etc.

Once complete, the role will then include building out some rudimentary game prototypes as a proof of concept, which can then be used as a basis for a series of Games Blockchain Hackajam’s to be hosted in Dublin in June or July.

You can register your interest by emailing blockchaingameshackajam@bitcoinmarketingteam.com and there will be approximately €1,000 worth of bitcoin in prizes split three ways.

An example of our starting point can be seen here – https://dailyblockchain.github.io (open the page, zoom out with ctrl+ your mousewheel, change to another tab for about 2 minutes, and then come back to the screen).

So if you’ve an interest in blockchain, can work your way through API documentation and code it to work, and then feed the information into Unity, and build some basic gameplay with leaderboards around them, get in touch today with a CV and cover letter/audio message/video message at collegeplacements@bitcoinmarketingteam.com

Call for participation: Game-Based Learning Conf (Cork)

The call for participation to the 8th Irish Conference on Game-Based learning (iGBL2018) is now open.

iGBL2018 will be held on 28th and 29th June 2018 in Cork City (Ireland), and welcomes abstracts from developers, instructors and researchers for game demos, presentations or workshops on the themes of games for learning, motivation and change.

If you have used or conducted research on digital or non-digital games to support change, learning and motivation, and you would like to share your experience with like-minded researchers and practitioners, you may consider presenting at iGBL2018 and submit your abstract by 22nd January 2018.

Authors who submit their abstract(s) by 22nd January will be notified on whether their abstract has been accepted by 22nd February.

Authors who submit their abstract(s) by 22nd February will be notified on whether their abstract has been accepted by 22nd March.

Galway Games Gathering 17 – a roundup

The inaugural Galway Games Gathering took place on the 15th and 16th September at the wonderfully designed Galway, Mayo Institute of Technology (GMIT) in Galway (see pic above), featuring a series of 20 presentations from speakers in the Irish and International games communities and an expo of Irish indie games.

The event opened early Saturday with John Romero of Romero Games, who spoke about his life in games, telling the story of the industry through his own story as a developer. His presentation covered his well-known accomplishments such as Commander Keen and Doom, as well as lesser known periods of his life, such as his exposure to games as a child visiting Sierra College near to where he grew up, or his co-founding Loot Drop. At each phase, John spoke about his work within the larger context of what was happening in the games industry as a whole at the time, and closed by drawing our attention to some patters he has seen in the industry, including a return to digital distribution originally seen in the era of early BBS, and a resurgence of e-sports, which have transitioned from arcade championships to large-scale stadium events.

Colm Larkin, creator of Guild of Dungeoneering, was up next. He spoke about the positive impact that sharing an “embarrassingly early” version of his game had on the development process. In particular, he advised developers to not let the fear of their ideas being stolen stop them from sharing, saying that the idea itself isn’t what’s special, it’s the iterations on it that make it so.

Colm Larkin in his speaking jacket!. Photo by Jacinta Moore

Anna Jenelius from Stockholm Sweden founded her own company, Talecore Studios, in 2015. She spoke about our responsibility to do something positive with our games, noting that while there is nothing wrong with mainstream games, we can do much more with the stories that we tell and the players that we reach. [See her Gamastura posts and her own website].

Paul Conway of Spooky Doorway gave a Post-Mortem of ‘The Darkside Detective‘, walking attendees through the 2.5 year process of creating and releasing a successful indie title with a team of five people and no budget.

Neil Homes spoke about self-publishing and presented ID@Xbox as an platform for indie publishers, specifically highlighting the importance of timing the release of an indie game to not be overshadowed by AAA titles. Om Tandon, UX director at Digit Games in Dublin, spoke about how applying the correct UX methodology to a F2P app increased participation in events by 300%.

John Romero introduces Om Tandon. Photo by Jacinta Moore

Elaine Reynolds started out as an intern at Starcave in Galway. Today she has her own company, Simteractive, based in Dublin, and she spoke about how she has used psychology in game development, while Dario D’Ambra presented the work he has been undertaking in working on the game “Don’t Make Love”, exploring romance through meaningful conversations in which the player is a participant. Afterward, Liz Mercuri explained the use of Unity to create procedural camera rigs and gameplay cutscenes.

Elaine Reynolds, GGG 2017. Photo by Aphra Kerr

Brett Douville, the lead programmer on Skyrim and Fallout 4, made his first trip to Ireland to give Saturday’s final presentation. Brett spoke about useful tensions in game development, outlining ways in which project managers can subtly shape productive tensions within or between teams, such as by occasionally pushing individuals slightly beyond the limits of what they think they can accomplish, by pitting teams against one another in friendly implied competition, or even by intentionally delaying a feature to force the team to develop creative solutions. Brett also warned against unhealthy tensions, such as long hours and work crunches, and highlighted the importance of a manager’s awareness of the physical, mental, and emotional health of members of a team. [See his games blog and see an interview here.]


Following a reception in the city on Sat. evening everyone was back out nice and early for a full day of talks on Sunday.

Sunday was kicked off by Stephen O’Callaghan, the head of Sound, Tools, and Technology at Sony Interactive Entertainment Europe, who spoke about unlocking the creative potential of teams and individuals. He illuminated some of the ways in which Sony’s Creative Services Group emphasise and explore creativity, noting that an environment of creativity requires three things: building connections, facilitating discovery, and nurturing curiosity.

Stephen O’Callaghan (Sony Interactive Entertainment Europe) : Photo by Jacinta Moore

Elisabeth Sampat spoke about her ethical free-to-play philosophy, highlighting four emotions that monetise: Curiosity, Frustration, Amusement, and Desire. Most important of all, however, Elisabeth noted, is generosity: transactions should be designed for value, not addiction. [See her GDC 2017 talk here and her 2017 book Empathy Engines: Design Games that are Personal Political and Profound]

Gd.ie’s own Aphra Kerr spoke of how gamedevelopers.ie emerged at the same time as Nokia’s N-Gage mobile device and then looked at some early games developed in Ireland. Bringing things right up to date she introduced her new book, Global Games, and drew attention to some recurring patterns —such as the return to small development teams—and the emergence of new game making locations, including China, Finland, Sweden, and Poland. This point to lots of potential for indie game devs based in Ireland.

Keith O’Connor, the CTO at Romero games, presented a Junior Coder Survival Guide, emphasising that good code is simple, maintainable, debuggable, and stable, after which Pete McNally, the Technical Art Lead at Havok, showed how to perform 3D Scanning for Games on a Budget.

Keith O’Connor (Romero Games) – Photo by Jacinta Moore.

Craig Stuart Garfinkle spoke about writing memorable game music, stating that the secret is a balance between novelty and familiarity. He demonstrated some using his current composing setup: an octave-and-a-half keyboard, his laptop, and a 13TB HDD of samples.

Kevin Murphy presented some bold ideas for alternate payment models of the future, ranging from paid virtual experience to selling virtual real estate in games and monetising FPS games the way others monetise paintball: by selling the ammunition.

Mike Bithell, creator of ‘Thomas Was Alone’, gave an honest (and at times side-splittingly funny) list of 20 tricks that developers can do to improve their games, 10 for games that are already in development and 10 for projects that have not been started yet. Mike was followed by Denman Rooke, who hosted a live digital painting session while sharing some industry tips and techniques.

The final speaker of the event was composer and conductor Eimear Noone, who showcased some of her recent undertakings, and who highlighted the things that are possible when the community is engaged, such as the fan-created orchestra performance of “Malach: Angel Messenger” at iDiG 2017 and the recently released “The Celtic Link”, which is a collection of music from The Legend of Zelda series performed by the DIT Irish Traditional Music Ensemble. [Listen back to her talk from Inspirefest 2017 in Dublin earlier in the year.]

Along with the excellent set of speakers, the indie games expo showcased some of the exciting game development that is happening across Ireland.

Galway Games Gathering 17 Foyer of Games


Foyer in GMIT, GGG 2017. Photo by Aphra Kerr

Exhibitors were also judged by a panel selected from among the organisers and guests, and a number of awards were given:

Best Game: Final Horizon

Excellence in Design: Sub-Species

Excellence in Art: Jennifer Wilde

Excellence in Audio: Dark Side Detective

Excellence in Narrative: Dark Side Detective

Best Multiplayer Game: Trash Team Racing

Best Student Game: I Dare You

People’s Choice: Licky The Lucky Lizard

Overall, the first Galway Games Gathering was a rousing success. With so many events centred on Dublin, it is exciting to know that a new annual event on Ireland’s western coast has garnered so much attention and support. Here’s to next year’s Gathering!

Galway Games Gathering 17 organisers – glad it is all done!

L-r: John Romeo- Romero Games, Manus Burke – Howling Hamster Games, Geraldine McLoughlin – Western Development Commission, Patrick Tobin – GMIT.


Speaker Badge. Pic by Aphra Kerr


Write up: Joshua D Savage, PhD student, Maynooth University and Aphra Kerr, gd.ie & Maynooth University.

Photos: Mostly by Jacinta Moore unless noted as Aphra.

Thanks to Manus Burke, of Howling Hamster Games, for forwarding on the pics and all his work on the event.

See https://www.galwaygamesgathering.com/ 

Games to Inspire event (Cahir Castle, 23 & 24th Nov.)

“Games to Inspire in Youth Work and Development Education”
Cahir Castle  on  the 23rd and 24th of November

The conference is part of our exciting 2 year international project funded by ERASMUS on gaming and youth work, and, together with partners from UK and Greece we are hugely excited to host a range of international and Irish speakers to explore the potential of games to inspire, to motivate and to positively impact on the lives of young people.

To showcase and nurture the potential of games to inspire, to motivate and to positively impact on the lives of young people.

The conference will actively engage participants in creative collaboration and discussion on local and global development informed by youth work principles of equality, justice and social inclusion. The content and format of the conference will be particularly aimed at inspiring young people and at those working with young people aged between 12 and 25. The conference will have a strong emphasis on encouraging action on the issues highlighted as well as encouraging follow on and collaboration between participants.

To encourage and equip Youth Workers in the creative use of games in their youth work practice through presentations, demonstrations and workshops.

To give young people, particularly those from marginalised backgrounds, an opportunity to experience the transformative potential of games by playing with and speaking with games developers.

To inspire participants through experiencing games designed specifically to present, explore, and respond to contemporary issues facing young people.

To develop a community of practice in the use of games in Global youth work

DAY 1: Focusing on Youth Workers, Development Educators, Games Designers Academics and Educators

DAY 2: Focusing on Young people having the opportunity to meet games designers and explore and design games.

You can be an expert or you can be a beginner but you will be prepared to explore the potential of games!

Closed – Lecturer and Assistant Lecturer in Game Art & Animation (Limerick)

Note: This position is now closed – please do not apply. This ad has been left here for information purposes only.

Limerick Institute of Technology is seeking to recruit a person(s) who will contribute to the teaching responsibility in the area of Game Art and Animation and will contribute to the continued development of the courses.

The person(s) appointed would be expected to teach across a range of years on the programmes as well as taking shared responsibility under the direction of the Head of Department for development and administration of the subjects generally.

To this end the successful applicant should have proven professional practice and have experience in the area of Game Art & Animation.

Further details at http://www.lit.ie/Vacancies/Documents/Post%2016%20Job%20Spec.pdf

[Edit: 15th Nov. 2017 – the deadline has now passed and the link above no longer operates.]

VR storytelling event (06/11- Dublin)

An event of interest from Animation Skillnet – Talk on VR Storytelling with Colum Slevin (Head of Experiences at Oculus VR)

Animation Skillnet with support from Animation Ireland, Screen Training Ireland and the Broadcasting Authority of Ireland are delighted to host a talk by Colum Slevin (Head of Experiences at Oculus VR) on VR Storytelling.

The talk will take place on Monday 6th November from 6.30pm-8pm in The Morrison Hotel, Ormond Quay Lower, Dublin.

Colum Slevin oversees the experiences group for the Oculus VR content team, helping a portfolio of third party developers making 360 video, narrative, and real-time experiences for Mobile VR and Rift. His early background in production for animated TV and features led him to Industrial Light + Magic, where he was Director of Computer Graphics, and later Vice President/Head of Studio Operations at Lucasfilm, where he was responsible for the animation division in California and Singapore. Colum joined Oculus in 2015 from Telltale Games, where he was Studio General Manager. He is obsessed with movies and, while he can never choose his favorite film, his current favorite quote is from Pulp Fiction: Mia asks “When in conversation, do you listen, or do you just wait to talk?” Vincent thinks about it and then responds, “I wait to talk, but I’m trying to listen.”

Please note that this talk is free but that places are limited and allocated on a first come first served basis.

Registration here: http://animationskillnet.ie/event-registration/?ee=176




Unity3D environmental artist & 3D artists (Dub)


Award winning Pink Kong Studios creates branded entertainment for TV, Film, Games and Advertising Houses from our base in Dublin.

One of our most recent jobs was working alongside Variable State on their highly successful game Virginia. This was a fantastic team and project to work on and we want to recreate that team environment.

We have been awarded a fund from Audi Dublin International Film Festival (ADIFF) and Screen Training Ireland to create an immersive VR experience.

We are looking for an environmental artist to help bring this production to life. The art look will be guided by our highly experienced team creative team and we need someone who can help build that in a games engine.

We are on the lookout for a Unity3d environmental artist who’s a real wizz with lighting, materials, vfx, and particles to make the experience come together and pop.

We are also looking for 3D artists and animators to come on board as part of the project. An understanding of creating games ready assets is a massive bonus.

Looking for:

*Unity3d environmental artist
*3D Modeler/ Riggers (for both environments and characters)
*3D Animators

So if you want to do something really fun and engaging in VR contact job@pinkkongstudios.ie

Please put “Games Lighting” “Games Modeler” in the subject line

The experience will be part of the ADIFF in 2018!!

Unity Games Developers, Artists & Animators (Dub)


Award winning Pink Kong Studios creates branded entertainment for TV, Film, Games and Advertising Houses from our base in Dublin.

We have been awarded a fund from Audi Dublin International Film Festival (ADIFF) and Screen Training Ireland to create an immersive VR experience.

We are looking for Unity developers to help bring this production to life. The art look will be guided by our highly experienced team creative team and we need someone who can help build that in a games engine.

We are also happy to consider 3D artists and animators to come on board as part of the project.

So if you want to do something really fun and engaging in VR contact niamh@pinkkongstudios.ie

The experience will be part of the ADIFF in 2018!!



Apply to present at GXI

Games Expo Ireland (GXI) takes in the RDS, Dublin, this Autumn.

While the larger show is aimed at fans, they will be hosting an industry Games Summit, bringing some of the biggest and the most interesting companies and players together to talk about the industry.

They are now looking for applications from indie game devs who would like to present at the summit and they are offering limited space for free this year for indies and educational institutions. To apply see http://www.gxi.ie/games-summit/

Regardless of whether you’re curious what goes on behind closed doors, trying to decide if the gaming industry is for you, or looking for inspiration, the Games Summit will have something for you. Space is limited so apply early.

Tell them gd.ie sent you!





Simteractive wins WiG Europe Mobile Awards

Simteractive have won two awards at the inaugural European Women in Games Mobile Awards at the ceremony in London last week.

The Leadership Award recognises the talents and accomplishments of an individual, and was given to Simteractive CEO Elaine Reynolds.

The studio then went on to get a special mention in the best mobile title developed by women or a team led by a woman award for their recent game Eden Isle: Resort Paradise, by Irish studio Simteractive.

The overall mobile game award was given to A Normal Lost Phone, a mystery title drawing on social themes created by French studio Accidental Queens.

If you want to find out more about Eden Isle, the website is www.EdenIsleGame.com.

See http://www.womeningames.org/mobile-awards/


Software internships – Demonware

Demonware offer software development internships in our Dublin and Vancouver offices all year round. All internships are paid, and interns are assigned real-world projects to work on during their stay.


Eligibility: To qualify, prospective candidates must be undergrads or recent post-grads/graduates of university/third level education. We regret that we cannot offer Transition Year work placements to Dublin candidates.
Duration: 4, 8, 12 or 16 months
Hours: 35-40 per week
Pay: Competitive
Start Date: September/January/May

Application Process—

Apply through your University or by emailing: jobs ‘at’ demonware.net. To help us select you, please include:

Cover letter (optional but preferred)
Transcripts of grades from your university

Code: A coding challenge is part of the application process. Once you have completed the test, your results will be reviewed by our hiring managers along with your resume/cover letter/transcripts. You will need a full 90 minutes of uninterrupted time to complete the challenge. Click on the test link and complete your details. We recommend that you use the “Try Demo” option available from the welcome page before attempting the official test.

The Interview: The interview will be 1 hour, either in person (ideally) or via phone or Skype for out-of-town applicants. For the in person interview, there is no need to wear a suit; we’re not like that. The team will be interested in learning about recent projects you have been involved in, as well as your technical skills. Please highlight any experience you have with Python or Linux – these are not required but highly desirable.

see https://www.demonware.net/internships/ for more

WarDucks Releases Sneaky Bears for PSVR

WarDucks Releases Retro 80s themed First Person Shooter ‘Sneaky Bears’ for Rapidly Growing PlayStation VR Market. Cute Evil Teddy Bears Want to Take Over the World in the Dublin-based Studio’s New Release Sneaky Bears


WarDucks, a virtual reality game studio founded by a former Facebook employee, has launched the game Sneaky Bears for PSVR and will soon release on the Oculus Rift and HTC Vive platforms.

In Sneaky Bears, Frank, a twisted Teddy Bear Mastermind, has taken over a toy factory and has created an army of evil teddy bears to help with his quest to take over the world. Frank is sarcastic, ruthless, and hilarious, and he has made his army of teddy bear minions in his own image. They may look cute, but they are anything but cuddly!

Players face the evil bears in three different, challenging game modes armed to the teeth with weapons which include a toy gun, shotgun, water gun, and freeze gun, before they can unlock the ultimate Boss Level. In each level, sneaky little bears come at you from every angle; flying, running, and hitting you from afar until your head is spinning and your trigger fingers are numb. Whatever you do, don’t let ‘em catch you!

This is WarDucks’ first release on console and desktop virtual reality platforms, having previously launched two Top Grossing titles on the Samsung Gear VR. “We are all very excited about this release”, said Nikki Lannen, WarDucks founder & CEO. “The team had worked tirelessly and the result, Sneaky Bears, is a nice tribute to the 80’s alongside being a fun and entertaining title. We’re thrilled to finally be able to share it.”

PlayStation VR has a significant lead on other desktop and console Virtual Reality devices, with estimated sales of over 1.8 Million units so far this year. With the hardware only launching in November 2016, it surpasses both Oculus Rift, estimated at 380,000 and HTC Vive at 660,000. WarDucks plans to launch Sneaky Bears on the Oculus Rift and HTC Vive very shortly.

There has been some success already with game development for Console and Desktop VR platforms. Owlchemy disclosed revenues of $3m+ for its game Job Simulator and were subsequently snapped up by Google.

Sneaky Bears is ready to add to the growing list of fun VR games. As Lannen says, “This game will make you jump, laugh, and even potentially cry. Most folks are unable to put it down. It’s a great game for all ages and a super spectator game!”

Sneaky Bears launched on PSVR in the US on 29th of August and in Europe on 31st of August at a €19.99 price point.

Oculus Rift and HTC Vive support will follow very soon.

WarDucks aims to be a leading game developer in the virtual reality market. With one of the most talented teams in the industry, they are releasing fun and immersive games across various leading VR platforms.

See http://www.sneakybearsvr.com/


Inspirefest Novices reflect

This year gamedevelopers.ie teamed up with the Network in Play project to offer two students tickets to the Inspirefest conference in Dublin in July. Being tough taskmasters we asked people to explain to use when they were applying what diversity meant to them.

The two winners caught our eye with phrases like ‘Diversity is the coming together of great minds that don’t always think alike ‘ and ‘diversity is a litany of stories.’

MA students in DCU and in Maynooth, we met at the Bord Gáis centre to experience Inspirefest, talks by game legends like Brenda and John Romero and Rhianna Pratchett, and by those who dared to be different. In what follows we asked the two winners to report on their experience.

Pic: Left to right: Dearbháil Ní Chúirc, Aphra Kerr and Katherine Thomas.

Katherine Thomas

Taoiseach Leo Varadkar opened the Inspirefest 2017 paying tribute to the “true poet in mathematics,” William Rowan Hamilton,  who in the 19th century carved equations on a Dublin bridge that today are the basis for computer graphics in games like FIFA.

Following the Taoiseach’s remarks Inspirefest paid homage to DCU, who have renamed several of their buildings after inspiring female figures, which also made this DCU postgraduate quite proud.

This was simply just the opening hour of Inspirefest, which set the scene perfectly for the two inspirational days ahead.

A rich tapestry of speakers took to the stage to ‘stretch our minds’ including American astrophysicist and director of the National Science Foundation, Dr Frances Córdova.  Speaking to Inspirefest’s powerhouse, Ann O’Dea, Córdova described her illustrious journey, which included becoming NASA’s chief scientist, advising that “our differences makes us stronger.” Córdova highlighted the important intersection where art and science meet, and she asserted that these subjects should be promoted together, to bring about synergies.

Next to the stage was Dr Niamh Shaw who perfectly exemplifies how art and science synergise.  Dr Niamh Shaw described her trailing blazing adventures and her impressive resilience in realising her lifelong dream. Shaw started her career as a scientist, then shifted gear to become a comedienne, to explore her love of drama. Then, following a moment of self-discovery, she realised that she’d lost her ability to “dream big”.  This eureka moment prompted Shaw to reassess and began her pursuit of her lifelong dream, to become an astronaut. A dream that she is now in the process of making a reality and she urged the audience, to never let go of their dream.

Relating this to future generations, she stated the importance for young minds to be inspired too. Shaw implored “You cannot be, what you cannot see”. An accompanying video underpinned this message showcasing Lottie dolls (from an Irish company) modelled on up and coming kids that are aspiring to “dream big” too.  One such doll, is modelled upon a young teenager called Taylor Richardson (also an aspiring astronaut) that comes equipped in its very own NASA space suit! This powerful anecdote, demonstrated to me the importance of role models for young people, (especially young girls) to inspire them to dream big!

Dr Shaw was followed by a presentation by the Trinity Walton Club to promote their exciting initiative, which is cultivating the STEMers of tomorrow. Every weekend, young members of the Walton Club visit Trinity College and are given the opportunity to discover the world of STEM, whilst Trinity’s STEM postgraduates are on hand to nurture their talent and provide invaluable mentorship.

The inspiration continued via a myriad of fierce speakers such as Dr. Sue Black OBE who challenged the audience to ‘scare’ themselves everyday, whilst Scissor Sisters Ana Matronic promoted embracing the age of the Robot!


Day 2 of Inspirefest continued this theme, describing the importance of Artificial Intelligence (AI). Accenture’s chief strategist, Omar Abbosh asserted that AI has the potential to someday “download our brains to the cloud,” – to effectively immortalise us!

The role that disruption plays in the pursuit of innovation was a common topic raised amongst speakers, including Facebook’s Colin Graham, networking expert Kelly Hoey, conductor Eimear Noone and some phenomenal founders such Nora Khaldi,  Jane Ní Dhulchaointigh and Bart Weetjens.

A spirited discussion on the evolution of our working life also stressed the importance of continued intergenerational learning.

The enigmatic self-professed ‘dirty hacker’, Tara Wheeler held the Bord Gáis theatre in the palm of her hand, as she regaled us with tales from the front line of cyber security and her mission to “find the cracks in the world.”

Compelling stories and salient advice flowed freely throughout Inspirefest, and key takeaways for me were to feel the fear and do it anyway and to view everything as a lesson and an opportunity to grow.

A special congratulations must be extended to the young, Irish, entrepreneurial sisters from Izzy’s Wheels that presented their innovative designs for wheelchair users. This dynamic duo serve as role models to young people everywhere (and made me wonder what I’ve been doing with my 35 years on this planet!). The sisters received a rapturous applause and standing ovation from a truly inspired audience. (See https://www.izzywheels.com/)

The representation of female speakers at Inspirefest was a breath of fresh air (in stark contrast to male dominated conferences) and Ann O’Dea was the perfect Master of Ceremonies.

To conclude, Inspirefest gave me an energizing jolt of inspiration and a renewed sense of what’s possible …so thank you to gd.ie and Network in Play for the opportunity to attend this one of a kind inspirational event. I hope that with my renewed inspiration – I can be, what I saw!

Bio: Katherine is a communications professional who has over 10 years events industry experience. She is currently studying her Masters in Management Operations online at DCU. She describes herself as an ‘entrepreneur in training’ and is an avid tweeter supporting #womenintech and an advocate to #changetheratio Tweet her @dubkatt


Dearbháil Ní Chúirc

The Bord Gáis Energy Theatre was already bustling by 8 o’clock on the first morning of Inspirefest 2017 as crowds of professionals, entrepreneurs and students congregated around the booths that had popped up around the theatre’s foyer area. Companies such as Hays, Nokia Bell Labs, Dropbox and even a virtual reality set-up by Facebook’s Accenture were showcasing their products and organisations. This was all before the opening remarks had begun and a precedent was set for the next two days.

As a social science student who came to Inspirefest with an interest in technology, gaming and gender, the event was honestly inspiring.

Listening to the experiences of these women, such Dr. France Córdova, Dr. Keri Kukral and Dr. Niamh Shaw provided not only an in-depth perspective on entering the field of science, but they also offered strong encouragement for those seeking to do the same. Other speakers such as Dr. Arlene O’Neill and Dr. Lisa Looney discussed in detail the drive women have entering STEM fields and the importance of diversity within these spaces.

There were other speakers, such as Rhianna Prachett and Brenda Romero, who discussed storytelling within video games, whilst also providing further insight into the experience of women working not only within the game development process but also the process of writing female characters within these narratives. This inspirational encouragement that the speakers at Inspirefest fostered this year remained a constant theme throughout the talks, alongside another constant drive to offer as many diverse perspectives as possible.


Pic: Brenda Romero interviews Rhianna Pratchett. Pic by Dearbháil

Diversity was not only in terms of the number of female presenters. Speakers such as Dr. Sue Black discussed her struggles as a single mother entering into the computer science field. John Romero, famous game designer and programmer, also talked about his working class background and getting into game development as a young adult. Arlan Hamilton was another speaker of interest, who discussed her experience as a venture capital fund manager as an African American LGBT+ woman. Suffice to say, not only did the speakers offer a multifaceted perspective on the different array of STEM fields in relation to gender, but also relation to social class and ethnicity.

Attending Inspirefest 2017 offered me the opportunity to explore the directions in which the video game industry, general science, computer science and entrepreneurship within these fields are progressing in today’s world. The conference also offered a diverse, vast range of speakers that, over two days, expressed their passion for their fields and their drive in their work, which was incredibly inspirational, even as someone who operates outside of these fields.

The stories I have heard from Inspirefest will be taken to heart in any of my future endeavours to explore not only the spaces these people occupy within STEM fields, but also to understand the people who are driven to thrive in these spaces to begin with.

Bio: Dearbháil Ní Chúirc is a Maynooth University graduate with both a BA and MA degree in Sociology (Internet and Society, 2017). Her research focuses on the internet and technology in relation to society. Her recent postgraduate thesis for the MA explored gender construction within e-sports and competitive video game spaces. Follow her on twitter: @dnichuirc LinkedIn: http://bit.ly/2xqjG60

Well done to both of our winners.

Keep an eye on gd.ie for more diversity related events, workshops and advocacy in 2017/18 from our Network in Play project.

For more on Inspirefest see https://inspirefest.com/



The Danger Games is released.

World’s greatest secret agent undertakes a new digital mission

Devotees of Danger Mouse can get their hands on ‘The Danger Games’, the brand new app dedicated to the world’s greatest secret agent and developed by 9th Impact in Galway, Ireland.

Available globally on the App Store and Google Play from Wednesday 23rd August, The Danger Games app takes fans on a mission-busting journey allowing them to play as their favourite characters including DM, Penfold, Colonel K, Baron Greenback and more.

Based on the episode Quark Games, this epic multiplayer race battle and trading card game enables users to interact with DM on multiple levels plus you can battle real players from all over the world– shrink them with a Shrinkatizer, stun them with a Carrot Rocket, throw Milk Bombs at them or cover the track behind you in Jam.

The app was unveiled to the public last week at Gamescom in Germany.

Danger Mouse blasted back onto CBBC in 2015 and became an immediate hit on the channel.

The animated comedy action series follows the adventures of the eponymous secret agent and his ever faithful sidekick Penfold as they engage in all manner of mind-blowing missions aided, abetted and aggravated by a menagerie of old and new allies and adversaries.

The app was not found in the store. :-(
Danger Mouse: The Danger Games
Danger Mouse: The Danger Games
Developer: 9th Impact
Price: Free+

Animation and VFX Graduate Traineeships 2017

Screen Training Ireland and Animation Skillnet are currently seeking applicants for the third iteration of their hugely successful graduate Traineeship Programme for Animation and VFX.

Start Date: Monday 16th October 2017

End Date: Friday 30th March 2018

Deadline for applications: Friday 8th September 2017.

Interviews in September with Final Selection on Friday 6th October 2017.

See information on the call and how to apply see the webpage below:

ANIMATION and VFX GRADUATE TRAINEESHIP 2017-2018 Call for Applications


Animation Skillnet

Two companies win Creative Europe MEDIA funding

Congratulations to Tribal City Interactive and Pewter Games Studios on their Creative Europe MEDIA Video Games 2017 funding awards!

Tribal City Interactive received €115,000 to help develop their project, Tir Anann. Pewter Games Studios were awarded €150,000 for their game, Athanasia.

In total 32 European Video Games were selected for a total amount of €3,729,550.

Since 2013, three Irish game companies have received €435,000 in funding awards – Tribal City Interactive (2 awards); Story Toys; and Pewter Games Studios.

The next call for the Video Games Development scheme will be announced in the Autumn with a deadline expected in February or March 2018.

For more see http://www.creativeeuropeireland.eu/media/funding/production/development-of-video-games


2017 Imirt Board elections – call for nominees

The 2017 board elections for Imirt, the Irish Game Maker’s Association, will happen in September.

There will be four seats available for nominees to fill (it was three last year). Being on the board of Imirt means you steer the agenda and implement the goals of the organisation.

To become a nominee you simply need to be a member of Imirt and e-mail contact@imirt.ie expressing an interest (i.e. you self nominate).

We will then ask for your bio, goals, and optional photo to put on the Imirt website in the run up to the elections.

If you have any other questions or suggestions see http://www.imirt.ie/news/2017/7/31/2017-board-elections-call-for-nominees

ShipItCon 2017 & Diversity

ShipItCon 2017 takes place on August the 25th in the Mansion House in Dublin.

ShipItCon is a conference about shipping software safely, and delivering value through rapid feedback cycles. We’ve got speakers from different size companies talking about how they ship their products, and about how they provide customers value through delivering often.

Talks range from technical deep dives to shipping philosophy to QA practices, all with the focus on creating higher value through frequent small deliveries.

This is a non-profit event, organised by volunteers and any remaining funds will be donated to a local charity.

For details of our Keynotes, speakers and other news check us out on Twitter @shipitcon or at http://shipitcon.com/

In addition, the goal is to create a safe, diverse and inclusive environment for all. As well as their Code of Conduct http://shipitcon.com/code-of-conduct/  they are offering a “Diversity and Inclusion” discount. Contact the organisers if you would like to hear more and if you think you might qualify.

If you are from an under-represented group in the tech industry but would love to learn more about shipping code then please join us and help #ChangeTheRatio

ShipItCon’s Platinum sponsors are Demonware, DIGIT Game Studios, Workday and Dynatrace. The full list of sponsors for the event can be found at http://shipitcon.com/sponsors/

See their event page at https://www.eventbrite.com/e/shipitcon-2017-tickets-33376944339?aff=eac2

TouchPress (Dublin) Multiple Roles



Image result for touchpress

TouchPress Inc, (formerly StoryToys)  make educational apps for children and are looking for candidates for multiple roles.

The company which is behind the hugely successful My Very Hungry Caterpillar franchise is based in Trinity Street, Dublin.

The vacancies are for:

*Build Engineer
*UNITY Engineer
*Full Stack Senior Developer
*Graphic Designer/Art Director
*Project Manager

These vacancies are full time.

For more info and to apply go to: https://www.touchpress.com/careers/


FreemantleMedia & 9th Impact Sign Danger Mouse App Deal

FreemantleMedia Kids & Family has announced today that it has signed a deal with award-winning Irish studio 9th Impact to produce a Danger Mouse licensed app.

The Danger Games app will be available globally on App Store and Google Play Store this summer. Taking the episode Quark Games as its inspiration, The Danger Games app takes fans on a mission-busting journey which allows users to interact with the World’s greatest secret agent on multiple levels.

Ahead of its anticipated release, the app will be unveiled to the public this August at Gamescom in Germany.

Danger Mouse burst back on to CBBC in 2015, the high-octane comedy animation follows the adventures of the eponymous secret agent and his ever faithful sidekick Penfold as they engage in all manner of mind-blowing missions aided, abetted and aggravated by a menagerie of old and new allies and adversaries.

Tessa Moore, SVP Global Brand Management FremantleMedia Kids & Family said: “With the second series of Danger Mouse back on CBBC screens this year, we are thrilled to be working with 9thImpact on this exciting new digital partnership. We hope consumers will have as much fun interacting with these innovative games as they have watching the show.”

9th Impact is an award-winning game development studio based in Galway, Ireland. With a workforce of, Irish artists, French animators, German and Irish engineers developing mobile games in partnership with other artists, studios or rights owners.

Finn Krewer, Head of Development at 9th Impact said: “Our team are all huge fans of Danger Mouse and our mission is to make a game that our fellow fans of the show young and old will love. We’ll be releasing snapshots of the game as it develops on the game’s website and social media.”

To celebrate today’s announcement, consumers can get their hands on a free sticker pack full of characters from the world of Danger Mouse exclusively for iMessage users available on the App Store.  Link to iMessage Stickers: https://itunes.apple.com/gb/app/danger-mouse-stickers/id1197019341

See http://9thimpact.com/ 

The Little Acre now out on iTunes

The Little Acre is now out on iPad and iPhone.

The Little Acre follows the story of Aidan and his daughter, Lily, set in 1950’s Ireland. After discovering clues as to the whereabouts of his missing father, Aidan begins investigating until he inadvertently finds himself transported to a strange new world. Ever the hero, Lily sets off after him, encountering her own perils along the way. Featuring full voice-acting and hand-drawn animation, The Little Acre is a memorable, lovingly crafted adventure game.

The Little Acre is developed by Pewter Games, alongside Executive Producer Charles Cecil (Broken Sword, Beneath a Steel Sky).

Well done all!


-Two playable characters
-Traditional hand-drawn animation
-Unique perspective transitions
-Beautiful original score
-Fully voice acted
-Text Available in English, French, German, Spanish, Brazilian Portuguese and Russian.


The app was not found in the store. :-(


Inspirefest Family Fringe – GameCraft Unplugged

GameCraftThis year’s Inspirefest 2017 will again include a range of Family Fringe events.

Hosted at Accenture’s The Dock building on 8 July, the free event is set to have some of Ireland’s most exciting workshops for kids, allowing them to create whatever they like, from board games to their own soft robots. Familiar faces from gamedevelopers.ie, GameCraft and Coding Grace will be involved along with a host of others.

Gamedevelopers.ie and GameCraft will be collaborating with Inspirefest to run two workshops  that allow children who love board games (and their parents) to put their good ideas to work and create their very own games, with GameCraft UnPlugged providing all the necessary tools.

Each game session will be 1.5 hours each, one in the morning and one in the afternoon. Materials are provided on the day to make your crazy game, you don’t need to bring anything but you and your family. Come along, say hello or join in.


Attendance is free but you must register in advance via eventbrite –https://www.eventbrite.ie/e/inspirefest-family-fringe-accenture-the-dock-8-july-tickets-34921355715

Senior Unity Developer role Dublin City

At Kitman Labs, we want to revolutionise preventative health and optimise performance. We’re doing that by building software that enables world class sports teams to perform at the peak of their abilities. Our clients are elite professional and international squads in sports like rugby, soccer, American football, baseball and basketball.

About the Job

At Kitman Labs, we’re focused on helping our customers collect data in real time and turning it into actionable insights that they can use to reduce the risk of injury and optimise the performance of their athletes.

Our computer vision tools allow customers to perform efficient and accurate biomechanical screenings using consumer technologies like the Microsoft Kinect. We’re looking for Unity developers to join the team and help us develop those tools and provide an amazing user experience. The ideal candidate should enjoy writing clean, efficient, and tested code for a shared codebase.

We expect each engineer to help define what their priorities should be, but some projects we imagine you working on would include:

  • Research and prototype new techniques to improve the accuracy of the data we collect
  • Developing new user interfaces for screening large numbers of users
  • Work closely with our product and design teams to create new computer vision tools


Skills you definitely have

  • A minimum of three years experience in Unity3d
  • At least one shipped Unity3d project
  • Experience working in a team environment
  • Experience with source control systems such as Git, SVN or Mercurial

Skills that will help, but aren’t a requirement

  • Experience using Microsoft Kinect
  • Experience creating 2D and 3D assets
  • Experience developing with the Unity SDK for Windows Store
  • Experience with automated testing of Unity applications

Contact wendy@kitmanlabs.com for more information.

Win Student tickets to Inspirefest 2017

inspirefest logo-2017

Many of you will know that the Inspirefest conference is coming up in early July. The main conference runs from July 6th & 7th in the Bord Gáis Energy Theatre in Dublin’s Silicon Docks.

We like their focus on diversity and inclusion which is in line with the ethos of gamedevelopers.ie and of our Network in Play project.

We have two student tickets worth €95 euros each to give away in advance to this important networking and knowledge sharing event.  Tickets give entrance to the full conference progamme and to Fringe festival July 6th – 8th, with live music, spoken word, international theatre premieres, art exhibitions, coding workshops and much more.

In order to enter you must:

*Write up to 400 words max on what diversity means to you and why attending Inspirefest could be useful for you.
*include a 1oo word biography for yourself
*include a scan of your student card – you should be registered and attending a post-secondary college course (university, IT or private college course)
*We also ask that you write a 350 word blog post after the conference about your experience which we will post on gamedevelopers.ie after the event

Closing Date is Friday the 30th of June at 18.00.

Send your entries to news@gamedevelopers.ie with Inspirefest competition in the subject header.

The winners will be announced on Tues the 4th of July.

You should be able to meet Aphra from gd.ie at the venue on the first day to get your tickets and gain entry.

For more on Inspirefest see https://inspirefest.com/

For more on the Network in Play project see https://gamedevelopers.ie/diversity/


Boon is seeking a 2D art intern (Dublin)


Boon is seeking an awesome 2D Generalist to join us for a 6-month internship starting mid-June. This is an excellent opportunity to learn from the super talented Boon art team.

The position is unpaid but travelling expenses will be paid. It is located just off Merrion Square in Dublin 2.

Key qualities we’re looking for:

  • Outstanding artistic abilities demonstrated with portfolio.
  • Knowledge of adobe suite or equivalent

Nice to have

  • Spine experience
  • Any 3D experience

Other Qualities

  • Display high standards, good attention to detail and a methodical work process.
  • The ideal candidate should have an ability to work effectively in a small team.

To Apply

You will need to send us a portfolio showcasing clear examples of your 2D skills. We’re looking for high potential!

Send us an e-mail at jobs@boon.ie and check out our website for more info http://www.boon.ie

Imirt Inspire – an evening of talks, June 28th (Dublin)

Wed June 28th 5pm – 7:30pm
Neill Theatre, Long Room Hub, Trinity College Dublin

Imirt, the Irish Game Makers Association is proud to present an evening of talks about game design and culture on June 28th from 5pm to 7:30pm.

The event is in collaboration with the MSc in Interactive Digital Media in Trinity College Dublin and the Trinity Long Room Hub Arts and Humanities Research Institute. We have been able to bring two excellent international speakers to Dublin thanks to support from Enterprise Ireland and Northern Ireland Screen.

The event is free but space is limited so please reserve a ticket here:

Elizabeth LaPensée

‘Game Mechanics as Cultural Expression’

Elizabeth LaPensée, Ph.D. is an award-winning writer, designer, and artist of games, comics, transmedia, and animation. She is Anishinaabe, Métis, and Irish, living near the Great Lakes as an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University. Most recently, she designed and created art for Manoominike (2016), a motion game about practices of wild ricing, as well as Honour Water (2016), an Anishinaabe singing game for healing the waters.

Christopher Floyd

‘Interview: Building Games Communities’

Christopher has worked all over the video game industry and its various sectors, including production and press, including several years at Indie MEGABOOTH, growing the company from just two domestic events per year, to over six international showcases in USA, Europe, and Asia. In his spare time, Christopher has organized Dota 2 eSports tournament ‘The Rektreational’, and is an active member of Seattle Indies. He currently runs a co-working office for game developers in Seattle, Indies Workshop.

Imirt 2016 Irish Game Awards presentation

Awards for the inaugural Imirt Irish Game Awards will be handed out in a short presentation.

Brenda Romero, chairperson of IMIRT, was excited to see the results of this year’s competition. “We had a wide variety of entrants from across the sector, including solo independent developers, students and professional development teams,” said Romero. “ It was genuinely a pleasure to see the variety and quality of games being created in Ireland.”

With thanks to:

Source: http://www.imirt.ie/news/2017/6/12/imirt-inspire-an-evening-of-talks-on-june-28th

Powered by WPeMatico

Black Shamrock Expanding – Multiple Development Roles (Dublin)

Black Shamrock is a fast growing game developer based in Dublin city centre. We are passionate about developing (and playing) truly awesome, world class games – and we need your help make them!

We are developing Action-RPG and strategy titles for PC / PS4 / XboxOne, for several fantastic and established game IPs. Our headline title which we are working on is the popular World of Darkness RPG, Werewolf: The Apocalypse.

The studio is managed by game industry veterans and backed by an established publisher/developer with a very successful track record over the last 15 years.

We are expanding and now hiring intern, junior and senior staff in multiple roles…

…and we want to hear from YOU!

-AI programmers
-Gameplay programmers
-GUI and VFX programmers
-Tools programmers
-2D & 3D Artists
-3D Animators

To apply, check our website www.black-shamrock.com and send CV and application letter to: job@black-shamrock.com

Bookings open for 7th Irish Conference on Game-Based Learning (Cork)


The forthcoming 7th Irish Conference on Game-Based Learning (iGBL2017) will be be hosted by in Cork this year on 22nd and 23rd June 2017, and bookings are now open.

iGBL provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change.

Researchers will be able to present and share their latest findings. Students will have an opportunity to present their work, showcase their games, meet specialists in this field and obtain feedback. Instructors will have the opportunity to discover new ideas and learn and share new game-based skills that they can integrate in their teaching. Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation. The conference includes a mix of academic presentations, practical workshops, digital and non-digital games demos, along with plenty of opportunities to network.

This year, more than 70 authors (e.g., teachers, researchers, and students) will be presenting their work and developments on games and learning through 31 presentations (e.g., workshops, game demos, and research and practitioners’ presentations). See http://www.igbl-conference.com/authors/

So, this promises to be a very interesting programme, and you can now register your place :

*Students: €49
*Regular: €99

The registration fees cover entry to all events during iGBL2017 (i.e. presentations or workshops), a conference pack, light refreshments and a lunch. The fee does not include the cost of accommodation or evening meals.

So, if you are enthusiastic about games and would like to share your experience or meet like-minded people, then iGBL2017 will be a great event to attend, and you can book your place now at – http://www.igbl-conference.com/registration/

Inspirefest 2017 – AI, robotics & games meet Diversity

Last week saw the official launch of the Inspirefest 2017 Programme in Grand Canal Square, with an array of speakers announced from as far afield as Silicon Valley, New York, the UK, France, Australia and Africa. Gamedevelopers.ie popped along to see what was happening.

Themes this year will vary from Blockchain, Fintech and Medtech, to Infosecurity, A.I., Robotics, and Games as well the Future of Work and STEM pedagogy for a new landscape.

Games – so what might be involved here?.

We know last year Brenda Romero spoke – see her talk here –


In fact this year Brenda is back but she is joined in a panel by Rhianna Pratchett, lead writer, Tomb Raider and Eimear Noone, composer and conductor, World of Warcraft. Since she spoke last year of course Brenda has become a BAFTA award winner for her contributions to the games industry and games education.

In non games related talks – Inspirefest will welcome over 50 speakers from 15 countries on July 6th and 7th, with keynote speakers including the President and CTO of Nokia Bell Labs, Marcus Weldon; Silicon Valley icon and venture capital partner Ellen Pao; Games leader, Rhianna Pratchett of Tomb Raider fame; the head of the US National Science Foundation, Dr France Córdova; and Chief Strategy Officer for Accenture, Omar Abbosh.

Another intriguing inclusion will see Other Voices founder Philip King teaming up with engineers from Nokia Bell Labs to create a special performance to close the first day of the conference at the Bord gais Energy Theatre, while Ana Matronic of Scissor Sisters fame will offer her unique view on Robotics.

Inspirefest 2017 will take place from July 6th – 8th 2017, in the Dublin docklands. This unique international conference and festival of technology, science, design and the arts, has diversity and inclusion at its core.

In its third year, each evening the event will be topped off with a Fringe festival of banter, music and culture, hosted in Facebook (Thurs) and Airbnb (Fri), while the popular Family Fringe event returns on Saturday July 8 with exhibitions and workshops from Space exploration to coding and a mini Dublin Maker, at The Dock, Accenture’s multi-disciplinary research and incubation hub at 7 Hanover Quay.

gamedevelopers.ie is also happy to collaborate once again in the fringe event and will be working with partners to run a family friendly games unplugged event which this year will take place in Grand Canal Dock on Sat 8th of July. More soon at http://inspirefest.com/fringe/

*** NO REPRODUCTION FEE *** DUBLIN : 26/5/2017 : Inspirefest 2017 Programme Officially Launches in Dublin’s Grand Canal Square. Last night saw the official launch of the Inspirefest 2017 Programme in Grand Canal Square, with an array of speakers announced from as far afield as Silicon Valley, New York, the UK, France, Australia and Africa. Themes this year will vary from Blockchain, Fintech and Medtech, to Infosecurity, A.I., Robotics, and Games as well the Future of Work and STEM pedagogy for a new landscape. Inspirefest will welcome over 50 speakers from 15 countries on July 6th and 7th, with keynote speakers including the President and CTO of Nokia Bell Labs, Marcus Weldon; Silicon Valley icon and venture capital partner Ellen Pao; Games leader, Rhianna Pratchett of Tomb Raider fame; the head of the US National Science Foundation, Dr France Córdova; and Global Strategy Officer for Accenture, Omar Abbosh. Again this year, the collision of technology and the arts will also be tackled with Other Voices founder Philip King teaming up with engineers from Nokia Bell Labs to create a special performance to close the first day of the conference at the Bord gais Energy Theatre, while Ana Matronic of Scissor Sisters fame will offer her unique view on Robotics. Some 3,000 people are expected over three days, and headline sponsors this year are Accenture and Bank of Ireland, with other organisations involved including Facebook, Dropbox, Intel, Nokia Bell Labs, Deutsche Bank, IDA, EI, SFI, IRC and Dublin City University. Pictured at the launch of Inspirefest 2017 Programme were Michelle Cullen, Managing Director and Head of Diversity at Accenture, Ann O’Dea, Founder of Inspirefest and David Tighe, Head of Innovation at Bank of Ireland. Picture Conor McCabe Photography. MEDIA CONTACT : john@mkc.ie

Pictured at the launch of Inspirefest 2017 Programme were Michelle Cullen, Managing Director and Head of Diversity at Accenture, Ann O’Dea, Founder of Inspirefest and David Tighe, Head of Innovation at Bank of Ireland. Picture Conor McCabe

There are a number of ways to get involved:

Buy a ticket (early bird ends May 31st!)  – http://inspirefest.com/#tickets

Volunteer – http://inspirefest.com/volunteer-application-form/

Are you researching a technology related topic currently? Enter the research communication competition – deadline 2nd of June – https://www.siliconrepublic.com/innovation/researchfest-2017-deadline-extended 



Next Page »